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Authors: Lawrence Watt-Evans

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BOOK: The Book of Silence
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This uncertainty, he decided, accurately reflected the guards' attitude; he had committed no crime, and claimed to be a person of some significance, but they had seen no proof of his good intentions. They were not eager either to trust him or to offend him beyond what prudence demanded.

He was not particularly troubled by this. The thought did slip into his mind that, had he carried the Sword of Bheleu on this trip, he would have taken umbrage at such treatment and massacred the lot of them.

His first sight of the city of Ur-Dormulk distracted him from questions of protocol or concern over proper behavior. He had expected the inner gate to open onto a street of packed earth or mud, lined with houses of stone, wood, and plaster, such as he had seen in other human habitations; or, if not onto a street, then perhaps into a market square. Skelleth had been built of fieldstone and half-timbered plaster; the buildings of Mormoreth had been faced with white marble; Dûsarra was a jumble of gleaming black stone and more humble structures.

Ur-Dormulk was built of granite, and rather than on a street, he found himself at the top of a long staircase, easily half a hundred steps, whence he looked out at an array of towers and turrets. Crags of bare rock thrust up in the distance, reminding him that he was in the foothills of the western mountains.

He had noticed from without that the ramparts stood atop a ridge, and that the gate was set into the top of that ridge, so he had expected to find the city inside sloping downward from the heights; he had not expected to find the drop so sharp that steps were necessary, or so long that only the higher towers reached above eye level.

He had known that there were stone towers, and had even glimpsed them from a distance; he had known that they were old and weathered and strange, but now he could see that they were more bizarre than he had realized. The towers were not merely pitted and dull, but worn down to near shapelessness; not a single sharp corner remained anywhere in sight. Flat-topped or spired, each of the tall buildings seemed more like a rough mound than anything structured by man—save that they stood as much as a hundred feet above the city streets. Some were almost indistinguishable from the weathered humps of rock with which nature had ornamented the city.

Those outcroppings struck Garth as being slightly eerie, rising up in naked splendor throughout Ur-Dormulk, differing from the towers only because they were larger, windowless, and slightly more irregular. They seemed to form a rough line, beyond which he could see nothing of the city; he wondered if they formed part of its western perimeter and if they had been incorporated into the defenses as the ridge had been used in the east.

A cool, damp breeze brushed his face, and he blinked; then the soldiers were escorting him down the steps, and he was too concerned with his footing to look at the city further. The steps themselves were badly worn, polished by the passage of thousands, perhaps millions, of feet; the central portion had been smoothed down until it was almost a ramp, so that his guards directed him to one side, where the steps, though gleaming smooth and worn far below their original level, still had enough of an edge separating one from the next to make them more readily negotiable than the sheer slope.

When he was reasonably sure that he was not going to slip and tumble down the remaining length of the stair, he lifted his gaze from his own feet to the foot of the steps. They ended in a broad plaza, paved with the same gray stone that seemed to make up the entire city and as level as the plains of Skelleth. He was certain that that level surface was not natural, so close to the steep ridge.

He had at first been certain, also, that the gray stone was granite, a familiar substance in his homeland, but doubts began to creep in. Granite was a very hard stone, difficult to work, heavy and brittle—and it did not erode easily. He glanced at the steps again. There was an old granite wall in Ordunin, not far from his home, that had been erected when he was young, a century before; the edge that ran along its top was still sharp enough to cut an overman's finger. These steps, assuming that they had originally been level all the way across, had worn down a good eight inches in the center. If the stone were in truth granite, and had been eroded only by foot traffic, then its age must be incomprehensible.

The stone, he decided, must be something else, some substance that mocked granite in appearance, but which was far softer. Or perhaps water drained down the steps and had cut them away—though the fact that the wear was so broad argued against that, since water ordinarily cut a single channel, not a wide, uneven swath.

It didn't matter, he told himself.

He reached the bottom and looked around with interest. The plaza at the foot, though paved with this seeming granite, was worn down as well, with paths sunk inches deep into the stone showing where the merchants set up their booths on market day, where the traffic was heaviest, and what were the most popular routes across the square. The streets that led off in various directions were likewise paved and level, and likewise worn. Narrow parallel troughs indicated where carts had passed over the centuries, and broader depressions revealed where pedestrians walked. There were no gutters visible anywhere, save for these signs of wear, and no bare earth, and Garth realized why animal traffic was forbidden. Such streets would need careful cleaning; there was no natural drainage, since none of the streets sloped at all, and what drainage the paths provided would carry sewage directly to those areas that enjoyed the heaviest traffic and, therefore, the deepest wear. It struck him as odd that a city in the foothills should be so flat, save for the single ridge and the distant outcroppings. It was obviously contrived, and probably at great expense. He wondered why the builders had thought it worthwhile.

