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Authors: Terry Brooks

BOOK: Jarka Ruus
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Pen had almost reached the bow when the other end of his safety harness whipped past him like a snake, shooting out through the railing and over the side. It took him a moment to realize what had happened, that it had somehow come free, and his hesitation cost him his footing as the snap of the line jerked him off his feet. He went down on his back, his hands grasping for something to hold on to as he began to slide toward the open railing, skidding on rain-slick decking, unable to stop himself. He had only a moment to wonder how the line had come loose before he was tumbling over the side.

He would have fallen to his death if he had not caught hold of one of the stanchions, and even so, the effort of stopping himself nearly dislocated his arms. He hung helplessly over the side, legs dangling and arms stretched to the breaking point. For a second, he thought he would not be able to hold on. The airship was lurching and heaving as the wind whipped at it, and it felt as if everything was about to let go.

“Penderrin!” he heard Gar Hatch scream.

He looked across the decking through the rain to where the Rover Captain stood braced in the pilot box with a coiled line gripped in both hands. Catching the boy's eye, he gave the line a heave that sent it flying all the way forward and across the railing, not six feet from where Pen hung suspended. Working the line with both hands, Gar Hatch whipsawed it back and forth across the railing until it fell over Pen's shoulder.

“Grab on!” the big man shouted.

The boy hesitated. There was no reason for his safety line to have come loose unless someone had released the locking pin. The man best in position to do that was the one offering to help him now. If he wanted Pen dead, all he had to do was wait for him to grab the line, then release it. Pen would be over the side and gone. Was that what Gar Hatch intended for him? Was he incensed enough about Cinnaminson to kill Pen?

The airship shuddered violently, and Gar Hatch was thrown to one side in the box. “Hurry, lad!” he cried out.

Pen released his grip on the stanchion, one hand at a time, and transferred his weight to the rope the big man had thrown him. As he hung from it, the line the only thing keeping him from tumbling away, he experienced a terrible certainty that he had made a mistake and was going to pay for it with his life.

Then Gar Hatch began to haul on the rope, and Pen felt himself being lifted back over the side of the vessel and onto the deck. In seconds, he was back aboard and flat on his stomach as he crawled toward the pilot box, his heart still in his throat.

Gar Hatch extended his hand over the side of the box and pulled him in effortlessly, dark eyes glittering. “There, now! Safe again! That was close, Penderrin! What happened to your line? Did you check to see that it was secure at the masthead before buckling in?”

Pen had to admit he had not. “No. I didn't think there was any need.”

“Haste is a dangerous enemy aboard an airship,” the Rover Captain declared, tucking his chin into his beard. “You want to be careful how you go, especially in weather like this. Good thing I was watching out for you, lad.” His eyes narrowed. “Good thing, too, I decided you were worth the trouble of saving. Another man with another daughter might have thought otherwise. You want to remember that.” He gave Pen a none-too-gentle shove. “Down you go with the others till this is over. Better think on what I just said while you're there.”

Pen made his way out of the pilot box and across the decking to the hatchway, a cold place opening in the pit of his stomach. Behind him, he heard the Rover Captain laugh.

Eighteen

“Safety lines don't come loose for no reason at all,” Khyber Elessedil whispered, poking him in the chest to emphasize her point. “They don't get put away with one end left unattached, either.”

Outside, the wind hammered and the rain beat against the wooden hull of the
Skatelow
as if to collapse it to kindling.

“I thought that, too,” Pen answered, shaking his head. The cold feeling wouldn't leave him. It had found a home, deep inside, and even being down in the companionway and out of the weather didn't ease its chill. “But I couldn't argue about it with him, because he was right—I hadn't checked it.”

They were huddled together in his tiny cabin, talking in low voices and casting cautious looks at the closed door as they did so. Creaks and groans filled the silences, reminders of the precariousness of their situation. Overhead, they heard the heavy boots of the Rover crewmen as they moved about the decking, making sure the airship didn't break free of her moorings. They had landed only minutes ago in the lee of an oak grove at the edge of Paranor's forests, anchored about five feet off the ground while they rode out the storm. Gar Hatch had come below immediately and taken Cinnaminson to his cabin. Ahren and Tagwen were in the Druid's quarters already by then, the Dwarf sicker than Pen had seen a man in some time.

Khyber frowned. “It doesn't matter what he says anyway. The point is, we know how he feels. I doubt that he cared all that much whether you went over the side or not. A fall would have been an unfortunate accident, but accidents happen. Carelessness on your part, he'd say, exactly what he warned you against earlier. He doesn't have to answer for your failure to listen. But saving you works even better. It lets him make clear to you how vulnerable you are. He's made his point. Now you know for sure not to come near his daughter anymore.”

She paused. “You do know that now, don't you?”

He sighed. “Stop trying to tell me what to do, Khyber.”

“Someone has to tell you! You don't seem capable of figuring things out on your own!” She scowled and went silent, and they both looked away, listening to the wind howl across the decking. “I'm just trying to keep you from getting killed, Pen.”

“I know.”

