Serpent Mage (3 page)

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Authors: Margaret Weis

BOOK: Serpent Mage
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“I accept my punishment. May it do me good, My Lord.”

“May it do so indeed, my son. I take no joy in the giving.”

The Lord of the Nexus placed his hand on Haplo's breast, over his heart. He traced a rune with his finger; the nail was long, it drew blood from the flesh. But it did far worse to Haplo's magic. The heart-sigla were the first links in the circle of his being. At the lord's touch, they began to separate, the chain started to break.

The Lord of the Nexus drove the wedge of his magic inside the sigla, forced them apart. A second link slipped from the first, cracked. The third slid off the second, then the fourth and fifth. Faster and faster, the runes that were the source of Haplo's power, his defense against the power of other forces, broke and splintered and shattered.

The pain was excruciating. Slivers of metal pierced his skin, rivers of fire coursed through his blood. Haplo closed his mouth against the screams as long as he could. When they came, he didn't know them for his.

The Lord of the Nexus was skilled at his work. When it seemed Haplo must faint from the agony, Xar ceased the torment, talked gently of their past lives together, until Haplo had recovered his senses. Then the lord began again.

Night, or what the Nexus knows as night, drew its blanket of soft moonlight over the ship. The lord traced a sigil in the air; the torture ceased.

Haplo fell back on the deck and lay like one dead. Sweat covered his naked body, he shook with chills, his teeth chattered. A residue of pain, a flash of flame, a stabbing of a blade, surged through his veins, wrenched from him another agonized cry. His body twitched and jerked spasmodically, out of his control.

The Lord of the Nexus bent down and, once again, laid his hand on Haplo's heart. He could have killed him then. He could have broken the sigil, destroyed it past any hope of repair. Haplo felt the lord's touch, cool on his blazing skin. He shivered, choked back a moan, and lay rigid, perfectly still.

“Execute me! I betrayed you! I don't deserve …. to live!”

“My son,” whispered the Lord of the Nexus in pitying tones. A tear dropped on Haplo's breast. “My poor son.”

The teardrop closed and sealed the rune.

Haplo sighed, rolled over, began to weep. Xar gathered the young man close, cradled the bleeding head in his arms, rocked him, soothed him, and worked the magic until all Haplo's runes had been rejoined, the circle of his being reestablished.

Haplo slept, a healing sleep.

The Lord of the Nexus took off his own cape, a cloak of fine, white linen, and drew it over Haplo. The lord paused a moment to look at the young man. The remnants of the agony were fading, leaving Haplo's face strong and grim, calm and resolute—a sword whose metal has been strengthened by being passed through the fire, a granite wall whose cracks have been filled with molten steel.

Xar laid his hands upon the ship's steering stone and, speaking the runes, started it upon its journey through Death's Gate. He was preparing to leave when a thought struck him. He made a quick tour of the vessel, keen eyes peering into every shadow.

The dog was gone.

“Excellent.”

The Lord of the Nexus left, well satisfied.

1
Lazar: the terrible necromancers of Abarrach, the Realm of Fire, whose living souls are trapped in dead bodies.

ALFRED AWOKE, A FRIGHTFUL YELL RINGING IN HIS EARS
. He lay perfectly still, terrified, listening with fast-beating heart and sweaty palms and squinched-shut eyelids for the yell to be repeated. After long moments of profound silence, Alfred came at last to the rather confused confusion that the yell must have been his own.

“Death's Gate. I fell through Death's Gate! Or rather,” he amended, shivering at the thought, “I was
pushed
through Death's Gate.”

If I were you, I wouldn't
be around when I woke up,
Haplo had warned him …

… Haplo had fallen asleep, fallen into one of the healing sleeps vitally necessary to those of his race. Alfred sat in the lurching ship, alone except for the dog, who lay protectively near its master. Alfred, looking around, realized how alone he was. He was terrified, and he tried to combat his fear by creeping nearer Haplo, seeking company, even if it was unconscious.

