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Book Four
 
THE SHADOW RISING
 
 
“Robert Jordan has come to dominate the world Tolkien began to reveal.”

The New York Times
 
“The fourth volume of the most ambitious American fantasy saga continues to suggest that The Wheel of Time will also be the finest … . This volume, indeed the whole saga, surpasses all but a few of its peers and is highly recommended for all collections.”

ALA Booklist
 
“Jordan’s multivolume epic continues to live up to its high ambitions … a feast for fantasy aficionados. Expect demand for this.”

Library Journal
 
“A work of genuine and often stirring imagination.”

Kirkus Reviews
 
“This fully imagined saga threatens to burst the seams of its steadily more intricate design … . The sheer force of [Jordan’s] invention develops a momentum that [is] hard to resist.”

Publishers Weekly
 
“This series is so complex, I can’t recommend starting anywhere but at the beginning [
The Eye of the World
], but the volumes only get richer as they go along.”

Locus
And when the blood was sprinkled on ground where nothing could grow, the Children of the Dragon did spring up, the People of the Dragon, armed to dance with death. And he did call them forth from the wasted lands, and they did shake the world with battle.
—from
The Wheel of Time
by Sulamein so Bhagad
Chief Historian at the Court of the Sun,
the Fourth Age
The End of the Fourth Book of
The Wheel of Time
GLOSSARY
A Note on Dates in This Glossary.
The Toman Calendar (devised by Toma dur Ahmid) was adopted approximately two centuries after the death of the last male Aes Sedai, recording years After the Breaking of the World (AB). So many records were destroyed in the Trolloc Wars that at their end there was argument about the exact year under the old system. A new calendar, proposed by Tiam of Gazar, celebrated freedom from the Trolloc threat and recorded each year as a Free Year (FY). The Gazaran Calendar gained wide acceptance within twenty years after the Wars’ end. Artur Hawkwing attempted to establish a new calendar based on the founding of his empire (FF, From the Founding), but only historians now refer to it. After the death and destruction of the War of the Hundred Years, a third calendar was devised by Uren din Jubai Soaring Gull, a scholar of the Sea Folk, and promulgated by the Panarch Farede of Tarabon. The Farede Calendar, dating from the arbitrarily decided end of the War of the Hundred Years and recording years of the New Era (NE), is currently in use.
 
