Danayne Archpriestess of the Moon of Truth temple in Corus
Dermid of Josu’s Dirk page
Douglass of Veldine Knight-Guardian of Maura of Dunlath
Eda Bell the Wildcat of the Shang order of fighters
Entry of Haryse Neal’s maternal grandfather, a famed general
Esmond of Nicoline page, began the same year as Kel
Ezeko, Obafem sergeant, trainer from the Tortallan army, formerly from Carthak
Faleron of King’s Reach senior page/squire, Merries cousin
Flyndan captain, second in command of the King’s Own
Gareth of Naxen, Duke called “the Elder”, king’s counselor, training master in Alanna’s time
Garvey of Runnerspring senior page/squire, Joren’s crony
Hakuin Seastone the Horse of the Shang order of fighters
Harailt of Aili dean of the royal university
Iakoju ogre, resident of Fief
Dunlath Iden of Vikison Lake junior page, Owen’s cousin
Ilane of Mindelan, Baroness Kel’s mother, wife of Piers
Imrah of Legann Prince Roald’s knight-master
Inness of Mindelan Kel’s second-oldest brother, a knight
Isran, Cower gloomy servant in the pages’ wing, Lalasa’s uncle
Ivor Mithran priest, teaches mathematics
Jasson of Conté “the Old King,” Jonathan’s deceased grandfather
Jonathan of Conté King of Tortall
Joren of Stone Mountain handsome senior page/squire
Kaddar Iliniat Emperor of Carthak
Kalasin of Conté oldest princess
Keladry of Mindelan known as Kel, youngest daughter of Piers and Ilane of Mindelan, first known female page candidate
Kieran haMinch betrothed of Uline of Hannalof
Lalasa Isran Kel’s maid, Gower’s niece
Liam of Conté younger prince
Lianne of Conté youngest princess
Lindhall Reed mage, biology teacher
Longleigh, Hugo senior palace servant
Maura of Dunlath heiress of Dunlath, ward of Douglass of Veldine
Metric of Hollyrose page, began the same year as Kel, Faleron’s cousin
Myles of Olau, Baron Alanna’s adoptive father, teacher, head of royal intelligence service (spies)
Nariko Yamani armsmistress/teacher at the imperial court
Nealan of Queenscove known as Neal, page, Kel’s sponsor, son of Duke Baird
Numair Salmalm mage, born Arram Draper
Oakbridge, Upton palace master of ceremonies
Oranie of Mindelan Kel’s older sister
Osgar Woodroia palace smith
Owen of Jesslaw feisty junior page
Piers of Mindelan, Baron Kel’s father, diplomat
Prosper of Tameran page
Qasint Bazhir soldier in the King’s Own
Quinden of Marti’s Hill page, began the same year as Kel
Ragnal of Darroch Page
Raoul of Goldenlake and Knight Commander of Malorie’s Peak, Lord the King’s Own
Roald of Conté heir to the Tortallan throne, one year older than Kel
Salma Aynnar head of servants in the pages’ wing
Seaver of Tasride Page, began the same year as Kel
Stefan Groomsman Chief Hostler, has wild magic with horses
Teron of Blythdin junior page
Thayet of Conté Queen of Tortall, commander of the Queen’s Riders
Tianine Plowman known as Tian, maid, Lalasa’s friend
Tilaine of Mindelan Kel’s sister-in-law, Anders’s wife
Timon Greendale headman of palace servants
Tkaa basilisk, immortal
Turomot of Wellam, Duke Lord Magistrate, chief examiner of pages
Uline of Hannalof one of the “royal ladies”
Upton Oakbridge palace master of ceremonies
Veralidaine Sarrasri known as Daine, called “the Wildmage”
Vinson of Genlith senior page/squire, Joren’s crony
Warric of Mandash junior page, Owen’s cousin
Wyldon of Cavall, Lord training master of the pages and squires
Yancen of Irenroha senior page/squire
Yayin Mithran priest, teaches reading and writing
Zahir ibn Alhaz senior page/squire, of the Bazhir
GLOSSARY
Balor’s Needle: a tower, the highest part of the royal palace in Corus, used mostly by astronomers and mages.
basilisk: an immortal that resembles a seven-to-eight-foot-tall lizard, with slit-pupiled eyes that face forward and silver talons. It walks upright on its hind feet. Its hobby is travel; it loves gossip and learns languages easily. It possesses some magical skills, including a kind of screech that turns people to stone. Its colors are various shades of gray and white.
