Authors: Helen Lowe
Huern:
a Son of Blood and third child to the Earl of Blood; full brother to Kharalthor, Hatha, Liankhara, Sardonya,
and Anvin; half brother to Parannis and Sarein; also half brother to Myrathis
Huntmaster:
master of the Hunt of Mayanne
Hunt of Mayanne:
wild power that dwells beyond the Gate of Dreams; also “the Hunt”
Hur:
House of Adamant watchtower commander
Hurulth:
god of death, one of the Derai's Nine Gods, also
the Silent God
Hurulth'
s Hall:
a temple of Hurulth; also where Derai believe souls go after death
Hylcarian:
formerly Golden Fire of the House of Night
Ij:
the Golden, greatest city of the River
Ijir:
main river of the lands known as the River
Ijiri:
a person or thing native to Ij
Ilai:
Liankhara of Blood's retainer, assigned to Myrathis
Ilkerineth:
a leader of the Darksworn, Prince of Lightning
Iluthys:
formerly Golden Fire of the House of Peace
immune:
those immune to the effects of magic
Impassable Range:
part of the Wall of Night, separates the Sea Keep from Morning
Imuln:
Mother Goddess of the Southern Realms; also
Imulun
on the River
Innor:
Night honor guard in Garan's eight-unit
Iriellirin:
formerly Golden Fire of the House of Stars
Iriseult:
last leader of the Second Line of Fire
Ise:
duenna and former governess to Myrathis; also Mistress Ise
Ishnapur:
fabled empire in the south of Haarth, borders the great deserts
Jad:
eight-leader in the Earl of Blood's Honor Guard
Jaransor:
hill range west of Gray Lands; also J'ara Ensor
Jaras:
House of Blood honor guard in Jad's eight-unit
Jarna:
Emerian knight, trained at Normarch
Jehane Mor:
herald of the Guild, from the River's Terebanth Guild House
Jhainarian:
people hailing from Jhaine
Jhaine:
land in the Southern Realms of Haarth
Jharin:
Darkswarm adept, sworn to the sorcerer Nirn
Kair:
House of Fire cavalry commander
Kalan:
friend of Malian, born to the House of Blood
Kamioriol:
formerly the Golden Fire of the House of the Rose
Kan:
one of the three gods of Haarth's Southern Realms; also Karn
Kara:
Faro's mother, now deceased; also Kara Armorer
Keep of Bells:
principal stronghold of the House of Peace
Keep of Stone:
principal stronghold of the House of Adamant
Keep of Winds:
principal stronghold of the House of Night
Kelmé:
child prince from the early history of Ar
Kelyr:
House of Swords warrior, companion to Orth
Kerem the Dark Handed:
ancient hero of the Derai
Keron:
Night honor guard in Garan's eight-unit
Khar:
nom-de-guerre adopted by Kalan
Kharalth:
Battle Goddess, one of the Nine Gods of the Derai.
