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Authors: Kameron M. Franklin

Maiden of Pain (23 page)

BOOK: Maiden of Pain
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That left its mate.

It came at Kohtakah head-on, its mouth open wide to reveal rows of serrated teeth several inches long. If he were still in humanoid form, he was sure the creature could easily have bitten him in half. As a crocodile, that was an entirely different matter.

Propelled by wide sweeps of his own tail, Kohtakah shot forward to meet the shark. At the last second, he angled up and grabbed the shark by the nose. His jaws locked in a death grip, Kohtakah spun once more, brutally shaking the shark until he felt the creature's head separate from its body. He released the carcass then and watched it sink into the depths.

A wave of exhaustion washed over him, carrying with it the burning pain from his missing leg. Even in the water, he tired quickly in this form; the heavy muscles of the crocodile sapped his energy faster than his human muscles would. He surfaced, inhaling air through his scaly nostrils to fill his lungs. The storm was abating, and the surface of the bay had calmed considerably. The skiff, however, was still nowhere in sight.

Kohtakah floated for a bit, letting the current take him with only the occasional flick of his tail for guidance and forward motion. His leg throbbed painfully, but he relegated it to a back corner of his mind while he considered his options. He could bide his time until dawn and set his course using the location of the sun. The real question was where to go.

Adder Swamp was out of the question. Lord Mulkammu had seen him with the fleeing mages and declared him a traitor. If he ever showed his face there again, it would be his death.

He could set off for one of the human cities. It would be difficult at first. He had no food, no coin, and now no clothes, but he was sure his sorcerous abilities would quickly find him employment.

He didn't relish the thought of being alone again, however. He remembered when he first came to Luthcheq, the isolation he felt. He recalled the fear and secrecy by which he had to live, not only because he was a werecreature amongst humans, but also because he was a wielder of the arcane who was seeking others who were the same. It was only after he had found the Mage Society that he once again felt as if he belonged.

That thought brought him to his third option. He could search for his friends. It was reassuring to think that he could still call them that. Kohtakah feared that they would consider it a betrayal when they learned he was a werecrocodile. He had been right, but somehow Kestus had overcome those initial feelings and welcomed him back.

Unfortunately, Kohtakah had no idea where the other three might be, or if they were even still alive. No, they live, he told himself, and if such were the case, that meant he had to try to find them.

His decision made, Kohtakah continued to drift, waiting for the sky to clear and the sun appear. The sky gradually brightened, and within a few hours, the sun was peeking over the horizon on Kohtakah's left. Orienting himself by it, he began to swim south, searching, until he spotted the shore. Then he made a lazy turn east and headed north, back out into the bay until he could no longer see the thick line behind him that indicated land.

Kohtakah continued the search pattern the entire day, steadily moving eastward hour by hour. Finally, as the sun began to set, he spotted a dark blot on the horizon. The wind had picked up, chopping the waters of the bay into little whitecaps. He was tired and at the end of his strength, slowed enough by his wound and the battle with the sharks that he was unable to catch any of the fast game fish that swam in the bay. He was sure the blot was his friends in their skiff or at least some other small vessel, and he called on what energy he still had to propel himself through the water closer and closer.

Finally, he was near enough to see the object was indeed the skiff. Night had fallen, however, and he could not see anybody inside. He swam right up to the side of the boat and bumped it with his snout. It made a solid thump, and he heard something stirring. Not wanting to scare his companions, Kohtakah dipped below the water and transformed back into his human shape, the pain momentarily eclipsing that from his lost leg. When he resurfaced a few feet away, he saw Muctos sitting up, looking out across the water.

"Muctos," he called, waving. "Over here." He saw the mage turn toward him and heard him gasp.

"Kohtakah? Hey, it's Kohtakah! Wake up." Muctos bent down and shook someone. Kestus sat up, followed by Ythnel. They were all alive! Muctos pointed toward where Kohtakah bobbed.

"How did—" Kestus started to say but shook his head. "Are you all right? Can you swim over here?"

Kohtakah shook his head. "I'm hurt. I don't think I have anything left."

"Don't worry. Hold on. We'll come to you." The three started paddling with their hands. Kohtakah could tell they were exhausted, and he felt honored that they would push themselves further on his behalf. When they reached him, they pulled him into the boat.