He wondered also, for perhaps a second, what pulled the wagons that had cut the parallel grooves he had noticed, but that question was answered by the sight of a young man pulling a small, two-wheeled cart, balanced on a single axle for ease in hauling.

The buildings that surrounded the plaza were all of the gray stone, ancient and worn. Most stood three or four stories in height, but were weathered into rounded, moundlike shapes, all corners erased by time. Any surface ornamentation that might once have existed had vanished long ago; only the size and location of doors and windows served to distinguish one from another.

He noticed that here and there gaps were visible, as if something had fallen away; here a door lintel was sunk back from the facade, there a few dark holes were arranged above a window. He realized that these must be where substances other than the gray rock had weathered away completely, and guessed that iron fittings had succumbed to rust—though if so, then it must have been a very long time ago, for all trace of rust had washed away.

The stone walls, he saw, were incredibly thick. They would have to be, to weather so badly and still stand strong.

The entire city gave the impression of something indescribably ancient, something that had stood so long that it had been accepted by the earth as part of itself, rather than being a mortal creation erected thereon.

The people of Ur-Dormulk gave no such impression; in contrast to their city, they wore gay silks and embroidered velvets in ornate and fantastical outfits. Garth saw no ordinary homespun anywhere; even the lowliest cart-hauler's garb was brightly dyed and embellished with colored threads. Red, green, blue, and purple—the streets were aswirl in color wherever the people of Ur-Dormulk went abroad.

There were no great crowds, but neither were the streets empty; strollers dawdled along, while others hurried about their business. Many glanced at the overman curiously, but none stopped to stare, and no one ventured too near the forbidding cluster of soldiery.

One figure, wearing a drooping hat and flowing tunic and cape all the color of dried blood, seemed to look at him for longer than most, and Garth was reminded very strongly of the magically protected Aghadite he had fought so futilely in Skelleth. He wondered whether the cult was active in Ur-Dormulk, whether it was an open, tolerated religion here or a secret society working underground.

He had not been molested by the sect since the incident in the market that had cost him his own sword, and his anger had therefore had a chance to cool slightly, but now it flared up again. He resolved that he would see that person who stared at him so insolently gutted by the Sword of Bheleu.

He turned his head to follow the red-garbed human out of sight and found himself looking at the profile of the soldier to his left. That reminded him where he was, and he fought down his ire. The human might not be an Aghadite, he told himself; the color might be coincidence, the gaze simple curiosity.

Or perhaps, his reasonable self had to admit, it was indeed an Aghadite agent, sent to watch him, or to taunt him with his or her presence—he was not certain of the creature's sex beneath the loose robe and overhanging hat. If it were an agent, then Garth had been meant to see him or her; why else would he or she wear the cult's color so ostentatiously?

This assumed, of course, that the cult had known he was coming to Ur-Dormulk, and it was not at all clear how they
could
have known. It would have required either magic or the presence of spies in Skelleth, and some way of sending messages faster than Koros traveled.

The cultists did have magic, of course; he knew that well. He knew also that they had not given up their plans of vengeance, however quiet they might have been during his preparations and journey. The figure in red might indeed have been an Aghadite. The overman would need to be very careful, here in a strange city.

His escort was conducting him up the widest and straightest of the streets that led westward from the market, and they were almost at the palace before Garth noticed that no one wore yellow. Every other color was represented, it seemed, but nowhere was there cloth-of-gold or yellow silk, no amber or straw, saffron or chrome. White and beige were in evidence, and he glimpsed copper or orange occasionally, but no hue that could truly be called yellow.

That struck him as very curious indeed. A tradition, he guessed, dating from some ancient respect for the King in Yellow.

The party of soldiers, with the overman in their midst, arrived at the steps of the palace that closed off the end of the avenue and marched without hesitation up them. Great doors sheathed in some metal blackened with age blocked their way; Garth wondered whether the covering might be silver. Flecks of gold clung to the upper portion, forming broken curves, as if a symbol had once been traced there but had worn away, until only these scant traces remained.