Alfred settled himself beside Haplo, occupied himself by studying the Patryn's stern face. He noticed that it did not relax in repose, but retained its grim, forbidding expression, as though nothing, not sleep, perhaps not even death, could bring perfect peace to the man.

Moved by compassion, by pity, Alfred stretched out a hand to smooth back a lock of hair that fell forward over the implacable face.

The dog raised its head, growled menacingly.

Alfred snatched his hand back. “I'm sorry. I wasn't thinking.”

The dog, knowing Alfred, appeared to accept this as a plausible excuse. It settled back down.

Alfred heaved a tremendous sigh, glanced nervously around the lurching ship. He caught a glimpse through the window of the fiery world of Abarrach falling away from them in a confused swirl of smoke and flame. Ahead, he saw the rapidly approaching black hole that was Death's Gate.

“Oh, dear,” Alfred murmured, shrinking. If he was going to leave, he had better get going.

The dog had the same idea. It leapt to its feet, started to bark urgently.

“I know. It's time,” Alfred said. “You gave me my life, Haplo. And it's not that I'm ungrateful. But… I'm too frightened. I don't think I have the courage.”

Do you have the courage to stay?
the dog seemed to ask in exasperation.
Do you have the courage to face the Lord of the Nexus?

Haplo's lord—a powerful Patryn wizard. No fainting spell would save Alfred from this terrible man. The lord would prod and probe and drag forth every secret the Sartan had in his being. Torture, torment, lasting for as long as the Sartan remained alive … and the lord was certain to ensure his prey lived a long, long time.

The threat must have been sufficient to drive Alfred to action. At least that's what he supposed. He remembered finding himself standing on the upper deck, without the slightest notion how he had come to be there.

The winds of magic and time whistled around him, grabbed disrespectfully at the wisps of hair on his balding head, set his coattails to flapping. Alfred gripped the rail with both hands and stared out, horribly fascinated, into Death's Gate.

And he knew, then, that he could no more hurl himself
bodily into that abyss than he could consciously end his own miserable and lonely existence.

“I'm a coward,” he said to the dog. Bored, it had followed him up on deck. Alfred smiled wanly, looked down at his hands, clinging to the rail with a white-knuckled grip. “I don't think I could pry myself loose. I—”

The dog suddenly went mad, or so it seemed. Snarling, teeth slashing, it leapt straight at him. Alfred wrenched his hands from the rail, flung them up in front of his face, an instinctive, involuntary act of protection. The dog struck him hard on the chest, knocked him over the side….

What had happened after that? Alfred couldn't remember, except that it was all very confused and all extremely horrible. He had a vivid impression of falling … of falling through a hole that seemed far too small for a gnat to enter and yet was large enough to swallow the winged dragonship whole. He remembered falling into brightly lit darkness, of being deafened by a roaring silence, of tumbling head over heels while not moving.

And then, reaching the top, he'd hit bottom.

And that's where he was now, or so he supposed.

He considered opening his eyes, decided against it. He had absolutely no desire to see his surroundings. Wherever he was, it was bound to be awful. He rather hoped that he would lose himself in sleep, and if he was lucky, he wouldn't find himself again.

Unfortunately, as is generally the case, the more he tried to go back to sleep, the wider awake he woke. Bright light shone through his closed eyelids. He became aware of a hard, flat, cool surface beneath him; of various aches and pains in his body that indicated he'd been lying here for some time; of being cold and thirsty and hungry.

No telling where he'd landed. Death's Gate led to each of the four worlds created magically by the Sartan following the Sundering. It led also to the Nexus, the beautiful twilight land meant to hold the “rehabilitated” Patryns after their release from the Labyrinth. Perhaps he was there. Perhaps
he was back on Arianus. Perhaps he hadn't really gone anywhere! Perhaps he'd open his eyes and find the dog, grinning at him.

