Read Diablo III: Morbed Online

Authors: Micky Neilson

Diablo III: Morbed

BOOK: Diablo III: Morbed
5.12Mb size Format: txt, pdf, ePub
ads

Thank you for downloading this Pocket Star Books eBook.

Sign up for our newsletter and receive special offers, access to bonus content, and info on the latest new releases and other great eBooks from Pocket Star Books and Simon & Schuster.

or visit us online to sign up at
eBookNews.SimonandSchuster.com

CHAPTER ONE

One by one they set foot on the island, six weary souls battered for days by the storming Great Ocean.

The sea was calm now and the shore was solid, but to Morbed it felt as though the ship still pitched and swayed beneath him. The sharp, salty breeze buffeted his ears and flapped strands of walnut hair over his pale blue eyes. He glanced farther down the beach, where the skeleton of some long-dead whale, each rib bone twice the height of a full-grown man, shone in the dull sunlight. With a shiver he lifted the hood of his wool capote.

“Which way, fisherman?” Jaharra was the most restless of the band. Morbed mused that patience must not factor highly in the training of a sorceress—no,
wizard
, he corrected himself. Jaharra bore the title as a coat of arms.

She huffed indignantly, haversack pushed to one side, eyebrows lifted, awaiting a response. Morbed's thoughts wandered to the shapely figure beneath her mixture of cloth and plate vestments. Jaharra's eyes caught Morbed's. He wondered if she was capable of reading his mind, hoped she couldn't, and quickly looked away to the fisherman.

With one hand the seaman tugged at his ill-fitting sheepskin coat. With the other he reached up over his gray-streaked beard and stroked the sharp, jutting bridge of his nose. He turned inland, dark eyes darting nervously over the dense coniferous forest and high peaks beyond. Finally he nodded toward the northeast. “That way.”

“How far?” the wizard asked.

“Less than a day,” the peculiar man answered, scanning the woods as if expecting some howling army of savages to break from the tree line at any instant. His gaze flickered to Jaharra, whose own twinkling eyes burrowed into him, weighing and assessing.

“Very well,” she said. “Marching order—”

“Just a wild suspicion.” A husky voice broke in around a mouthful of bread, as Aedus, a druid from the distant wilderness of Scosglen, stepped up next to Morbed. “We're trekking into woodland, so you'll want me in front with the fisherman. And since our good thief here treads lightly, you'll want him next.”

“Former thief. And I say the holy man should take a turn in front,” Morbed replied.

Aedus picked crumbs from his ruddy beard as he clapped Morbed on the shoulder. “Nonsense,” Aedus said. “No chance of a silent approach with that armored mountain stomping before us.”

Morbed and the druid turned to regard the hulking figure of the crusader, Clovis. The man stood like a fortress, girded for war. To his right side he held a thick wood-and-iron shield, more than half his height, which bore on its face the carved head of a mighty dragon. Massive, intricately crafted lion-mane spaulders flared from his shoulders. Tucked under his left arm was a great helm, and in that hand was a two-headed flail. The symbol of Clovis's order, a design resembling a small upright pitchfork, was emblazoned on a tabard across his barrel chest.

Excepting the fisherman, Clovis was the last to join their circle. For the flaxen-haired easterner, it was an alliance of convenience. For Morbed, it was also convenient—convenient that much of the ribbing normally leveled at him was now aimed at the crusader.

Clovis gazed back at the two of them with quiet stoicism.

Jaharra was set to respond, when a long, deafening peal shook the trees.

The earsplitting tumult blared from the woods, rolled out over the water, and left a persistent ring in the air. It took several breaths for those gathered to recognize the sound as an outcry—the terrifying bellow of something perhaps primal and most certainly immense. Morbed's hand instinctively hovered near the six-inch blade sheathed at his side.

Aedus swallowed. “What manner of creature inhabits this isle? That wasn't the roar of any animal I know.”

The druid called to the fisherman, “You hear that sound before?”

The seaman held his hands together, working one thumb back and forth in his palm as he shook his head. “No, no. I would surely remember!”

