Read The Curse of the Mistwraith Online
Authors: Janny Wurts
Tags: #Fantasy - Epic, #Lysaer s'Ilessid (Fictitious character) - Fiction, #Fantasy fiction - lcsh, #Science Fiction, #Fantasy Fiction, #Science Fiction & Fantasy, #Fiction - Fantasy, #General, #Fiction, #Fantasy, #Arithon s'Ffalenn (Fictitious character) - Fiction, #Epic
Arithon regarded his brother with eyes unnervingly thoughtful. ‘Not for so long, and not without harm. A balance must be maintained. If the horses don’t suffer, the sorcerer must stand as their proxy.’
Curiosity overshadowed Lysaer’s distrust. ‘Then Asandir depletes himself to replenish the strength of our mounts?’
‘In effect, yes.’ As if reluctant to elaborate, Arithon faced forward into the wind as they thundered on into the lowlands.
Morning wore on toward noon.
The countryside steadily flattened and the road improved to a span of stone paving scored white by the passage of cartwheels. Asandir pressed the horses to gallop through gentle hills and vine-tangled orchards, stopping only once at a wayside tavern to buy raisins, sausage, bread and spirits for refreshment. While his companions ate and swallowed dry whisky, horseboys towelled lather from the horses and checked their hooves for loose shoes. Within minutes the company were back in their saddles, still cold, still sore, but none more haggard than the sorcerer, who seemed a figure pinched out of clay as they clattered back onto the thoroughfare.
‘How much longer can he keep this up?’ Lysaer asked as his horse picked up a brisk trot. The pause at the tavern had not refreshed him. His muscles had stiffened, wet breeches had chafed his knees raw and he owned no mage-trained detachment to set such discomforts out of mind.
Dakar glanced wistfully over the gates of a farmstead; smoke from the chimney carried an aroma of roast ham. Lighted cottage windows glimmered through bare trees and birch copses, their cheery shelter as useless as mirage to travellers harried by rain and mounts hard-driven over slate grey and glistening with puddles. When Lysaer repeated his query the Mad Prophet shrugged like a sodden crow. ‘Who can fathom the limits of a Fellowship sorcerer? I’ve studied for centuries and I daren’t.’
Lysaer was too spent to question whether magecraft or lying obstinacy gave rise to the Mad Prophet’s claim to unnatural longevity.
Cantering again, they crossed a blacksmith’s yard. Blocked by a packed herd of sheep across the roadway, Asandir wheeled his black into the weed-choked ditch by the wayside. His party followed, raked by branches, while the ewes beaded up in alarm against the far bank and the abused shepherd’s shouted invective faded behind.
The rain fell harder and farmsteads thinned away into wilderness before the sorcerer at last drew rein. Engrossed in miserable discomfort, Lysaer jounced against the chestnut’s crest as it clattered to a halt underneath him.
‘We leave the road here,’ Asandir called while Dakar and Arithon pulled up. ‘Dismount and stay close. Every minute counts.’
Saddle-galled and sore, Lysaer managed not to stagger as his numbed feet struck ground. He swiped back wet hair and surveyed a site that seemed unremittingly desolate. ‘Here?’
Asandir turned the black’s bridle and shouldered without reply into holly and briars that hooked and snagged threads from his cloak. A stone’s throw back from the verge the brush subsided. Trees eaten hollow by age choked the light and faint depressions and upthrust stone kerbs revealed the ruin of an older road. Asandir pointed out a canted megalith traced over with weather-worn carving. ‘That stone marks the third lane, one of twelve channels of earthforce we will tap for swift travel to Althain. The soil itself sings with power, here.’ As if the land’s living pulse could also be drawn to sustain him, the sorcerer quickened pace.
Forced to keep up, Lysaer and the others stumbled over lichen-capped stones and splashed through bogs, their road-weary mounts trailing droop-tailed and tired over hummocks browsed short by deer. The failing day dimmed the mist in louring veils, broken ahead by a wall that once had been dressed white marble. The eroded pillars of an arch yet stood where the way had originally passed through. Beyond, patched with bracken and a criss-crossed stitchery of game trails, the land sloped into a bowl-shaped hollow too symmetrical to be natural, and ringed by oaks scabbed over with ancient blotches of lichen.
Footfalls silenced by wet leaves and moss, the party moved through the green-tinged twilight of the grove. In places of thinned vegetation, iron-shod hooves clanged across weathered black agate. Runes were inset in the half-bared slab, fashioned from a light reflective mineral. Passing seasons had matted debris across the design, but the artistry in those fragments left visible roused an uncanny prickle across the skin.