“What was Cinnaminson trying to tell you when you were bringing her down? Did you find out?”

“Just to be careful, to watch out for myself, that's all.”

“She knew. She was trying to warn you.” Khyber shook her head. “I wish this trip was over. I wish we were rid of these people.”

He nodded, thinking at the same time that he wished he were rid of everyone but Cinnaminson. It didn't seem fair that a simple friendship should put him in so much danger. He still couldn't quite bring himself to believe it, although he had no illusions about what Gar Hatch might be capable of. Khyber was right about what happened topside. He might never know if Hatch intended for him to go over the side, but he knew for certain that he had been warned.

“Well, the trip will be over soon enough,” he muttered, suddenly bone weary and heartsick. “Probably nothing else will happen now anyway.”

Khyber exhaled sharply. “I wouldn't bet on it.”

Although he didn't say so, Pen guessed he wouldn't, either.

         

The storm passed around midday, the winds dying down and the rain ending, and the
Skatelow
resumed her journey east. By then, she was above the Jannisson Pass, leaving Paranor and Callahorn and sliding north along the foothills fronting the Charnals and the Eastland. The weather turned sultry, and the skies were clouded over and gray for as far as the eye could see. Water birds soared overhead from the mountain lakes and rivers, white flashes against the gloom, their cries eerie and chilling. Far to the east and south, the departing storm clouds formed a dark wall splintered by flashes of lightning.

Except for the still-airsick Tagwen, everyone was back on deck by then, looking out at the distant mountains, catching the first glimpses of their destination. It was another day's journey to the Lazareen, but Pen felt a shift in his thinking anyway. His time with Cinnaminson was growing short, for after the Lazareen there was only another day's flying before they left the airship. He marveled that only yesterday it seemed as if they had all the time in the world, and now it seemed that they had almost none. Part of his attitude was fostered by what had happened earlier, but even that wouldn't have discouraged him entirely, had they had another week to spend together. But he could do nothing to prolong their journey's ending, could change nothing about parting from Cinnaminson.

They flew up the corridor leading off the Streleheim toward the Malg Swamp, a misty flat smudge across the landscape on their left, the terrain in dark counterpoint to the rolling green foothills on their right. Gar Hatch took the airship lower, trying to avoid the heavier mix of clouds and mist that layered the sky with a thick ceiling between swamp and mountains. As they neared the Malg, the water birds disappeared, replaced by swarms of insects that defied winds and airspeed to attack the ship's passengers in angry clouds. Gar Hatch swore loudly and took his vessel up until finally the insects dropped away.

Pen spit dead gnats from his mouth and wiped them from his nostrils and eyes. Cinnaminson appeared next to him, moving over from the pilot box with unerring directional sense, never wavering in her passage, and he was reminded again of how, even blind, she seemed able to see what was going on around her.

He was about to ask her what her father had said to her in his cabin, but before he could do so, he heard something in the cry of a heron that winged past so close it felt as if he could reach out and touch it. He looked at it sharply, hearing in its call a warning he could not mistake. Something had frightened the bird, and that did not happen easily with herons.

He scanned the horizon, then saw the dark swarm of dots soaring out of a deep canyon cut into the rugged foothills.

Birds, he thought at once. Big ones. Rocs or Shrikes.

But they didn't fly like birds. There was no wing movement, and their shapes were all wrong.

They were airships.

“Captain!” he shouted over to Gar Hatch and pointed.

For a long second, the big man just stared at the shapes, then he turned back with a dark look on his face. “Cinnaminson, get below and stay there. Take the other young lady with you. Penderrin, come into the pilot box. I'll need you.”

Without bothering to wait for a reply, Gar began shouting at the Rover crewmen, both of whom jumped in response. Within moments, they were hoisting every scrap of sail they could manage, a clear indication that whatever was coming, Gar Hatch intended to run from it.

Cinnaminson was already descending through the hatchway, but Khyber was having none of it. “I'm staying,” she declared firmly. “I can help.”

“Go below,” Ahren Elessedil ordered her at once. “The Captain commands on this ship. If I need you, I'll call. Stay ready. Pen, let's find out what is happening.”

Be careful,
Khyber mouthed silently to the boy as she disappeared from view.

Together, Pen and the Druid hurried over to the pilot box and climbed inside. Gar Hatch was setting the control levers, readying them for when the sails were all in place. He scowled at Pen and the Druid as if they might be responsible.

“Put on your safety lines,” he ordered. “Check both ends of yours, young Penderrin. We've no time for mistakes here.”

Pen held his tongue, doing as he was told, buckling himself into his harness and testing the links. Ahren Elessedil did the same.

“Sometimes I wonder if it's worth it, making these runs,” Gar Hatch growled. He nodded toward the approaching dots. “Those are flits. Single-passenger airships, bothersome little gnats. Quick and highly maneuverable. Gnome raiders use them, and that's who those boys likely are. They want to bring us down for whatever we've got aboard. They'll do it, too, if they get close enough. I wouldn't worry normally, but that storm took something out of the
Skatelow
. She's faster than they are when she's working right, but she's down in her power about three-quarters and I haven't the time to do the work necessary to bring her back up again until we reach the Lazareen.”