Morbed looked to the east. The sun was still climbing. Maybe . . . maybe there was time to reach the stronghold before nightfall.

“I sense spirits,” a threadbare voice offered, scarcely carrying over the keening wind. “Confused, angry.”

Morbed glanced toward the necromancer, Vorik. The gaunt figure stood alone, the ocean breeze whipping his sparse, silken hair. His eyes were closed as if he was in contemplation, and even from this distance Morbed could make out the bluish veins that traced his skin. Dark robes and bone-plate armor added little girth to the stooped, skeletal man.

It was said that necromancers could raise corpses. Morbed often wondered just who had raised the necromancer.

“There has been a great passing here. Many have expired and yet linger. This island is home to a host of restless dead,” Vorik warned.

An uneasy silence hung.

Aedus cleared his throat. “
Ahem
, friend Morbed, I see now the wisdom of your words. You had the right of it all along . . .” The druid pointed to Clovis. “The holy man should go first.”

*  *  *

The sharp wind whistled through the dense jungle as the band pressed inland.

Morbed looked ahead to the fisherman, then to the crusader. The holy man, while not altogether stealthy and despite his heavy armor, was remarkably light-footed.

The only sounds had been those of the occasional small animals dashing through the brush or the needling buzz of insects. The creature had remained silent. Morbed's eyes roved constantly. The druid, hiking on his right, seemed far more relaxed, although he scratched at his beard, a compulsive habit he displayed frequently. Morbed had wondered not long after their first meeting if the man had fleas nesting in the thick furs he wore over his leathers.

Aedus drew a deep breath. “Ah, blackroot's in bloom. Where I come from, they grow in dense patches resembling pools of dark water in moonlight.” Aedus's tone was light, jovial, but his keen eyes remained vigilant, and his hand never strayed far from the long-toothed blade on his thigh. Morbed had been through enough harrying situations with Aedus to know that the druid was a stalwart fighter, regardless of his seemingly casual mien.

He hadn't been sure that he would like Aedus, Jaharra, or Vorik when their paths first joined. But fate had cast its lot, and slowly Morbed had grown fond of them, and, he hoped, they of him. There was distrust at the outset. Morbed, for the most part, shunned violence; he had spent his life as a wanderer and at times a thief and a grifter. But eventually his talents—lock picking, climbing, subterfuge, and especially the ability to recognize and take advantage of opportunity—had gained him the respect of his comrades.

The fisherman looked back as if to reassure himself that the others still followed, his brows raised, eyes moist. Morbed frowned at him, and the older man's head whipped forward once again.

“I see myself returning home to Scosglen,” Aedus continued, “before the next snowfall. I see myself gathering the novices in our great colleges, teaching them of what I have learned in my travels.”

Morbed knew that their time together was finite. They would inevitably go their separate ways. And what of Morbed? He would survive. That was what he did best; that was, most simply, what he had always done. He was a survivor.

The party soon reached a rocky knoll that afforded a wide view of the land. Chewing a last bit of dried meat, Aedus scanned the horizon and pointed to the northwest. “Is that it?”

In the distance a monolithic redoubt hunched atop a low, craggy peak, accessible via a winding, treacherous path that cut through stony foothills.

“Aye,” the fisherman answered, rubbing his fingers as if he were invoking prayer beads. His voice was little more than a hush.

“We'll need to move quickly if we're to reach it by nightfall,” said Morbed, setting off.

*  *  *

They encountered the first corpse near the trailhead.

Aedus had smelled it well before they laid eyes on the bloated form, still covered in leather and light armor, its skin the color of cream custard in some places, blackened in others, wedged in the crotch of two thick branches. It appeared to have been male. Large black flying insects busied themselves nesting in and feeding on the remains.

“Looks as though he was cast off from the trail above,” Aedus observed. “Hard to say whether or not he was already dead when he hit the tree.”

“He was dead,” croaked Vorik. Morbed turned to see the necromancer gazing up at the tree, holding his hand and fingers outstretched as if calling upon some forgotten deity. “The spirit appears to have departed this mortal shell within the last two fortnights. It remains here, as do the others.” The old man nodded his head and gently closed his eyes. “The Balance in this place is greatly disturbed.”

