The Heart of Fire (143 page)

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Authors: Michael J. Ward

Tags: #Fantasy

BOOK: The Heart of Fire
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Shunt (co)
: If your damage score causes health damage to your opponent, you can also
shunt
them. This reduces their
speed
by 2 for
the next combat round. You can only use
shunt
once per combat.

Sidestep (co)
: (see
Dodge
). You can only use
sidestep
once per combat.

Sideswipe (co)
: (see
Retaliation
). You can only use
sideswipe
once per combat.

Silver frost (mo)
: Use
silver frost
to ‘freeze’ your opponent’s attack speed dice, forcing them to use the same
dice result in the next combat round. You can only use
silver frost
once per combat.

Siphon (mo)
: All of your opponent’s
results become a
when rolling for their damage score.

Skewer (co)
: Instead of rolling for a damage score, you can
skewer
your opponents. Roll 1 damage die and apply the result to each of your
opponents, ignoring their
armour
. This also lowers their
speed
by 1 for the next combat round. You can only use
skewer
once per combat.

Slam (co)
: Use this ability to stop your opponent rolling for damage when they have won a round. In the next combat round only, your
opponent’s
speed
is reduced by 1. You can only use this ability once per combat.

Slick (co)
: If you win a round, you can use the total of your attack speed dice for your damage score (adding your
brawn
as normal). You can
only use this ability once per combat. (Note: you cannot use modifier abilities to alter these dice results once they are used for your damage score.)

Snake strike (pa)
: (requires a snake in the left hand.) Before the first combat round begins you may automatically inflict 2 damage dice to
a single opponent, ignoring
armour
. This will also inflict any harmful passive abilities you have, such as
bleed
and
venom
.

Sneak (mo)
: You may change the result of one of your opponent’s speed dice to a
.
This ability can only be used once per combat.

Spirit mark (co + mo)
: When your damage score causes health damage to an opponent, you can also mark them with an ancestral rune. In
subsequent combat rounds, the mark allows you to increase your damage score by 2 against this same opponent for the remainder of the battle. Allies also benefit from this modifier.
Spirit
mark
can only be used once per combat.

Spirit ward (mo)
: Cast this spell any time in combat, on yourself or an ally, to raise
armour
by 6 for one combat round.
Spirit
ward
can only be used once per combat.

Stagger (co)
: If your damage score causes health damage to your opponent, you can
stagger
them. This lowers their
armour
to zero
for the next combat round only. You can only use
stagger
once per combat.

Steadfast (pa)
: You are immune to
knockdown
. If an opponent has this ability, you can ignore it.

Steal (mo)
: Use this ability any time in combat to automatically raise one of your attributes (
speed, brawn, magic
or
armour
) to
match your opponent’s. The effect wears off at the end of the combat round. You can only use
steal
once per combat.

Stone rain (co)
: Instead of rolling for damage after winning a round, you can cast
stone rain
. This will automatically inflict 1 damage
die to a single opponent, ignoring
armour
. In each consecutive round,
stone rain
will double its damage on the same opponent. (In the second round, you would roll 2 damage dice,
the third round 4 damage dice.) If you use another ability (of any type) or lose a round,
stone rain
ends. This ability will last up to three rounds (4 damage dice). It can only be cast
once per combat.

Stone skin (co)
: Instead of rolling for a damage score, you can activate
stone skin
. This lowers your
speed
by 2.
Stone
skin
can be removed at any time by winning a combat round and choosing not to roll for damage. While in stone skin:

    
If an opponent wins a combat round, roll a die. On a
or
result, their blow glances off your stone skin and they do not roll for damage.

    
You cannot use any abilities other than
trample
. Passive abilities that have already
been applied (such as
bleed
) will continue to damage opponents.

Suppress (mo)
: Reduce the result of your opponent’s attack speed by 2 for one combat round.
Suppress
can only be used once per
combat.

Sure edge (mo)
: If your hero is equipped with an axe, sword, dagger or spear, you can use
sure edge
. This adds 1 to each die you roll
for your damage score for the duration of the combat.

Sure grip (mo)
: All
results can be changed to a
result when rolling for your attack speed.

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