Read Dragon Alliance: Rise Against Shadow Online
Authors: J. Michael Fluck
Tags: #Fiction, #Action & Adventure
Shantor
(shan-tour) — female land dragon in the Draden Weir garrison
Shenenth
(sheh-nenth) — silver dragon, mate to Tyrenth, at Ice Bay Weir
Silvanth
(syl-vanth) — female silver dragon, at Draden Weir, Gallanth’s mate, with Mkel’s wife Annan as her rider
Slyvar
(sly-var) — black dragon from the battle for repatriation in the unsettled lands
Strikenth
(stry-kenth) — silver dragon of the Capital Weir Wing, second largest silver dragon in the Alliance, rider Lieutenant Padonan
Strongst
(strongst) — land dragon in the Draden Weir garrison
Taeranth
(tear-anth) — large copper dragon, at the Capital Weir, wing leader of the third Capital Wing
Talonth
(tahl-onth) — silver dragon, senior dragon of Eladran Weir, and largest silver dragon in the Alliance, rider colonel Lordan
Tiamat
(tee-ah-mat) — evil queen dragon and leader of the chromatic dragons; volatile five-headed dragon deity with her power bested only by her former mate, Michenth
Tigrenth
(ty-grenth) — silver dragon of the Capital Weir Wing, rider Bagram
Traxsus
(trax-us) — lead blue dragon of the Southwest province of Morgathia under sorcerer Tbok
Tridenth
(try-denth) — bronze dragon and senior dragon of Denar Weir, known for his ferocity in battle, rider Bristurm
Trikenth
(try-kenth) — silver dragon, senior dragon of High Mountain Weir, rider Slidess
Turanth
(tur-anth) — young but powerful and good-sized bronze dragon, at Freiland
Tyrenth
(ty-renth) — silver dragon, senior dragon, at Ice Bay Weir, rider Vermax
Uthrex
(ooh-threx) — demon red dragon of Tiamat’s court and member of the Usurper Five
Valcurath
(val-qur-ath) — female Avenger dragon at Battle Point, chosen rider, Decray
Valianth
(val-ee-anth) — senior gold dragon of the Capital Weir, second lead dragon in all of the Alliance after Michenth; Valianth leads the Capital Weir Wing with his rider, Colonel Therosvet
Validenth
(val-ah-denth) — strong and wise bronze dragon, lead for the Capital Weir’s second wing
Valkuran
(val-qur-an) — female land dragon in the Draden Weir garrison
Vengenth
(ven-jenth) — Avenger dragon in Draconia
Voltex
(vul-tex) — blue dragon at the battle for repatriation in the unsettled lands
Vorgash
(vor-gash) — Talon sorcerer Marlok’s lead dragon
Wvythresher
(vy-thresh-er) — white demon/berserker dragon of Tiamat’s court and member of the Usurper Five
Zalenth
(zal-enth) — bronze dragon and senior dragon of Rem Weir, rider Grommel
Zumanth
(zoo-manth) — young but talented bronze dragon, at Capital Weir for training
Zythor
(zy-thor) — blue demon dragon of Tiamat’s court and member of the Usurper Five
Dragon Alliance Terms of Interest
Aloras
(ah-luhr-us) — An opaque cream derived from a particular plant that the elves harvest that acts as both an anesthetic and an antibiotic. Alliance soldiers and especially healers carry small jars or skins of the salve, which can instantly stop blood flow from a wound, stop all infection, and ease great pain at the same time. It also forms a protective type of second skin over a wound or burn.
Articles of the Alliance
— the document created by the Founding Council that formed the Dragon Alliance and the laws on which the representative republic is based
The Alliance Flag
— The Alliance national flag is a bold standard with a white background having an embossment of Michenth in a mithril gold color in the center, a green oak leaf symbolizing the elves in the lower right corner, a brown and black hammer symbolizing the dwarves in the upper right corner, and a deep blue square field in the upper left corner with a circle of twelve white triangles in a circle with one slightly larger white triangle in the middle, all representing the thirteen Weirs and states of the Alliance that protect and bind the republic together, forever linking dragon and mankind together.
