Exile: The Legend of Drizzt (34 page)

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Authors: R. A. Salvatore

Tags: #General, #Epic, #Fantasy, #Forgotten Realms, #Fiction

BOOK: Exile: The Legend of Drizzt
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A lump of flesh rippled under an ebon-skinned hand and a wave of anxiety flooded through Drizzt, imparted by the central brain of the mind flayer community. The drow’s only emotional response was sadness, for he could not bear to see the brain in
distress. Slender fingers kneaded and rubbed; Drizzt lifted a bowl of warm water and poured it slowly over the flesh. Then Drizzt was happy, for the flesh smoothed out under his skilled touch, and the brain’s anxious emotions soon were replaced by a teasing hint of gratitude.

Behind the kneeling drow, across the wide walkway, two illithids watched it all and nodded approvingly. Drow elves always had proved skilled at this task, and this latest captive was one of the finest so far.

The illithids wiggled their fingers eagerly at the implications of that shared thought. The central brain had detected another drow intruder in the illithid webs that were the tunnels beyond the long and narrow cavern—another slave to massage and sooth.

So the central brain believed.

Four illithids moved out from the cavern, guided by the images imparted by the central brain. A single drow had entered their domain, an easy capture for four illithids.

So the mind flayers believed.

he spirit-wraith picked his silent way through the broken and twisting corridors, traveling with the light and practiced steps of a veteran drow warrior. But the mind flayers, guided by their central brain, anticipated Zaknafein’s course perfectly and were waiting for him.

As Zaknafein came beside the same stone ridge where Belwar and Clacker had fallen, an illithid jumped out at him and—
fwoop!
—blasted its stunning energy.

At that close range, few creatures could have resisted such a powerful blow, but Zaknafein was an undead thing, a being not of this world. The proximity of Zaknafein’s mind, linked to another plane of existence, could not be measured in steps. Impervious to such mental attacks, the spirit-wraith’s swords dived straight in, each taking the startled illithid in one of its milky, pupil-less eyes.

The three other mind flayers floated down from the ceiling,
loosing their stunning blasts as they came. Swords in hand, Zaknafein waited confidently for them, but the mind flayers continued their descent. Never before had their mental attacks failed them; they could not believe that the incapacitating cones of energy would prove futile now.

Fwoop!
A dozen times the illithids fired, but the spirit-wraith seemed not to notice. The illithids, beginning to worry, tried to reach inside Zaknafein’s thoughts to understand how he had possibly avoided the effects. What they found was a barrier beyond their penetrating capabilities, a barrier that transcended their present plane of existence.

They had witnessed Zaknafein’s swordplay against their unfortunate companion and had no intention of engaging this skilled drow in melee combat. Telepathically, they promptly agreed to reverse their direction.

But they had descended too far.

Zaknafein cared nothing for the illithids and would have walked contentedly off on his way. To the illithid’s misfortune, though, the spirit-wraith’s instincts, and Zaknafein’s past-life knowledge of mind flayers, led him to a simple conclusion: If Drizzt had traveled this way—and Zaknafein knew that he had— he most likely had encountered the mind flayers. An undead being could defeat them, but a mortal drow, even Drizzt, would find himself at a sorry disadvantage.

Zaknafein sheathed one sword and sprang up to the ridge of stone. In the blur of a second fast leap, the spirit-wraith caught one of the rising illithids by the ankle.

Fwoop!
The creature blasted again, but it was a doomed thing with little defense against Zaknafein’s slashing sword. With incredible strength, the spirit-wraith heaved himself straight up, his sword leading the way. The illithid slapped down at the blade vainly, but its empty hands could not defeat the spirit-wraith’s
aim. Zaknafein’s sword sliced up through the mind flayer’s belly and into its heart and lungs.

Gasping and clutching at the huge wound, the illithid could only watch helplessly as Zaknafein found his footing and kicked off the mind flayer’s chest. The dying illithid tumbled away, head over heels, and slammed into the wall, then hung grotesquely in midair even after death, its blood spattering the floor below.