Morbed knew that to a necromancer, life and death were more about an evening of scales—the Balance between light and dark, good and evil—than about mortality. Here some great calamity had tipped those scales.

Without a word, the fisherman continued on. The others also departed. Casting a final glance at the putrefying corpse, Morbed followed.

*  *  *

The trail was narrow and loosely paved with gravel. They passed two more corpses, dressed as the first, one lying in the center of the path and the other by the wayside, its left leg missing, presumably deposited somewhere in the rocks above. Both exhibited the same creamy, partially blackened pallor and had become hives of beetle activity. Movement of the insects
under
the cadavers' skin made even Jaharra cringe.

While the others scrutinized the bodies, Morbed observed the fisherman keeping his distance, back turned, scanning the forest anxiously. It seemed as though the seafarer purposefully avoided the corpses, and he appeared relieved when the party continued up the trail.

The air had grown icier with the sun now hidden behind the mountain. Morbed's legs protested with every step.

The path doubled back, and after a few more strides, Morbed could make out above them a grand entry carved in stone. But where one would expect to find massive doors, he beheld only a gaping void.

The curtain wall towered skyward, and from it small, squat bartizans loomed at each corner. The formidable, weatherworn stone face stretched outward, its span giving little indication of the fortress's overall size. A long crimson standard hung over the former gates, billowing in the crisp wind. Upon it was a sigil: a cross with a curved line joining the vertical and horizontal, creating a closed loop on the top-right side. The stonework of the structure was uneven, and the entirety of it seemed to lean ever so slightly.

As the leaders climbed the last stretch to the threshold, they spied missing chunks of mortar and stone from both sides of the aperture. Just beyond the path's elbow, a vast, thick, timeworn door lay where it had fallen. Of its companion there was no sign. What struck them most acutely was the stench of decay flowing out of the musty, inscrutable depths.

Jaharra and Clovis drew close. Morbed turned around to survey the forest below. The higher ground afforded a greater view of the woods, and Morbed now spied a swath of felled trees creating a path that led north and out of sight. The fisherman stood several steps away, eyes wide and darting to and fro, one hand over the other, knuckles white.

Jaharra spoke what the rest were thinking. “Looks like something broke out. Something big.”

As if in response, a great echoing cry rumbled across the dense woodland. A mounting dread tugged at the pit of Morbed's stomach.

Without a word, the necromancer passed the others and shambled through the doorway. “Best we go inside,” he announced unnecessarily.

*  *  *

They stepped into a darkened, cavernous space. Morbed lowered his hood. The sun's final rays, tinged a faint crimson, beamed dimly through upper windows but revealed little of the area below.

Jaharra spoke words of magic and called forth a glowing orb. The enchanted light behaved in an unreal manner, seeming to illuminate beyond obstructions and around corners. It exposed a setting of utter disarray: furniture, mismatched bits of armor, weapons, trinkets, baubles, linens, baskets, tapestries, chests, a dusty loom, pieces of siege machinery, and all other form of miscellany. Staircases at either side of the entrance led to levels above, and several gloomy fireplaces huddled inside the stone walls.

Just within the entry lay four bodies. Beetles scattered in the orb's light. Three of the dead wore garments dissimilar to those adorning the corpses outside the walls: crimson cloaks and tabards over plate armor. The tabards bore the same sigil as that on the standard above the entryway. The fourth body had fallen near the three and was dressed as the outsiders had been. The rug beneath all was stained black with blood.

“Defenders of the house,” Clovis intoned. “A personal guard. They killed one attacker . . . but the other assailants lived. Until . . .”

BOOK: Diablo III: Morbed
5.12Mb size Format: txt, pdf, ePub
ads

Other books

Off the Menu by Stacey Ballis
Dreamwalker by Russell James
Limit, The by Cannell, Michael
Sting by Jennifer Ryder
Friends Upgrade by Stephanie Williams
Sit! Stay! Speak! by Annie England Noblin
The Body on the Beach by Simon Brett