Drachlar
(drok-lar) — Alliance basic unit of currency, gold alloy piece, a little over an inch in diameter
Drachmere
(drok-myhr) — silver alloy piece, worth one hundredth of a Drachlar; larger drachmeres are worth fifty and a hundred drachmeres
Dragon Alliance Republic
— The nation comprised of thirteen provinces under the protection of the thirteen Weir fortresses that were united under the Founding Council as ratified by the Articles of the Alliance. Over three thousand miles across and over a thousand miles wide, the republic is a bountiful, productive land rich in farmland, mineral wealth, and resources. There are also separate independent kingdoms of dwarves and elves that reside within the Alliance borders in cooperation with the citizens and the metallic dragons of the republic. The capital of the Alliance, Draconia, sits at the end of the sizable Sauric Bay and is the shining city of light on the hill in its prosperity and well-being to its citizens.
Dramites
(drahm-ites) — small insect-like creatures that the elves have engineered to heal internal injuries
Fenig
(fenn-ig) — a copper alloy coin worth one hundredth of a drachmere
Ground Thunder game
- — a rugby-like game where the dragons have a large rubbery ball that they must pass or run from one side or another, across a line, or throw over a goal that is defended or not; passing is done by the head or tail
Hand and Foot
Game — a humanoid version of the Ground Thunder game
Interefron
(in-tur-eff-ron) — A medicine developed by the elves that when mixed with a small amount of blood from the donor can then be introduced back through the skin or orally; increases the patient’s own immune system by a thousandfold. The basic components of interefron are derived from several rare plants and from the feathers of the griffon.
Morgathian Empire
(Mor-gath-ee-an) — The antithesis of the Alliance that lies many thousand miles to the east. Approximately three thousand miles long and wide, it is mostly mountainous to the north and west; 25 percent of its land mass is desert to the west and northwest. It is ruled with an iron fist by Tiamat, her Usurper Five, and the Talon Covenant.
Skort
— Insect-like creatures the dwarves use to clean their underground dwellings. Resembling small headless armadillos, they silently creep along the ground, walls, and ceilings and eat small bits of organic matter such as hair, dust, bits of food, mold, and even small insects.
Talon Covenant
— group of powerful sorcerers that control the Morgathian Empire in conjunction with Tiamat and her Usurper Five court
Talestra
(tell-es-tra) — special bodyguards for Stalenjh and the Usurper Five, consisting of the toughest and cruelest of the death knights in Morgathia that don’t have the intellect to secure their own lands
Geography and Location Key
Adelif Peninsula
(a-dell-if) — the peninsula where Machren Weir is located, at the tip of the southeast portion of the Alliance
Allghren Forest
(ahl-grehn) — central northern forest in Alliance territory, which is home to Denaris and Eladra, the elven monarchs
Ariana
(air-ee-ahn-a) — desert kingdom of the Eastern Ontaror region, with very evil and aggressive tendencies; home of the extremist Kallysh religion
Aserghul
(az-er-ghoul) — the Morgathian capital city and site of Tiamat’s five-tower fortress
Askala Island
(ass-kul-la) — A large island that lies just over a thousand miles off the northwest coast of the Alliance. It is now a territory of the republic but was once inhabited by large populations of white dragons, ice giants, and gnolls that plagued the small local communities who survived on fishing, small agriculture, and limited trading; now mostly cleared by the Alliance and the Weirs.
