Revolution in the Valley: The Insanely Great Story of How the Mac Was Made (12 page)

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Authors: Andy Hertzfeld

Tags: #Business & Economics, #General, #Industries, #Computers & Information Technology, #Workplace Culture, #Research & Development, #Computers, #Operating Systems, #Macintosh, #Hardware

BOOK: Revolution in the Valley: The Insanely Great Story of How the Mac Was Made
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A few weeks later, when Bud came back to attend one of our first retreats, he brought with him a nicely coded, efficient assembly language version of the memory manager, complete with easy to read variable names, which immediately became a cornerstone of our rapidly evolving Macintosh operating system.

Signing Party

by Andy Hertzfeld in February 1982

the back side of the Macintosh case

The component of the Macintosh hardware that had the longest lead time was the hard tool that molded its distinctive plastic case. After tweaking the case design for more than six months and building a small production run of 50 units with a soft-tooled case, the final design was ready to go out for hard tooling toward the end of February 1982, so we could meet the ship date that we were aiming for at the time, which was January 1983.

The Mac team had a complicated set of motivations, but the most unique ingredient was a strong dose of artistic values. First and foremost, Steve Jobs thought of himself as an artist, and he encouraged the design team to think of ourselves that way, too. The goal was never to beat the competition, or to make a lot of money; it was to do the greatest thing possible, or even a little greater. Steve often reinforced the artistic theme; for example, he took the entire team on a field trip in the spring of 1982 to the Louis Comfort Tiffany museum, because Tiffany was an artist who learned how to mass produce his work.

Since the Macintosh team were artists, it was only appropriate that we sign our work. Steve came up with the awesome idea of having each team member's signature engraved on the hard tool that molded the plastic case, so our signatures would appear inside the case of every Mac that rolled off the production line. Most customers would never see them, since you needed a special tool to look inside, but we would take pride in knowing that our names were in there, even if no one else knew.

The signature sheet
(click to enlarge)

We held a special signing party after one of our weekly meetings on February 10, 1982. Jerry Mannock, the manager of the industrial design team, spread out a large piece of drafting paper on the table to capture our signatures. Steve gave a little speech about artists signing their work, and then cake and champagne were served as he called each team member to step forward and sign their name for posterity. Burrell had the symbolic honor of going first, followed by members of the software team. It took forty minutes or so for around thirty-five team members to sign. Steve waited until last, when he picked a spot near the upper center and signed his name with a flourish.

We were aware that the team was still growing rapidly, and in a few months there would be a new crop of key contributors that also deserved to sign the case. We decided to draw the line at the date of the signing party, and not to let new signatures come in later, but we knew it would be tough to stick to that. We also wanted to add the signatures of a few major contributors who had left the project: Steve Wozniak, Jef Raskin and Bud Tribble. But that was supposed to be it.

Over the next few months, a few more signatures of people who weren't on the team at the time of the signing party managed to make it into the case. For a while Rod Holt held the line, but eventually Bob Belleville, who hired on in April 1982 as the software manager but soon became the overall engineering manager when Rod Holt retired, decided to add his own name. He also snuck in a few other key people, like marketing manager Mike Murray and original evangelist Mike Boich, who started before he did and who otherwise would have just missed the cut-off.

And then, over time, names gradually began to disappear for practical reasons, as Apple changed the case to make it easier to manufacture. Some details were changed even before first ship, partially obscuring some of the signatures. Each time the case was revised, more names were left off, as dictated by the nature of the revision, until a substantial number of them were gone. I'm not sure which model was the last to have any names at all, but I'm pretty sure that the Macintosh Classic, from the early nineties, didn't have any left.

-2000 Lines Of Code

by Andy Hertzfeld in February 1982

In early 1982, the Lisa software team was trying to buckle down for the big push to ship the software within the next six months. Some of the managers decided that it would be a good idea to track the progress of each individual engineer in terms of the amount of code that they wrote from week to week. They devised a form that each engineer was required to submit every Friday, which included a field for the number of lines of code that were written that week.

Bill Atkinson, the author of Quickdraw and the main user interface designer, who was by far the most important Lisa implementor, thought that lines of code was a silly measure of software productivity. He thought his goal was to write as small and fast a program as possible, and that the lines of code metric only encouraged writing sloppy, bloated, broken code.

