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Authors: John Truby

BOOK: The Anatomy of Story
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Explosive Story

An explosion has multiple paths that extend simultaneously; in nature, the explosive pattern is found in volcanoes and dandelions.

Branching Story

In a story, you can't show the audience a number of elements all at once, even for a single scene, because you have to tell one thing after another; so, strictly speaking, there are no explosive stories. But you can give the
appearance
of simultaneity. In film, this is done with the technique of the crosscut.

Stories that show (the appearance of) simultaneous action imply a comparative explanation for what happens. By seeing a number of elements all at once, the audience grasps the key idea embedded in each element. These stories also put more emphasis on exploring the story world, showing the connections between the various elements there and how everyone fits, or doesn't fit, within the whole.

Stories that emphasize simultaneous action tend to use a branching structure and include
American Graffiti, Pulp Fiction, Traffic, Syriana, Crash, Nashville, Tristram Shandy, Ulysses, Last Year at Marienbad, Ragtime, The Canterbury Tales, L.A. Confidential,
and
Hannah and Her Sisters.
Each represents a different combination of linear and simultaneous storytelling, but each emphasizes characters existing together in the story world as opposed to a single character developing from beginning to end.

WRITING YOUR STORY

So let's get practical: What writing process will give you the best chance of creating a great story?

Most writers don't use the best process for creating a story. They use the easiest one. We could describe it in four words: external, mechanical, piecemeal, generic. Of course, there are lots of variations on this process, but they all work something like this.

The writer comes up with a generic premise, or story idea, that is a vague copy of one that already exists. Or it's a combination of two stories that he has creatively (he thinks) stuck together. Knowing the importance of a strong main character, our writer focuses almost all of his attention on the hero. He "fleshes out" this character mechanically, by tacking on as many traits as possible, and figures he'll make the hero change in the last scene. He thinks of the opponent and minor characters as separate from and less important than the hero. So they are almost always weak, poorly defined characters.

When it comes to theme, our writer avoids it entirely so that no one can accuse him of "sending a message." Or he expresses it strictly in the dialogue. He sets the story in whatever world seems normal for that character, most likely a major city, since that's where most people in his audience live. He doesn't bother using symbols because that would be obvious and pretentious.

He comes up with a plot and a scene sequence based on one question: What happens next? Often he sends his hero on a physical journey. He organizes his plot using the three-act structure, an external imprint that divides the story into three pieces but doesn't link the events under the surface. As a result, the plot is episodic, with each event or scene standing alone. He complains that he has "second-act problems" and can't understand why the story doesn't build to a climactic punch that moves the audience deeply. Finally, he writes dialogue that simply pushes the plot along, with all conflict focused on what is happening. If he is ambitious, he has his hero state the theme directly in dialogue near the end of the story.

If most writers use an approach that is external, mechanical, piecemeal, and generic, the writing process we will work through might be described as internal, organic, interconnected, and original. I must warn you right up front: this process isn't easy. But I believe that this approach, or some variant of it, is the only one that really works. And it can be learned. Here's the writing process we're going to use in this book: We will work through the techniques of great storytelling in the same order that you construct your story. Most important, you will construct your story from the
inside out.
That means two things: (1) making the story personal and unique to you and (2) finding and developing what is original within your story idea. With each chapter, your story will grow and become more detailed, with each part connected to every other part.

■ Premise
We begin with the premise, which is your entire story condensed to a single sentence. That premise will suggest the essence of the story, and we will use that to figure out how to develop it so as to get the most out of the idea.

■ Seven Key Story Structure Steps
The seven key story structure steps are the major stages of your story's development and of the dramatic

code hidden under its surface. Think of the seven structure steps as your story's DNA. Determining the seven key steps will give your story a solid, stable foundation.

■ Character
Next, we will create the characters, not by pulling them out of thin air but by drawing them out of your original story idea. We will connect and compare each character to every other character so that each one is strong and well defined. Then we'll figure out the function each must perform in helping your hero develop.

■ Theme (Moral Argument)
The theme is your moral vision, your view of how people should act in the world. But instead of making the characters a mouthpiece for a message, we will express the theme that is inherent in the story idea. And we'll express the theme through the story structure so that it both surprises and moves the audience.

■ Story World
Next, we'll create the world of the story as an outgrowth of your hero. The story world will help you define
your
hero and show the audience a physical expression of his growth.