Atlean City
(at-lee-un) — key port city on the Alliance west coast and second largest city in the entire republic
Battle Point
— the original site of the final and massive battle of the last Great Dragon War, now the site of a large detached Alliance city right in the middle of the unsettled lands
Columbrian
(kul-um-bree-han) — port town on the southwestern coast of the Alliance
Conesquen River
(kon-es-kwin) — river on the extreme eastern border of the Alliance that creates the border between the Alliance and the Ismer Emirates
Dagrad
(da-grad) — capital city of Shidan
Donlan
(dahn-lan) — largest city in Freiland
Draconia
(drah-kon-ee-a) — capital city of the Alliance, center of government, commerce, and culture to the republic
Draden
(dray-den) — Midsized city and province on the eastern border of the Alliance, border city in the shadow of Keystone/Draden Weir, and gateway to the unsettled lands by the only gap in the Gray Mountain chain. The city lies just to the north of Draden Weir along the Severic River.
Eresta Lake
(air-es-ta) — Large lake that sits at the base of Eladran Weir and is the headwaters for the Conesquen River. It is very deep and over fifty miles across. The lake is claimed by the bronze dragons that inhabit Eladran Weir. It is a prime trade route between Eladran and Machren Weirs as well as the cities and provinces that surround the Weirs.
Fathracia
(fa-thray-sha) — port city on the southwest coast of the Alliance, no adjacent Weir
Ferran Mountains
(fair-ahn) rugged mountain chain located on the northwest coast of the Alliance and home to the largest dwarf kingdom; also the source much of the iron and gemstones in the Alliance
Freiland
(free-lend) — island kingdom located several hundred miles to the direct west of the Alliance and the closest ally of the Dragon Alliance Republic
Kestal Lake
(kes-tull) — large mountain-fed lake to the direct east of the Ferran Mountains
Handsdown
— trading village forty miles east of Battle Point
Hasera
(ha-sahr-ah) — northern inland port city of Ariana
Imiana
(ee-mee-ahn-ah) — City on the tip of the Adelif Peninsula that Machren Weir overlooks and protects. A vibrant port city renowned for its beaches, merchants, and parties, Imiana is the jewel on the end of the stick of the Adelif Peninsula, which takes trade in from the many coastal islands and from all over the Southern Sea.
Ian
(ay-an) — small kingdom in the Southern Ontaror chain, has strong defensive ties to the Alliance but still remains very independent. The only free nation in the Southern Ontaror chain.
Ismer Emirates
(iz-mehr) — a conglomerate of small independent kingdoms to the Alliance’s southeast
Kaskar
(kas-kar) — loosely held massive kingdom of northern nomadic horse clans, with Elsidor as its capital. Adept at provocation, they align with whoever is most beneficial, but can field massive armies, being the most powerful kingdom without dragons.
Lucian Forest
(lu-shee-ahn) — sizable forest on the border of the southern portion of the Gray Mountain chain just north of Eladran Weir
Maiden Mountains
— small mountainous area just to the east of Draconia; named for its usual state of being shrouded in fog or mist due to the small but focused waterfall
Milstra River
(mill-stra) — river that flows around Battle Point through the unsettled lands and eventually empties into the massive inland Ontaror Sea of the center kingdoms
Minara
(min-ah-ra) — dwarf underground portion of the capital city of Ferranor in the Ferran Mountains
Missora River
(mis-or-ah) — river that flows from the Crystal Lake at Talinor to the sea at Lancastra
Naterah
(na-tehr-ah) — capital city of Ariana
Northern Kingdoms (or Northern Ontaror Sea Kingdoms)
— series of kingdoms that lie on the northern shores of the Ontaror Sea and southern end of the unsettled lands; these form the Northern Ontaror Confederation
Ontaror Sea
(on-tehr-or) — great inland sea that lies east of the Alliance and separates the northern and southern kingdoms
Savegsol
(sav-ug-sul) — oasis city in the desert plains between Lancastra and Eladran Weirs, basically in the middle southern portion of the Alliance; a renowned stop or way point for travelers traversing the southern breadth of the Alliance
Severic River
(sev-er-ik) — main waterway that flows from east to west from High Mountain Weir past Draden Weir, past Talinor Weir, and to Draconia, emptying into Sauric Bay