Guardians of The Flame: To Home And Ehvenor (The Guardians of the Flame #06-07) (34 page)

BOOK: Guardians of The Flame: To Home And Ehvenor (The Guardians of the Flame #06-07)
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And suddenly Jason, and then Tennetty, and finally Andrea herself were beside us.

I forced a smile. "Nicely done. I didn't know you could teleport."

Andy smiled; then reached over and gave me a peck on the cheek. "Thank you for the compliment, but true teleportation takes power and control that's only theoretically possible. For anything mortal," she added.

If that wasn't teleportation, I'd like to know what it is. 
 

I guess the question showed on my face, because she shrugged and answered. "It's not teleportation. Teleportation is when you go from point A to noncontiguous point B, skipping the points between. This just happened to be right next to where we were, if you knew where to look."

The air was warmer than it should have been for this time of the morning; I'd expected it to warm up some, but not this much. Cold mornings are better. Give a hot sun a while to work on the typical city street, and it'll smell like it's been paved in well-aged horseshit. Which it has, come to think of it.

"Waddling Way," Andrea said, nodding to herself, beckoning us to follow her. A twisty street, lined by two-story wattle-and-daub buildings, it curved off sharply maybe a hundred feet behind us, and less in front. The buildings were too tall and we were too close to see much over them, except for the distant glow of the Faerie dome to the north.

It was all quiet, and empty, except for the mud, and the buildings, and the faerie lights.

"Is quiet," I said. "Too quiet, kemo sabe."

Ahira chuckled. "Shut up," he said, not meaning it, as we walked after Andy. "Take it while you can get it."

Tennetty turned about slowly, like a camera panning in a full three-sixty, which I guess she was, at least in a sense. I didn't blame her for wanting to take it all in—it was so ordinary, not at all what I'd expected Ehvenor to be. Where was the flickering? The street we were standing on was as ordinary and solid as any street I'd ever seen.

I was going to be the straight man, but Jason beat me to it.

"Where's all the flickers? Why is it all so stable?" he asked.

Andrea didn't turn around. "The flickering was from indeterminacy. Ehvenor is never really sure what it is, and the uncertainty has been growing. But whatever it is, we're here, and that's determinate. We're in only one time and place."

I had my usual reaction to explanations about magic:

"Oh."

There's three theories about how to make your way down a street in hostile territory. My favorite theory is to avoid it in the first place; you very rarely can get killed in places you aren't. Second best is to split the party in two, each group staying on one side, covering the other. It limits the field of fire of anybody hiding in buildings on either side.

Another theory is that you walk square down the middle of the street; the idea is that gives you time to react before anybody or anything can reach you.

I don't much like that one, so I moved away, toward the raised wooden sidewalk that skirted the alley.

"No," Andrea said, without turning around. "Don't. You might get lost. Can't afford that."

Lost? Look—I'm not the kind who gets lost. I don't have a perfect sense of direction, but nobody's going to lose me on the streets of a city, not without a whole lot of trying.

Right, Walter, so where's the fog bank that was up to your nose? 
 

I stayed close.

Waddling Way twisted and turned for maybe a quarter of a mile until it forked around a vest-pocket park, the left road leading up a cobbled street, the right one down into more muck.

I bent my head toward Ahira's. "Want to bet which way we go here?"

"Right here," Andy said, clopping down into the deeper muck, sinking in almost to her calves.

"It rained hard here, and recently," Ahira said, his eyes never stopping moving.

"No shit, Sherlock."

We followed her down into the muck, our boots making horrible sucking sounds every time we lifted our feet and stepped—

* * *

—up onto the hot, dry dirt of the street, under the heat of an oppressive noon sun and the whistle of music in the crowded marketplace.

"People," Ahira said. "It's good to see people."

That was the moment I expected them all to turn from their buying and selling, sprout long fangs, and leap at me, but sometimes I'm lucky enough not to get what I expect.

High overhead, a dozen wood flutes swirled and swooped and dived through the moist air, moving fast as they piped their tunes, the high-pitched whistling dopplering up and down in counterpoint to the manic melody. Not great music; they played an eight-bar theme, repeated without variation.