Lysaer tugged his wet cloak around his shoulders, while Arithon scuffed away sticks and leaves to lay bare the ringed pattern of a cipher. ‘A power focus,’ he mused in an awed whisper.
Asandir stopped his horse. ‘Yes. We stand at the centre of the Great Circle of Isaer, built in the First Age to channel earthforce to guard the halls of the earliest Paravian kings. Those defenceworks are long vanished, yet the Circle itself was maintained, at least until the conquest of Desh-thiere.’
Arithon passed his reins to his half-brother and took an entranced step forward.
‘Don’t stray,’ Asandir cautioned. ‘In fact, you might wish to rest. This will be your last chance before we relocate to Althain Tower.’
Arithon regretfully contained his curiosity. ‘Are there any Paravian cities left standing?’
Sorrowfully the sorcerer shook his head. ‘Unlike mortal men, the old races seldom built, and then only through necessity. What holdfasts remained from the First Age were laid waste in the course of the rebellion, except the towers of the citadel at Ithamon. Those stand protected by mighty wards, and the armies who came to desecrate could not enter.’
But mention of the city ruled by s’Ffalenn ancestors withered Arithon’s interest. He retrieved his horse and subsided into thought while Asandir fetched a flask from his saddlebag and offered a round of strong spirits.
Too late, Arithon noticed Dakar’s unusual abstinence. He ran his tongue over his lips, but detected no trace of an aftertaste, nor any sweetness that might mask the suspect taint of drugs. His knees turned weak despite this. He had time to see Lysaer slump forward before his own senses whirled into vertigo. In the maddening space of a heartbeat, and despite his most desperate anger, he collapsed on wet stone in an oblivious heap beside his brother.
‘That was a dirty trick,’ Dakar observed.
Asandir shoved the stopper in the flask of ensorcelled spirits, his eyes steely with urgency. ‘Necessary, my imprudent prophet. Meth-snakes are stirring across Mirthlvain even as we speak, and I need you to quiet the horses.’
Dakar caught the reins the sorcerer threw him, then haltered the drifter-bred chestnut. Pale from more than his headache, he coaxed four lathered mounts into a huddle, then squeezed his eyes stoically closed while the paint rubbed her headstall against his chest, and the insolent dun lipped his cloak hood. ‘Keep doing that,’ he murmured, over and over like a litany. ‘Just keep on, and pay no mind to the wizardry.’
The last time he had been told to steady horses through the topsy-turvy disorientation of a lane transfer, he had suffered a dislocated shoulder. Unless Sethvir had much changed his ways, there would be a dearth of hard spirits in Althain Tower’s cupboards, even for medicinal emergency.
For Arithon, the spell-wrought sleep induced by Asandir did not last undisturbed. Brushed first by a passing energy current, then immersed in a burgeoning bloom of ward radiance, his enchanter’s sensitivity reacted, even through the veil of unconsciousness. Trained reflex took over and aligned his awareness to trace the source. The vibrations pursued by his innermind assumed hazy form, and he roved a landscape like dream, but not.
Even asleep, a part of him recognized that the energy net which drew him into vision was not fancy, but a peril less forgiving than a sword’s edge.
Arithon perceived a stand of reeds thrust through the ink-still waters of a marsh, no mere bog, but a vast expanse of wetlands criss-crossed with crumbled walls. Mist and night chilled air already dank with rotting vegetation: in the absence of moon or stars, ward-glyphs glimmered above drifted fog, wraith-pale and sharp-edged as blades, their forces interlocked to form a boundary. Inside, under apparently calm pools, the swamp’s depths moiled; serpents darted and dived, fanged, venomed, and guarded by a still figure in russet. Disturbed as if startled by footsteps in a place where no man dared tread, the watcher looked up sharply.
A soundless shock jarred the vision as the eyes of the guardian and the perception of the dreamer met; then the marshlands whirled away, replaced by a lofty tower chamber, walled with leather-bound books, and centred by an ebon table upon which a brazier burned like a star. Around this charged point of power, truesight identified the signature energies of Asandir, the Mad Prophet’s muddled contradictions, and a third mage strangely shadowed and overhung by the spread wings of a raven. That moment Arithon felt his awareness gathered in by a touch of inexpressible gentleness. His vision narrowed to encompass the face of a fourth mage seated with the others.
Mildly snub-nosed, seamed like crumpled parchment, the sorcerer’s features expressed grandfatherly bemusement, lent a benign touch of frailty by a woolly shock of white hair and beard tangled for want of recent grooming. The impression of childlike senility proved deceptive. Half-buried beneath bristled brows, eyes of diffuse green-grey reflected all the breadth of Ath’s Creation.
