RICHARD POWERS (17 page)

Read RICHARD POWERS Online

Authors: Unknown

BOOK: RICHARD POWERS
2.96Mb size Format: txt, pdf, ePub

Get out of my life,
Jackdaw howled.
You gotta be kidding me.

Spider Lim, dozing on the cubicle couch, shot up, spilling the bag of Sun Chips balanced on his sternum.
What is it? What's happening? Something crash?

Original Adventure?

Huh? What about it?

You could just type "Enter" to go into the building?

Oh yeah. Sure.

I played that thing for over twenty thousand minutes, and
I
still have all the logs and hand-drawn maps to prove it. Two years, on and off. And I never knew you could get into the building without typing "Building."

That's all right. I never got past the dragon sleeping on the carpet.

The dragon? You just kill it.

With your bare hands?

Yes.

Damn.
Spider fell back prone on the couch, palm-butting his forehead.
Idiot! That never occurred to me.

You are inside
a
building,
a
well house for
а
large spring.

There are some keys on the ground here.

There is
a
shiny brass lamp nearby.

There is food here.

There is
a
bottle of water here.

Once in a lifetime, if lucky, a soul stumbles onto pure potential. Young Jackie, on the end of a road, felt himself transported in the blink of an electronic eye into this building, this well house for a large spring. Some patient genie in this molded box
—circuits too complex to imagine—promised to act upon Jackie's every demand. You are inside a building. You are inside a book. Inside a story that knows you're in there, a tale ready to advance in any direction you send it.

Eleven years of existence had already wearied the child. The world was no more than a monotonous, predictable tease, a limited reward with unlimited restrictions. TV was a sadistic trick, one he'd seen through at the age of nine. He failed to grasp the appeal of cars, which only served to move human stupidity around a little faster. Sports were beyond him, girls incoherent, and food a bore.

But this: this was something he'd given up on ever seeing outside of his own, private theater. This was salvation. This was where he'd always hoped to live.

He stood at the base camp of pure possibility, his remote puppet free to roam the universe at will. He looked up at his father, helpless with deliverance. His father mistook his crumpled smile of bewildered arrival. "Try going west."

Too blissed out even to be irritated, the boy typed:
Go west.

It is now pitch-dark. If you proceed you will likely fall into
a
pit.

Of course it was dark. Why else was a lamp sitting in the foyer? His father was senile, pitiful, a liability on this unprecedented journey. Without thinking, the boy doubled back, got the lamp, and lit it. Get lamp, light lamp: somehow, the machine
knew.
Objects existed, as did actions. Things had the qualities they embodied. He moved about in this terrain, changing it with everything he chose to do, leaving the land and its pilgrim sprite forever updated.

The light came on, revealing a debris-filled room. A low cobbled passage blocked up with mud.

"What's this called?" he pleaded with his father.

"Adventure."

"No," he said, panicked with impatience. Pointing at the screen. "What's
this
called?" This latitude. This venue. This concept.

"Oh. The place, you mean? Colossal Cave."

A simple Telnet session could now give Jackdaw the entire original classic, FTP'd from any of several hundred UNIX boxes where the solution, like some fire-breathing beast, now lay curled and dormant, guarding its ancient hoard. Five minutes would have brought up the full walk-through on his screen, scripture to be cut and pasted from the editor window into his tiled message buffer. But Jackdaw had no time to cheat. The real-time gauntlet had been thrown down.

Comments began to fly, faster than he could read them. Choruses of
Plugh you, too!
and
Fee
,
Fie
,
Foe
,
Foobar
, the inside jokes of pioneers queued up and blazed their brief transmission. One-meg-per-second whispers of
Wave wand
and
Go west
, the hushed remembrances
of those who were there at the beginning, the first generation of celestial navigators ever to look upon this cosmology, ever to take the fabulous new orrery out for a test spin cast off into the unmapped depths all over again.

You have crawled around in some little holes
, Jackdaw typed,
and wound up back in the main passage
.