■ Symbol Web
Symbols are packets of highly compressed meaning. We'll figure out a web of symbols that highlight and communicate different aspects of the characters, the story world, and the plot.

■ Plot
From the characters we will discover the right story form; the plot will grow from your unique characters. Using the twenty-two story structure steps (the seven key steps plus fifteen more), we will design a plot in which all the events are connected under the surface and build to a surprising but logically necessary ending.

■ Scene Weave
In the last step before writing scenes, we'll come up with a list of every scene in the story, with all the plotlines and themes woven into a tapestry.

■ Scene Construction and Symphonic Dialogue
Finally we'll write the story, constructing each scene so that it furthers the development of your hero. We'll write dialogue that doesn't just push the plot but has a symphonic quality, blending many "instruments" and levels at one time.

As you watch your story grow before your eyes, I can promise you one

thing: you will enjoy the creation. So let's begin.

M
ICHAEL
C
RICHTON
doesn't have the deep human characters of a Chekhov or the brilliant plots of a Dickens. He just happens to be the best premise writer in Hollywood. Take
Jurassic Park,
for example. Crichton's story might have come from this designing principle: "What if you took the two greatest heavyweights of evolution—dinosaurs and humans—and forced them to fight to the death in the same ring?" Now that's a story I want to see.

There are many ways to start the writing process. Some writers prefer to begin by breaking the story into its seven primary steps, which we will explore in the next chapter. But most begin with the shortest expression of the story as a whole, the premise line.

WHAT IS THE PREMISE?

The premise is your story stated in one sentence. It is the simplest combination of character and plot and typically consists of some event that starts the action, some sense of the main character, and some sense of the outcome of the story.

Some examples:

■ 
The Godfather:
The youngest son of a Mafia family takes revenge on the men who shot his father and becomes the new Godfather.

■ 
Moonstruck:
While her fiance visits his mother in Italy, a woman falls in love with the man's brother.

■ 
Casablanca:
A tough American expatriate rediscovers an old flame only to give her up so that he can fight the Nazis.

■ A
Streetcar Named Desire:
An aging beauty tries to get a man to marry her while under constant attack from her sister's brutish husband.

■ 
Star Wars:
When a princess falls into mortal danger, a young man uses his skills as a fighter to save her and defeat the evil forces of a galactic empire.

There are all kinds of practical reasons why a good premise is so crucial to your success. First, Hollywood is in the business of selling movies worldwide, with a big chunk of the revenue coming the opening weekend. So producers look for a premise that is "high concept"—meaning that the film can be reduced to a catchy one-line description that audiences will understand instantly and come rushing to the theater to see.

Second, your premise is your inspiration. It's the "lightbulb" moment when you say, "Now that would make a terrific story," and that excitement gives you the perseverance to go through months, even years, of hard writing.

This leads to another important point: for better or worse, the premise is also your prison. As soon as you decide to pursue one idea, there are potentially thousands of ideas that you won't be writing about. So you'd better be happy with the special world you've chosen.

KEY POINT:
What you choose to write about is far more important than any decision you make about how to write it.

One last reason you must have a good premise is that it's the one decision on which every other decision you make during the writing process is based. Character, plot, theme, symbol—it all comes out of this story idea. If you fail at the premise, nothing else will help. If a building's foundation is flawed, no amount of work on the floors above will make the building stable. You may be terrific at character, a master at plot, or a ge-

nius at dialogue. But if your premise is weak, there is nothing you can do to save the story.

KEY POINT: Nine out of ten writers fail at the premise.

The big reason so many writers fail here is that they don't know how to develop the idea, how to dig out the gold that's buried within it. They don't realize that the great value of a premise is that it allows you to explore the full story, and the many forms it might take, before you actually write it.

Premise is a classic example of where a little knowledge is a dangerous thing. Most screenwriters know the importance Hollywood places on having a high-concept premise. What they don't know is that this marketing pitch is never going to tell them what the organic story demands.

They also don't know the inherent structural weakness found in any high-concept premise: it gives you only two or three scenes. These are the scenes just before and after the twist that makes your premise unique. The average feature film has forty to seventy scenes. A novel may have double or triple that number. Only by knowing the full craft of storytelling can you overcome the limitations of the high concept and tell the whole story successfully.

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