Kharalthor:
Battlemaster and Heir of Blood; twin to Hatha, and full brother to Huern, Liankhara, Sardonya, and Anvin; half brother to Parannis and Sarein; also half brother to Myrathis
Khelor:
last leader of the First Line of Fire; also
Prince of Fire
Kion:
physician to the Sea envoy, Nimor
Kiyan:
First to Queen Zharaan of Jhaine in the years after the Cataclysm
Kolthis:
Red Keep guard, serves Huern
Koris:
Sea House marine in Nimor's escort
Kylin:
attendant to Myrathis
Kyr:
Night honor guard, died in Jaransor six years before
Laer:
weatherworker on the
Che'Ryl-g-Raham
Lady Mouse:
nickname for Myrathis of Blood; see also
Myr
Lady of Grace:
archaic Derai title
Lady of Ways:
see
Nuithe
language of blood:
a magic of Jhaine, also known as the
Language of Imuln
Lathayra:
land in the Southern Realms of Haarth
Lawr:
Night honor guard in Garan's eight-unit
Ler:
Sea House marine, in Nimor's escort
Leti:
innkeeper's daughter at Grayharbor's Anchor inn
Liad:
Star knight and farspeaker; also Liadinath
Liankhara:
a Daughter of Blood and spymaster; fourth child of the Earl of Blood; full sister to Kharalthor, Hatha, Huern, Sardonya, and Anvin; half sister to Parannis and Sarein; also half sister to Myrathis
Liannar:
second-in-command of the Patrol
Lightning:
one of the three nations of the Sworn
Lira:
Night honor guard, died in Jaransor six years before
Little Pass:
secondary pass into Emer, crosses to/from Aeris
Liy:
page to Bajan of Bronze Hold
Long Pass:
main pass between Emer and the River
Lord Captain:
commander of the Patrol
Lord Falk:
Castellan of Emer's Northern March
Lost, the:
Derai with old powers who have fled the Wall of Night
Machys:
House of Blood honor guard in Jad's eight-unit
Madder:
Kalan's red roan warhorse, a gift from Jarna
Madness:
condition associated with Jaransor, which affects Derai
maelstrom:
Sworn name for the Swarm of Dark
Malar:
House of Swords warrior, companion to Orth
Malian:
only child of the Earl of the House of Night; also
Heir of Night
, the
Child of Night,
and
Chosen of Mhaelanar
Malisande:
friend to Ghiselaine of Ormond, killed by a shapechanger
march:
a border territory of Emer
Marlinspike:
Grayharbor inn
Matter of Kin and Blood:
matter of great importance, usually life or House-threatening, that concerns the Blood of a Derai House; alternately Matter of Blood
Maurid:
collective name the Red Keep wyr hounds give themselves
Mayanne:
one of the Nine Gods of the Derai
MayaranÃ:
Lady Mayaranà of the Rose, deceased mother to Myrathis
Meraun:
the Healer, one of the Nine Gods of the Derai
messenger horses:
horses, usually black, belonging to the Derai messenger corps; famed for their endurance and speed
Meya:
attendant to Ise
Mhaelanar:
the Defender (or Defender of Heaven), one of the Nine Gods of the Derai, also called the Shield of the Derai
Midsummer:
Emerian summer solstice festival
mindspeech:
communicating directly from mind to mind, an old Derai power
moon-bright helm:
see
Nhenir
Morin:
Night honor guard in Asantir's escort
Morning:
see
House of Morning
Murn:
secretary to the Sea envoy
Myr:
see
Myrathis
Myrathis:
a Daughter of Blood, ninth and youngest child of the Earl of Blood; also
Myr; Lady Mouse
Myron:
candlemaker's apprentice in Grayharbor
Nagoy:
Count of the Rose over four hundred years before
Nai:
House of Blood wagoner
Nalin:
sergeant in the Earl of Blood's Honor Guard
Namath:
Sea House marine
Narn:
leads the House of Blood's Bronze Hold
nation:
the three nations of the Darksworn: Fire, Lightning, and Sun
navigator:
commander of a Sea House ship
Nerion:
Malian's mother, the Earl of Night's former wife
Nerith:
of the Sea Keep: Nerion's mother; Malian's grandmother
Nerys:
Night honor guard in Garan's eight-unit
New Keep:
the newer, inhabited stronghold of the Keep of Winds
Nhairin:
former High Steward of the Keep of Winds
Nhal:
House of Blood honor guard in Jad's eight-unit
Nhenir:
magical helm of the hero Yorindesarinen; also
moon-bright helm
Nherenor:
Darksworn envoy, killed in Emer; son of Ilkerineth and Nuithe
Night:
see
House of Night
Night Mare:
Swarm demon