Alfred clamped his eyes tightly shut; his facial muscles ached from the strain. But either curiosity or the stabbing pain shooting through his lower back got the better of him. Groaning, he opened his eyes, sat up, and looked nervously around.

He could have wept for relief.

He was in a large room, circular, lit by lovely, soft white light that emanated from the marble walls. The floor beneath him was marble, inlaid with runes—sigla he knew and recognized. The ceiling arched comfortingly overhead, a dome supported by delicate columns. Embedded in the walls of the room were row after row of crystal chambers, chambers meant to hold people in stasis, chambers that had, tragically, become coffins.

Alfred knew where he was—the mausoleum on Arianus. He was home. And, he decided at once, he would never leave. He would stay in this underground world forever. Here he was safe. No one knew about this place, except for one mensch, a dwarf named Jarre, and she had no means of finding her way back. No one could ever find it now, protected as it was by powerful Sartan magic. The war between the elves and dwarves and humans could rage on Arianus and he would not be part of it. Iridal could search for her changeling son and he would not help. The dead could walk on Abarrach and he would turn his back on all except the familiar, the silent blessed dead that were his companions once more.

After all, one man, alone, what can I do? he asked himself wistfully.

Nothing.

What can I be expected to do?

Nothing.

Who could possibly expect me to do it?

No one.

Alfred repeated that to himself. “No one.” He recalled the wonderful, awful experience on Abarrach when he had
seemed to know with certainty that some sort of higher power for good was present in the universe, to know that he wasn't alone, as he had supposed all these years.

But the knowledge, his certainty, had faded, died with young Jonathan, who had been destroyed by the dead and the lazar of Abarrach.

“I must have imagined it,” said Alfred sadly. “Or perhaps Haplo was right. Perhaps I created that vision we all experienced and didn't know I created it. Like my fainting, or like casting that spell that took the magical life from the dead. And, if that's true, then what Haplo said was true as well. I led poor Jonathan to his death. Deceived by false visions, false promises, he sacrificed himself for nothing.”

Alfred bowed his head into his trembling hands, his thin shoulders slumped. “Everywhere I go, disaster follows. And therefore, I won't go anywhere. I won't do anything. I'll stay here. Safe, protected, surrounded by those I once loved.”

He couldn't, however, spend the remainder of his life on the floor. There were other rooms, other places to go. The Sartan had once lived down here. Shaking, stiff, and sore, he endeavored to stand up. His feet and legs appeared to have other ideas, resented being forced back to work. They crumbled beneath him. He fell, persisted in trying to stand, and, after a moment, managed to do so. Once he was finally upright, his feet seemed inclined to wander off one way when he actually had it in mind to go the opposite.

Finally, all his body parts more or less in agreement as to the general direction he was headed, Alfred propelled himself toward the crystal coffins, to bid fond greeting to those he had left far too long. The bodies in the coffins would never return his greeting, never speak words of welcome to him. Their eyes would never open to gaze at him with friendly pleasure. But he was comforted by their presence, by their peace.

Comforted and envious.

Necromancy. The thought flitted across his mind, skittering like a bat. You could bring them back to life.

But the dread shadow lay over him only momentarily. He wasn't tempted. He had seen the dire consequences of
necromancy on Abarrach. And he had the terrible feeling that these friends of his had died because of the necromancy, their life-force stolen from them, given to those who, he now suspected, didn't want it.

Alfred went straight to one coffin, one he knew well. In it lay the woman he loved. He needed, after the horrible sights of the restless dead on Abarrach, to see her calm and peaceful sleep. He placed his hands on the outside of the crystal window behind which she lay and, fondly, tears in his eyes, pressed his forehead against the glass.

Something was wrong.

Admittedly, his vision was blurred by his tears. He couldn't see well. Hastily, Alfred blinked, rubbed his hands over his eyes. He stared, fell back, startled, shocked.

No, it couldn't be. He was overwrought, he'd made a mistake. Slowly he crept back, peered inside the coffin.

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