The Curse of Naar (21 page)

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Authors: Joe Dever

Tags: #Fiction, #Fantasy, #Lone Wolf, #Magnamund

BOOK: The Curse of Naar
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195

You press the Gold Crown into the circular slot and hear it fall into a hollow near the base of the door. Then there is a sudden crackle of electrical power and, with a grating squeal, the great portal slowly swings open.

Remember to erase 1 Gold Crown from your
Action Chart
.

To continue,
turn to 343
.

196

Your patience and your courage pay a handsome dividend. Like a streak of lightning, you race across the open bridge and reach the far side without being seen. Once safely across, you dive for cover in the empty lower storey of a newly-constructed dwelling, one of several that encircle the main temple. Here you pause to catch your breath and take some time to formulate a way of avoiding the many teams of reptilians who are busy building the crude block dwellings on this side of the chasm.

Unless you possess Grand Huntmastery, you must now eat a Meal or lose 3
ENDURANCE
points.

To continue,
turn to 220
.

197

You unsheathe your weapon just in time to defend yourself against their ferocious attack.

Avagnids:
COMBAT SKILL
 48   
ENDURANCE
 40

These creatures are immune to all forms of psychic attack, except Kai-ray. If you possess Animal Mastery you may add 2 to your
COMBAT SKILL
for the duration of this fight.

If you win the combat,
turn to 316
.

198

As you draw level with the great table, your eye is caught by the phial of potion lying upon its pillow of purple silk. You feel tempted to try to reach this container full of golden fluid, but you are wary of the enemy who are fast approaching, many of whom are armed with deadly crossbows. To attempt to retrieve this potion now could expose you to their missile fire.

If you wish to try to retrieve this potion from atop the giant table,
turn to 253
.

If you choose to ignore the potion, you may take cover behind the table by
turning to 75
.

199

Using your innate Magnakai Discipline of Nexus, you focus all of your mental powers on the circular slot and will the lock to disengage. You sense there is a magical resistance to your command which grows rapidly until there is a blinding flash of brilliant white light. A wave of searing heat explodes from the slot and you are thrown backwards by the blast: lose 2
ENDURANCE
points.

You are left dazed and singed by the sudden release of energy, but at least your efforts were not in vain. As the crackling noise of the electrical discharge gradually fades, you hear another sound, a grating squeal, and anxiously you watch as the great portal slowly swings open.

Turn to 343
.

200

Before the dragon-gate stands an armoured colossus. Clad from horned helm to booted foot in glowing black plate armour, this mighty warrior stands a full arm's length taller than yourself and radiates an evil so intense that you feel your skin crawling with fear and revulsion. In his right hand he wields a broadsword carved with runes of power, and in his left a dagger that bleeds scarlet venom. He raises the sword and spears of blue lightning arc from the surrounding chasm wall to earth themselves upon the hilt of his unholy blade. You launch a psychic probe to test the mental defences of this god-like warrior and you are shocked when you fail to locate his Mindforce. You sense that this being is a living entity, and that he is the source of the power that has drawn you to this chasm, yet it is as if his mind has been erased. He has the psyche of an automaton: cold, brutal, and utterly unhuman. His mental state presents a formidable defence against your powerful psychic abilities, rendering them near-useless. Yet where your psychic skills may fail, your agility and your mastery of conventional combat may prove especially effective against this hulking foe.

Illustration XII
—The colossus has the psyche of an automaton: cold, brutal, and utterly inhuman.

If you possess a Bow and wish to use it,
turn to 336
.

If you do not possess a Bow or choose not to use it,
turn to 26
.

201

Pouring from the mouth of every tunnel that converges upon the antechamber outside Shamath's Throne Room is a howling host of robed and skeletal creatures. The skeletal beings are armed with short swords and they march slowly with stiff machine-like movements, whilst the robed creatures shriek, howl, and move like demons. They streak ahead of their lumbering skeletal comrades and, as they burst into the Throne Room, you see that they are armed with gleaming silver crossbows. Fearful of being struck by a bolt fired from one of these formidable weapons, you dash to take cover behind Shamath's great marble table.

If you possess Telegnosis,
turn to 104
.

If you do not possess this Discipline,
turn to 198
.

202

The ridge leads you more than a mile into this unwholesome morass, yet you encounter no sign of animal life. A strange quietness overhangs the swamp, an eerie calm which accentuates the aura of evil that is radiating from every rock and murky pool.

As you press on, the cloudy green sky begins to darken and you sense a storm approaching. Minutes later, a gentle rain begins to fall which turns the surface of the swamp a milky blue. You raise the hood of your cloak and continue, but suddenly you notice that your clothes are giving off wisps of smoke where they have been spattered by the rain. This rain is not water: it is a vile and corrosive acid. Your Magnakai Discipline of Nexus protects your flesh from the effects of this acidic rain, but your clothing and equipment are vulnerable. Rather than risk them being ruined, you look around for some place to shelter from the coming storm. The only cover that you are able to discern is a clump of stunted, thorn-studded trees which stand upon a knoll several hundred yards ahead.

If you possess the Discipline of Grand Huntmastery and have reached the rank of Kai Grand Guardian or higher,
turn to 123
.

If you do not possess this skill, or if you have yet to attain this level of Kai Mastery,
turn to 78
.

