The Dragon and the George (33 page)

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Authors: Gordon R. Dickson

Tags: #Fiction, #Science Fiction, #General

BOOK: The Dragon and the George
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Jim opened his mouth to cure Gorbash's grand-uncle of what seemed a bad case of false optimism—then suddenly realized that it was nothing of the kind. Smrgol was deliberately trying to pass the matter off lightly in order to put heart in Jim. This, when the old dragon was himself half dead and certainly no match for the powerful young Bryagh.

Suddenly Jim felt as if his heart had turned over in his chest. He looked around him at the others. If the old and crippled Smrgol was no match for Bryagh, was Brian any more a match for that obscene worm now only about thirty yards off? Was it a fair match, Aragh on three legs, for all the wolf's indifference to their chittering, against the horde of small sandmirks that remained alive? And Dafydd, miracle archer that he was, how could he hope to shoot down without error harpies that could appear practically on top of him without warning? Finally, was it fair to expect the old magician by himself to hold down all the impalpable evil in this place while the battles were going on?

Jim himself had a good reason for being here: Angie. But the others were here primarily because of him, involved by him in a fight where the odds would all be against them. Guilt moved deep inside Jim and weakened his legs. He turned to the knight.

"Brian," he said. "You and the others don't need to do this—"

"Lord, yes!" replied the knight, busy with his equipment. "Worms, ogres—one fights them when one runs into them, you know."

He considered his spear and put it aside.

"No, not as long as I'm to be on foot," he murmured to himself.

"Smrgol," Jim said, turning to the dragon, "don't you see? Bryagh's a lot younger than you. And you're not well—"

"Er…" Secoh muttered, hastily, and broke down in what seemed to be embarrassment and confusion.

"Speak up, boy!" rumbled Smrgol.

"Well…" stammered the mere-dragon, "it's just—wh-what I mean is, I couldn't bring myself to fight that worm or that ogre. I really couldn't. I just sort of go to pieces when I think of one of them getting close to me. But I could, well, fight another dragon. It wouldn't be quite so bad—not so frightening, I mean—if that dragon up there were to break my neck…"

He broke down and stammered incoherently.

"I know I'm sounding silly…"

"Nonsense! Good lad!" bellowed Smrgol. "Glad to have you! I can't quite get into the air myself at the moment—still a bit stiff. But if you could fly over and work that sea lizard down this way, where I can get a grip on him, we'll stretch him out for the buzzards."

He dealt the mere-dragon a tremendous thwack with his tail by way of congratulations, almost knocking the other off his feet.

Jim turned back to Carolinus.

"There's no retreat," said the magician, before Jim could speak. "This is a game of chess where, if one piece withdraws, all on his side fall. Hold back the creatures, all of you, and I'll hold back the forces; for the creatures will finish me if you go down and the forces finish you if they get me."

"Now, look here, Gorbash!" Smrgol shouted in Jim's ear. "That worm's almost down here. Let me tell you something about how to fight ogres, based on experience. You listening, boy?"

"Yes," said Jim, numbly.

"I know you've heard the other dragons calling me an old windbag when I wasn't around. But I
have
conquered an ogre—the only one of our race to do it in the last eight hundred years. They haven't. So pay attention, if you want to win your own fight."

Jim nodded.

"All right," he said.

"Now, the first thing to know"—Smrgol glanced at the oncoming worm and lowered his voice confidentially—"is about the bones in an ogre."

"Never mind the details," said Jim. "What do I
do
?"

"In a minute, in a minute…" Smrgol answered. "Don't get excited, boy. An excited dragon is a losing dragon. Now, about the bones in an ogre. The thing to remember is that they're big—matter of fact, in the arms and legs they're mainly bone. So there's no use trying to bite clear through. What you want to do is get the muscle—that's tough enough, as it is—and hamstring. That's point one."

He paused to look significantly at Jim. Jim managed with an effort to keep his mouth shut and be patient.