The doors opened as they approached, and Garth was led into an ornate tapestried hall. Two men and a woman, wearing vivid red robes, met the party there. As two of the soldiers closed the huge doors, the woman gestured toward a row of stone benches. “Make yourselves comfortable,” she said. “We will announce you, and inform you of the prince's pleasure.”

The officer nodded to his men; the six who had ringed the overman found themselves places and sat. After a moment's hesitation, Garth joined them, taking a bench to himself, with three soldiers to either side on adjoining benches. The weapons-carrier remained standing, moving to the far side of the room, where he chatted with one of the red-clad men too quietly for Garth to hear.

The officer and the other red-garbed man walked off through the arch at the inner end of the hall, into the interior of the palace. The woman stood off to one side.

After a moment, noticing Garth glancing about impatiently, she remarked, “The wait may be quite long, my lord; would you care for food or drink?”

Garth shook his head and sat there in silence.

Chapter Nine

Allowing for the slow passage of time when one was bored, Garth estimated that he waited half an hour in the antechamber before the officer returned, Garth's letter of introduction in his hand and the red-robed man at his heel.

He gave the overman the letter and announced, “Follow me; three guards. Bring the weapons.”

Garth rose; after a few seconds of debate over who would go, so did three of the soldiers. They formed a cross, the overman in the center, a soldier on each side for the crosspiece, and the third behind, followed by the swordbearer, while the officer and the red-clad courtier led the way.

From the antechamber, which was gray stone hung with faded tapestries, they entered a long gallery of black and white marble, the floor made up of black and white diamonds of marble, the walls alternating white marble pillars with gold-veined, black marble slabs. Their footsteps echoed from the bare stone. Garth was impressed with the architecture.

An open door gleaming golden at the far end led into the overlord's audience chamber, a vast hall clouded with incense and decorated in gold and red. Lines of soldiery stood to either side, their dull green uniforms and brass helmets identical to those of Garth's escort. Two dozen courtiers stood casually at the foot of the dais; about half wore the brilliant red of the palace staff, while the rest were as variegated in their clothing as the people on the streets—more so, in truth, for one tall, red-haired woman wore a yellow gown beneath a knee-length, sleeveless vest of red velvet. She appeared to be staring at Garth with a strange intensity while she clung to the arm of an elderly man in blue; though it was only natural for the overman to be the center of attention, her gaze seemed unusually fixed.

The overlord himself wore black, glossy black velvet, unadorned save for a circlet of gold set with glittering gems that shone on his brow. He sat upon an immense throne of red plush and gold, raised up on a red-carpeted platform three feet high, at the top of a flight of six golden steps. He was a man in middle age, heavy but not really fat, with pale skin and dark brown hair that flowed down well past his shoulders. He wore a curious ring of carved and cracking wood on the fourth finger of his left hand. His face was broad, his eyes dark.

As Garth approached the dais, the officer stepped off to the right, the courtier to the left; the overman stopped at the foot of the steps and bowed politely.

There was a murmur and a moment of awkward silence; Garth suspected, too late, that some further form of abasement was customary.

A red-clad courtier stepped forward from somewhere and announced, “Behold, O supplicant, Hildarad, seventh of that name, Prince of Alar, Lord Dormulk, Master of the City, Conqueror of Hastur, supreme in Aldebaran and the Hyades! Speak, then, if you dare!”

Garth wondered what Aldebaran and the Hyades might be, and where Alar was, as he replied, “I am Garth, Prince of Ordunin, Lord of the Overmen of the Northern Waste. I come with a letter of introduction from Saram, Baron of Skelleth, to ask a favor of you, O Prince.” He had almost addressed the overlord as “overlord,” but caught himself at the last moment; the title of prince was more prestigious, and therefore more courteous. He had no idea if the overlord actually had a legitimate claim to it, but he did not care to risk any insult.

The overlord shifted slightly on his throne and said, in a conversational tone, “I have glanced through this letter you bring. My lord of Skelleth asks me to accept you as minister without portfolio in his government and to treat you with all respect due himself. If you are in truth Prince of Ordunin—and I do not question it—that might seem little favor, to give you the courtesy due a baron, yet the relationship between my own domain and the Baroney of Skelleth is most exceptionally warm, and I think that is what he had in mind. Therefore, I invite you to ask your favor, knowing that I look upon you as a good friend and ally.”

