Read Finnikin of the Rock Online
Authors: Melina Marchetta
Tags: #Fantasy, #General, #Action & Adventure - General, #Action & Adventure, #Juvenile Fiction, #Fantasy & Magic, #Fantasy Fiction, #Children: Young Adult (Gr. 10-12), #Children's Books - Young Adult Fiction, #Love & Romance, #Science Fiction; Fantasy; Magic
Finnikin of the Rock
Melina Marchetta
For Marisa and Daniela
because I've always loved being a Marchetta sister
...
"If This Is a Man"
You who live safe
In your warm houses,
You who find on returning in the evening,
Hot food and friendly faces:
Consider if this is a man
Who works in the mud
Who does not know peace
Who fights for a scrap of bread
Who dies because of a yes or a no.
Consider if this is a woman,
Without hair and without name
With no more strength to remember,
Her eyes empty and her womb cold
Like a frog in winter.
Meditate that this came about:
I commend these words to you.
Carve them in your hearts
At home, in the street,
Going to bed, rising;
Repeat them to your children,
Or may your house fall apart,
May illness impede you,
May your children turn their faces from you
--Primo Levi
Translated by Stuart Woolf
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[Image: Map: THE LAND OF SKULDENORE.]
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[Image: Map: LUMATERE]
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***
PROLOGUe
A long time ago, in the spring before the five days of the unspeakable, Finnikin of the Rock dreamed that he was to sacrifice a pound of flesh to save the royal house of Lumatere.
The dream came to him from the gods on the eve of the Harvest Moon Festival, when the whole of the kingdom slept under the stars in the Field of Celebration. It was Finnikin's favorite night of the year, watching his fellow Lumaterans dance and give thanks for a life of peace and plenty. When the dawn broke and the priest-king sang the Song of Lumatere, the joy in people's souls lit up their world. And what a world it was--made up of those hailing from the Flatlands, the Forest, the Rock, the Mountains, and the River. All protected by a beloved king and queen and their five children, said to be descended from the gods themselves.
Finnikin told his friends Prince Balthazar and Lucian of the Monts about the dream the next morning as they spat olive pits into the river. The three boys loved their mornings on the waterfront, watching Finnikin's father, the captain of the King's Guard, as he and his men
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checked the merchandise on the barges. No one was more formidable than Captain Trevanion when he was protecting the kingdom, and many spoke of his love for the gentle Lady Beatriss of the Flatlands, who would give birth to their child that year, and how she adored Finnikin as if he were her own.
Upon hearing Finnikin's dream that day, Balthazar convinced them that no harm would ever come to Lumatere as long as his father was king. Lucian claimed that if the gods were serious, they would have asked him to protect his royal cousins, for no other reason than that he had turned nine that spring and was a head taller than the others. And so, for a time, the dream was forgotten.
Each afternoon, Finnikin, Balthazar, and Lucian played in the Forest of Lumatere, practicing how they would one day catch the silver wolf. Legend had it that only a true warrior could conquer such a beast, and they were certain that Balthazar, the heir to the throne of Lumatere, would be the one. The three friends spent all summer digging the trap, and when it was finished, they dragged Balthazar's youngest sister, Princess Isaboe, along to be the bait. But the wolf never appeared.
As summer moved into autumn and the days grew shorter, Finnikin began to worry. He would tremble in fear when he remembered his dream. At night he prayed to Lagrami, the goddess of light, to protect his unborn sibling, to keep Balthazar and his four sisters safe, and to watch over the Forest Dwellers, even though they worshipped another goddess and lived outside the kingdom walls. Until one day, finally, he convinced his companions to make a pledge.
And so they climbed the rock of three wonders at the crest of Finnikin's village, and they cut flesh from their bodies and tugged a strand of hair from the weeping Isaboe's head to make a sacrifice to their goddess. Balthazar pledged to die defending his royal house of Lumatere. Finnikin swore to be their protector and guide for as long as he lived. Lucian vowed he would be the light whom they traveled toward in times of need.
That evening, Finnikin and Balthazar sat perched high on the flat
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roof of a cottage in the village. As always, they spoke of the silver wolf and the might of a warrior king, and they imagined the years to come when one would rule and one would guard. Finnikin looked down at Princess Isaboe, who slept between them, and although his thigh ached from the pledge wound, he felt peace in his heart that he had done the right thing. They were indeed blessed as no other kingdom in the land.
Until the five days of the unspeakable.
When the king and queen and their three oldest daughters were slaughtered in the palace and Princess Isaboe was slain in the Forest of Lumatere.
When Balthazar's bloody handprints were found splattered on the kingdom walls and the people of Lumatere, seeking someone to blame, turned on one another.
When the despised cousin of the dead king entered the kingdom with six hundred of his men and began to burn the Forest Dwellers in their homes.
When Captain Trevanion was arrested for treason and sent to a foreign prison and his beloved Lady Beatriss died delivering a stillborn baby in the palace dungeon.
When Seranonna, the matriarch of the Forest Dwellers, cried a blood curse as she burned at the stake, a curse that caused the land to shudder and split the earth, that swallowed those who failed to run from the fury of its jaws, that crumbled village homes and shook the palace to its foundations.
Those who could escaped to the Valley of Tranquillity, outside the kingdom walls, trampling their neighbors who were left behind. And then the dark forces of the curse entombed the kingdom, dividing the people in two.
This is the story, as told to those not born to see such days, recorded in the
Book of Lumatere
so they will never forget.
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The story of those trapped inside the kingdom, never to be heard from again, and those who escaped but were forced to walk the land in a diaspora of misery.