"Now, point two," Smrgol went on. "Also connected with bones. Notice the elbows on that ogre. They aren't like a george's elbows. They're what you might call double-jointed. Why? Simply because, with the big bones they've got to have and the muscle on them, they'd never be able to bend a bone more than halfway up before the bottom part'd bump the top, if they had a george-type joint. Now, the point of all this is that when that ogre swings his club, he can only swing it in one way with that elbow. That's up and down. If he wants to swing it side to side, he's got to use his shoulder. Consequently, if you can catch him with his club down and to one side of his body, you've got an advantage; it takes him two moves to get it back up and in line again—instead of one, like a george does."

"Yes, yes…" said Jim, watching the advance of the worm.

"Don't get impatient, boy! Keep cool! Now, his knees don't have that double joint, so if you can knock him off his feet you've got a real advantage. But don't try that unless you're sure you can do it; because once he gets his arms around you, you're a goner. The only way to fight him is in and out—fast. Wait for his swing, dodge it, dive in while his arm is down, tear him up, get back out again. Got it?"

"Got it," said Jim, numbly.

"Good! Whatever you do, remember, don't let him get his grip on you. And don't pay any attention to what's happening to the rest of us, no matter what you think you hear or see out of the corner of your eyes. It's everyone for himself, once things start. Concentrate on your own foe. And, boy…"

"Yes?" Jim answered.

"Keep your head!"
The old dragon's voice was almost pleading. "Whatever you do, don't let your dragon-instinct get in there and run away with you. That's why the georges have been winning against us all these years, the way they have. Just remember you're faster than that ogre and that your brain'll win for you if you stay clear, keep your head and don't rush. I tell you, boy—"

He was interrupted by a sudden cry of joy from Brian, who had been rummaging around in the panniers behind Blanchard's saddle.

"I say," shouted Brian, running up to Jim with surprising lightness and agility, considering the weight of his armor. "The most marvelous stroke of luck! Look what I just found!"

He waved a wispy length of white cloth at Jim.

"What?" Jim demanded, his heart leaping.

"Geronde's favor! And just in time, too. Be a good fellow, will you," Brian went on, turning to Carolinus, "and tie it about my vambrace, here on the shield arm… Thank you, Mage."

Carolinus looked grim, but nonetheless tucked his wand into the crook of one arm and with his freed hands fastened the cloth around the armor of Brian's left forearm. Brian turned about, drove his spear into the ground and tethered Blanchard's bridle to it. Then, catching up his shield position, he turned back and drew his sword with his other hand. The bright blade gleamed even in the dull light. He leaned forward to throw the weight of his armor before him; and ran at the worm, which was now hardly more than a dozen feet away.

"A Neville-Smythe! A Neville-Smythe! Geronde!" he shouted as they came together.

Jim heard but did not witness the impact of their collision. For just then everything began to happen at once. Up on the hill, Bryagh screamed suddenly in fury and launched himself down the slope and into the air, wings spread like some great bomber gliding in for a crash landing. Behind Jim was the frenzied flapping of leathery wings as Secoh took to the air to meet him—but this was drowned by a sudden, short, deep-chested and grunting cry, like a wordless shout. Lifting his club, the ogre had stepped clear of the boulders, coming straight down the hill with heavy, ground-covering strides.

"Good luck, boy!" said Smrgol in Jim's ear. "And Gorbash—"

Something in the other's voice made Jim turn his head to look at him. The ferocious mouth-pit and enormous fangs were close to him, but behind them Jim read an unusual expression of affection and concern in the dark dragon-eyes.

"Remember," Smrgol said, almost softly, "that you are a descendant of Ortosh and Agtval, and of Gleingul who slew the sea serpent on the tide banks of the Gray Sands. And be, therefore, valiant. But remember, too, you are my only living kin and the last of our line—and be careful!"

The old dragon's voice stumbled and choked. It seemed to struggle for a fraction of a second before it went on.

"And—er—good luck to you, too—er—James!"

Then Smrgol's head was jerked away as he swung about to face Secoh and Bryagh, who came crashing to earth entangled together, almost on top of him. Jim, turning back toward the tower, had only time to take to the air himself before the rushing ogre was upon him.

He had lifted on his wings without thinking, out of his dragon-instinct when attacked. He was aware of the ogre before him, halting now, its enormous gray feet digging deep into the ground. The rusty-banded club flashed before Jim's eyes and he felt a heavy blow high on his chest that swept
him
backward through the air.

