Authors: Tom Chatfield
Alderman, Naomi
80
alienation
78
Amstrad
95
Anatomy of Care
196–7
Apple
213
App Store
213
,
214
Arcade
(film)
87
Aristotle
125
Assyrians
1
400 home computer
10
ST ix
Australia
69
Austria
229
Avatar
(film)
44
avatars
43–4
,
90
,
141
,
143
,
168–9
,
225
Aykroyd, Dan
137
Baer, Ralph
19
Bakker, Keith
77–8
Balicer, Ran D
174–5
Ballard, J G
45
‘Bartle quotient’
48
‘Bartle Test of Gamer Psychology’
48
BBC Micro Model B ix
Beatles: Rock Band, The
135
Berry, Dani Bunten
10
Bhagavad Gita
44
Bhagavata Purana
44
Bioshock
119
BitTorrent
216
Blair, Charles
176
Blitz Games Studios
114–15
TruSim division
198
Boom Blox
138
brain-training games
202
,
205
,
206
Brouwer, Adam
95–102
BSkyB
218
bullying
cyber-bullies
63
school
77
Bushnell, Nolan
18
Byron, Dr Tanya:
Safer Children in a Digital World
report
84
calculators
28
Cameron, James
44–5
Campbell, Joseph
46
Canada
69
Cartoon Network
49
Castronova, Edward
166–74
,
177
,
226
‘Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier’
167
CDs
218
Chen, Jenova
120–25
Cheshire, Bob
115
chess
5
child abusers
63
children
and censorship of violent media
70
as video game players
58
,
62
,
63–5
,
75
,
79
Chronotron
129
Kubrick’s inventions
113–14
clay modelling
115
Climax
119
Cloud
121
‘cloud computing’
219–20
Codemaster
119
collecting
164
communication(s)
4
,
55
,
78
,
97
,
108
,
109
,
189
,
209
competition
3
,
4
,
11
,
139
,
163
,
199
,
206
,
207
,
228
increased foreign
222
computers
ability to run games/programs
23–4
browser-based fun
219
computing activity conventions
155–6
constantly evolving
31
double clicking
156
drop-down menus
155
freedom to browse the internet
24
gaming profits
24
interaction with
155–60
programming
15
slow, steady rise of
23
software
156
static as work environments
154–5
cooperation
11
,
60
,
108
,
139
,
163
,
179
copyright protection
28
‘corrupted blood plague’
174
,
176
Council of Stellar Management (in
EVE Online
)
106–7
Crouse, Jeff
143
Csikszentmihalyi, Mihaly
42
cyber-bullies
63
Czechoslovakia
229
Dabney, Ted
18
Dante’s Inferno
87
Darfur is Dying
182–7
data mining
138
databases
155
depression
78
Diablo II
80
Diagnostic and Statistical Manual of Mental Disorders (DSM)
71
,
73
,
74
Dibbell, Julian:
Play Money
148–9
digital distribution
32
digital literacy
155
‘digital natives’
210
digital revolution
38
Discworld
118
Disney, Walt: 12 basic principles of animation
115
Doom
188–9
dopamine
72
downloads
222
Dr Kawashima’s Brain Training
202
,
206
Dragon Kill Points (DKP)
177–9
‘drone’ aircraft (Reapers)
193–4
dry neural sensor technology
158
Duhamel, Georges:
Scenes from the Life of the Future
55–7
DVD drive
157
e-book readers
219
East Lothian council
204
eBay
60
see also
learning; training
educational aids
153
email clients
155
email surveys
35
emergency medicine games
197–9
‘end game’
94
energy costs
161–3
Entertainment and Leisure Software Publishers Association
64