Origin ARS 3 (Origin A.R.S.) (27 page)

BOOK: Origin ARS 3 (Origin A.R.S.)
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Fire: - 10%

Poison: -25%

 

Special Traits

 

Rebound Tackle
- The Pink Armordoe is part of the armadillo family of monsters. They have the ability to curl into a ball and attack in a straight line with great effect. This special attack doubles their attack and defense during the time that the move is in effect.

 

--

 

Name:
Arvulf

Species:
Vulf

Tier:
One

Level:
24-36

 

Status:
A common pack predator found in mountainous regions

 

The Arvulf is an intelligent pack predator known for its combat tactics. Typically, they will surround their prey and wear them down with quick and decisive attacks from multiple directions. The Arvulf is known for its lightning elemental abilities and is the official mascot of the Blue Arvulfs, the land-based arm of officially sanctioned privateer branch of the Eizen military.

 

Health:
1178- 1489

Mana:
127-768

Attack:
467-936

Defense:
246-879

Strength:
192-345

Agility:
263-1146

Accuracy:
103-675

Intellect:
187-620

Luck:
188-367

 

Racial Traits

Strengths

Ice Resistance:
+10%

Wind Resistance:
+10%

Magical Resistance:
+20%

 

Weaknesses

Fire Resistance:
- 5%

 

Special Traits

 

Thunder Spirit
- The racial special skill of the Arvulf allows them to channel elemental lightning to attack at will. They can also use this ability to raise their magic resistance and increase their speed.

 

<<< * >>>

 

<<<
Glossary
>>>

ARS:
The name of the world currently owned and operated by Origin Entertainment.

 

Augmented Reality:
In this world, augmented reality relates to the ‘game system’ used to grant normal mortals enhanced abilities and statistics. Without the system in place, ARS would be like any other world.

 

Authenticity:
A concept used by the people of the divine city. It relates to a desire to try and live like an authentic human.

 

Build:
The custom path that players and natives in ARS use as a method of gaining power. It relates to the type of abilities you have and an overall design concept. Someone who wanted to be stealthy, for instance, would develop their agility and stealth skills as their primary abilities and attributes.

 

Champion:
A non-deity who has been chosen by the gods to have powers similar to players. The champions are aligned with a specific deity and are known as the champion of that deity.

 

Class:
The core life path of a local, or the chosen template for a player. When you gain a class in ARS you develop the powers and knowledge of that archetypical power set. Even if you’ve never thrown a punch in your life, you can become a master fighter at a fairly low level in ARS.

 

Level:
The current overall capacity of a creature in ARS. Levels differentiate the weak from the strong, though a wide difference in level can be overcome through innovation. When you gain a level in ARS all of your attributes can increase by several points.

 

Monster:
A creature that is designed to be nigh-immortal. They randomly spawn at certain points in the world. If they are slain in battle, they will respawn in a location that matches their habitat. There are many types of monsters in the world.

 

Notorious Murderer:
A player or local who has killed a member of a non-monster race, such as humans or elves. They are restricted in how they can interact with the world, and can be easily differentiated from other players and locals due to the fact that their name will be openly displayed for all to see.

 

OEC GPL:
The Origin Entertainment Corporation’s general public license. Another divine gaming emprie, mostly indie game world developers, can use the public license Augmented Reality System, as a world creation engine and save a lot of time and effort. It is basically a divine version of a simple game-engine software license.

 

Overlord:
A champion for the monster races. If a player or local treats the monsters rudely to the extent that they become frustrated and they do not feel fulfilled in their role, the gods may hear their plea for justice. An overlord is at least a second-tier monster. They are very difficult to kill and can provide many bonuses for the monsters aligned with them.

 

Player:
One of the residents of the divine city who choose to visit ARS and play in the game world. The gods of the divine city have their powers restricted and they must use in-world avatars in order to interact with the environment.

 

Player Two:
The concept of ‘player two’ is a complex one. In its most basic form, asking someone to be your player two is similar to asking someone to marry you.

 

Reincarnation:
Everything in the world of ARS reincarnates. Monsters respawn and at level 100 they can upgrade into a higher-tier monster race for their racial line. Players and locals who reach level 100 can restart their lives at the age of adulthood for their chosen race. Non-monsters can choose different classes. Players and champions may also choose different races.

 

Respawn:
A monster who is slain will respawn. Respawning is basically returning to life. The monster will be reset to the lowest level for its race and zone. They can be respawned at any zone where there race can be found normally, but only if their levels match-up.

 

For instance, a level five grass rat would not be likely to spawn near Victory Station, since the grass rats in that area do not typically go above level four. That grass rat would respawn in an area where the level average is slightly higher. If the monster is unique to a specific area, it will always respawn in that area when slain.

 

Sometimes players refer to returning to the game world after they have been killed as
respawning
as well. It is not technically respawning, but it is a popular word to use for that effect.

 

Server:
This term refers to the world setting of ARS. There are four servers, each with a slightly different lifestyle and game system.

 

Skull-cap:
The gods of the divine city have incredible powers. They would not be able to properly interact with ARS if they were to visit in all of their splendor. Devices were devised based on the human pop-culture concept known as full-dive virtual reality gaming. The skull-cap and tiara are designed to allow a god to connect with their in-game avatar while suppressing their powers in ARS.

 

Spell-Force
: The raw power of a spell pattern. This term relates to how much skill someone has in using a specific spell. Spell-force is the basis of a spell’s capacity. It is multiplied by the intellect of the caster to determine its full power.

 

Synchronicity:
The ability to have to things run in parallel. In the case of ARS, this term relates to the ability to infuse physical actions with spells to provide greater effect than either the physical action or the spell alone would have generated.

 

Tiara:
This device is the same as the skull-cap, except that it is more popular among female players. Male players usually use the skull-cap.

 

###

 

Thanks for reading Origin ARS, Volume 2! I hope that you enjoyed it. If you did, please feel free to review it and tell everyone what you thought. If you hated everything about it, that’s fine too. I know this is not the sort of series that everyone will enjoy.

 

Either way, thanks for reading!

 

About the Author:
Scottie Futch is a former soldier of the United States army. He enjoys writing weird stories, and day dreaming about cute girls who kick lots of ass. He also stays alert for the coming zombie apocalypse by assessing the structural integrity and defensibility of various buildings when he enters them for the first time. Also, he too puts jalapenos in his spaghetti.

 

Explore Further Stories by this Author:

 

Origin ARS

Origin ARS 2

 

Collections:

 

Freelance Saga: Episodes 1 - 4

 

Episodes:

 

Freelance Saga: Learning Curves - Episode 1

Freelance Saga: Quantum Interference - Episode 2

Freelance Saga: Slow Grind - Episode 3

Freelance Saga: Beta Shift - Episode 4

 

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