The Book of Silence (32 page)

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Authors: Lawrence Watt-Evans

Tags: #fantasy, #sword and sorcery, #magic, #high fantasy, #alternate world

BOOK: The Book of Silence
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Chapter Twenty-Eight

Blood spattered across his face as he emerged from the cave. Garth blinked and raised his free hand to shield his eyes. His ears were filled with human screaming and the roaring of the warbeast.

His first impulse was to strike out with the Sword of Bheleu, blasting whatever stood before him, but he restrained himself. Koros and Frima were around somewhere, and he did not want to harm them. The sword's power was not selective enough to leave them unscathed in a blind attack.

After the first shower of blood across his face nothing more struck him, although Garth did not yet realize what had actually hit him. He lowered his hand and opened his eyes.

Koros stood before him, fangs bared and dripping blood, several mangled corpses beneath its massive paws, others flung up against either side of the defile, weapons scattered on all sides. Its roar had died to a sullen growling.

Garth wiped at the liquid on his face, looked at the residue on his hand, and then understood that blood had been flung upon him by the warbeast's attack on the last of the Aghadites. It was, he was sure, human blood.

The warbeast was not uninjured, however. Three crossbow quarrels protruded from one shoulder, and a fourth from one of its forepaws. Something had gashed it across the face, narrowly missing one of its great golden eyes.

No further threat remained. There could be no doubt that every human in sight was dead.

With that thought, Garth became aware that Frima was not there. He looked over the bloody bodies, but saw none that might have been his Dûsarran companion.

The sound of screaming was still continuing, he noticed, coming from somewhere beyond the rocks to his right. Koros was looking in that direction, apparently trying to locate the sound's source. It was only then that Garth realized he was hearing, not the wordless yelling of dying men, but a human female calling, “Koros! Koros!”

It was Frima's voice, but no sooner had Garth recognized it than it fell silent.

“Frima!” the overman bellowed.

There was no answer; his cry echoed from the surrounding rock and was followed only by silence.

“Frima!” Garth called again. Koros growled; there was no other response.

It was obvious that the Aghadites had gotten her, separating her from the warbeast somehow, and then killing her. Garth felt his anger mount. He saw the glow of the sword deepen to red and brighten to a ferocious glare. The Aghadites would pay for this, he promised himself. They would all die, every one of them, no matter where they might hide. They had destroyed an innocent girl and they would regret it—if they lived long enough to know what happened.

He remembered the Forgotten King's words, and his own reply. Frima was gone now, and with her his concern for the world's inhabitants. The world might be full of innocent victims, he told himself, but if he didn't destroy them, someone else would.


I'a bheluye!
” he cried. “Aghad, I will destroy you!” He turned and strode back into the temple of Death.

Watching from their concealed vantage point at the mouth of a tunnel in the surrounding stone, the high priestess of Aghad and two of her companions saw the overman's magic sword blaze up a baleful red, and heard him proclaim his anger.

“I think,” the high priestess said, “that we should wait until he's had some time to calm down. If we try to bargain with him now, he's liable to fry us all before we can speak a dozen words; he's too mad to worry about the girl. When he's had more time to think, we should be able to make a deal.”

Her companions made noises of agreement, peering warily out. Farther down the tunnel, a loud thump sounded, followed by muffled cursing.

“Be careful with her!” the high priestess warned. “She may be the only thing that keeps us all alive!”

“I beg your forgiveness, mistress,” someone answered. “But she fights like a mad creature. She chewed through the gag already, and we had to drop her to prepare another.”

The priestess turned away from the tunnel opening and stared down at the struggling form of their captive, barely visible in the light of the single shuttered lantern allowed so near the entrance. “You can hurt her if you need to,” she said, “just as long as you don't kill her or cripple her.”

Frima thrashed harder and tried to scream; one of the Aghadites jammed another wadded cloth into her mouth, stifling the sound.

Garth did not hear Frima's struggles, and would not have paid enough attention to recognize them for what they were if he had. He was convinced that she was dead. Whenever someone else had fallen into the hands of the Aghadites, he or she had died. Kyrith had died and Saram had died; Garth saw no reason to think that Frima had fared any better. He expected to be confronted with her mutilated corpse when next he emerged from the temple of Death—if he ever did emerge.

