Stephen King's the Dark Tower: The Complete Concordance Revised and Updated (73 page)

BOOK: Stephen King's the Dark Tower: The Complete Concordance Revised and Updated
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CALLA AMITY:
Located north of CALLA BRYN STURGIS, Calla Amity is a farming and ranching Calla. V:135, V:397

CALLA BOOT HILL:
We never learn where Calla Boot Hill is located. However, if EDDIE DEAN ever got the chance, he would slap leather and blow EBEN TOOK all the way to Calla Boot Hill. V:402

CALLA BRYN BOUSE:
This Calla consists mainly of ranches. V:135

CALLA BRYN STURGIS:
Calla Bryn Sturgis is located approximately one-third of the way down the GRAND CRESCENT. A town has existed on this site for more than one thousand years, though its citizens have only been losing their children to THUNDERCLAP’s green-cloaked WOLVES for about six generations. In the novel
Wolves of the Calla,
Roland and his
tet
defeat these robotic child-stealers. In the final EAST ROAD battle, where the horse-riders from Thunderclap are defeated, three members of the SISTERS OF ORIZA fight beside Roland and his friends.

The people of Calla Bryn Sturgis ride donkeys and burros. The men dress in white pants, long, colorful shirts, and dusty sombreros. Both women and men wear the clodhoppers known as shor’boots. There are approximately 140 men in the Calla, if one does not count either ROONTS or the very old. Since some of these men are unmarried farmhands, the female population is probably somewhat smaller. At the time our story takes place, approximately NINETY-NINE prepubescent children are in the town.

At times, Calla Bryn Sturgis is reminiscent of HAMBRY, the setting for
Wizard and Glass,
but at other times it bears a strong resemblance to STONEHAM, MAINE, and even ’SALEM’S LOT, MAINE. Perhaps they are all variations of the same town, just ones that exist on different levels of the DARK TOWER. The accent found in Calla Bryn Sturgis is similarly mixed. Some Calla words sound almost Scottish; others are reminiscent of Maine’s Yankee dialect.

CALLA BRYN STURGIS DIRECTLY NAMED ON THE FOLLOWING PAGES:
V:2, V:4, V:5, V:11, V:20, V:24, V:27, V:28, V:29, V:31, V:106, V:109
(Calla),
V:111, V:113, V:114, V:115, V:119, V:123–24, V:128, V:129, V:142, V:143, V:147, V:148, V:151, V:153, V:154, V:156, V:158, V:159, V:160, V:161
(Calla-folk),
V:166, V:174, V:180, V:188, V:201, V:204, V:206–7 (ka-tet
’s first view),
V:208, V:210–34
(pavilion),
V:237, V:296, V:321, V:339, V:340, V:359
(indirect),
V:362, V:382, V:385, V:393, V:398, V:406, V:442, V:467, V:469, V:479, V:481, V:489, V:490, V:493, V:497, V:498, V:499, V:502, V:516, V:547, V:551, V:552, V:555, V:557, V:561, V:562, V:572, V:577, V:580, V:581, V:584, V:592, V:601, V:602, V:606, V:607, V:618, V:623, V:625, V:627, V:637, V:641, V:642, V:648, V:650, V:654, V:655, V:658, V:679, V:686, V:700, V:703, V:707, V:708, VI:3–43
(setting),
VI:63, VI:67, VI:81, VI:84, VI:88
(Calla),
VI:92, VI:103, VI:115, VI:122, VI:131, VI:178, VI:179, VI:184, VI:185, VI:187, VI:203, VI:222, VI:237, VI:247, VI:248, VI:252, VI:268, VI:272, VI:273, VI:281, VI:329, VI:339, VI:350, VII:4, VII:14, VII:26, VII:44, VII:73, VII:75, VII:81, VII:120, VII:126, VII:143, VII:146, VII:150, VII:152, VII:153, VII:156, VII:173, VII:207, VII:339, VII:398, VII:404, VII:423, VII:428, VII:473,
VII:493, VII:518, VII:540, VII:602, VII:606, VII:627, VII:703, VII:708, VII:710, VII:722, VII:726, VII:743, VII:744, VII:748, W:17; W:307

ARRA’S SMALLHOLD PATCH:
V:361

ARROYO COUNTRY (COMMALA DRAWS, MAGNETIC HILLS, BATTLE SITE):
The arroyo country is the hilly land located northeast of Calla Bryn Sturgis. Here, in a worn-out garnet mine located at the end of a long dead-end canyon, Roland proposes that the Calla
folken
hide their children while he and his
tet
ambush the green-cloaked, child-stealing WOLVES. (Roland doesn’t really plan to hide the children in such a dangerous place, but the Calla has too many informants for him to reveal his true strategy.)