He hit the Send key four times. Four copies of these words meandered out over night's mazed network. Thirty seconds later, someone down in San Jose echoed back:

Thanks a brickloadi ja-aqul. Like I really needed to be reminded of that part.

It had been clear to little Jackie, from the first Return key, just what he was facing. This game was nothing less than the transcendental Lego set of the human soul, its pieces infinite in both number and variety. He scoured that room, the well house for a large spring. He got the keys, got the food, got the water bottle, and never looked back. He left the building. He wandered outside, into the virgin forest. He followed the gully downstream, where the water entered a little grate. He toyed tirelessly at the grate's slit, trying to pry away its stubborn secret. "What on earth are you doing?" came his father's fatherly dismay. "Nothing." Exploring. Sampling utter open-endedness, nibbling the full fruit of possibility down to the core.

"The cave's back in there. In the cobbled passage. You were right at the entrance, dum-dum."

But there were too many possibilities already overlooked. Too much to investigate before Jackie could allow himself the luxury of the cave entrance. He stood in the great outdoors, that raw expanse of valley, typing
Look trees
,
look leaves
,
look rock
,
look water
.

It took only an hour to discover just how small the adventure really was. What had seemed wider than the whole of California was, in fact, largely a cardboard prop. He could not, for instance, climb a tree in the forest and look out from its crest. He could not scoop soil up into his bottle and pour it down the little grate. He could not spread food pellets in the woods to coax out wild animals. If he walked too far in one direction, the newfound continent simply stopped.
You cannot go in that direction
.

The machine replied with a paralyzed
Huh?
?
more often than it acted upon his command. The machine, it turned out, was nearly as brain-dead as his father. Weight, containment, edge, resonance, extension, heft: one by one, the qualities that the cave's strewn treasures promised fell away into chicken wire and
papier-m
вchй.
Infinity shrunk with each primitive property that this universe shed.

Infinite, instead, were the things this machine would
not
let you do. Colossal Cave was just a come-on, a tricked-up fox-farmer-hen puzzle that dealt successfully only with the answers it already expected. But the place it mocked lay too close to the Northwest Territories deep in Jackie's head for the resemblance to be anything short of real. He didn't fault the idea of the game but only this particular work-up: this flawed, first-run parody of the land that this land really wanted to become.

A further hour of bumping up against the program's limits, and disillusionment turned to challenge. Another hour, and challenge became obsession. Jackie had at last found a place on this forsaken globe where he might live. He crawled around in the cobbled passages that computing threw open, the tunnels blasted through with a further update, another thousand lines of code, the next implementation.

For all that it lacked, Colossal Cave was still endless. However deterministic, however canned the script or pointed the narrative, it still promoted him from victim to collaborator. You are in a room, with
passages leading off in all directions. The room itself was still an experiment, still a lab more richly stocked with prospects than any that the rest of waking San Jose had to offer.

Jackie begged his father to get a terminal at home. Thereafter, whole days passed, unmarked except for the ghostly pencil lines spreading across his expedition's graph-paper map. He spent days in a blocked gallery, dislodging himself in a rush, on an aha, a dream inspiration as exhilarating as anything life had to offer. Freed up for further caving.

And while he collected his crystal rods, his gems the size of a plover's egg, his journey pushed forward on another plane, down channels more wonderfully insidious. The quest for arrival, for the perfect score, left him tunneling through a maze of chambers with passages leading off in all directions, filaments no more than a fraction of a

micron thick.

Know what? That program taught me how to type.
The voice from behind Jackdaw shocked him out of the network relay chat. Spider, eyes closed, cheek to the cushions, playing ventriloquist in his own throat, exercised that Vulcan mind link he enjoyed with anyone stroking a keyboard within a twenty-meter radius.

Jackdaw nodded, his gesture invisible.
That program taught me how to hack the operating system. Huh?

Serious. I started by learning how to do a hex dump of the game file, peeking into its guts for any text strings that might give me a clue. Anything to nail down another twenty points. Then I taught myself assembly language so I could disassemble the entire program. Follow the logic. Finally see how to beat it.