He flailed with his wings to regain balance. The oversize idiot face was grinning only a couple of yards from him. The club swept up for another blow. Panicked, Jim scrambled aside in midair, retreating, and saw the ogre sway forward a step. Again the club lashed out—quick! How could something so big and clumsy looking be so quick with its hands? Jim felt himself smashed out of the air down to the ground, and a lance of bright pain shot through his right shoulder. For a second a thick-skinned forearm loomed over him and his teeth met in it without thought.

He was shaken like a rat by a terrier, and flung clear. His wings beat for the safety of altitude and he found himself about sixteen feet off the ground, staring down at the ogre, who grunted and shifted the club to strike upward. Jim cupped air with his wings, flung himself backward and avoided the blow. The club whistled through the unfeeling air; and, sweeping forward, Jim ripped with his teeth at one great shoulder before beating clear. The ogre turned to face him, still grinning. But now blood welled and trickled down where Jim's teeth had torn, high on the shoulder.

Abruptly, Jim realized something.

His panic was gone. He was no longer afraid. He hung in the air, just out of the ogre's reach, poised to take advantage of any opening; and a heat of energy, a sharpness of perception was coursing all through him. He was discovering that, with fights—as with a great many similar things—it was only the beforehand part that was bad. Once battle was joined, several million years of instinct took over and there was no time or thought for anything but confronting the enemy.

So it was, now.

The ogre moved in on him again and that was his last intellectualization of the fight; for everything else was lost in the moment-to-moment efforts to avoid being killed and, if possible, to kill, himself.

It was a long, blurred time—about which, later, he had no clear memory. The sun marched up the long arc of the heavens and crossed the midday point and headed down again. On the torn, sandy soil of the causeway he and the ogre turned and feinted, smashed and struck at each other. Sometimes he was in the air, sometimes on the ground. Once he had the monster down on one knee, but could not press his advantage. At another time they had fought halfway up the slope to the tower and the ogre had pinned him in a cleft between two huge boulders. The club was hefted for the final blow that would smash Jim's skull. Then he had somehow wriggled free, between the very legs of his opponent; and the battle was on again.

Now and then, throughout the fight, he would catch brief kaleidoscopic glimpses of the combats being waged about him: Brian, wrapped about by the blind body of the worm, its eye stalks now hacked away, and the knight striving in silence to draw free his sword and sword arm, which were pinned to his body by the worm's encircling form. Or there would roll briefly into Jim's vision a tangled, roaring tumble of flailing, leathery wings and serpentine bodies that was Smrgol, Bryagh, and the mere-dragon. Once or twice he had a momentary view of Carolinus, still standing erect, his staff upright in his hand, his long white beard flowing forward over his gown, like some old seer in the hour of Armageddon. Then the gross body of the ogre would blot out his vision and he would forget all but what was before him.

The day faded. A mist pressed inward from the sea and fled in little wisps and tatters across the battlefield. Jim's body ached and his wings felt leaden. But the ever-grinning ogre and his sweeping club seemed neither to weaken nor to slow. Jim drew back in the air for a moment, to catch his breath; and in that second he heard a voice cry out.

"Time is short!" it called, in cracked tones. "We are running out of time! The day is nearly gone!"

It was the voice of Carolinus.

Jim had never heard it raised before with such a desperate accent. Even as he identified it, he realized that it had sounded clearly to his ears—and that for some time now, upon the causeway, except for the ogre and himself there was silence.

He had been driven back down from the slope to the area from which he had started. To one side of him, the snapped ends of Blanchard's bridle dangled limply from the earth-thrust spear to which Brian had tethered the horse before advancing against the worm. A little off from the spearshaft—from which the terrified horse had evidently broken free—stood Carolinus, leaning heavily on his staff, his old face shrunken, almost mummified in appearance, as if life had been all but drained from it.

Jim turned back to see the ogre nearly upon him once more. The heavy club swung high, dark and enormous in the dying day. Jim felt in his limbs and wings a weakness that would not let him dodge in time; and with all his strength, he gathered himself and sprang instead up under the sweep of the monster's weapon and inside the grasp of those cannon-barrel-thick arms.

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