“We can't outrun them?” Ahren asked.

Gar Hatch shook his head. “I don't think so. If we get far enough ahead of them, they might lose interest. If they know the ship, they might fall off. If not . . .”

He shrugged. “Still, there's other ways.”

He yelled at the crewmen to make certain they were ready, then shoved the thruster levers all the way forward. The
Skatelow
shuddered with the sudden input of power from the radian draws and shot ahead, lifting skyward at the same time. Hatch worked the controls with swiftness and precision, and Pen could see that he had been down that road before. Even so, the flits were getting closer, growing larger and beginning to take shape. Pen saw the Gnomes who were crouched in their tiny frames, faces wizened and burnt by wind and sun. Gloved hands worked the levers that changed the direction of the single-mast sail, a billowing square that could be partially reefed or let out to change direction and thrust. At present, all sails were wind-filled, catching the light, powering the flits ahead at full speed.

Pen could already see that the
Skatelow
had no chance of outrunning them. The angle of attack and her injuries from the storm didn't allow for it. The flits would be on them in moments.

“Penderrin, lad,” Gar Hatch said almost calmly. “Do you think you know enough by now to take the helm and keep her running full out?”

The boy nodded at once. “I think so.”

“She's yours, then,” the Rover said, stepping aside. “You look like you might have fought a battle or two in your time,” he said to Ahren. “How are you with rail slings?”

They went out of the pilot box, safety harnesses trailing after them, and worked their way across the deck to either side of the mainmast. A Rover crewman joined each of them, and in teams they began to set up the rail slings, pulling the catapults out of storage bins and setting the pivot ends into slots cut into the deck. Pen had never seen a rail sling before, but he understood their function right away. Built like heavy crossbows, they sat on swivels that could be pointed in any direction over the railings. A hand winch cranked back a sling in which sat a missile the size of a fist. When the sling was released, the missile hurtled out into the void, hopefully striking something in the process.

Hitting a moving target with one of those weapons while flying in an airship was virtually impossible, unless the target was huge, in which case no damage was likely to occur. But used against a swarm of targets, like the flits, a rail sling might have some success. Miss one flit and you still had a chance at half a dozen more.

The rail slings were barely in place and loaded when the first of the flits reached them. The flits by themselves were useless as weapons, too small and fragile to ram a larger vessel or to shear off a mast. The Gnomes' intent was to sever the radian draws or rigging or to shred the ambient-light sheaths. They did this by using poles with razor-sharp blades bound about the business end.

In seconds, the flits were everywhere, coming at the
Skatelow
from every direction. Pen kept the airship steady and straight, knowing that this offered Gar Hatch and Ahren Elessedil their best chance at bringing down their attackers. The rail slings were firing by then, and a few of the tiny ships went down, sails holed or masts shattered, plummeting earthward like stricken birds. One either miscalculated or failed for some other reason and crashed into the
Skatelow's
hull, shattering on impact. Another became tangled in the bigger ship's rigging and crashed to the deck, where its pilot was seized by one of the Rovers and thrown overboard.

But the flits were inflicting damage on the
Skatelow,
as well. Several of her rigging lines had already been severed, and one radian draw was frayed almost to the breaking point. The mainsail had a dozen rents in the canvas, and the flit that had become tangled in the rigging had brought down several spars. The
Skatelow
was still flying, but Pen felt the unevenness of her effort.

When the frayed draw finally snapped, he switched off power to the crystal it fed and transferred what remained to the others. But the airship was shaking and bucking and no longer responded smoothly.

“Hold her steady!” Gar Hatch bellowed angrily.

Another flit whipped past Pen, the pole and blade sweeping down at his head, and he barely managed to duck away from it. Sensing the ship was in trouble and its crew unable to do any more to help her or themselves, the raiders were growing bolder. One good strike on one more essential component, and the vessel would not be able to stay in the air. She would fail quickly, and then she would be theirs.

They were deep into Northland country by that time, flying close to the Malg, and mist had closed about them in a heavy curtain that reduced their vision to almost nothing. The flit attacks seemed to materialize from nowhere as they winged out of the haze and then disappeared back into it again. How the Gnome pilots could find their way under such conditions was beyond Pen. He was struggling to see anything.

“Take her up!” Hatch shouted at him.

He did so, lifting her nose into the soup just as a Gnome raider came right across the bow. The flit simply disintegrated, but pieces of it ricocheted everywhere, severing lines forward and starboard and cutting loose the flying jib. The
Skatelow
slewed sideways in response, and Pen could no longer make her do anything. Gar Hatch abandoned his rail sling and clawed his way back across the deck to regain the controls.

In the midst of that chaos, with the
Skatelow
beginning to fall and the flits attacking like hornets, Ahren Elessedil stepped away from his rail sling, stood at the center of the airship's deck, and raised his arms skyward, his robes billowing like dark sails. For a moment he stood without moving, a statue at rest, eyes closed, head lifted. His face was calm and relaxed, as if he had found peace within himself and left the madness behind.

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