The hills above the Calla are magnetic. Not only are they full of old garnet mines, but they are also riddled with many DOORWAYS BETWEEN WORLDS. The DOORWAY CAVE, where the MANNI found an unconscious PERE CALLAHAN, is located deep in the arroyo country. The EAST ROAD battle, where Roland, his
tet
, and the SISTERS OF ORIZA make a final stand against the Wolves, is located on a stretch of road that also winds north into this hilly land. V:340–42, V:406–9, V:508–9, V:548–52, V:575–76, V:662–97, V:700, VI:23–27, VI:30.
See also
MAGNETIC HILLS
and
DOORWAY CAVE
,
both in
PORTALS

GLORIA MINE and REDBIRD TWO MINE:
These two mines are located at the far end of a dead-end canyon. Roland tells the Calla
folken
that they should hide their children here when the WOLVES attack the town. (In actuality, Roland plans to hide the children in the rice paddies located near the RIVER WHYE.) V:508, V:575–76, V:608, V:615–16, V:663–97

UNFOUND DOOR:
See
DOORWAY CAVE
,
in
PORTALS

UNFOUND DOOR (PATH TO THE):
As HENCHICK warns Roland, this long, twisty path which leads through the arroyo country to the UNFOUND DOOR is rather “upsy.” Despite this, the going is clear (and contains some spectacular views). However, the mouth of the DOORWAY CAVE is blocked by a large boulder. Anyone who wishes to enter this cave must first ease himself or herself around this rock. Unfortunately, the bit of free ledge is so small that a visitor’s boot heels will have to dangle free over a two-thousand-foot drop as he or she inches toward the cave mouth. (Ten feet farther down, where EDDIE DEAN almost falls, the drop from path to ground reduces to a mere seven hundred feet!) V:406–9, V:508–9, V:548–52, V:699–703, VI:6, VI:8, VI:23–27, VI:33, VI:41, VI:63–64

BADLANDS:
See
CALLA BADLANDS
,
in
PORTALS

BLUFF:
The bluff is located near a bend in the RIVER WHYE. JAKE and BENNY SLIGHTMAN go camping here. Not far from this spot, Jake overhears SLIGHTMAN THE ELDER having a suspicious conversation with ANDY, the Calla’s traitorous Messenger Robot. V:323, V:380–87
(camping),
V:558
(tenting place)

BOOM-FLURRY HILL:
See
CALLA BADLANDS
,
in
PORTALS

BUCKHEAD RANCH:
This is GEORGE TELFORD’s ranch. V:553

CAUSEWAY:
See
CALLA BADLANDS
,
in
PORTALS

CAVE OF VOICES:
See
DOORWAY CAVE
,
in
PORTALS

CAVERRA HOUSE:
Home of the Caverra family. V:15

COMMALA DRAWS:
See
ARROYO COUNTRY
,
listed above

DOGAN:
See
DOGAN
,
in
PORTALS

DOORWAY CAVE:
See
DOORWAY CAVE
,
in
PORTALS

EAST ROAD:
East Road is Calla Bryn Sturgis’s major artery. Although for most of its length it runs from the west to the east, once it approaches the western shore of the RIVER WHYE, it turns and heads roughly north-northeast. (During his trip to the CALLA DOGAN, JAKE CHAMBERS discovers that the East Road originally continued east into THUNDERCLAP. For quite obvious reasons, the Calla
folken
no longer use this section and it has fallen into disrepair.)

Many years before our story takes place, JAMIE JAFFORDS and his WOLF POSSE killed a Wolf on the East Road. (Unfortunately, all of the human fighters, save for Jamie, died as well.) In
Wolves of the Calla,
the East Road is the site of our
tet
’s final stand against Thunderclap’s child-stealers. V:237
(says west, should say east),
V:348, V:360–65
(Wolf posse),
V:390–96, V:399–402, V:487, V:492
(main road),
V:508, V:561–62
(continues into Thunderclap),
V:629–35
(junction with River Road),
V:638–44
(directly mentioned on 641),
V:654–97, V:703, VI:5, VI:6, VI:10, VI:21–27, VI:31, VI:67, VII:126, VII:142, VII:558

GARNET MINES:
See
ARROYO COUNTRY
,
listed above

GATHERING HALL:
See
TOWN GATHERING HALL,
listed below

GLORIA MINE:
See
ARROYO COUNTRY
,
listed above

HIGH STREET:
During his brief but terrifying visit to the CALLA DOGAN, JAKE CHAMBERS discovers that either BEN SLIGHTMAN SR. or ANDY the Messenger Robot planted two spy cameras along the Calla’s High Street. (However, it is also possible that an earlier spy planted these cameras.) V:9, V:10, V:13, V:210–12, V:213, V:234, V:238, V:618
(two cameras),
VII:423