We had to step aside, quickly, to avoid two horses—huge things, about the size of Clydesdales, although dappled, not solid—pulling a heavily laden wagon.

We pressed tight around Andrea, like a bunch of school-kids staying with teacher. Which wasn't so bad an idea.

Okay, okay, I'm slow, but eventually I get it: Ehvenor wasn't just unsure what it was, it didn't know
when
it was. Normally, it's easy to get from mid-morning to noon, but you don't do it without skipping over late morning. Unless everything, time included, has broken loose. Hell, it was possible we'd stepped from today into yesterday.

It was a market day, and the trading was brisk under the whistling of the overhead flutes.

Over by a pyramid of reed bushel baskets, an apple-cheeked appleseller haggled endlessly with a tall, raw-boned man in a traveler's cloak and floppy hat. Beyond them, one of the hulking beasts—shit, I'll call them urks or orcs until you've got a better name for them, thank you very much—gestured clumsily that the butcher was asking too much for one of his hanging haunches of mutton. Well, I
hoped
it was mutton; it could have been shepherd.

Beyond the street, the dome of the Faerie Embassy waited, separated from us by maybe two or three cross-streets.

"This way, and try not to bump anything," Andy said, working her way through the crowd as a heavily laden wagon clomped by, pulled by two enormous horses. The trouble with a crowd is that you have to suppress combat reflexes. I don't like strangers pressing up against me—I'd rather do the pressing. That's how you work a crowd, and I'm a pretty good pickpocket, actually. Not that this was the time to see if my pickpocketry was up to snuff.

We made our way down the street, past the filled stalls where an overweight appleseller haggled endlessly with a tall man in hat and cloak, past the orc arguing with the butcher, past the shops where the candlemakers wielded their frames and dipped their wicks, where a fat old basketweaver took another turn on the base of the frame she was building.

Something about it bothered me, and I gave Ahira a quick touch on the shoulder, then slipped back to the rear of our group, and looked behind. Yes, yes, you can leave trouble behind you, but monkey curiosity is a survival factor, if you don't overdo it.

They were still at it. All of them. The orc was still haggling over the cost of meat, and the tall buyer was still arguing with the short appleseller, and the basketweaver still hadn't—

A heavily laden wagon clomped by, pulled by two enormous dappled horses, each about the size of a Clydesdale.

And the flutes were still swooping and swirling overhead through the same eight-bar theme.

I pushed my way up to Andrea's side. "Andy—"

She raised a peremptory finger as she muttered another spell. "We go this way." She elbowed her way through the crowd, between two stalls, and into the cool of the day and the—

* * *

—dark of the night near the middle of the square. Well, triangle—three streets dumped on it; the buildings at their ends wedge-shaped, triangular, like pieces of stone cake. No windows, no doors, nothing.

A pedestal holding a statue stood in the middle of the square, although I couldn't see what it was a statue of.

Ever do that experiment where you find your own blindspot? It's pretty simple. You put two dots on a piece of paper about six inches apart, close one eye, and stare at one of the dots as you move the paper closer, seeing the other one only out of your peripheral vision.

Eventually, you'll pass the dot through the blind spot of your eye, the place where the optic nerve enters. And it'll disappear, although you'll still know it's there, and if you move the paper or your eye just a little, you'd see it, but don't: stare straight ahead.

That's what the statue looked like. Like I Can't See It.

Above and beyond it, straight up one of the feeder streets, the dome of the Faerie Embassy stood, flickering in the night.

Andrea hurried us along. "Quickly, quickly," she said, moving us toward another one of the feeder streets.

Ahira held up a hand. "No. Stop. What are we doing—"

She shook her head, her eyes growing wide. "No. We can't stop. It's all breaking loose." Her lips moved, her breath went ragged.

"It's not just the city anymore. It's falling apart." She gestured at the street that apparently led toward the embassy. "The Hand was right: it's connecting with the rest of the world." She gestured at the street. "Walk down that way, true, now it'll take you to Lost Lane, but Lost Lane won't dump you out on Double Circle—go north at the first corner and it will lead you down to the pits; the east road will bring you to a spot a hundred feet under the Cirric, just off the Pandathaway coast; west will drop you in a tree outside a village on Salket. It all," she wriggled her finger, "touches. But you won't walk down there, will you?"