Bazhir: the collective name for the nomadic tribes of Tortall’s Great Southern Desert.
blazebalm: a thick, sticky substance like paste, which burns when lit (either manually or at a distance) by a mage or archer with fire arrows.
Carthak: the slaveholding empire that includes all of the Southern Lands, ancient and powerful, a storehouse of learning, sophistication, and culture. Its university was at one time without a rival for teaching. Its people reflect the many lands that have been consumed by the empire, their colors ranging from white to brown to black. Its former emperor Ozorne Tasikhe was forced to abdicate when he was turned into a Stormwing (and later killed). He was succeeded by his nephew Kaddar Iliniat, who is still getting his farflung lands under control.
centaur: an immortal shaped like a human from the waist up, with the body of a horse from the waist down. Like humans, centaurs can be good, bad, or a mixture of both.
Code of Ten: the set of laws that form the basis of government for most of the Eastern Lands.
Coldfang: an immortal that resembles a giant lizard with pebbled skin. Its colors vary. Its power lies in its ability to track a thief until capture, no matter how cold the trail or how long it takes. Its weapon is bitter cold; its pace is slow but inexorable.
Copper Isles: a slaveholding island nation to the south and west of Tortall. The Isles’ lowlands are hot, wet jungles, their highlands cold and rocky. Traditionally their ties are to Carthak rather than Tortall, and their pirates often raid along the Tortallan coast. There is a strain of insanity in their ruling line. The Isles hold an old grudge against Tortall, since one of their princesses was killed there the day that Jonathan was crowned.
coromanel: a flat, crown-shaped piece fitted over the tip of a lance. It spreads the power of a lance’s impact in several directions, to make the force less severe.
Corus: the capital city of Tortall, located on the northern and southern banks of the Oloron River. Corus is the home of the new royal university as well as the royal palace.
River Domin: runs through Mindelan.
dragon: a large, winged, lizard-like immortal capable of crossing from the Divine Realms to the mortal ones and back. Dragons are intelligent, possess their own magic, and are rarely seen by humans.
Eastern Lands: the name used to refer to those lands north of the Inland Sea and east of the Emerald Ocean: Scanra, Tortall, Tyra, Tusaine, Galla, Maren, and Sarain.
Galla: the country to the north and east of Tortall, famous for its mountains and forests, with an ancient royal line. Daine was born there.
Gift, the: human, academic magic, the use of which must be taught.
glaive: a pole arm including a four- or five-foot staff capped with a long metal blade.
Great Mother Goddess: the chief goddess in the Tortallan pantheon, protector of women; her symbol is the moon.
griffin: a feathered immortal with a catlike body, wings, and a beak The males grow to a height of six and a half to seven feet at the shoulder; females are slightly bigger. No one can tell lies in a griffins vicinity (a range of about a hundred feet).
Human Era (H.E.): the calendar in use in the Eastern and Southern Lands and in the Copper Isles is dated the Human Era to commemorate the years since the one in which the immortals were originally sealed into the Divine Realms, over four hundred and fifty years previous to the years covered by Protector of the Small.
hurrok: an immortal shaped like a horse with leathery bat-wings, claws, and fangs.
Immortals War: a short, vicious war fought in the spring and summer of the thirteenth year of Jonathan’s and Thayet’s reign; named for the number of immortal creatures that fought, but also waged by Carthakis (rebels against the new Emperor Kaddar), Copper Islanders, and Scanran raiders. These forces were defeated by the residents of the Eastern Lands, particularly Tortall, but recovery is slow.
King’s Council: the monarch’s private council, made up of those advisers he trusts the most.
King’s Own: a cavalry/police group answering to the king, whose members serve as royal bodyguards and as protective troops throughout the realm. Their Knight Commander is Lord Sir Raoul of Goldenlake and Malorie’s Peak. The ranks are filled by younger sons of noble houses, Bazhir, and the sons of wealthy merchants.
K’mir, K’miri: the K’mir are the matriarchal, nomadic tribes of the mountains in Sarain. They herd ponies and are ferocious warriors and riders. The Saren lowlanders despise the K’mir and are continuously at war with them. There is a small, growing population of them in Tortall, where Queen Thayet is half K’mir and a number of the Queen’s Riders are also of K’miri descent.
mage: wizard.
Maren: a large, powerful country east of Tusaine and Tyra, the grain basket of the Eastern Lands, with plenty of farms and trade.