“Thank you, O Prince,” Garth replied. “I am seeking a book, an arcane volume known as the Book of Silence. I am told that it lies in or beneath Ur-Dormulk, most probably in what was the royal chapel of an ancient palace.”

He had meant to continue with a few meaningless courtesies and then ask for assistance in locating the book, but he was distracted by the expressions on the faces of two of the overlord's courtiers. The woman in the yellow gown had turned pale, her face as bloodless and white as bleached wool; beside her, the blue-clad man's mouth was open, his eyes wide, his broad face flushed.

The overlord, looking at Garth and not to the side, did not notice. He remarked casually, “The Book of Silence? An odd name; is not a book meant to speak to its readers? I have never heard of it; my tax collectors will be grieved to learn that there is something of value within the walls that they had not discovered for me.” He smiled at his jest, and Garth smiled in return; some of the courtiers chuckled politely.

The two who obviously
had
heard of the Book of Silence managed to compose themselves while their lord was speaking, Garth noticed, though the woman remained pale and unsteady. He wondered who they were. He was slightly disappointed that the overlord seemed unable to tell him where to find the book, but it looked as if this pair might be of help.

Serious again, the overlord asked, “Is this book some sort of grimoire or book of spells?”

“I don't know,” Garth admitted. “I seek it on behalf of a wizard of my acquaintance, who has told me that he requires it to perform certain magics I wish him to perform.” That was not quite the truth, but it was close enough to serve.

“And was it this wizard who told you the book was in Ur-Dormulk?”

“Yes,” Garth replied. “He told me that it lay in an ancient chapel, or perhaps the ruins of one.”

“I know of no such chapel, and this palace is the only one that has stood in this city in all its recorded history.”

Garth shrugged. “I have said what I was told.”

“This is all strange to me, and I fear I can be of little assistance. Is there any other way in which I might aid you?”

A trace of color was returning to the woman's face, Garth saw, and the man beside her had wholly recovered, pretending that nothing untoward had happened. Those two, Garth decided, were definitely worthy of investigation. He found himself thinking that there was something familiar about them, but dismissed it as overactive imagination.

That could wait, however. He had another concern he wanted to mention to the overlord, and another audience might not be easy to obtain, despite the man's expressed goodwill.

“O Prince,” he said, “forgive my ignorance of your city, but is the cult of Aghad active in Ur-Dormulk?”

The overlord appeared momentarily startled. “Aghad? The Dûs god of hatred? There is a temple to him here, certainly, and it has, I suppose, its complement of priests and devotees. We of Ur-Dormulk pride ourselves upon the toleration of all faiths—or at least all save the most repulsive. The dark gods and their followers may be distasteful, but we permit them to remain and worship as they please, so long as they do not disturb the peace. One or two have, in truth, been banished for practicing human sacrifice, but to date, the Aghadites have behaved themselves. Why do you ask?”

“I have a personal interest in the cult of Aghad, O Prince. Its followers murdered my wife.”

Garth's tone was flat and dull; the humans probably took it for the emptiness of grief rather than the seething anger it was. A few of the courtiers made vague, sympathetic murmurs.

The overlord was slow in replying. “I am sorry to hear of this,” he said at last. “Why do you mention it? What would you have of me?”

“O Prince, I am sworn to destroy those who slew my wife, yet I do not wish to trouble your domain. The Baron of Skelleth, the people of Skelleth, and I would esteem it a very great favor if you were to expel the followers of Aghad from Ur-Dormulk, so that they might be removed from your protection.” That seemed the most he could reasonably ask. He would have preferred to demand that the overlord send his soldiers immediately to burn the temple and kill its priests.

“I am reluctant,” the overlord admitted. “It goes against the traditions of the city to banish any faith that has not directly harmed my subjects.” He paused, then continued. “I will take what you ask for under advisement; I am well aware that it is to our benefit to respect Skelleth's wishes, yet this request is unprecedented. If you could identify any person who had a direct role in your wife's death, I might have him arrested and sent to Skelleth for trial—but to exile the entire sect! You ask much, and I must consider well before making my decision.”

Garth bowed in polite acknowledgment. He had both feared and hoped that the overlord would refuse him. He was already planning a venture of his own into the temple. He knew, rationally, that to destroy the temple himself would antagonize both the overlord of Ur-Dormulk and the Baron of Skelleth and would make his life less pleasant all around. Emotionally, however, the prospect of wreaking havoc was very appealing indeed.