He strode down the passageway with the sword blazing before him, the glow feeding on his anger and stoking it as well. His rage, or the combination of his own despair and rage with the malign influence of Bheleu, had driven all conscious thought from his mind, save the necessity of destroying the cult of Aghad, regardless of the means or the cost. He stormed into the inner chamber of the temple just as the Forgotten King's chanting paused.

“What must I do, old man?” Garth demanded.

“You will know when the time comes,” the Forgotten King replied. He began to chant again.

Garth was in no mood to wait, but he forced himself to stand behind the King, awaiting the instructions he was sure would come. The old man would give him a sign, some way of knowing what was expected of him, and he would act; the spell would be completed, and the world would end.

His enemies would be destroyed—the cult of Aghad would be wiped out to the last stinking, treacherous member. The city of Dûsarra, which had so blighted his life, would vanish. The gods themselves, the foul Aghad and Garth's own unwanted master Bheleu among them, would die. The Forgotten King would perish, and his Unnamed God with him.

Garth himself would die, but what of it? He had little enough left in the world. His people had scorned him, Kyrith and Saram and Frima had been murdered, and his world had sunk into an era of chaos and destruction.

The old man would have his wish; his life, which had lasted so impossibly long, would be over.

Everything would end.

Everything.

Koros would die—both the warbeast and the god it was named for. It was hard to imagine the animal dying. The sun would go out, or so he assumed; there would be nothing left for it to shine upon. The green fields of summer would never be again; sun above and earth below would both be gone. The farmers in the fields would be gone, human and overman alike.

There would be an end to war and hatred and death, Garth told himself.

Yes, and an end to love and life as well. The destruction would swallow up the good with the bad, and there would be no more world, no more time, no chance to make anything right. He would never again feel the wind in his face or the sun on his. back, not only because he would be dead and beyond all feeling, but because there would be no more wind, no more sun, ever again. Fish would no longer swim in the sea, for the sea would be no more, and birds would not fly. No new year would ever follow this one, no autumn would supplant this final summer—all because he, Garth of Ordunin, had defied the gods and lost. He had been defeated by Aghad, Bheleu, and Death; he had lost himself in the anger and despair that the dark gods sent. He was allowing the gods to manipulate him.

This must not be.

The Forgotten King's harsh voice cut through to him, raised suddenly to a new pitch and volume, wrapped around the massed consonants of the chant, and Garth felt magical power seething around him.

He wanted to stop, to retreat, to reverse his decision. He did not want the world to end, did not want to aid in its destruction, but he could not move. He felt a fierce compulsion to give in, to do what the old man wanted, to serve the gods who had shaped the world in this one final act, and he fought desperately against it.

The chanting stopped, and the old man turned to face him, the mask gleaming dully in the red light of the sword, as if washed in blood.

In desperation, struggling to destroy the compulsion that he felt overtaking him, Garth lashed out with the Sword of Bheleu, striking at the old man, hoping to disrupt the spell before his part in it was needed. He thrust the glowing blade against the King's chest, expecting it to be turned aside and to receive a backlash of magical force, a resistance that would break the web of power that held him.

The blade sank easily through the old man's frail body with a sound like a soft sigh, emerging a foot or more from his back and scraping against the stone of the altar. Thick, dark blood oozed slowly forth onto the shining metal.

The Forgotten King smiled, the Pallid Mask twisting to fit his face, and Garth realized, even before the first rumbling began, what his part in the final ritual had been. He had been destined, all along, to plunge the Sword of Bheleu into the heart of the King in Yellow.

He stared in horror at the mask. Something was happening to the King; his blood was evaporating from the sword, and his body was fading, thinning away to nothing. The mask was melting into the flesh of his face, blending with it, reshaping itself; it sank back against the bone of the old man's skull, pulling itself tight.

The King's yellow mantle fell open, and Garth tried to scream at the sight of what lay beneath, but something had happened to the flow of time; he was unable to move normally. An eternity wound itself past him and through him as his mouth came open.

The King in Yellow turned insubstantial and seemed simultaneously to grow and shrink, departing from Garth's presence in some impossible direction. He was no longer more than a vague caricature of a human being. His head was a fleshless, grinning skull, the mask indissolubly joined; his fingers were gleaming bone, his whole being somehow smoky and indistinct.

Then he was gone, and Garth remained frozen in an instant of distorted time, waiting for his own death.