Until ten years later, when Finnikin of Lumatere climbed another rock....
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PaRt One
The Novice
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***
CHaPteR 1
When it finally appeared in the distance, Finnikin wondered if it was some phantom half-imagined in this soulless kingdom at the end of the world.
There had always been talk that this land had been forsaken by the gods. Yet perched at the top of a rocky outcrop, cloaked in blue-gray mist, was proof to the contrary: the cloister of the goddess Lagrami.
From where they stood, the flat expanse that led to its fortified entrance resembled the softness of sand over a desert. Finnikin could see a trail of pilgrims with their heads bent low, sacks across their shoulders and staffs in their hands. They made a line across the low-lying country like tiny insignificant ants at the mercy of the nothingness surrounding them.
"We must hurry," the king's First Man urged, speaking the Sarnak language. Sir Topher had decided that once they reached this wasteland of Sendecane, they would use the language of the neighboring kingdom to the north. At the inn two nights before, he had made it known that they were pilgrims themselves: holy men who had come to the end of the earth to pay homage at the
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greatest temple of the blessed goddess Lagrami. To be anything else in this part of the land would raise suspicion and fear, and Finnikin had come to realize that those full of fear were the most dangerous of people.
As they drew closer to the rock, the terrain beneath their feet began to change. What Finnikin had thought was sand turned out to be a thick claylike substance that tested his balance. They were walking on a seabed, and by nightfall the waters would return and there would be no hope of leaving this place until the next low tide.
At the entrance of the rock of Lagrami, they followed the wide stone steps that circled up to the summit, passing the pilgrims kneeling at the shrine of welcome. The leather of Finnikin's boots gave little protection from the cold hard surface, and he found himself looking back to where the pilgrims knelt, knowing that some would make their way up on their knees as a display of devotion to their goddess. He had witnessed the ignorance that came from blind faith time and time again over the years, and he wondered how many of these pilgrims were Lumateran exiles searching for some kind of salvation.
Higher, the steps became stones to climb. Finnikin suspected that sooner or later they would be forced to crawl their way to the top, where the messenger of the High Priestess was surely waiting. Yet not even halfway up, the stones gave way to a smooth cliff face, leaving them nothing to grip except tiny metal bars embedded in the rock. Finnikin stared, confused. He looked down at his oversize feet and wondered how it would be possible to balance them on so narrow a ledge.
"Not for our feet, my boy," Sir Topher said with a sigh. He wiggled his fingers in front of Finnikin's face.
Mercy.
"Do not look down," he warned.
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Sir Topher began to climb, and Finnikin felt a shower of grains from the rocks above as they crumbled under his mentor's weight. One caught him in the eye, and he resisted the urge to wipe it free, preferring to be blinded rather than lose his grip.
"I said, do not look down," Sir Topher grunted, as if reading his thoughts.
"If I look up, I'll lose my dinner," Finnikin gasped.
"And what a pity that would be. All those lovely goose gizzards. All that rabbit pie you insisted on wolfing down despite my warning. All gone to waste."
Finnikin paused, his head spinning and his mouth beginning to taste of a sickly substance. The dull stench of pigeon filled his nostrils and turned the contents of his belly. His hands ached from gripping the metal bars, and he longed to be able to place his feet flat against the rock. Yet this journey up the cliff face had to be worth it. Somehow the High Priestess had located him and Sir Topher in the kingdom of Belegonia. Not an easy feat when most of the time they chose not to be found.
For the past ten years, Sir Topher and Finnikin had worked to improve the conditions of Lumaterans living in overcrowded camps rife with fever, fear, and despair. Former dukes of Lumatere, now employed in foreign courts, had often requested their presence, eager to fund their efforts to bring a reprieve to their people. Less welcome were the approaches from foreign kings and queens, who always seemed to have a price for their goodwill. Often it was information about what was taking place in a neighboring kingdom in exchange for palace protection for the exiles camped along their riverbanks and valleys. While protocol ensured that the king's First Man and his apprentice were granted access to any court in the land, Sir Topher had learned to be cautious when it came to accepting invitations.
But this one had been different. It began with a name
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whispered to Finnikin deep in the night as he lay sleeping among the exiles in Belegonia.
Balthazar.
Finnikin had dragged Sir Topher from his sleep in an instant. He could hardly describe the messenger to his mentor. He could only remember the voice in his ear and the disappearing robes of one who spoke of the isolated cloister of Sendecane. The moment Finnikin had finished speaking, Sir Topher rose from his bedroll and packed it without a word.
Finnikin reached the summit of the cliff first and stayed draped over the stone, trying to regain his breath before leaning across to help Sir Topher, who was wheezing and hungering for air. Hearing a sound behind them, they turned to where a wizened old novice stood before an opening in the wall. When she shuffled around and disappeared into the confines of the cloister, they understood that they were to follow.
Finnikin's lanky frame meant he was forced to crouch through the damp tunnel, which led to a set of narrow spiral stairs. When they reached the top, they followed the old woman along a hallway, past rooms where other novices knelt in prayer. They crossed the cloister and entered a large chamber with high windows that let in the light. This room interested Finnikin greatly. There were rows and rows of tables where novices sat, absorbed in their work. Some were poring over bound manuscripts, copying their contents, while others read. Finnikin had seen a room like this before, at the palace of Osteria. The manuscripts there held records of each kingdom of the land: their gods and goddesses, their wars, their origins, their landscape, their language, their art, their food, their lives.
As a child in exile, Finnikin had worried that his kingdom would have no further record of existence, so he began his own