“Is there anything else, overman?”

“If I may, O Prince, I would like to consult with some of your advisers regarding the possible location of the Book of Silence, if there are any who might have knowledge of it.”

The overlord raised a hand and gestured. “I have here with me two most excellent wizards; if this book is indeed magical, they might be of some assistance.” He indicated the woman in yellow and the man in blue. “This is Chalkara of Kholis, Court Wizard to the High King at Kholis, retired recently and come here upon leaving the King's service; and Shandiph the Wanderer, a magician of some note and a native of Ur-Dormulk, returned home to join my court. There is also,” he said as he turned and indicated an old woman in somber brown and burgundy velvet, “my court archivist, Silda; she knows more about this city than any other living person. They will accompany you to the Rose Chamber, where you may speak in comfort. Now, if you will forgive me, there is other business I must attend to.”

Garth nodded. He had suspected that the pair might be magicians or seers of some sort and had hoped that the overlord would answer as he had. Only one more point remained to be mentioned before the end of the audience.

“O Prince, I thank you for your consideration; if I might trouble you just a moment longer, however, there is a detail...”

“What is it?” The overlord was becoming impatient and trying unsuccessfully to hide it.

“My sword.” Garth pointed at the soldier who carried his weapons. “Will it be returned to me?”

“Yes, of course.” The overlord waved a hand in dismissal. “When you leave the palace, your weapons will be returned.” He gestured at the officer who had escorted Garth. “See to it.”

“Thank you, O Prince. May your reign be long and prosperous,” Garth said. He bowed, retreated a few steps, and looked about.

A red-clad courtier stood ready to guide him; wary and unsmiling, the three advisers stepped from their places at the dais and joined him.

The party made its way out of the incense-filled audience chamber through a side door, then down a long paneled corridor that seemed chill and empty by contrast, and finally into a small room that opened off to the right.

The walls of this room were lined with rose-colored velvet, and the floor was an elaborate rosewood inlay; chairs of rosewood and velvet were gathered around an ebony table that held a vase of fresh-cut white roses.

This was obviously the Rose Chamber, and Garth settled cautiously into one of the chairs, uncertain at first that it would support his weight. Shandiph took the place opposite the overman, while Chalkara seated herself on Garth's right and Silda on his left, so that each occupied a different side of the table.

The red-clad guide pulled the two superfluous chairs off to one side, out of the way of extended legs or stretching arms, and then vanished discreetly.

For a moment of awkward silence the four studied one another. Garth noticed that Silda seemed, if anything, slightly bored, but the two magicians were obviously nervous and ill at ease. Chalkara appeared almost desperate, he thought, while Shandiph, fumbling with something small and shiny, was only marginally calmer.

He wondered what had so upset them.

When the silence had dragged on uncomfortably long, Garth said at last, “I saw your faces.” He was turned somewhat to the right, leaving the archivist out for the moment. “You two have heard of the Book of Silence.”

The two wizards glanced at each other, then back at the overman.

“We have heard of it,” Shandiph admitted.

“You seem reluctant to speak of it,” the overman remarked.

After a moment's hesitation, Shandiph nodded without answering.

“Why?” Garth asked.

Again the two looked at each other before replying.

“Do you think we should explain?” Chalkara asked.

Shandiph nodded slowly. “I fear we must.”

Chalkara turned away and studied the velvet walls. “You do it,” she said.

Garth glanced at Silda; she looked very confused and was obviously not a party to whatever conspiracy was afoot.

“To begin with,” Shandiph said, “we have met before, Garth of Ordunin, something over two years ago.”

Garth gazed with new interest at the wizards' faces; that explained why he had thought they might be familiar. He had encountered various wizards in various ways, but he was fairly sure where he had met these two. They had almost certainly been among the group of fifteen or twenty that had attacked him, appearing out of thin air in the hills north of Skelleth. The Sword of Bheleu had turned back their every assault and retaliated; Garth had seen that several had been killed before the Forgotten King had stepped in and ended the battle by magically transporting the wizards to their respective homes. That was the battle that had driven him to swear his false oath; he was hardly likely to forget it, but in the red haze of the sword's power and the flare and shadow of spell and counterspell, he had not seen clearly the faces of all the wizards.

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