The Sword of Bheleu was still held out before him, impaling the space where the King had been; and now, as Garth watched, his mouth still opening in his need to scream, the blade puffed away in glittering, luminous powder, and the gem in the pommel burst into a shower of crystal, light, and blood. The grip crumbled away, and his hands were empty.

He became aware of a deep rumbling all around him.

He felt himself standing in the temple, suddenly conscious of every instant, of every action of his body. He felt his heart pumping blood, an age passing between each beat, felt his muscles contracting, and waited for it all to stop, waited to die.

It did not stop. Time dragged on, horribly elongated. He felt eldritch energy whirling about him, filling the air.

Then, abruptly, it was over—but he was not dead.

He stood in the cave that had been the temple of Death, his mouth open as if to scream, but the need to cry out had passed. His mind was clear and calm. The air was still, and the forces that had filled it with tension were gone. The sword of the thing that had called itself the god of destruction was gone. The old man who had called himself the Forgotten King was gone. The strange pale mask was gone, and the old book on the altar as well. Nothing remained but a hollowed-out cave, its walls carved into ugly friezes. A dull rumbling still persisted.

Behind him, a voice said, “So it's finally over.”

Chapter Twenty-Nine

Garth whirled, reaching automatically for the dagger on his belt.

An old woman stood in the entryway; she wore heavy robes, their color indistinguishable in the dim red glow that lit the cave—a glow that seemed brighter than Garth remembered it. He attributed that to the distorting effects of whatever he had just gone through.

The woman smiled cheerfully at him, looking utterly harmless despite the eerie light, but Garth was not comforted by her expression. He noticed, rather, that he was unable to focus clearly upon her face. Her features appeared to shift subtly as he watched.

“Who are you?” he demanded.

“I am Weida, goddess of wisdom and learning,” the old woman replied, crossing her arms over her chest—or perhaps they had already been crossed, Garth could not be certain. He wondered if something was wrong with his vision, or if the weird events of the last few moments had addled his brain. Nothing else was affected; the walls were as solid as ever. It was only the old woman whose appearance was uncertain.

Even so, he relaxed somewhat. She might be a wizard of some sort, but she was obviously mad, and probably harmless. He guessed that she was a survivor of the plague who had wandered into the temple by accident. The absurdity of her presence was such a relief after the terrifying experience he had just undergone that he smiled broadly.

“I really am Weida,” the woman insisted. “Observe.”

She vanished.

Garth's smile vanished as well.

She reappeared again, seeming to coalesce from motes of dust. “I know,” she said. “It's a trick any good magician could probably have managed a few days ago, but honestly, I really am Weida, and I am one of the Arkhein, what you would consider a minor goddess.”

“If you are a goddess,” Garth asked slowly, though he was still not ready to accept the idea, “then why are you still alive? Did not Bheleu and all the others perish? What else could it mean, when the Sword of Bheleu crumbled and the Book of Silence vanished?”

Before the woman could speak, he added, “For that matter, why am I still alive?”

“Why shouldn't we be alive?” She smiled, her face shimmering as she did, and for an instant Garth thought he saw the image of Ao, one of the Wise Women of Ordunin. Before the overman could protest, she went on. “No, never mind. I know what you're thinking—that's my province, after all. You thought that all the world would end, all the gods would die, when the King in Yellow completed the ritual. The King thought so, too. It may be that he convinced himself that would be the case, back when he first realized he would prefer death to unending life; he couldn't stand the thought of anything living on after him.”

That sounded plausible, but Garth objected. “What about all the prophecies? Everyone agreed that the Forgotten King would live until the end of time! That was the bargain he made with the gods!”

“It was the bargain that deceived the oracles and prophets. The bargain was fulfilled, in a way, and the Forgotten King did live until the end of time. The problem lies in the exact meaning of that phrase. You must understand it, not in mortal terms, but in the way the gods meant it. It is not ‘the end of time,' where ‘time' is a common noun, but ‘the end of Time,' where ‘Time' is a proper noun, the name of a god. The King could not die so long as the gods that had given him immortality still lived—all three of those gods. He was not given eternal life by the Death-God alone, nor even by Death and Life in partnership, but by Death, Life, and Time—the god you knew as Dagha. It was Dagha-Time that created the Lords of Eir and Dûs, who in turn created the world and everything in it—myself included, and much less directly, you as well. And it was Dagha that ended when the King completed his spell.”

