Authors: Helen Lowe
Ishnapur:
a fabled city and empire on the southern edge of the known world, which borders the great deserts of Haarth.
J’mair:
a famed poet of Ishnapur, whose work has survived down centuries.
Jaransor:
the range of uninhabited hills that lies to the west of the Gray Lands.
Jehane Mor:
a herald of the Guild, from the Guild House of Terebanth, a city on the River.
Jhaine:
a land of Haarth, located far to the south of the River on the route to Ishnapur.
Jiron:
the Earl of Night’s scribe.
Kalan:
a novice priest in the Temple of the Keep of Winds, who was born to the House of Blood.
Keep of Stone:
the stronghold of the House of Adamant.
Keep of Winds:
the stronghold of the House of Night.
Kerem the Dark Handed:
an ancient hero of the Derai.
Khorion:
Lieutenant of the Gate of Winds, in the Keep of Winds.
Kin Right:
the priority claim Derai may make on their blood kin; particularly inviolate in terms of the Blood. See also
Matter of Blood
and
Right of Kin and Blood.
Korin:
a guard serving the House of Night.
Korriya:
a senior priestess in the Temple of Night and First Kinswoman to the Earl of Night. See also
Sister Korriya.
Kyr:
a guard serving the House of Night.
Lady Consort:
de facto
title given to Rowan Birchmoon by the Derai.
Lady of Winter:
see
Rowan Birchmoon.
See also
Winter woman.
Lannorth:
Asantir’s lieutenant, second in command of the Honor Guard.
Lieutenant of the Gate:
commander of the Gate of Winds,
the main entrance into the Keep of Winds. See also
Gate of Winds
and
Khorion.
Lieutenant, the:
the second-in-command of the Honor Guard. See also
Second.
lightless dark:
one of the many terms for the Derai’s great enemy, the Swarm of Dark.
Lira:
a guard serving the House of Night.
Little Chamber:
the Earl of Night’s private council chamber.
Long War:
the great and protracted war between the Derai and the Swarm before they came to the world of Haarth.
Lord Defender:
see
Mhaelanar.
Lord of the Dawn
Eyes: see
Terennin.
Madness, the:
a condition associated with Jaransor.
Malian:
only child of the Earl of the House of Night. See also
Heir of Night, Child of Night
, and
Daughter of Night.
Mareth:
a guard serving the House of Night.
Maron:
a figure of Derai legend, best friend and blood brother to Antenor.
Master of Messengers:
master of the House of Night’s courier corps.
Matter of Blood:
a matter of great importance, usually life or keep threatening, that concerns the Blood of a Derai House.
Mayanne:
one of the Nine Gods of the Derai. See also
Spinner of Nets.
Maze of Fire:
a stronghold of the Swarm, from the legend of Kerem the Dark Handed and Emeriath of Night.
Meraun:
the Healer, one of the Nine Gods of the Derai. See also
Healer.
Merry Hunters:
an aspect of the Hunt of Mayanne.
messenger horses:
horses, usually black, belonging to the Derai messenger corps, famed for their endurance and speed. Legend has it that they can see the wind.
Mhaelanar:
the Defender (or Defender of Heaven), one of the Nine Gods of the Derai. See also
Beloved of the Nine
, the
Great Strategist
, and the
Shield of the Derai.
mindburned:
a mindspeaker overcome by a psychic attack. See also
mindsweep.
mindshield:
a psychic protective barrier. See also
shielding.
mindspeakers:
Derai with the ability to communicate telepathically across distances, sometimes vast.
mindspeech:
communicating directly from mind to mind, an old Derai power. See also
powers.
mindsweep:
a wave of psychic power, designed to sweep away any psychic obstacle in its path.
mindwalking:
see
spiritwalking.
moon-bright helm:
part of the magical arms of the hero Yorindesarinen. See also
Nhenir.
Nerion:
Malian’s mother, the Earl of Night’s former wife.
Nerith:
of the Sea Keep, mother of Nerion.
Nerys:
a guard serving the House of Night.
Nesta:
the most senior of the maids attending on Malian.
New Keep:
the newer and inhabited stronghold of the Keep of Winds.
Nhairin:
the High Steward of the Keep of Winds. See also
High Steward.
Nhenir:
the moon-bright helm, part of the magical arms of the hero Yorindesarinen. See also
moon-bright helm, Helm of Knowledge
, and
Helm of Secrecy.
Night:
common name for the House of Night.
Night March:
a marching song of the armies of Night.
Night Mare:
a stealth hunter and a powerful demon of the Swarm.
Night of Death:
refers to the peace feast at the end of the Derai civil war, which turned into a night of slaughter between House and House, warrior and priest, kin and kin. See also
Great Betrayal
and
Time of Blood.
Nine Gods:
the nine gods of the Derai. See also
the Nine, Hurulth, Mayanne, Meraun, Mhaelanar, Ornorith, Tawr, Terennin
, and
Thiandriath.
nine Houses:
the nine Houses of the Derai Alliance. See also
Houses
and
Derai Alliance.
Nine, the:
the nine gods of the Derai. See also
Nine Gods.
Nirn:
a Darks warm sorcerer.
Oath, the:
see also
Blood Oath.
Old Earl:
the current Earl of Night’s father, Malian’s grandfather, now deceased.
Old Empire:
an empire said to have existed prior to the Derai arrival on Haarth and to have stretched from Jaransor to Ishnapur.