Accepted, the:
Young women in training to be Aes Sedai who have reached a certain level of power and passed certain tests. It normally takes five to ten years to be raised from novice to the Accepted. Accepted are somewhat less confined by rules than novices, and are allowed to choose their
own areas of study, within limits. Accepted wear a Great Serpent ring, but only on the third finger of the left hand. When an Accepted is raised Aes Sedai, she chooses her Ajah, gains the right to wear the shawl, and may wear the ring on any finger or not at all if circumstances warrant.
See also
Aes Sedai.
a’dam
(AYE-dam)
:
A Seanchan device for controlling a woman who can channel, consisting of a collar and bracelet linked by a leash, all of silvery metal. It has no effect on a woman who cannot channel.
See also damane
; Seanchan;
sul’dam
.
Adelin
(AD-ehl-ihn): A woman of the Jindo sept of the Taardad Aiel. A Maiden of the Spear who came to the Stone of Tear.
Aes Sedai
(EYEZ seh-DEYE): Wielders of the One Power. Since the Time of Madness, all surviving Aes Sedai are women. Widely distrusted and feared, even hated. Blamed by many for the Breaking of the World, and thought to meddle in the affairs of nations. At the same time, few rulers are without an Aes Sedai advisor, even in lands where such a connection must be kept secret. After some years of channeling the One Power, Aes Sedai take on an ageless quality, so that one old enough to be a grandmother may show no signs of age except perhaps a few gray hairs.
See also
Ajah; Amyrlin Seat; Time of Madness.
Age Lace:
Alternative name for the Pattern.
See
Pattern of an Age.
Age of Legends:
Age ended by the War of the Shadow and the Breaking of the World. A time when Aes Sedai performed wonders now only dreamed of.
See also
Wheel of Time, the; Breaking of the World, the; War of the Shadow.
Aiel
(eye-EEL): The people of the Aiel Waste. Fierce and hardy. Veil their faces before they kill, giving rise to the saying “acting like a black-veiled Aiel” to describe someone being violent. Deadly warriors with weapons or with bare hands, they will not touch a sword. Their pipers play them into battle with the music of dances. Aiel call battle “the dance,” and “the dance of spears.”
See also
Aiel warrior societies; Aiel Waste.
Aiel War, the:
(976–78 NE) When King Laman (LAY-mahn) of Cairhien cut down
Avendoraldera
, four clans of the Aiel crossed the Spine of the World. They looted and burned the capital city of Cairhien as well as many other cities and towns, and the conflict extended into Andor and Tear. By the conventional view, the Aiel were finally defeated at the Battle of the Shining Walls, before Tar Valon; in fact, Laman was killed in that battle, and having done what they came for, the Aiel recrossed the Spine.
See also Avendoraldera
; Cairhien.
Aiel warrior societies:
Aiel warriors are all members of one of the warrior societies, such as the Stone Dogs (
Shae’en M’taal
), the Red Shields (
Aethan Dor
), the Water Seekers (
Duahde Mahdi’in
) or the Maidens of the Spear (
Far Dareis Mai
). Each has its own customs, and sometimes specific duties. For example, Red Shields act as police. Stone Dogs are often used as rear guards during retreats, while Maidens are often scouts. Aiel clans frequently raid and battle, but members of the same society will not fight each other even if their clans do so. Thus there are always lines of contact between the clans even during open warfare.
See also
Aiel; Aiel Waste;
Far Dareis Mai
.
Aiel Waste:
Harsh, rugged and all-but-waterless land east of the Spine of the World. Called the Three-fold Land by the Aiel. Few outsiders enter; the Aiel consider themselves at war with all other peoples and do not welcome strangers. Only peddlers, gleemen, and the Tuatha’an are allowed safe entry, although Aiel avoid all contact with the Tuatha’an, whom they call “the Lost Ones.” No maps of the Waste itself are known to exist.
Aile Jafar
(EYEL jah-FAHR)
:
A group of Sea Folk islands approximately due west of Tarabon.
Aile Somera
(EYEL soh-MEER-ah)
:
A group of Sea Folk islands approximately due west of Toman Head.
Ajah
(AH-jah): Societies among the Aes Sedai, seven in number and designated by colors: Blue, Red, White, Green, Brown, Yellow and Gray. All Aes Sedai except the Amyrlin Seat belong to one. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. The Red Ajah bends its energies to finding men who can channel, and to gentling them. The Brown forsakes involvement with the mundane world and dedicates itself to seeking knowledge, while the White, largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready for Tarmon Gai’don, the Yellow concentrates on the study of Healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus. Rumors of a Black Ajah, dedicated to serving the Dark One, are officially denied.
Alanna Mosvani
(ah-LAN-nah mos-VANH-nie)
:
An Aes Sedai of the Green Ajah.
al’Meara, Nynaeve
(al-MEER-ah, NIGH-neev)
:
A woman once the Wisdom of Emond’s Field, in the Two Rivers district of Andor (AN-door). Now one of the Accepted.
al’Thor,
Rand (al-THOR, RAND): A young man from Emond’s Field who is
ta’veren
. Once a shepherd. Now proclaimed as the Dragon Reborn.
al’Thor, Tam
(al-THOR, TAM): A farmer and shepherd in the Two Rivers. As a young man, he left to become a soldier, returning with a wife (Kari, now deceased) and a child (Rand).
Alteima
(ahl-TEEM-ah): A High Lady of Tear, ambitious and concerned for her husband’s health.
al’Vere, Egwene
(eh-GWAIN): A young woman from Emond’s Field. Now one of the Accepted.
Alviarin
(ahl-vee-AH-rihn): An Aes Sedai of the White Ajah.
Amyrlin Seat
(AHM-ehr-lin SEAT): (1) Leader of the Aes Sedai. Elected for life by the Hall of the Tower, which consists of three representatives (called Sitters, as in “a Sitter for the Green”) from each Ajah. The Amyrlin Seat has, theoretically, supreme authority among the Aes Sedai, and ranks as the equal of a king or queen. A slightly less formal usage is “the Amyrlin.” (2) The throne on which the leader of the Aes Sedai sits.
Amys
(ah-MEESE): Wise One of Cold Rocks Hold, and a dreamwalker. An Aiel of the Nine Valleys sept of the Taardad Aiel. Wife of Rhuarc, sister-wife to Lian (lee-AHN), who is roofmistress of Cold Rocks Hold, and sister-mother to Aviendha.
angreal
(anh-gree-AHL): Remnants of the Age of Legends that allow anyone capable of channeling to handle a greater amount of the Power than would be safe or even possible unaided. Some were made for use by women, others by men. Rumors of
angreal
usable by both men and women have never been confirmed. Their making is no longer known. Few remain in existence.
See also
channel;
sa’angreal
;
ter’angreal
.
Arad Doman
(AH-rad do-MAHN): Nation on the Aryth Ocean. Presently wracked by civil war and simultaneously by wars against those who have declared for the Dragon Reborn and against Tarabon. Most Domani merchants are women, and according to the saying, to “let a man trade with a Domani” is to do something extremely foolish. Domani women are famous—or infamous—for their beauty, seductiveness, and scandalous clothes.
Aram
(AH-rahm)
:
A handsome young man of the Tuatha’an.
Artur Hawkwing:
Legendary king, Artur Paendrag Tanreall (AHR-tuhr PAY-ehn-DRAG tahn-REE-ahl). Ruled FY 943–94. United all lands west of the Spine of the World. Sent armies across the Aryth Ocean (FY 992), but contact with these was lost at his death, which set off the
War of the Hundred Years. His sign was a golden hawk in flight.
See also
War of the Hundred Years.
Atha’an Miere
(ah-thah-AHN mee-EHR):
See
Sea Folk.
Avendesora
(AH-vehn-deh-SO-rah): In the Old Tongue, “the Tree of Life.” Mentioned in many stories and legends, which give various locations.
Avendoraldera
(AH-ven-doh-ral-DEH-rah): Tree grown in the city of Cairhien from a sapling of
Avendesora
, a gift from the Aiel in 566 NE, although no record shows any connection between the Aiel and
Avendesora
.
See also
Aiel War, the.
Aviendha
(ah-vee-EHN-dah): A woman of the Nine Valleys sept of the Taardad Aiel.
Aybara, Perrin
(ay-BAHR-ah, PEHR-rihn): A young man from Emond’s Field, formerly a blacksmith’s apprentice. He is
ta’veren
.
See also ta’veren
.
 