"Your leg?" Ythnel gasped as he came fully out of the water.

She directed them to quickly turn him over onto his back. She took the mangled stump in both hands and started to pray. A dark and unholy light radiated from Ythnel's hand, and a momentary pang of fear raced through Kohtakah. Ythnel was a cleric of Loviatar, he remembered. Then a searing pain racked his body, and he stiffened. It was gone in a second, and he was left fully drained. He struggled to lift his head, unwilling to give in to sleep until he saw what was done. Ythnel removed her hands, the glow fading from them, and Kohtakah saw that the skin had closed over the open wound, leaving a fully healed knob just below his knee.

"Thank you," he breathed, closed his eyes, and drifted off to sleep.

When they awoke it was midmorning, and land was nowhere in sight. Kestus judged the current had likely carried them farther out into the bay. Once again using the sun, they oriented themselves east and started paddling. Ythnel's mouth was uncomfortably dry; her tongue felt heavy and swollen. She absently scooped a handful of water to her mouth, but spit it out before she swallowed. It was salt water, she reminded herself. They wouldn't be able to drink any of it. Rain would be the only fresh water available to them, and from the clear sky, Ythnel didn't think they would see any soon. The irony made her chuckle.

"What's so funny?" Muctos croaked from his resting place at the stern of the skiff.

"Nothing. I'm just thirsty."

"It'll get worse," Kestus said quietly as he paddled on the starboard side. "Keep your mouths closed to conserve spit." Ythnel nodded and went back to her own paddling.

There was still water as far as the eye could see when their third day in the boat began. Ythnel leaned against the side of the skiff, her arm hanging over the edge and into the water. Kestus sat across from her, staring into the east. Dark stubble had appeared on his face, and there was a hollow look in his eyes. The craft rocked gently in place; no one had the strength to paddle. Kohtakah seemed mostly healed from his encounter with the sharks, but the lack of water and food probably wasn't helping with his recovery. She was worried about Muctos, as well. He had been restless through the night, a sign, Ythnel thought, that he may be succumbing to dehydration quicker than everyone else. Ythnel leaned over and shook the still-sleeping form of Muctos.

"Wake up." Her voice was barely a whisper. Muctos stirred slightly and groaned, but he did not sit up.

"Let him lie," Kestus muttered. "What's the point, anyway? We're going to die."

"No," Ythnel blurted out. The mage's admission startled her, and she searched desperately for some way to prove him wrong. They had come this far, endured so much. She would not lose hope, not give up on Loviatar again. The dream Ythnel had in the swamp shoved its way to the front of her mind. She was sure it had been a message, another sign from the Maiden of Pain that she would endure through these trials. She had been promised revenge, and she meant to have it.

"I-I can purify water for us," she said excitedly, suddenly remembering the spell she had used amongst the wererats.

"What would we hold it in?" Kestus sneered. "And what would we do for food? Water won't provide the strength we need to keep paddling."

"We have to at least try." She turned to Muctos and yanked him up. The mage leaned against her, unable to support himself. "Muctos, I need you to scoop up some water with your hands." She leaned him against the side of the boat and helped him raise his arms. "Please, Muctos. I can't do this alone. I need you to hold the water. My hands have to be free to cast the spell. Please." He sat there, unmoving, his arms dangling in the water. Kestus laughed softly.

"Shut up!" Ythnel screamed. "It won't end this way. I won't let it. There has to be some way to collect the water." She tried to think, but Kestus kept laughing. "I said shut up!" She lashed out at the mage, her face twisted in rage. The blow snapped his head to the left, and he slid sideways to the bottom of the boat, still laughing quietly.

With an infuriated huff, Ythnel turned to Muctos and pulled his arms back inside the boat. She fought to conjure an idea, anything that might help them, but nothing came to mind. So she sat there staring blankly at the water dripping from Muctos's hands to form pools on the floor of the boat.

That was it! She could use the boat to hold the water. Energized by the plan, Ythnel began scooping handfuls of water into the boat with abandon.

"Wouldn't it be quicker to punch a hole in the boat," Kestus chuckled. "Or better yet, just tip us over."