Old Keep:
the original Keep of Winds, now abandoned.
old powers:
see powers.
One-to-Come:
see
Chosen of Mhaelanar, Shield of Mhaelanar
, and
One.
One, the:
the prophesied hero who will come to unite the Derai and defeat the Swarm, predicted to be born of the Blood of the Houses of Night and Stars. See also the
One-to-Come, Chosen of Mhaelanar, and Shield of Mhaelanar.
Ornorith:
known as Ornorith of the Two Faces, one of the Nine Gods of the Derai, Goddess of Luck. She is depicted as having two, masked faces, looking in opposite directions.
outsiders
: a Derai term for the non-Derai peoples of Haarth.
Place Between:
a name for the space between worlds and different planes of existence.
power-wielders:
Derai who wield the powers.
powers, the:
the supernatural and magical powers of the Derai, which they once used to combat the Swarm of Darkness. Such powers include: the ability to command objects and forces, both natural and physical; understanding the speech of beasts and birds; acute eyesight and hearing, including seeing in the dark and hearing outside the normal human range; the chameleon ability to blend into surrounding materials and elements; dreaming; the
EMPATHIC
spirit bond; farseeing and foreseeing; fire calling; illusion working; mindspeaking; mind- and spiritwalking; psychic shielding; prophecy; seeking; truthsaying; and weather working. See also
old powers.
Raptor of Darkness:
a psychic vampire and eater of souls; a dark and terrible power of the Swarm.
Red and White Suite:
a suite in the Earl’s quarter of the
New Keep.
Right of Blood:
the right of the Derai Blood to speak directly with Earl and Heir. See also
Right of Kin and Blood.
Right of Kin and Blood:
a matter of great importance, usually life threatening to the Blood of a Derai House. See also
Kin Right.
Rithor:
a companion of Yorindesarinen, sent away before her final battle with the Worm of Chaos.
River:
the lands along the Ijir river system, mainly comprising city states such as Ij, Terebanth, and Ar.
River lands:
see
River.
River of No Return:
see
Telimbras.
Rose, the:
see
Tower of the Rose.
Rowan Birchmoon:
a woman of the Winter people, consort of the Earl of Night. See also
Lady Consort, Lady of Winter
, and
Winter woman.
Saga of Yorindesarinen:
the epic tale of the deeds of the hero Yorindesarinen.
Sarus:
a sergeant and veteran of the Earl of Night’s Honor Guard.
Sea House:
a House of the Derai Alliance.
Sea Keep:
the stronghold of the Sea House.
Second, the:
the second-in-command of an Honor Guard. See also
Lieutenant.
seeing:
the power to foretell and see future events.
seeker:
one with the power to seek out the hidden and find the lost.
seeking:
the active use of a seeker’s power.
seers:
Derai with the power to foretell and see into the future. See also
sibyls.
Selmor:
see
Brother Selmor.
Serianrethen:
of the Blood of the House of Stars, first husband of Nerith of the Sea Keep.
Serin:
an initiate priest serving in the Temple of Night.
Shield of Mhaelanar:
see
Chosen of Mhaelanar.
Shield of Stars:
the shield of Yorindesarinen, said to have been made by Terennin in the deeps of time.
Shield of the Derai:
see
Mhaelanar.
Shield of the Nine:
see
Mhaelanar.
Shield-wall of Night:
see
Wall of Night.
shielding:
the power to conceal objects or people from both physical and psychic search.
sibyls:
see
seers.
Silent God, the:
see
Hurulth.
siren worm:
a powerful minion of the Swarm.
Sister Korriya:
see
Korriya.
Soril:
a guard serving the House of Night.
Spearbearer, the:
see
Tawr.
Spinner of Nets:
see
Mayanne.
spirit bond:
an empathic/psychic link between two Derai that can be either one or two-way. It usually occurs between two who are either blood kin, lovers, or very close friends.
spiritwalking:
an old power of the Derai, allowing those with the gift to leave their bodies and act on the psychic/ metaphysical plane. See also
mindwalking.
Star of the Derai:
see
Xeria.
starbane:
a term sometimes used for the silver fire associated with the hero, Yorindesarinen.
stewards:
non military retainers of the House of Night.
Storm Hold:
a satellite fort of the Keep of Winds.
Sundering, the:
see
Great Sundering.
Swarm of Dark:
the enemy of the Derai; a vast entity comprising many fell and evil creatures. See also
darkspawn, Darkswarm, and Darksworn.
Swarm, the:
see
Swarm of Dark; Darkswarm.
Sword Earl:
see
Earl of Swords.
Swordsman of Stars:
see
Telemanthar.
Tain:
a guard serving the House of Night.
Tarathan of Ar:
a herald of the Guild, from the Guild House of Terebanth, a city on the River.
Tarn Hold:
a satellite fort of the Keep of Winds.
Tasarion:
the current Earl of Night, hereditary ruler of the House of Night.
Tasian:
the Heir of Stars at the Time of the Great Betrayal.
Tasianaran:
the full name of
Tasian
(see above).
Tavaral:
a Derai general at the time of Yorindesarinen whose name meant “faith-keeper.” He brought up his wing to support the hero in her battle with the Worm of Chaos, but came too late.
Tawr:
one of the Nine Gods of the Derai, called the Spear-bearer.