Garth grappled with this explanation for a moment, then asked, “But how can the world exist if time is no more? How can I move? How can we speak?”


Time
still exists; it is
Dagha
who is no more. Dagha created time, but does that mean that the two must perish together? When a house-carpenter dies, do all his houses fall in? We are more than the dreams of the gods; though they created the world, it has an existence of its own. Dagha, itself, misunderstood this; it was incapable of conceiving of our world continuing after the fourteen gods who had created it ceased to be.”

“The fourteen gods are truly gone, then?”

“Oh, yes; they had no real independent existence of their own. They were not so much Dagha's dreams, perhaps, as parts of itself—concepts that Dagha split off from itself. They couldn't exist beyond Dagha; each merged with his or her opposite and returned to the nothingness that brought them forth.”

Garth considered this. “But then why,” he asked, “do you still exist, if you're a goddess?” He was beginning to believe the woman's claim to divinity; her knowledge of the King's passing, and the calm rationality of her explanations, did not accord with his theory of a mad wizard.

“Dagha didn't create
me
from nothingness, Garth; Leuk and Pria did. Dagha, self-obsessed and self-contained, could not create anything directly that could have an independent life of its own, but the fragments it broke off and gave names to were not so restricted, being already incomplete and out of balance themselves. Dagha didn't create the world, either, nor living beings such as yourself; it was the fourteen beings Dagha had created who, in their turn, did that. We were all started by the Lords of Eir, and Dagha thought that, in balance, we'd all be finished off by the Lords of Dûs—but Dagha got that one wrong. Its playing at creation threw the balance out. I wasn't sure, though, to be truthful, how much of our little world would come through intact.”

A sudden cold uncertainty soaked into Garth's thoughts.

“How much
did
come through?” He had visions of finding nothing but space outside the temple cave; perhaps nothing remained alive anywhere save for himself and this peculiar self-proclaimed goddess.

“Oh, almost everything; you need not worry, Garth. A few stars may be missing, a few things may be changed in how the world works, but in general, Garth, everything remains as you knew it.”

“You're sure?”

“Oh, yes. I'm a goddess, Garth, and the goddess of knowledge, at that. I know a very great deal. We are not alone. The world remains much as it was; most people are probably unaware of any change, save a brief spell of dizziness.”

“And you knew that the world would survive?”

“Well, as I said, even I was not certain until right at the end.”

“How could you know what the other, greater gods did not?”

“Because I am what I am, Garth, the goddess of wisdom. I saw through the deceits and partial truths that Dagha used to fool itself and its constituent deities. I knew from the start that it had done more than it knew in creating our world, creating something so removed from itself.” She smiled wryly, and for a moment her face seemed solid and normal. “I must confess, however, that I had my doubts. I saw the pattern of time that Dagha had set up, and saw how neatly the world followed along its set path, and feared that it might all end as Dagha had planned. It was not until you refused the service of Bheleu, three years ago, and thereby cut short the Age of Destruction, that I could be certain the pattern was broken. That act, more than any other in all the fifteen ages, threw the world aside from its predestined course and assured it of continued existence when its creators had gone. You disrupted the whole cosmic balance, Garth, by favoring life over death.”

Garth was falling behind in following the explanations.

“But why are you different from the other gods? Did all the lesser gods survive, whatever they're called?”

“We are called the Arkhein, Garth, and I am not yet certain whether we have all survived. Some of us were closely tied to our creators; others, like myself, were more independent. I am not bound up in the time that Dagha controlled. The Eir and the Dûs were all predestined, with no say in their own existence; each took his turn for an age, tied to the scheme that Dagha had set up. The order of the ages was established from the beginning and the nature of each predetermined. Each had its rules, symbols, totems, and intended duration, all part of the pretty pattern that Dagha had designed for its little creations to dance through. When the pattern was finished, so were they. The Arkhein, however, were not part of that grand pattern. We were free to do as we pleased, pretty much—or at least most of us were. Dagha hadn't made us, didn't control us, and had no place for us in its designs. It hadn't made the world and it didn't control that; surely you knew enough theology to know that nobody bothered praying to Dagha, since it never did any good.”

“Yes, I knew that,” Garth admitted.

