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Authors: Terry Mancour

Enchanter (Book 7) (93 page)

BOOK: Enchanter (Book 7)
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Bonify                            to magically augment an object before enchantment

Borsella              a specialized wand for working with thaumaturgical glass

Bort                            particularlized or pulverized material used in enchantment

Bouleuterion              a conclave or meeting of enchanters for the purposes of preparing a work

Boult                            the act of discovering thaumaturgical pathways (boyau)

Boun                            the act of attaching thaumaturgical connections between boyau.

Boutade              a sudden expression of arcane energy

Boyau                            a line of communication from one area of enchantment to another

Boyg                            an issue with the thaumaturgical underpinnings of an enchantment

Bracciale              a physical mounting for an enchantment

Brail                            a sub-enchantment limiting or regulating a more powerful enchantment

Braired                            the physical manifestation of an enchantment

Brash                            to fill a physical objects with magical components

Brayer                            specialized thaumaturgical wand designed to spread magical energies evenly

Breviary              the written and practiced daily thaumaturgical treatment of an enchantment

Bricole                            the portion of the enchantment that interfaces with the user

Bridewell              an object, usually a gem or crystal, which temporarily houses an enneagram

Bridoon              technical term for an elemental template

Broch                            the magical glow associated with an enchantment

Brochette              a specialized thaumaturgical wand designed to hold an enchantment in stasis

Brodequin              internal enchantment housed within an exterior enchantment

Brogan                            external enchantment often used to protect and nurture an inner enchantment

Broma                            magical energy that fuels an enchantment

Buhl                            inlaying of magical material into an object for the purposes of enchantment

Bullition              infusing and powering an enchantment with energy for the first time

Bulse              interior pocket of an enchanted object containing (usually ground) magical components

Burrole              an element of enchantment that monitors some local condition

Byssaceous              an object with a large number of potential thaumaturgical connections

Cadrans              specialized harness for holding an object for enchantment

Calamus              Specialized thaumaturgic wand used for inscribing runes

Callote                            traditional skullcap of an enchanter

Camen                            a wand, staff or rod with a single specific purpose

Catena                            the sequence of activity leading to action in a spell or enchantment

Catenates              a class of binding enchantments

Celation               embedding enchantments into ordinary objects

Cenacle              a small group of enchanters meeting regularly for discussion, food and drink

Cenote                            naturally occurring magical current

ceracete              a class of transformation enchantments

ceralune              a class of sudden, directed enchantments

cespite                            a class of enchantment covering a field or area of effect

chaptal                            a class of enchantment enriching or augmenting arcane power or effect

Concillibule              a group of enchanters gathered toward a specific constructive purpose

Cummock              a crooked staff often used as an arcane medical device

Cunctipotent              an extremely powerful enchantment

Decrescent               an enchantment that loses power over time

Decuman              a powerful enchantment, usually requiring mastery over enchantment to assay

Decurtate              an enchantment designed to expire after a limited time or duration.

Decurtate              to shorten or reduce the power and effectiveness of an enchantment

Deflegamate              to “distill” magical energy to its purest form before use

Deflexure              inherent magical resistance in an enchanted object

Deflocculate              to reduce an overall enchantment to its constituent steps

Defluent              a declining stream of arcane energy

Defluent              an enchantment designed to run down over time

Degustation              adding power slowly and in small quantities to an enchantment over time

Deiparous              the result of a powerful enchantment

Delenda              useless or temporary enchantments that are destroyed or removed before desinention

Deliration              a flaw in an enchantment that can lead to madness or illness

Delitescent              a latent natural power of a substance for enchantment

Demisang              a hybrid enchantment or enchantment using two different modes

Demulscent              a glyph used to “tune” arcane energies in a particular direction

Demurge              to saturate an object of enchantment with arcane power

Deobstruent              an enchantment that removes deteursions and flaws from an object

Deonerate              to remove an element from an enchantment

Deontic              an enchantment’s purpose or function

Deopillate              to remove a magical obstruction

Deordination              a flaw in an object that makes it less suitable for a particular enchantment

Dephlogisticate To enchant something to prohibit the use from degrading the object

Deponent              enchantments that stay passive but have an active effect

Depotentiate              to drain an object or entity of power to use in enchantment or necromancy