Great. Andy had an n-dimensional map of the city so crowding the inside of her head that she couldn't remember that the rest of us barely knew what the hell we were doing.

"Let's get the hell out of here," I said.

"No, it's not all of Faerie. Not in the solid regions. Just a piece of it. We
go
, before he gets here." Dragging Jason by the arm, she ran off toward the street.

What did that mean? He? Who, he? I broke into a sprint after her, Ahira and Tennetty at my heels. There was something behind us, something huge, but I didn't take a look at it. We reached the juncture of square and street only a few paces behind her.

"Boioardo?" I asked, craning my neck to look as we lunged into the night and—

* * *

—skidded to a stop two feet from the edge of the hot, flat roof. I stuck out an arm and stopped Ahira from bumping into Jason. A bright noon sun beat down on us, but the blue sky was covered with black bands, arcing from horizon to horizon.

"Quickly, now," she said, "over this way." We made our way down a ladder into an alley, and followed Andy down the alley and—

* * *

—into a vestpocket park, cool and green and minty against the heat of the late afternoon.

I would have said the trees were oaks, except that their bark was edged in silver, and the broad leaves chimed gently, like silver bells, as they rustled in the breeze.

Tennetty's breath was coming in ragged gasps, and I could have used a breather.

Ahira looked around. "Can we take a moment here?" he asked, over the ringing of the leaves. "Or do we have to run on?"

"Oh, yes," Andy said. "We rest here for a moment," she said. "I've muddied the trail enough for us to do that, at least."

One branch of the ancient oak hung long, within grabbing-and-hanging-on-while-you-grab-your-breath range, which I did. The bark was rough beneath my hand, its silver trimming cool.

Jason reached up and flicked his fingernail against a leaf. It rang like a tuning fork.

Ahira squatted on the ground. "Well, just in case we need to know, which way do we go next?"

She closed her eyes and thought about it too long, her lips moving almost silently.

I mean, I wasn't timing it or anything, but easily a minute passed before Tennetty started getting twitchy, only to subside at Jason's light touch on her arm. Jason was getting good at light touches; I would have wanted to punch her. (I wouldn't have
done
it, mind, but I would have wanted to. I get nervous around magic.)

Finally, Andy opened her eyes. "You can't see it from here, but there are steps down to the road about fifty yards that way, past the old oak. For the next while, at least, we'll be able to make it almost all the way down the steps—but do skip the top one; it connects off the roads."

I let go of the branch and sat slumped against a tree, letting myself go limp, which took no great effort.

The rough bark was somehow reassuring against the back of my tunic. Maybe I took some comfort in its solidity. My fingers played in the long grass. Long for a park, that is—about four inches in height, dense and fine and green, like a lawn.

Tennetty tapped a finger against the glass eye. "What is going on?"

Andrea opened her mouth, closed it, opened it again. "You don't have the background to understand it."

I've never liked that sort of explanation. The trouble is, it's true, sometimes. Try explaining Heisenberg's Uncertainty Principle to somebody who doesn't know that the smallest possible piece of matter isn't a dust speck, or the rudiments of atomic theory to somebody who thinks that if only you have a sharp enough knife you can divide a piece of clay endlessly in half—I've done both.

Andrea's fingers twisted clumsily. "We live under laws of nature. Magic is part of those laws. Gravity attracts matter to matter; magnetism attracts or repels; the weak magical force carries information; the strong force carries power." She waved her hand toward the dome of the Faerie Embassy. "But those are just a . . . a subset of the rules of Faerie. When we're in Faerie, or even just close to it, it's like we're a bunch of Newtonians trying to plot our way through Einsteinian space, and wondering why we can't break the speed of light no matter how much faster we run."

She gestured at the park around us, her movements jerky, like she was wired too tightly. "Ehvenor's always been part of the . . . outskirts of Faerie. The Good Folk don't like it much; it's too restricted there, too flavorless. But that's changing, and I'm starting to see too much of it." She stood, and as she stood, the tension in her body eased. "It's not just space that touches, but time. The here and the now." Her voice was low. "At the core of Faerie, at the singularity at the heart of it, all is chaos, all touches, there are all rules and none."

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