Steampunk!: An Anthology of Fantastically Rich and Strange Stories

BOOK: Steampunk!: An Anthology of Fantastically Rich and Strange Stories
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This is a work of fiction. Names, characters, places, and incidents are either products of the authors' imaginations or, if real, are used fictitiously.

 

Compilation and introduction copyright © 2011 by Kelly Link and Gavin J. Grant

"Some Fortunate Future Day" copyright © 2011 by Cassandra Clare

"The Last Ride of the Glory Girls" copyright © 2011 by Libba Bray

"Clockwork Fagin" copyright © 2011 by Cory Doctorow

"Seven Days Beset by Demons" copyright © 2011 by Shawn Cheng

"Hand in Glove" copyright © 2011 by Ysabeau S. Wilce

"The Ghost of Cwmlech Manor" copyright © 2011 by Delia Sherman

"Gethsemane" copyright © 2011 by Elizabeth Knox

"The Summer People" copyright © 2011 by Kelly Link

"Peace in Our Time" copyright © 2011 by Garth Nix

"Nowhere Fast" copyright © 2011 by Christopher Rowe

"Finishing School" copyright © 2011 by Kathleen Jennings

"Steam Girl" copyright © 2011 by Dylan Horrocks

"Everything Amiable and Obliging" copyright © 2011 by Holly Black

"The Oracle Engine" copyright © 2011 by M. T. Anderson

 

All rights reserved. No part of this book may be reproduced, transmitted, or stored in an information retrieval system in any form or by any means, graphic, electronic, or mechanical, including photocopying, taping, and recording, without prior written permission from the publisher.

 

First edition 2011 by

Library of Congress Cataloging-in-Publication Data

 

11 12 13 14 15 16 TK 10 9 8 7 6 5 4 3 2 1

 

Printed in TK, TK, U.S.A.

This book was typeset in Golden Cockerel.

 

Candlewick Press

99 Dover Street

Somerville, Massachusetts 02144

visit us at
www.candlewick.com

 

Orphans use the puppet of a dead man to take control of their lives. A girl confronts the Grand Technomancer, Most Mighty Mechanician and Highest of the High Artificier Adepts. Another girl, who might be from another universe, stuns everyone when she pulls out her handmade Reality Gun.

Welcome to fourteen steampunk visions of the past, the future, and the not quite today.

Depending on whom you believe, steampunk has been exploding into the world for the last hundred years (thank you, Monsieur Jules Verne) or maybe the last twenty-five (when the term was first used by K. W. Jeter in a letter to
Locus
magazine). We have had fabulous fun working with this baker's dozen of authors, investigating some of the more fascinating nooks and crannies of the genre.

You'll find the requisite number of gaslit alleys, intrepid urchins, steam-powered machines, and technologies that never were. Those are the basic accoutrements that no self-respecting steampunk anthology could be without, but as we assembled the book (filing down this story here, finding the right solder to put these two ideas together there), we discovered that steampunk has gone far beyond these markers. The two Philips (Reeve and Pullman, respectively) brought moving cities and armored polar bears. Alan Moore and Kevin O'Neill's
The League of Extraordinary Gentlemen
brought nineteenth-century London to a halt. Cherie Priest introduced zombies
(Boneshaker),
Gail Carriger introduced vampires
(Soulless),
and Jeff and Ann VanderMeer brought it all together in
Steampunk
and
Steampunk II
.

Makers and artists have taken the romance and adventure of steampunk and remixed, reinvented, and remade the genre from whole cloth — and, yes, brass widgets. We've spent hours wandering through the online galleries on Etsy and Flickr, marveling at the clockwork insects, corsets, art, hats, gloves, canes, modded computers, and even a steampunk house
(want!),
and we love the DIY craftiness that keeps inspiring more decadent and more useful machines and toys.

The continuing reinterpretation of the steampunk idea made us ask the writers for stories that explored and expanded their own ideas of what steampunk could be. So we have a book of mad inventors, child mechanics, mysterious murderers, revolutionary motorists, steampunk fairies, and monopoly-breaking schoolgirls, whose stories are set in Canada, New Zealand, Wales, ancient Rome, future Australia, alternate California, and even the postapocalypse — everywhere
except
Victorian London.