Zaknafein’s leap sent him crashing into the next floating illithid, and the momentum took both of them into the last of the group. Arms flailed and tentacles waved wildly, seeking some hold on the drow warrior’s flesh. More deadly, though, was the blade, and a moment later, the spirit-wraith pulled free of his latest two victims, enacted a levitation spell of his own, and floated gently back to the stone floor. Zaknafein walked calmly away, leaving three illithids hanging dead in the air for the duration of their levitation spells, and a fourth dead on the floor.

The spirit-wraith did not bother to wipe the blood from his swords; he realized that very soon there would be more killing.

The two mind flayers continued observing the panther’s entity. They did not know it, but Guenhwyvar was aware of their presence. In the Astral Plane, where material senses such as smell and taste had no meaning, the panther substituted other subtle senses. Here, Guenhwyvar hunted through a sense that translated the emanations of energy into clear mental images, and the panther could readily distinguish between the aura of an elk and a rabbit without ever seeing the particular creature. Illithids were not so uncommon on the Astral Plane, and Guenhwyvar recognized their emanations.

The panther had not yet decided whether their presence was
mere coincidence or was in some way connected to the fact that Drizzt had not called in many days. The apparent interest the mind flayers showed in Guenhwyvar suggested the latter, a most disturbing notion to the panther.

Still, Guenhwyvar did not want to make the first move against so dangerous an enemy. The panther continued its daily routines, keeping a wary eye on the unwanted audience.

Guenhwyvar noticed the shift in the mind flayers’ emanations as the creatures began a rapid descent back to the Material Plane. The panther could wait no longer.

Springing through the stars, Guenhwyvar charged upon the mind flayers. Occupied in their efforts to begin their return journey, the illithids did not react until it was too late. The panther dived in below one, catching its silvery cord in fangs of sharp light. Guenhwyvar’s neck flexed and twisted, and the silvery cord snapped. The helpless illithid drifted away, a castaway on the Astral Plane.

The other mind flayer, more concerned with saving itself, ignored its companion’s frenzied pleas and continued its descent toward the planar tunnel that would return it to its corporeal body. The illithid almost slipped beyond Guenhwyvar’s reach, but the panther’s claws latched on firmly just as it entered the planar tunnel. Guenhwyvar rode along.

From his little stone island, Clacker saw the commotion growing all through the long and narrow cavern. Illithids rushed all about, telepathically commanding slaves into defensive formations. Lookouts disappeared through every exit, while other mind flayers floated up into the air to keep a general watch on the situation.

Clacker recognized that some crisis had come upon the community, and a single logical thought forced its way through the hook horror’s base thinking: If the mind flayers became preoccupied with some new enemy, this might be his chance to escape. With a new focus to his thinking, Clacker’s pech side found a firm footing. His largest problem would be the chasm, for he certainly could not leap across it. He figured that he could toss a gray dwarf or a rothé the distance, but that would hardly aid his own escape.

Clacker’s gaze fell on the lever of the bridge, then back to his companions on the stone island. The bridge was retracted; the high lever leaned toward the island. A well-aimed projectile might push it back. Clacker banged his huge claws together—an action that reminded him of Belwar—and hoisted a gray dwarf high into the air. The unfortunate creature soared toward the lever but came up short, instead slamming into the chasm wall and plummeting to its death.

Clacker stamped an angry foot and turned to find another missile. He had no idea of how he would get to Drizzt and Belwar, and at that moment, he didn’t pause to worry about them. Clacker’s problem right now was getting off his prison island.

This time a young rothé went high into the air.

There was no subtlety, no secrecy, to Zaknafein’s entrance. Having no fear of the mind flayers’ primary attack methods, the spirit-wraith walked straight into the long and narrow cavern, right out into the open. A group of three illithids descended on him immediately, loosing their stunning blasts.

Again the spirit-wraith walked through the mental energy without a flinch, and the three illithids found the same fate as the four that had stood against Zaknafein out in the tunnels.

Then came the slaves. Desiring only to please their masters, goblins, gray dwarves, orcs, and even a few ogres, charged at the drow invader. Some brandished weapons, but most had only their hands and teeth, thinking to bury the lone drow under their sheer numbers.

Zaknafein’s swords and feet were too quick for such straightforward tactics. The spirit-wraith danced and slashed, darting in one direction then reversing his motion suddenly and hacking down his closest pursuers.

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