Night of Death:
peace feast at the end of the Derai civil war, which turned into another slaughter and culminated in the loss of the Golden Fire
Nimor:
Sea House envoy to Myrathis's Honor Contest and wedding
Nindorith:
Darksworn Ascendant, most closely associated with Lightning
Nine Gods:
the nine gods of the Derai: Hurulth, Kharalth, Mayanne, Meraun, Mhaelanar, Ornorith, Tawr, Terennin, and Thiandriath
Nine Houses:
nine Houses of the Derai Alliance
Nirn:
Darksworn sorcerer, kinsman to Aranraith and Emuun
Normarch:
stronghold of the Castellan of Emer's Northern March
northerner:
Haarth term for a Derai
Northern March:
border region of Emer
Nuithe:
“dark heart” in the old Sworn tongue; Ilkerineth's wife and Nherenor's mother; also
Lady of Ways
Oakward:
secret society in Emer, said to resist evil
Oath Hold:
fortress of the House of Blood; its leaders are maternal kin to Parannis and Sarein
Oath, the:
see
Blood Oath
Old Alth:
senior wyr pack handler in the Red Keep
Old Earl:
Earl Tasarion of Night's father; Malian's grandfather
Old Empire:
empire said to have existed prior to the Derai arrival on Haarth, which stretched from Jaransor to Ishnapur
Old Keep:
original Keep of Winds, now abandoned
One, the:
prophesied hero who will come to unite the Derai and defeat the Swarm, predicted to be born of the Blood of the Houses of Night and Stars; see also
Chosen of Mhaelanar
Onnorin:
granddaughter of the Earl of Adamant; First Kinswoman to Rook
opener of ways:
a class of adept
Orcis:
warrior-priestess of the House of Adamant, Second to Torlun
Oriflame:
standard of the Storm Spears
Ornorith:
“of the Two Faces,” the Derai Goddess of Luck; depicted as having two masked faces looking in opposite directions
Orriyn:
Darksworn facestealer, died on Emer's Northern March; coterie-sister to Rhike and Gervon; see also
Selia
Orth:
warrior of the House of Swords
outsider:
Derai term for anyone non-Derai
Palla:
House of Blood honor guard in Jad's eight-unit
Paran:
lord of Oath Hold, maternal grandfather of Parannis and Sarein
Paranna:
of Oath Hold, Earl Sardon of Blood's second wife, mother to Parannis and Sarein
Parannis:
a Son of Blood and seventh child to the Earl of Blood; twin to Sarein and half brother to Kharalthor, Hatha, Huern, Liankhara, Sardonya, and Anvin; also half brother to Myrathis
Patrol, the:
corps that keeps the River's “peace of road and river”
Peta:
Aralorn Hill horse, belonging to Raven
Pha'Rho-l-Ynor:
Sea navigator lost four hundred years before; see also
Taierin
Pha'Rho-l-Ynor
, the:
Sea House ship lost with all hands, over four hundred years before
Plain of Ash:
mountain basin adjoining the Towers of Morning
Port Farewell:
major trading port and capital of Aralorn
Power-born:
Derai born with the old powers
Powers:
supernatural and magical powers of the Derai, once used to combat the Swarm of Darkness. They include: the ability to command objects and forces, both natural and physical; understanding the speech of beasts and birds; acute eyesight and hearing, including seeing in the dark and hearing outside normal human range; chameleon ability to blend into surrounding materials and elements;
dreaming; empathic spirit bond; farseeing and foreseeing; fire calling; illusion working; mindspeaking; mind- and spirit-walking; psychic shielding; prophecy; seeking; truthsaying; and weatherworking.
priestess-queens:
rulers of Jhaine
,
nine in number
Prince of Fire:
leader of the Sworn nation of Fire; see also
Khelor
and
Ravirien
Prince of Lightning:
leader of the Sworn nation of Lightning; see also
Ilkerineth
Prince of the Sun:
leader of the Sworn nation of the Sun; see also
Aranraith
Raher:
Emerian knight, trained at Normarch
Ralth:
House of Blood warrior
Raptor of Darkness:
major Swarm demon
Raven:
Southern Realms hedge knight
Ravirien:
prince of the Third Line of the Blood of Fire
Rayn:
Grayharbor shipping clerk
Red Keep:
principal stronghold of the House of Blood
Reith:
Sea House marine, in Nimor's escort
Rhaikir:
lieutenant in the Prince of Fire's personal guard
Rhanar:
House of Blood honor guard in Jad's eight-unit