“Garth, if it confuses you so, don't worry about reasons and explanations. Just accept the situation as it is. The fifteen higher gods are gone, but the world continues. We're all free now, coasting on, as it were. There are no more predetermined ages—you survived the Fifteenth Age in the three minutes it took the higher gods to die. Nothing is set anymore; there is no more predestination. You are no longer the chosen of Bheleu, but merely an overman. There is no more Bheleu.”

Garth thought that over, watching Weida's shifting features. The rumbling grew louder, and the floor trembled beneath his feet. The red glow appeared to brighten.

“What is that sound?” he asked. “It seemed to start during the King's spell.”

“That's the volcano. Dûsarra was built on an active volcano, you know, and the priests of the seven dark gods worked a great spell to restrain it. Now that the gods are dead, the magic they powered won't work anymore. Major theurgy is a dead art—and nobody ever called on us Arkhein very much. Most magic drew on the higher gods, either Eir or Dûs, and when they died all their magic went with them. Their totems all burned out during the Fifteenth Age; the dying gasp of the fifteen gods, I suppose you might call it. You saw three of them go yourself. And because the magic is gone, the volcano is free; it's been pent up since the city was founded back in the Eighth Age, so I suppose it will erupt any minute now. This cave is one of its old exhaust vents; it will probably fill up with lava quite quickly.”

Garth turned around and stared apprehensively at the brightening red glow. “Wouldn't that kill us both?” he asked.

“Oh, I suppose it will kill
you
, but it will take more than a volcano to harm a goddess.”

The overman turned back, enraged—and relieved to realize that it was wholly his own anger, untainted by Bheleu's malign influence. It was a clean and simple feeling, very unlike the seething, perverse fury the god's power had engendered so often. “Why didn't you warn me sooner?” he demanded.

“Why should I? What does it matter to me if an overman dies?”

“If you don't care what happens to me, why are you here? Why have you manifested yourself and spoken with me?”

“Ah, you've seen through me. I do care, Garth, at least somewhat. I wanted to watch the fireworks, to see the end of our old order. I wanted to speak with the mortal involved, and to congratulate you on the part you've played in everything. Most of all, I was curious; it goes with wisdom. Only the curious ever learn much. That's why I alone am here, of all the Arkhein. But that's all done now, and it's not the place of a goddess to become too attached to a mortal. You must die eventually, after all—and have I not now warned you?”

Garth heard the rumbling grow louder, and the stone floor shook from a sudden shock far below. He glanced back at the red glow, which now seemed dimmer.

“You have a few minutes yet, Garth,” the goddess said.

“A moment,” Garth said. “If the god of death is gone, can I still die?” He wondered if the goddess, if she was in fact what she claimed to be, might be amusing herself at his expense. Could it be that he had inadvertently obtained immortality, not just for himself, but for all the world?

“The old god of death is gone, The God Whose Name Was Not Spoken, who was a Lord of Dûs and a part of Dagha, but there is still death. There must always be death. We have a new god of death now, one that you helped to create.”

“What?”

“Certainly. You didn't see the King in Yellow die, did you? You were watching; he changed, and moved out of your realm of perception, but he did not die. He merged with the Pallid Mask, assuming the power it signified, and became Death himself. You saw it happen.”

Garth remembered what he had seen beneath the King in Yellow's mantle and knew that Weida—if it was Weida—spoke the truth. A perverse amusement twitched his mouth into a smile. “Then after all that, he didn't die? His great spell was for nothing?”

“Hardly for nothing, Garth. The human part of him perished utterly, and Yhtill of Hastur is no more. The King in Yellow no longer has any material existence, but he still goes on, the embodiment of the power and concept of Death.”

Half a dozen other questions came to mind while Garth puzzled this over, but the rumbling changed again, with a deep, slow, grinding sound, and the overman decided that any further inquiries were inessential. He ran toward the entrance.

Weida might or might not have stepped aside to let him pass; he was not sure whether she did, or whether he passed through her, or some impossible combination of both. Disconcerted, he stumbled against the wall of the passage and glanced back.

The woman was gone—or the image, or goddess, or whatever it had been.

The voice, however, lingered, calling, “I think you had better hurry, overman.”

Garth righted himself and hurried on. While moving, he asked aloud, “How is it that you materialized here before me in this cave? None of the other gods I was involved with ever did that, not Aghad, nor Bheleu, nor any of them. Bheleu could only speak to me in visions.”

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