‘Teir’s’Ffalenn,’ pronounced a voice that rang through Arithon’s mind like the sonorous stroke of a gong.
The Master of Shadow snapped awake. His eyes opened to a red-carpeted chamber warmed by a hearth of banked embers. A kettle dangled from an iron hook wrought into the serpentine loops of a dragon. Nearby stood a marble plinth, but in place of artwork or china ornament, this one held a tea canister that somebody thoughtless had left open.
Arithon blinked. Disoriented, he stirred, then recalled Asandir’s ensorcelled flask. If transfer from the power focus at Isaer had been accomplished while he slept, this place would be located in Althain Tower. He lay on a cot under blankets. His boots had been removed; also his tunic, belt and breeches. He still wore his shirt, damp yet from rain. A heartbeat shy of a curse, Arithon spied his missing clothes, slung over a chair alongside a bridle in need of mending and a snarled up twist of waxed thread. An awl jabbed irreverently upright through a sumptuous velvet seat cushion. His sword, drawn from its sodden sheath and oiled, rested against a table heaped with books, some flopped face downward. Others were dog-eared at the corners, or jammed with torn bits of vellum or frayed string pressed into service as page markers. The dribbled remains of a tallow dip lay couched in an exquisite silver candlestand, and chipped mugs, used tea spoons and mismatched inkwells filled any cranny not encroached on by clutter.
Nested amid oak-panelled walls and age-faded tapestries, the air of friendly disorder offered the weary traveller a powerful incentive to relax and rest. But charged to disquiet by the tingling, subliminal ache that partnered the proximity of thundering currents of power, Arithon felt nettled as a cat in a drawstring bag. Although Lysaer lay curled in contentment in a cot alongside, his half-brother tossed off his blankets, arose and pulled on his rain-damp clothing. Since his boots were nowhere to be found, he crossed the thick carpet barefoot and opened the chamber’s single door, a studded oaken panel strapped and barred with heavy iron. The sconce-lit stairwell beyond removed any doubt that Althain Tower had been built primarily as a fortress. Chilled by fierce drafts through the arrowslits, Arithon stepped out and closed the latch softly behind him. A moment of considered study revealed the power’s source to be above him. He set foot upon worn stone and climbed to the highest level, where he encountered a narrow portal as starkly unornamented as the first. The latch and bar were forged iron, frosty to his touch as he set hand to the grip and cracked the panel.
Inside lay the round, book-lined room from his dream. The central table was supported by ebon carvings of Khadrim, and seated there, faced away from him, were Dakar, Asandir and a black-clad stranger. Opposite sat another, robed in maroon with sleeves banded in dark interlace and rubbed thin at the cuffs. He was neither tall nor portly, but his presence had a rootedness like the endurance of storm-whipped oak and his face and eyes matched that of the sorcerer who had spoken his title and aroused him.
‘Arithon of Rathain?’ said Sethvir, Warden of Althain, in gentle inquiry. ‘Enter, and be welcome.’
Dakar swivelled around in astonishment. ‘You should be asleep and beyond reach of dreaming,’ he accused as the Shadow Master stepped through the doorway.
‘How could I?’ Aware of all eyes upon him, not least the attention of the black-clad stranger, Arithon pulled out an empty chair and sat. He rested his hands on the table edge, careful not to look directly into the brazier. More like a spark than natural flame, its blue-white blaze carved the chamber into starred, knife-edged shadows, but radiated no heat, for its source was drawn direct from the third lane. To Dakar, Arithon retorted, ‘Could you lie abed with such a grand spate of earthforce in flux just over your head?’
To Sethvir, he added, ‘I came to offer help, if you’ll accept it.’
Befuddled in appearance as any care-worn old man, the Warden of Althain said, ‘We cannot deny we’re shorthanded. But you should be aware, there is peril.’ Though mild, the look that followed searched in a manner unnervingly subtle.
Read to his innermost depths, Arithon was touched by a contact so ephemeral it raised no prickle of dread; and yet, the image conveyed to him was harrowing. The swamp-dwelling serpent he had first seen in dream recurred now in migrating thousands, possessed of an intelligence that hungered, and envenomed with a poison more dire than anything brewed up by nature. Secure within Althain Tower, Arithon
felt
the restlessness that drove the meth-snakes in their hordes to seek the defenceless countryside beyond the marsh. Shown the villagers, children and goodwives whose lives were endangered, he was given, intact, the knowledge of the forces currently at work to stay the migration; then, in blunt honesty, the daunting scope of energy needed to eradicate the threat.