Ready Player One (34 page)

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Authors: Ernest Cline

BOOK: Ready Player One
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Once I had the suit on, I ordered the haptic chair to extend. Then I paused and spent a moment staring at my immersion rig. I’d been so proud of all this high-tech hardware when I’d first purchased it. But over the past few months, I’d come to see my rig for what it was: an elaborate contraption for deceiving my senses, to allow me to live in a world that didn’t exist. Each component of my rig was a bar in the cell where I had willingly imprisoned myself.

Standing there, under the bleak fluorescents of my tiny one-room apartment, there was no escaping the truth. In real life, I was nothing but an antisocial hermit. A recluse. A pale-skinned pop culture–obsessed geek. An agoraphobic shut-in, with no real friends, family, or genuine human contact. I was just another sad, lost, lonely soul, wasting his life on a glorified videogame.

But not in the OASIS. In there, I was the great Parzival. World-famous gunter and international celebrity. People asked for my autograph. I had a fan club. Several, actually. I was recognized everywhere I went (but only when I wanted to be). I was paid to endorse products. People admired and looked up to me. I got invited to the most exclusive parties. I went to all the hippest clubs and never had to wait in line. I was a pop-culture icon, a VR rock star. And, in gunter circles, I was a legend. Nay, a god.

I sat down and pulled on my gloves and visor. Once my identity was verified, the Gregarious Simulation Systems logo appeared in front of me, followed by the log-in prompt.

Greetings, Parzival
.
Please speak your pass phrase
.

 

I cleared my throat and recited my pass phrase. Each word appeared on my display as I said it. “No one in the world ever gets what they want and that is beautiful.”

There was a brief pause, and then I let out an involuntary sigh of relief as the OASIS faded into existence all around me.

 

My avatar slowly materialized in front of the control panel in my
stronghold’s command center, the same spot where I’d been sitting the night before, engaged in my evening ritual of staring blankly at the Quatrain until I drifted off to sleep and the system logged me out. I’d been staring at the damn thing for almost six months now, and I still hadn’t been able to decipher it. No one had. Everyone had theories, of course, but the Jade Key still remained unfound, and top rankings on the Scoreboard remained static.

My command center was located under an armored dome embedded in the rocky surface of my own private asteroid. From here I had a sweeping 360-degree view of the surrounding cratered landscape, stretching to the horizon in all directions. The rest of my stronghold was belowground, in a vast subterranean complex that stretched all the way to the asteroid’s core. I’d coded the entire thing myself, shortly after moving to Columbus. My avatar needed a stronghold, and I didn’t want any neighbors, so I’d bought the cheapest planetoid I could find—this tiny barren asteroid in Sector Fourteen. Its designation was S14A316, but I’d renamed it Falco, after the Austrian rap star. (I wasn’t a huge Falco fan or anything. I just thought it sounded like a cool name.)

Falco had only a few square kilometers of surface area, but it had still cost me a pretty penny. It had been worth it, though. When you owned your own world, you could build whatever you wanted there. And no one could visit it unless I granted them access, something I never gave to anyone.
My stronghold was my home inside the OASIS. My avatar’s sanctuary. It was the one place in the entire simulation where I was truly safe.

As soon as my log-in sequence completed, a window popped up on my display, informing me that today was an election day. Now that I was eighteen, I could vote, in both the OASIS elections and the elections for U.S. government officials. I didn’t bother with the latter, because I didn’t see the point. The once-great country into which I’d been born now resembled its former self in name only. It didn’t matter who was in charge. Those people were rearranging deck chairs on the
Titanic
and everyone knew it. Besides, now that everyone could vote from home, via the OASIS, the only people who could get elected were movie stars, reality TV personalities, or radical televangelists.

I did take the time to vote in the OASIS elections, however, because their outcomes actually affected me. The voting process only took me a few minutes, because I was already familiar with all of the major issues GSS had put on the ballot. It was also time to elect the president and VP of the OASIS User Council, but that was a no-brainer. Like most gunters, I voted to reelect Cory Doctorow and Wil Wheaton (again). There were no term limits, and those two geezers had been doing a kick-ass job of protecting user rights for over a decade.

When I finished voting, I adjusted my haptic chair slightly and studied the command console in front of me. It was crammed with switches, buttons, keyboards, joysticks, and display screens. A bank of security monitors on my left were linked to virtual cameras placed throughout the interior and exterior of my stronghold. To my right, another bank of monitors displayed all of my favorite news and entertainment vidfeeds. Among these was my own channel:
Parzival-TV—Broadcasting obscure eclectic crap, 24-7-365
.

Earlier that year, GSS had added a new feature to every OASIS user’s account: the POV (personal OASIS vidfeed) channel. It allowed anyone who paid a monthly fee to run their own streaming television network. Anyone logged into the simulation could tune in and watch your POV channel, from anywhere in the world. What you aired on your channel and who you allowed to view it were entirely up to you. Most users chose to run a “voyeur channel,” which was like being the star of your own twenty-four-hour reality show. Hovering virtual cameras would follow your avatar around the OASIS as you went about your day-to-day activities.
You could limit access to your channel so that only your friends could watch, or you could charge viewers by the hour to access your POV. A lot of second-tier celebrities and pornographers did this, selling their virtual lives at a per-minute premium.

Some people used their POV to broadcast live video of their real-world selves, or their dog, or their kids. Some people programmed nothing but old cartoons. The possibilities were endless, and the variety of stuff available seemed to grow more twisted every day. Nonstop foot fetish videos broadcast out of Eastern Europe. Amateur porn featuring deviant soccer moms in Minnesota. You name it. Every flavor of weirdness the human psyche could cook up was being filmed and broadcast online. The vast wasteland of television programming had finally reached its zenith, and the average person was no longer limited to fifteen minutes of fame. Now everyone could be on TV, every second of every day, whether or not anyone was watching.