He recently was working on optimizing Quickdraw's region calculation machinery, and had completely rewritten the region engine using a simpler, more general algorithm which, after some tweaking, made region operations almost six times faster. As a by-product, the rewrite also saved around 2,000 lines of code.

He was just putting the finishing touches on the optimization when it was time to fill out the management form for the first time. When he got to the lines of code part, he thought about it for a second, and then wrote in the number: -2000.

I'm not sure how the managers reacted to that, but I do know that after a couple more weeks, they stopped asking Bill to fill out the form, and he gladly complied.

Mister Macintosh

by Andy Hertzfeld in February 1982

Mr. Macintosh,
as rendered by Folon (courtesy of Digibarn)

Steve Jobs often came by Texaco Towers after dinner, to see what was new, and we'd usually show him whatever recent progress we made. Sometimes he'd be pissed off about something, but other times he'd be really excited about a new idea.

I was the only one in the office one evening when he burst in, exclaiming that he had a flash of inspiration.

"Mr. Macintosh! We've got to have Mr. Macintosh!"

"Who is Mr. Macintosh?", I wondered.

"Mr. Macintosh is a mysterious little man who lives inside each Macintosh. He pops up every once in a while, when you least expect it, and then winks at you and disappears again. It will be so quick that you won't be sure if you saw him or not. We'll plant references in the manuals to the legend of Mr. Macintosh, and no one will know if he's real or not."

Engineers like myself always daydream about building surreptitious little hacks into the software, but here was the co-founder and chairman of the company suggesting something really wild. I enthusiastically pressed him for details. Where should Mr. Macintosh appear? How often? What should he do when he shows up?

"One out of every thousand or two times that you pull down a menu, instead of the normal commands, you'll get Mr. Macintosh, leaning against the wall of the menu. He'll wave at you, then quickly disappear. You'll try to get him to come back, but you won't be able to."

I loved the idea and promised that I would implement Mr. Macintosh, but not right away, since there were still so many more basic things to get done. Steve told the idea to the marketing team, and eventually recruited the French artist Folon to do some renditions of Mr. Macintosh. I also asked my high school friend Susan Kare, who hadn't started with Apple yet, to try to draw some Mr. Macintosh animations.

Most of the Macintosh system software had to be packed into a 64 KByte ROM, and ROM space got more scarce as development proceeded and the system grew. Eventually, it was clear that we'd never be able to fit bitmaps for Mr. Macintosh into the ROM, but I wasn't willing to give up on him yet.

I made the software that displayed the menus look at a special low memory location called the "MrMacHook", for an address of a routine. If the routine is present, it's called with parameters that let it draw in the menu box, and it returns a result that tells the menu manager if it did anything. Using this, an application or system module could implement Mr. Macintosh (or perhaps his evil twin) if they saw fit.

I'm not sure if anybody ever actually implemented Mr. Macintosh or used the "MrMacHook" for something worthwhile.

Calculator Construction Set

by Andy Hertzfeld in February 1982

The Calculator

Chris Espinosa was one of Apple's earliest and youngest employees, who started work for the company at the ripe age of 14. He left Apple in 1978 to go to college at UC Berkeley, but he continued to do freelance work during the school year, like writing the Apple II Reference Manual, the replacement for the legendary "Red Book".

In the summer of 1981, Steve Jobs convinced Chris to drop out of school to come work on the Mac team full time, arguing that he could go back to school anytime, but there'd only be one chance to help shape the Macintosh. Chris dropped out of school to become the manager of documentation for the Macintosh, starting in August 1981.

We needed technical documentation right away, since we planned to seed third party developer in only a few months. Since the most important part of the Macintosh software was the Quickdraw graphics package, Chris decided to start with documenting Quickdraw.

Chris wanted to write a demo program using Quickdraw, in order to better understand it. He got excited about the idea of what we called "desk ornaments", which at that point were not implemented yet. He decided to work on a Quickdraw program to draw the calculator.

After playing around for a while, he came up with a calculator that he thought looked pretty good. But the acid test was showing it to Steve Jobs, in his role as our esthetic compass, to see what he thought.

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