JAFFORDS’S LAND (JAFFORDS’S BARN, JAFFORDS’S HOME, RIVER FIELD, ROADSIDE FIELD, SON OF A BITCH):
The JAFFORDS FAMILY home place is located on RIVER ROAD. As well as their house and barn, the Jaffordses own three fields. River Field grows rice; Roadside Field grows sharproot, pumpkin, and corn; and Son of a Bitch produces nothing but rocks, blisters, and busted hopes. This final bit of information is hardly surprising, since Son of a Bitch sits on loose ground. (Bogarts probably live below it.) V:1–13, V:343–69, V:376–80
(barn),
V:396–99, V:401, V:488–92, V:649

LIVERY:
V:159, V:210

MAGNETIC HILLS:
See
ARROYO COUNTRY
,
listed above; see also
DOORWAY CAVE
and
DOORWAYS BETWEEN WORLDS
,
both in
PORTALS

MANNI CALLA (MANNI REDPATH, REDPATH KRA-TEN, RED-PATH-A-STURGIS):
Manni Calla, home of the local MANNI sect, is located approximately two hours north of Calla Bryn Sturgis. In the CALLA DOGAN, JAKE discovers that someone planted two spy cameras in Manni Calla. V:6
(indirect),
V:213, V:399, V:566
(two cameras),
VI:3, VI:5, VI:6, VI:7, VI:9, VI:35
(indirect),
VI:38

HENCHICK’S KRA (CABIN):
Henchick’s home. He lives here with his three wives. V:466

TEMPA (MANNI MEETING HALL):
The MANNI’s Tempa is equivalent to the Calla’s TOWN GATHERING HALL. VI:6

OLD CALLA ROAD:
Although the Old Calla Road used to look like a true road, by the time Roland, EDDIE, SUSANNAH, JAKE, and OY come across it, the road looks more like a little lane. Like so many of MID-WORLD’s roads, it follows the PATH OF THE BEAM. The village of GOOK lies along this road. W:14

GOOK, VILLAGE OF:
According to Roland, a gook is a deep well which any traveler can drink from without let or penalty. When Roland discovered that a STARKBLAST was about to thunder along the PATH OF THE BEAM, he asked the WHYE ferryman, BIX, if there was a place where he and his
tet
could hide up and wait for the storm to pass. Bix told them about the village of GOOK, which still had a strong stone meeting hall that could probably withstand the starkblast’s powerful but frigid winds. It also contained a large fireplace where they could keep warm.

Besides the stone TOWN MEETING HALL, which sat at the southern end of the high street, and the deep well from which the town took its name, the abandoned settlement of Gook was completely dilapidated. Along the village high street was a sad cluster of empty, tumbling buildings that ran on for about a quarter mile. Some had been houses, some stores, but in their state of decay it was impossible to tell which had been which. Our
tet
used the remains of Gook’s timber buildings as firewood so that they could remain warm during the storm. W:14–15, W:17
(deserted village),
W:18–31, W:303–5

GOOK WELL:
Gook’s well was located on the far side of the TOWN MEETING HALL, in what EDDIE assumed had once been the town common. Eddie and SUSANNAH went to the well so that Susannah could clean the town meeting hall’s chimney soot from her body. W:21–23, W:30

TOWN MEETING HALL:
Gook’s town meeting hall was the only building in the abandoned village which remained intact. Located at the southern end of the town, where the village high street forked, the hall was a squat blockhouse-like building constructed of gray fieldstone. It stood hip-deep in overgrown shrubbery and was partly concealed by young fir trees.

Although swallows (or bin-rusties) had found their way into the second floor, the large downstairs central hall was still sound. Although the hall’s windows were glassless, Roland, Eddie, and Jake were able to use the building’s many tables and benches as makeshift shutters. (They covered the windows on the northwest wall from the outside, so that STARKBLAST’s strong wind would press the shutters tighter.) Rolling her wheelchair into the fireplace, Susannah Dean opened the flue, and was rewarded by a heavy rain of black soot. (Her colorful response was pure DETTA WALKER.)

While the starkblast raged outside, our
tet
remained by the fire,
listening to Roland’s two intertwining stories. The first of these was the autobiographical tale of Roland’s adventures in DEBARIA, where he and his
ka
-mate, JAMIE DeCURRY, hunted down a shapeshifting SKIN-MAN. The second story was a MID-WORLD folktale entitled “The Wind Through the Keyhole.” This story told of the early exploits of TIM ROSS (later known as Tim Stoutheart), a young boy who became a gunslinger, despite the fact that he was not born to the line of ELD. “The Wind Through the Keyhole” was Roland’s favorite childhood tale. W:15, W:18–21, W:23–31, W:303–7

OUR LADY OF SERENITY (CHURCH, CHURCH RECTORY, and ROSALITA’S COTTAGE):
Our Lady of Serenity is FATHER CALLAHAN’s church. Locally, it is also known as the MAN JESUS Church. As well as a house of worship, the church grounds contain Callahan’s rectory, his small garden, and ROSALITA’s cottage. Like many other places in the Calla, Pere Callahan’s living room contains a spy camera. (This camera must have been placed by either BEN SLIGHTMAN SR. or ANDY, since Our Lady of Serenity was built relatively recently.)

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