Ba’alzamon
(bah-AHL-zah-mon): In the Trolloc tongue, “Heart of the Dark.” Believed by most, erroneously, to be the Trolloc name for the Dark One.
See also
Dark One; Trollocs.
Bain
(BAYN): A woman of the Black Rock sept of the Shaarad Aiel. A Maiden of the Spear.
Bair
(BAYR): A Wise One of the Haido sept of the Shaarad Aiel. A dreamwalker.
Berelain sur Paendrag
(BEH-reh-lain suhr PAY-ehn-DRAG)
:
First of Mayene, Blessed of the Light, Defender of the Waves, High Seat of House Paeron (pay-eh-ROHN). A beautiful and willful young woman, and a skillful ruler. She will have what she wants, whatever it takes, and she always keeps her word.
See
Mayene.
Birgitte
(ber-GEET-teh): Hero of legend and story, renowned for her beauty almost as much as for her bravery and skill at archery. Carried a silver bow and silver arrows with which she never missed. One of the heroes called back when the Horn of Valere is sounded. Always linked with the hero-swordsman, Gaidal Cain.
See also
Cain, Gaidal; Horn of Valere.
Blight, the:
See
Great Blight, the.
Borderlands, the:
The nations bordering the Great Blight: Saldaea, Arafel, Kandor, and Shienar.
Bornhald, Dain
(BOHRN-hahld, DAY-ihn): A Captain of the Children of the Light.
Breaking of the World, the:
During the Time of Madness, male Aes Sedai who had gone insane, able to wield the One Power to a degree now
unknown, changed the face of the earth. They leveled mountain ranges and raised new mountains, lifted dry land where seas had been and made the ocean cover once dry land. Many parts of the world were completely depopulated, the survivors scattered like dust on the wind. This destruction is remembered in stories, legends, and history as the Breaking of the World.
See also
Time of Madness; Hundred Companions, the.
BOOK: Shadow Rising, The
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