 

Kelly Link and Gavin J. Grant

 

 

 

Some Fortunate Future Day | Cassandra Clare

The Last Ride of the Glory Girls | Libba Bray

Clockwork Fagin | Cory Doctorow

Seven Days Beset by Demons | Shawn Cheng

Hand in Glove | Ysabeau S. Wilce

The Ghost of Cwmlech Manor | Delia Sherman

Gethsemane | Elizabeth Knox

The Summer People | Kelly Link

Peace in Our Time | Garth Nix

Nowhere Fast | Christopher Rowe

Finishing School | Kathleen Jennings

Steam Girl | Dylan Horrocks

Everything Amiable and Obliging | Holly Black

The Oracle Engine | M. T. Anderson

About the Authors

 

 

 

When I have seen by Time's fell hand defac'd

The rich-proud cost of outworn buried age;

When sometime lofty towers I see down-raz'd,

And brass eternal slave to mortal rage;

When I have seen ... the kingdom of the shore,

And the firm soil win of the watery main,

Increasing store with loss, and loss with store;

When I have seen such interchange of state,

Or state itself confounded to decay;

Ruin hath taught me thus to ruminate —

That Time will come and take my love away....

—William Shakespeare, Sonnet LXIV

 

Time is many things, her father told her. Time is a circle, and time is a great turning gear that cannot be stopped, and time is a river that carries away what you love.

When he said that, he looked at Rose's mother's portrait, hanging over their fireplace mantel. He had invented his time device only a few short months after she had died. It had always been one of his greatest regrets in life, though Rose sometimes wondered whether he could have invented it at all without the all-consuming power of grief to drive him. Most of his other inventions did not work nearly as well. The garden robot often digs up flowers instead of weeds. The mechanical cook can make only one kind of soup. And the talking dolls never tell Rose what she wants to hear.

 

"Do you think he's ever coming back?" says Ellen. She means Rose's father. She is the dark-haired talking doll, the saucy one. She likes to dance around the room, showing her ankles. She arranges the sugar cubes in the tea service to form rude words. "Perhaps he has taken to drink. I hear that is common among soldiers."

"Shush," says Cordelia. Cordelia is the gentle doll, redheaded and quiet. "Ladies should not speak of such things." She turns to Rose. "Would you like more tea?"

Rose accepts more tea, though it is now more like hot water flavored with a few leaves from the garden than real tea. She ran out of real tea months ago. There had been a time when food and tea and household goods were regularly delivered by the grocer's boy from the nearby town. It was weeks after he stopped coming that Rose got up the nerve to put on her bonnet, pick a few coins from the box on the mantel, and walk alone into town.

It was then that she realized why the grocer's boy had stopped coming.

 

The town was flattened. Great zigzagging cracks ran through the streets, steam still pouring out of them. Great sinkholes had opened in the ground, houses half tipped to the side.

She wondered how she hadn't heard the destruction, though her house is more than a mile away. But then, airships flew overhead almost every night, dropping incendiaries into the nearby forest, hoping to flush out spies and deserters. Perhaps she was simply used to it.

She reached the edge of one great pit and stared down into it. She could see the top of the church spire sticking up, nearly reaching the top of the sinkhole. All around was the smell of decay. She wondered if the townsfolk had taken refuge in the church when the Wyrms came — she'd seen pictures of Wyrm fighters before, enormous, riveted copper tubes covered with incendiary bombs. She decided that her father was right. Towns were dangerous places for young ladies on their own.

"We're very happy here, aren't we?" says Cordelia in her tinny doll's voice.

"Oh, yes," says Rose, sloshing the tinted water in her cup. "Very happy."

 

When Rose was eight, her father bought her a white bunny rabbit as a pet. At first she took good care of it, stroking its long silky ears with her fingers, feeding it lettuce from her hands. One day while she held it in her arms like a baby, letting it nibble a carrot from her fingertips, it sank its teeth into her skin, not knowing where the carrot ended and Rose began. She screamed and dashed it to the floor.

She was immediately sorry, but it was no use: the bunny was dead, and Rose was inconsolable.

That was when her father showed her the time device.

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