"I'm not trying to kill us, idiot," Ythnel hissed as she continued to shovel in the water. "I'm going to save us." Kestus gave her a puzzled look, but kept quiet as she spent the next several minutes filling the boat with handfuls of water. When there was a sizable pool a couple of inches deep, Ythnel stopped. Positioning herself on the bow seat, she began chanting and moving her hands over the water. When she was done, Ythnel cupped her hand, dipped it into the puddle and raised it slowly to her mouth. Parting her dry lips, she took a sip.

It was fresh.

Crying with delight, she took another quick drink then moved to Muctos, raising a handful to his mouth and pouring it in. The mage sputtered, some of the water running down the sides of his face, but he drank most of it, and Ythnel gave him some more.

"I'm sorry."

Ythnel glanced over to see Kestus sitting back up, looking at her with an expression on his face she could not read. She nodded, and he leaned over to get his own drink. Then he helped Kohtakah.

Twice more that day, they filled the bottom of the skiff with water and Ythnel purified it. There was plenty to drink, but Kestus had been right. With nothing to eat, none of them had the strength to paddle the boat against the current. So they drifted.

On the fourth day, as the sun was nearing its apex, Ythnel spotted something on the northern horizon. It was little more than a dark speck, but it was moving.

"A ship!" Ythnel cried, startling the men from their doze.

"You could be right," Kestus said after staring at the speck for a few moments. "But how do we signal it?"

"I think I know a way." Muctos began to wave his hands, silently mouthing words. Ythnel thought she saw "help" among those passing his lips. When he was finished, he pointed to the north and a gust of wind suddenly swept past the four of them, heading the same direction.

"Now we wait."

They sat staring at the speck on the horizon for what seemed like hours, but when Ythnel looked up at the sky, the sun had barely moved. Looking back, she swore the speck looked larger. She said nothing, though, as it was likely a trick of her eyes either from gazing at the sun for too long or simply from her mind letting her see what her heart wanted. To take their minds off waiting, Ythnel suggested they purify more water. They were all scooping when Muctos shouted suddenly.

"I see sails."

They all paused to look. Ythnel was sure the speck was larger now. And there was a ripple along one side, like wind fluttering a bedsheet hung out to dry. It was gone as soon as she noticed, but she was sure she saw it. Caught in a moment of hope, Ythnel stood up in the boat and began waving her arms.

"We're over here! Over here!"

"Sit down, or you'll capsize us before they get here," Kestus scolded her lightly. She looked down to see the corner of his mouth twist up before he pulled her down. Then all four of them began to grin then laugh uncontrollably, tears streaming down their cheeks.

The square-sailed, double-masted merchant ship Lady Splendor made port in Mordulkin two days after picking up Ythnel, Kestus, Kohtakah, and Muctos from their skiff in the middle of the Bay of Chessenta. The Lady Splendor's captain, a foppish halfling who favored bright silk shirts regardless of the occasion, was most generous in loaning the use of his cabin to the four during the trip. They were well fed and clothed, and Ythnel felt fully recovered from their ordeal as they walked onto the docks of Luthcheq's smaller rival. The city looked similar to Luthcheq: its buildings of white stone crowded together, and its citizens moved about their daily business in an orderly manner, but the bounce in people's step and the ready smiles on the their faces told Ythnel that below the surface, Mordulkin was a much different place.

Kestus led them away from the docks and into the city. As they had discussed on the ship, the plan was to rent some rooms at an inn Kestus had stayed at previously, where they would wait while he tried to get word to his contact. The quartet walked down wide streets full of shops, taverns, and inns. Kohtakah had been given some crude crutches as a parting gift from the Lady Splendor's captain, and he used those to amble along. Ythnel noted how none of the storefront signs were faded, the paint depicting bolts of cloth, steaming plates of food or liquid-filled vials was not chipped. Likewise, the building facades were clean and showed little signs of age. It was quite a contrast to her home of Bezantur, where only the large temples and the nobility could afford to, or cared to, keep up their property. Either the merchants of Mordulkin did well for themselves or the wealth was spread around by some larger governing body that sought to create an atmosphere of prosperity.

BOOK: Maiden of Pain
13.44Mb size Format: txt, pdf, ePub
ads

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