Oh sure. I tried that too. Only I got sidetracked somewhere in the ALU. Hooked by exactly what was happening in those registers when they added the contents of two memory addresses. Somehow forgot all about the sleeping dragon and his damn Persian carpet.

But Jackdaw had not forgotten. Nor had any of these eighty-six users scattered around the eastern Pacific rim. A distributed horde of boys attacked the cave with a fierce single-mindedness that mathematicians
reserve for intractable proofs. They exchanged clues by electronic bulletin board, by satellite uplink, posting their discoveries through their technocrat fathers' primitive e-mail accounts. They formed clubs, networks of the estranged and ludicrous, their memberships only waiting to inherit a future they knew to be solely theirs ...

Anyone ever figure out the Hall of Mists?

Anybody else still have his back issues of *Spelunker Today*?

An incalculable expenditure of time. A colossal waste of his life's potential. And yet Jackie's life: the vapor trail of narrative left simply from playing the game. Time-sharing, pirating, paying out extortionate prices to secure each spin-off, each latest extension to the great underground empire, the next, hot upgrade of the ongoing adventure, each more tantalizingly realized than the last. Worlds with a two-thousand-word vocabulary, then four thousand, then eight. Interactive novels that grew to parse whole sentences. Places where glass bottles broke and food molded. Where trees could be cut down and formed into planks or paper, boats or battlements. Lands where your accumulated actions changed your own stamina and strength and wisdom, where these changing numbers altered the further paths allowed you. Lands that allowed actions and responded in ways that surprised their very programmers.

Inevitably, there arose graphics. At first the pictures were a rush, each panorama ever more glorious than the last. But the pretty picture adventures came, within a year or two, to sadden Jack past saying. He could not explain it, explanations only saddening him all the more. Some richness, some open-endedness had been crushed under the inescapable visible.

His father sympathized. "I felt the same way when TV killed off radio. Hearing about creatures from the eighth dimension beat having to look at them." His father's wisdom rating had somehow soared in the years since Jack was a kid.

Whatever else they spoiled, graphics threw open portals all their own. The visual interface launched habitations faster than anyone could click through them. Any eleven-year-old who'd ever touched a
video
game was way out in front of the scientists on that score. Scientific visualization was born in the first wave of Space Invaders.

They came in rapid succession, games neither adventure nor role-playing, creatures unique to this infant medium. The sandbox games, with their feedback growth and their open-ended tool chests. The God games, with no victory except survival, no goal but to steep yourself in ever more elaborate playing.

Adolescent Jack governed his own surging metropolises. He assembled whole Utopian societies of shifting, conflicting needs. He hauled hops across the British Midlands, returning to London with trainloads of finished beer. He nursed branching ant colonies and interplanetary mining enterprises. He hired quarrymen and masons and carpenters to build him a castle that allowed him to cultivate the surrounding countryside, then tax it for every turnip he could squeeze out of it.

He sailed his sloops and pinnaces around the Caribbean, raiding Nevis and St. Kitts, buttressing the economy of
Cura
зao.
He trained botanists and missionaries and game hunters and sent them up the Nile in makeshift canoes. He brought a peace-loving subcontinental Stone Age tribe up through the Renaissance, into the Industrial Revolution, and on into space. Then he repeated the journey in another neck of the random earth, spewing carnage and mayhem as he advanced.

Other books

The Bloodgate Warrior by Joely Sue Burkhart
Cressida by Clare Darcy
Wake Up Dead - an Undead Anthology by Suzanne Robb, Chantal Boudreau, Guy James, Mia Darien, Douglas Vance Castagna, Rebecca Snow, Caitlin Gunn, R.d Teun, Adam Millard
Death 07 - For the Love of Death by Tamara Rose Blodgett
Purification by Moody, David
05 Please Sir! by Jack Sheffield
Prairie Wife by Cheryl St.john
Wishing on a Star by Deborah Gregory