Parzival-TV wasn’t a voyeur channel. In fact, I never showed my avatar’s face on my vidfeed. Instead, I programmed a selection of classic ’80s TV shows, retro commercials, cartoons, music videos, and movies. Lots of movies. On the weekends, I showed old Japanese monster flicks, along with some vintage anime. Whatever struck my fancy. It didn’t really matter what I programmed. My avatar was still one of the High Five, so my vidfeed drew millions of viewers every day, regardless of what I aired, and this allowed me to sell commercial time to my various sponsors.

Most of Parzival-TV’s regular viewers were gunters who monitored my vidfeed with the hope that I’d inadvertently reveal some key piece of information about the Jade Key or the egg itself. I never did, of course. At the moment, Parzival-TV was wrapping up a nonstop two-day
Kikaider
marathon.
Kikaider
was a late-’70s Japanese action show about a red-and-blue android who beat the crap out of rubber-suited monsters in each episode. I had a weakness for vintage
kaiju
and
tokusatsu
, shows like
Spectreman, The Space Giants
, and
Supaidaman
.

I pulled up my programming grid and made a few changes to my evening lineup. I cleared away the episodes of
Riptide
and
Misfits of Science
I’d programmed and dropped in a few back-to-back flicks starring Gamera, my favorite giant flying turtle. I thought they should be real crowd pleasers. Then, to finish off the broadcast day, I added a few episodes of
Silver Spoons
.

Art3mis also ran her own vidfeed channel, Art3mivision, and I always kept one of my monitors tuned to it. Right now, she was airing her usual Monday evening fare: an episode of
Square Pegs
. After that would be
ElectraWoman and DynaGirl
, followed by back-to-back episodes of
Isis
and
Wonder Woman
. Her programming lineup hadn’t changed in ages. But it didn’t matter. She still got killer ratings. Recently, she’d also launched her own wildly successful clothing line for full-figured female avatars, under the label Art3Miss. She was doing really well for herself.

After that night in the Distracted Globe, Art3mis had cut off all contact with me. She blocked all of my e-mails, phone calls, and chat requests. She also stopped making posts to her blog.

I tried everything I could think of to reach her. I sent her avatar flowers. I made multiple trips to her avatar’s stronghold, an armored palace on Benatar, the small moon she owned. I dropped mix tapes and notes on her palace from the air, like lovesick bombs. Once, in a supreme act of desperation, I stood outside her palace gates for two solid hours, with a boom box over my head, blasting “In Your Eyes” by Peter Gabriel at full volume.

She didn’t come out. I don’t even know if she was home.

I’d been living in Columbus for over five months now, and it had been eight long, torturous weeks since I’d last spoken to Art3mis. But I hadn’t spent that time moping around and feeling sorry for myself. Well, not
all
of it, anyway. I’d tried to enjoy my “new life” as a world-famous sector-hopping gunter. Even though I’d maxxed out my avatar’s power level, I continued to complete as many quests as possible, to add to my already impressive collection of weapons, magic items, and vehicles, which I kept in a vault deep within my stronghold. Questing kept me busy and served as a welcome distraction from the growing loneliness and isolation I felt.

I’d tried to reconnect with Aech after Art3mis had dumped me, but things weren’t the same. We’d grown apart, and I knew it was my fault. Our conversations were now stilted and reserved, as if we were both afraid of revealing some key piece of information the other might be able to use. I could tell he no longer trusted me. And while I’d been off obsessing over Art3mis, it seemed Aech had become obsessed with being the first gunter to find the Jade Key. But it had been almost half a year since we’d cleared the First Gate, and the Jade Key’s location still remained a mystery.

I hadn’t spoken to Aech in almost a month. My last conversation with him had devolved into a shouting match, which had ended when I reminded
Aech that he “never even would have found the Copper Key” if I hadn’t led him straight to it. He’d glared at me in silence for a second, then logged out of the chat room. Stubborn pride kept me from calling him back right away to apologize, and now it seemed like too much time had passed.

Yeah. I was on a roll. In less than six months, I’d managed to wreck both of my closest friendships.

I flipped over to Aech’s channel, which he called the H-Feed. He was currently showing a WWF match from the late ’80s, featuring Hulk Hogan and Andre the Giant. I didn’t even bother checking Daito and Shoto’s channel, the Daishow, because I knew they’d be showing some old samurai movie. That’s all those guys ever aired.

A few months after our confrontational first meeting in Aech’s basement, I’d managed to form a tenuous friendship with Daito and Shoto when the three of us teamed up to complete an extended quest in Sector Twenty-two. It was my idea. I felt bad about how our first encounter had ended, and I waited for an opportunity to extend some sort of olive branch to the two samurai. It came when I discovered a hidden high-level quest called Shodai Urutoraman on the planet Tokusatsu. The creation date in the quest’s colophon said it had been launched several years after Halliday’s death, which meant it couldn’t have any relation to the contest. It was also a Japanese-language quest, created by GSS’s Hokkaido division. I could have tried to complete it on my own, using the Mandarax real-time translator software installed in all OASIS accounts, but it would have been risky. Mandarax had been known to garble or misinterpret quest instructions and cues, which could easily lead to fatal mistakes.

Daito and Shoto lived in Japan (they’d become national heroes there), and I knew that they both spoke Japanese and English fluently. So I’d contacted them to ask if they were interested in teaming up with me, just for this one quest. They were skeptical at first, but after I described the unique nature of the quest, and what I believed the payoff for solving it might be, they finally agreed. The three of us met outside the quest gate on Tokusatsu and entered it together.

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