Deprehend              the act of capturing an enneagram magically

Depurate              purifying and filtering arcane energies

Deracinate              to remove an enneagram for use in an enchantment

Deray                            the process of an enchantment going bad

Desideratum              the goal of an enchantment

Desinent              the final part of the enchantment; binding and finishing

Deteursion              cleaning and preparing an object for enchantment at the molecular level

Detort                            re-integrating magical energies after they have been separated and purified

Devall                            an enchantment’s capacity to lose efficacy over time

Diaclastic              splitting arcane energies into useful forms

Diacope              the magical template used on an object to prepare it to receive enchantment

Diadrom              the capacity for an object to conduct and direct magical energy; the “vibe”

Diaglyph              engraved magical instruction or rune on an enchantment

Diathesis              inherent natural state of an object in relation to enchantment

Diatyposis              detailed description of an enchantment

Difluent              freely flowing magical energy

Dimissory              the portion of the enchantment that takes action on the world

Dioric                            A fundamental definition of a basic enchantment

Diremption              splitting magical power into two streams to fuel separate enchantments

Dirgible              The ability of an enchantment to be directed by the user

Discerptible              an enchantment that can be operated away from a mage

Discophorean              multi-use enchantment

Disimmure              The process of retrieving an enneagram from an object

Dispone              the process of ordering an enchantment within a host object

Dithyrambic              The state of the raw, natural magical energy of the Magosphere

Ditokous              an enchantment producing two or more effects

Diurgent              The ability for the user of an enchantment to guide its results

Diutiurnal              a long-lasting enchantment

Divagate              an enchantment whose energies are not directed properly and is not functioning

Docimasy              the process of testing an object for suitability for enchantment

Durity                            The longevity of an enchantment

Dwaible              an unstable enchantment

Dystectic              enchantments, spells, or objects that do not work well together thaumaturgically

Edaphic               enneagrams taken from land creatures

Endixes              A thaumaturgical indicator or result

Entheate              to magically power an enchantment

Epincion              ceremonial finish of an enchantment before final testing

Eroteme              an enchantment of inquiry, often used in thaumaturgical studies

Estrapade              the act of an enchantment rejecting the user or enchanter

Eutectic              easily combining two or more magical energies

Famulus              an enchanter’s magical assistant; also a thaumaturgical baculus

Feazings              the residue of left-over construction enchantments, some of which cause complications

Feriation              time spent allowing an enchantment to grow or mature

Ferrule                            the metal end of a wand, staff or rod

Fingent               the molding and shaping of an object for enchantment

Fissility                            The ability of a force or power to be split into useful streams

Fixity                            The fixed state; stability; permanence of an enchantment of an object

Flagitate              the process of imbuing an enneagram or enchantment into an object

Flexion                            a bend; a magical fold to determine the focus and direction of power

Flype                            to expose the inner workings of an enchantment through thaumaturgy

Foison                            a highly successful enchantment procedure

Formant              The initial definition for an enchantment that determines or defines its functions

Fovea                            thaumaturgical nodes of connection between agent and energy

Frigiferous              an enchantment designed to lower temperatures

Frigorific              making something colder by magic

Frit                            raw material for thaumaturgical glass

Fulgent              The capacity for an enchantment to produce light

Fulmination              an enchantment designed to produce a single sudden event

Furibund              very powerful arcane energies

Futz                            a spell that has gone awry

Helmenthus              an object too flawed to be considered usable in enchantment without danger

Hirrient              the ability of an enchantment to emit sound or vibration

Hormephia              magical shock suffered by the enchanter after an enchantment

Hoxter                            a magical pocket

Hylozoic              the capacity for enchanted objects to be lifelike

Immure               the process of permanently imbuing an object with an enneagram.

Incicurable              a material or object too unpredictable to be used in enchantment

Jactitate              to agitate magically over time

Jubate                            radiating magical energy over long distances

Lability                            an enchantments ability to effect the physical universe

Lacis                            a network of smaller enchantments harnessed together for greater effect

Lacuna                            Blank space or missing part

Latitant              an enchantment requiring a command for activation

Loganimity              the ability of an object to hold an enchantment over a long period of time

BOOK: Enchanter (Book 7)
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