Midwinter Festival: a seven-day holiday centering around the longest night of the year and the sun’s rebirth afterward. Gifts are exchanged and feasts held.
Mithros: the chief god in the Tortallan pantheon, god of war and the law; his symbol is the sun.
ogre: an immortal with aqua-colored skin, shaped like a human, from ten to twelve feet in height.
River Olorun: its main sources are Lake Naxen and Lake Tirragen in the eastern part of Tortall; it flows through the capital, Corus, and into the Emerald Ocean at Port Caynn.
pole arm: any weapon consisting of a long wooden staff or pole capped by a sharp blade of some kind, including spears, glaives, and pikes.
Queen’s Riders: a cavalry/police group charged with protecting Tortallans who live in hard-to-reach parts of the country. They enforce the law and teach local residents to defend themselves. They accept both women and men in their ranks, unlike the army, the navy, and the King’s Own. Their headquarters is between the palace and the Royal Forest. Queen Thayet is the commander; her second in command, Buriram Tourakom, governs the organization on a day-to-day basis.
quintain: a dummy with a shield mounted on a post. One outstretched “arm” is weighted with a sandbag, while the other is covered by the shield. The object in tilting at a quintain is to strike the shield precisely, causing the dummy to pivot 180 degrees. The jouster can then ride by safely. Striking the dummy anywhere but the target circle on the shield causes the dummy to swing 360 degrees, so the sandbag wallops the passing rider.
rowel: a star-shaped revolving piece on a spur, which cuts into a horse to make it pick up its speed.
royal ladies: fifteen or so young, active women of noble birth who can ride and use a bow as well as dance and converse with all manner of people. Queen Thayet takes them on visits to small, isolated fiefs or meetings where there is a possibility that they will be needed to help her with danger or handle emergencies that may arise.
Scanra: the country to the north of Tortall, wild, rocky, and cold, with very little land that can be farmed. The Scanrans are masters of the sea and are feared anywhere there is a coastline. They also frequently raid over land.
Shang: an order of warriors, mostly commoners, whose principal school is in northern Maren. They specialize in hand-to-hand combat.
Southern Lands: another name for the Carthaki Empire, which has conquered all of the independent nations that once were part of the continent south of the Inland Sea.
spidren: an immortal whose body is that of a furred spider four to five feet in height; its head is that of a human, with sharp, silvery teeth. Spidrens can use weapons. They also use their webs as weapons and ropes. Spidren web is gray-green in color, and it glows after dark. Their blood is black, and burns like acid. Their favorite food is human blood.
Stormwing: an immortal with a human head and chest and the legs and wings of a bird, with steel feathers and claws. Stormwings have sharp teeth, but use them only to add to the terror of their presence by tearing apart bodies. They live on human fear and have their own magic; their special province is that of desecrating battlefield dead.
tauros: a seven-foot-tall immortal, male only, that has a bull-like head with large teeth and eyes that point forward (the mark of a predator). It is reddish brown, human-like from the neck down, with a bull’s splayed hooves and tail. It preys on women and girls.
Temple District: the religious quarter of Corus, between the city proper and the royal palace, where the city’s largest temples are located.
Tortall: the chief kingdom in which the Alanna, Daine, and Keladry books take place, between the Inland Sea and Scanra.
Tusaine: a small country between Tortall and Maren. Tortall went to war with Tusaine in the years Alanna the Lioness was a squire and Jonathan was crown prince; Tusaine lost.
Tyra: a merchant republic on the Inland Sea between Tortall and Maren. Tyra is mostly swamp, and its people rely on trade and banking for income.
warhorse: a larger horse or great horse, trained for combat - the mount of an armored knight.
wildmage: a mage who deals in wild magic, the kind of magic that is part of nature. Daine Sarrasri is often called the Wildmage for her ability to communicate with animals, heal them, and shapeshift.
wild magic: the magic that is part of the natural world. Unlike the human Gift, it cannot be drained or done away with; it is always present.
Yama: the chief goddess of the Yamani pantheon, goddess of fire, who created the Yamanis and their islands.
Yamani Islands: the island nation to the north and west of Tortall and the west of Scanra, ruled by an ancient line of emperors, whose claim to their throne comes from the goddess Yama. The country is beautiful and mountainous. Its vulnerability to pirate raids means that most Yamanis get some training in combat arts, including the women. Keladry of Mindelan lived there for six years while her father was the Tortallan ambassador.