Legion of Shadow (127 page)

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Authors: Michael J. Ward

Tags: #Science Fiction & Fantasy, #Fantasy

BOOK: Legion of Shadow
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Second wind (mo)
: You may use
second wind
at any time to restore one speed ability that you or an ally has already played. This allows you/your ally to use that speed ability a second time in the same combat.

Seeing red (pa)
: If your
health
is reduced to 20 or less, you may add 2 to your
speed.
If you are healed and your
health
rises above 20, you lose your bonus.

Shackle (sp)
: (see
Webbed
). You can only use
shackle
once per combat.

Shades (pa)
: At the start of combat, you automatically summon a group of shades to aid you. The shades add 2 to each die of damage you roll, for the duration of the combat. Once the shades have been summoned, they remain in play until you sacrifice them.

Shadow fury (co)
: Use this ability to add the
speed
of both your weapons (main hand and left hand) to your damage score. This ability can only be used once per combat.

Shadow speed (sp)
: When rolling for your attack speed, all results of
automatically become a
.

Shield spin (pa)
: (requires a shield in the left hand). Each time your opponent gets a
when rolling for attack speed, they are hit by your shield, taking 1 damage die, ignoring
armour.
They cannot use a re-roll to avoid this.

Shield wall (co)
: (requires a shield in the left hand). Use this ability to double your armour score and inflict 1 damage die to your opponent, ignoring their
armour.
You can only use this ability once per combat.

Shock! (co)
: If your damage score causes health damage to your opponent, you can also electrocute them with the
shock
! ability. This inflicts 1 extra damage for every 2 points of
armour
your opponent is wearing, rounding up. (If your opponent had an
armour
of 15 they would take an extra 8 damage.) You can only use
shock
! once per combat.

Sidestep (co)
: (see
Dodge
). You can only use
sidestep
once per combat.

Sideswipe (co)
: (see
Retaliation
). You can only use
sideswipe
once per combat.

Slam (co)
: Use this ability to stop your opponent rolling for damage when they have won a round. In the next combat round, your opponent’s
speed
is reduced by 1. You can only use this ability once per combat.

Spider sense (co)
: (see
Dodge
). You can only use
spider sense
once per combat.

Spindlesilk set
: If your hero is wearing all three pieces of spindlesilk armour (chest, boots and cloak) then you may use the
spider sense
ability (see
Spider sense
).

Spore cloud (co)
: When your opponent’s damage score/damage dice causes health damage, you can use
spore cloud
to inflict 2 damage dice back to them, ignoring
armour.
You can only use this ability once per combat.

Stake (sp)
: If your opponent is a vampire and their
health
is reduced to 10 or less, you may immediately stake them. This reduces their
health
to zero and you automatically win the combat.

Steadfast (pa)
: You are immune to
knockdown.
If an opponent has this ability, you can ignore it.

Steal (mo)
: Use this ability any time in combat to automatically raise one of your attributes (
speed
,
brawn
,
magic
or
armour
) to match your opponent’s. The effect wears off at the end of the combat round. You can only use
steal
once per combat.

Stun (sp)
: (see
webbed
). You can only use
stun
once per combat.

Surge (co)
: A powerful attack that increases your
magic
score by 3. However, in the next combat round, you must lower your
speed
by 1. This ability can only be used once per combat.

Swamp legs (sp)
: Reduce your opponent’s
speed
by 1 for one combat round. You can only use this ability once per combat.

Swift strikes (pa)
:(requires a sword in the main and left hand) For each
that you roll for your attack
speed
, you can inflict damage to any opponent equal to the
speed
of your fastest weapon (either main or left hand). This ability ignores
armour
.

Thorn armour (co)
: Use this ability to raise your
armour
by 3 for one combat round. It also inflicts 1 damage die, ignoring
armour
, to all your opponents (roll once and apply the same damage to each opponent). This ability can only be used once per combat.

Thorn
fist
(co)
: When your opponent’s damage score/damage dice causes health damage, you can immediately retaliate using your
thorn fist.
This inflicts 2 damage dice back to them, ignoring
armour.
You can only use
thorn fist
once per combat.

Thorns (pa)
: At the end of every combat round, you automatically inflict 1 damage to all of your opponents. This ability ignores
armour.

Time shift (sp)
: You may raise your
speed
to match your opponent’s for three combat rounds. You cannot play another speed ability until
time shift
has faded. This ability can only be used once per combat.

Tourniquet (mo)
: This spell can be cast at any time to remove any
bleed, venom
and/or
disease
effects that you or an ally have been inflicted with. This ability can only be used once per combat.

Trickster (mo)
: You may swap one of your opponent’s speed die for your own. You can only use
trickster
once per combat.

Usurper (mo)
: (only usable in hero vs. hero combat). Use any time during a combat to steal a speed or modifier ability that your opponent has already played. You may then play this ability against them during the combat, based on the ability’s description.
Usurper
can only be used once per combat.

Vampirism (mo)
: When you inflict damage on your opponent, you can heal yourself for half the amount of
health
that your opponent has lost, rounding up.
Vampirism
can only be used once per combat.

Vanish (co)
: (see
Dodge
). Use
vanish
to turn invisible for several seconds, avoiding your opponent’s damage. You can only use
vanish
once per combat.

Vanquish (mo)
: You may raise your
brawn
score by 2 for one combat round. You can only use
vanquish
once per combat.

Venom (pa)
: If your damage dice/damage score causes health damage to your opponent, they lose a further 2
health
at the end of every combat round, for the remainder of the combat. This ability ignores
armour.

Vitriol (pa)
: Use at the start of combat to coat your weapons in deadly bile. This does 1 damage to all combatants, including your hero, at the end of every combat round.

Webbed (sp)
: This ability reduces the number of dice your opponent can roll for attack speed by 1, for one combat round only. You can only use this ability once per combat.

Windblast (sp)
: (see
Webbed
). You can only use
windblast
once per combat.

Zapped! (sp)
: Use this ability to automatically shrink your opponent, making them weaker. Your opponent’s
speed
,
brawn
and
magic
are lowered by 3 until the end of the combat round. Then the ability wears off and their stats are restored. You can only use this ability once per combat.

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