203

Your Arrow buries itself deeply into the creature's throat and brings it crashing to the ground. Howling with pain, it rises unsteadily and looks at you with eyes that blaze like two fiery suns. It has suffered a near-fatal wound yet you sense it still possesses strength enough to rend you limb from limb. You draw another Arrow to your Bow but the sight is enough to break the creature's nerve and, with a final shriek, it scrambles away up the ramp. You watch it disappear through the archway before you shoulder your Bow and turn your attention to the portal. You are anxious to examine its surface and find a way to open it.

Using your advanced Kai skills you are able to decipher enough of the runic text to discover the secret code which keeps it secure. Confidently you press a section of the surface and it moves inwards with an audible
clunk!
Moments later, the portal creaks open and you hurry through before it slams shut with a resounding boom.

Turn to 210
.

204

From your sanctuary among the roof beams you watch as the ore train careers along the tunnel and disappears like a tornado into the distant gloom. When you can no longer hear its thunderous roar, you leap to the ground and press on along the tunnel to where a new passageway branches off to the right. Your gnawing desire to find the Moonstone prompts you to explore this tunnel and you follow it for several hundred yards until you reach a dank and empty cavern. Streams of ore-rich water run down the walls of this chamber, staining them a rusty shade of brown. You are hungry and you decide to stop and rest here for a while. Unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3
ENDURANCE
points.

While you are resting, you decide to consult the Tome of Darkness to see if it has any useful information about this strange subterranean complex.

Turn to 33
.

205

You sense that the dragon suspects that it has a stowaway hiding amongst its cargo, but its eyesight is poor and it is not sure of what it sees. However, you dare not run the risk of the beast alerting the Lavas that are flying close by. Their eyesight is keen and they would be sure to spot you. Quickly you muster your psychic Kai defences and natural camouflage skills in an attempt to keep yourself hidden.

Pick a number from the
Random Number Table
. If your current
ENDURANCE
score is 10 or lower, deduct 1 from the number you have picked. If it is 20 or higher, add 1.

If your total score is now 2 or lower,
turn to 305
.

If it is 3 or higher,
turn to 102
.

206

You gasp as one spear gouges your right leg and another clips your left elbow (lose 3
ENDURANCE
points). Fortunately, both wounds are superficial and the pain quickly recedes when your natural Kai curing skills act to staunch the bleeding.

Turn to 5
.

207

You recognize the vengeful visage of Darklord Gnaag, the Archlord of Helgedad, who was destroyed by your hand and whose body was incarcerated in the ruins of Helgedad. As his tortured soul falls back into the howling mass, you begin to see others that you recognize immediately, for their evil countenances are etched indelibly upon your mind.

The spirits of Darklords Haakon and Kraagenskûl are trapped upon this plain. So, too, are those of Warlord Magnaarn, many Cener Druids, Acolytes of Vashna, and Nadziranim and their Liganim minions.

But there is one ghostly figure that is more terrifying than all the others, and when you see him appear at the back of the encircling ranks of tortured souls, he strikes a new chord of terror deep in your heart.

Turn to 170
.

208

Having determined that the force protecting this door is magical, you decide to cast the Brotherhood Spell
Counterspell
upon it to cancel its effect.

Pick a number from the
Random Number Table
. If your current
ENDURANCE
points score is 20 or higher, add 1 to the number you have picked. If your present Kai rank is Sun Thane or higher, add a further 1.

If your total is now 6 or less,
turn to 169
.

If it is 7 or more,
turn to 87
.

209

The moment you enter the beam, you feel yourself descending through the centre of the temple encased in a cocoon of shimmering blue light. Gradually the heat of the nest of fire gives way to a pleasant coolness, but as you continue your descent deeper and deeper into the unknown, this equable temperature slowly transforms into an unbearable icy chill. Never before have you experienced the terrible coldness that engulfs you now, and sadly you will never experience it again. For despite the protections of your Grand Master Disciplines and your Platinum Amulet, you do not possess the Scarab of the Wingless Dragon, the only artefact that can protect you from the supernatural cold of the domain through which you are passing.

Tragically, your life and your quest come to a frozen end as you attempt to escape from the realm of Huan'zhor the Dragonlord.

210

The moment you pass through the portal you are assailed by an overwhelming odour of decay. The vile stench of putrefaction has been ever-present since you landed upon the shores of this unwholesome realm, but the reek that occupies the chamber you have now entered is immeasurably worse. Your innate Magnakai Discipline of Nexus protects you from the harmful effects of this diseased odour, yet even so you feel nauseous and heavy-headed: lose 1
ENDURANCE
point.

The walls drip with a yellow slime that radiates a dim fluorescence by which you can see an open archway in the far wall. Eager to escape from this stench-filled chamber, you enter and explore a tunnel which lies beyond the archway. Unfortunately the stench is no better here. In fact, the further you explore this twisting passageway the worse it becomes. Yet you press on regardless, allowing your instincts and your Kai senses to guide you to the source of the alien power that lies somewhere within this foul lair.

The tunnel continues for more than a mile, descending deeper by ramp and stair until it arrives at a vast circular chamber. Here you discover a huge door fashioned from a strange, shimmering green metal. Runes adorn its carved panels, mirroring those that are engraved in a large circle in the centre of the stone floor.

If you have ever visited Mogaruith in a previous
Lone Wolf
adventure,
turn to 265
.

If you have never visited this place,
turn to 41
.

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