The Human Edge (20 page)

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Authors: Gordon R. Dickson

Tags: #Science Fiction

BOOK: The Human Edge
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Roy smiled.

"You tell him, Chuck," he said.

Chuck grinned in his turn.

"Well, I'll put it this way, Tommy," he said. "You remember how I explained the story about Big Brother Charlie that gave us the name for this project?"

"What about it?" said the Member.

"Maybe I didn't go into quite enough detail. You see," said Chuck, "the two youngest brothers were twins who lived right next door to each other in one town. They used to fight regularly until their wives got fed up with it. And when that happened, their wives would invite Big Brother Charlie from the next town to come and visit them."

Tommy was watching him with narrowed eyes.

"What happened, of course," said Chuck, lifting his glass again, "was that after about a week, the twins weren't fighting each other at all." He drank.

"All right. All right," said Tommy. "I'll play straight man. Why weren't they fighting with each other?"

"Because," said Chuck, putting his glass back down again, "they were both too busy fighting with Big Brother Charlie."

Tommy stared for a long moment. Then he grunted and sat back in his chair, as if he had just had the wind knocked out of him.

"You see," said Roy, leaning forward over his desk, "what we were required to do here was something impossible. You just
don't
change centuries-old attitudes of distrust and hatred overnight. Trying to get the Lugh and the Tomah to like each other by any pressures we could bring to bear was like trying to move mountains with toothpicks. Too much mass for too little leverage. But we
could
change the attitudes of both of them toward us."

"And what's that supposed to mean?" demanded Tommy, glaring at him.

"Why, we might—and did—arrange for them to find out that, like the twins, they had more in common with each other than either one of them had with Big Brother Charlie. Not that we wanted them, God forbid, to unite in actively
fighting
Big Brother: We do need this planet as a space depot. But we wanted to make them see that they two form one unit—with us on the outside. They don't like each other any better now, but they've begun to discover a reason for hanging together."

"I'm not sure I follow you," said Tommy dryly.

"What I'm telling you," said Roy, "is that we arranged a demonstration to bring home to them the present situation. They weren't prepared to share this world with each other. But when it came to their both sharing it with a third life form, they began to realize that the closer relative might see more eye-to-eye with them than the distant one. Chuck was under strict orders not to intervene, but to manage things so that each of them would be forced to solve the problems of the other, with no assistance from Earth or its technology."

"Brother," Chuck grunted, "the way it all worked out I didn't have to 'manage' a thing. The 'accident' was more thorough than we'd planned, and I was pretty much without the assistance of our glorious technology myself. Each of them had problems I couldn't have solved if I'd wanted to . . . but the other one could."

"Well," Roy nodded, "they are the natives, after all. We are the aliens. Just
how
alien, it was Chuck's job to demonstrate."

"You mean—" exploded Tommy, "that you threw away a half-million-dollar vehicle—that you made that crash-landing in the ocean—on purpose!"

"Off the record, Tommy," said Chuck, holding up a reminding finger. "As for the pot, it's on an undersea peak in forty fathoms. As soon as you can get us some more equipment it'll be duck soup to salvage it."

"Off the record be hanged!" roared Tommy. "Why, you might have killed them. You might have had one or the other species up in arms! You might—"

"We thought it was worth the risk," said Chuck mildly. "After all, remember I was sticking my own neck into the same dangers."

"You thought!" Tommy turned a seething glance on his nephew. He thrust himself out of his chair and stamped up and down the office in a visible effort to control his temper.

"Progress is not made by rules alone," misquoted Chuck complacently, draining the last scotch out of his glass. "Come back and sit down, Tommy. It's all over now."

The older man came glowering back and wearily plumped in his chair.

"All right," he said. "I said off the record, but I didn't expect this. Do you two realize what it is you've just done? Risked the lives of two vital members of intelligent races necessary to our future! Violated every principle of ordinary diplomacy in a harebrained scheme that had nothing more than a wild notion to back it up! And to top it off, involved
me—me,
a Member of the Government! If this comes out nobody will ever believe I didn't know about it!"

"All right, Tommy," said Chuck. "We hear you. Now, what are you going to do about it?"

Earth District Member 439 Thomas L. Wagnall blew out a furious breath.

"Nothing!" he said, violently. "Nothing."

"That's what I thought," said Chuck. "Pass the scotch."

 

THE GAME OF FIVE

This may start out like a straightforward adventure yarn (though with a healthy dash of humor) about a reluctant hero who has to make a trek across a considerable expanse of a dangerous planet's landscape against heavy odds . . . and it is all those things, but there's a lot more going on. You'll expect by now that the aliens had better watch their backs, but this time, that's also good advice for some of the humans.

 

"You can't do this!" The big young man was furious. His blunt, not-too-intelligent looking features were going lumpy with anger. "This is—" He pounded the desk he sat before with one huge fist, stuck for a moment as to just what it could be—"it's illegal!"

"Quite legal. A Matter of Expediency, Mr. Yunce," replied the Consul to Yara, cheerfully, waving a smoke tube negligently in his tapering fingers. The Consul's name was Ivor Ben. He was half the size of Coley Yunce, one third the weight, twice the age, fifteen times the aristocrat—and very much in charge.

"You draft me all the way from Sol Four!" shouted Coley. "I'm a tool designer. You picked me off the available list yourself. You knew my qualifications. You aren't supposed to draft a citizen anyway, except you can't get what you want some other way." His glare threatened to wilt the Consul's boutonniere, but failed to disturb the Counsul. "Damn Government seat-warmers! Can't hire like honest people! Send in for lists of the men you want, and pick out just your boy—never mind he's got business on Arga IV ten weeks from now. And now, when I get here you tell me I'm
not
going to design tools."

"That's right," said the Consul.

"You want me for some back-alley stuff! Well, I won't do it!" roared Coley. "I'll refuse. I'll file a protest back at Sol—" He broke off suddenly, and stared at the Consul. "What makes you so sure I won't?"

The Consul contemplated Coley's thick shoulders, massive frame and a certain wildness about Coley's blue eyes and unruly black hair, all with obvious satisfaction

"Certain reasons," he said, easily. "For one, I understand you grew up in a rather tough neighborhood in old Venus City, back on Sol II."

"So?" growled Coley.

"I believe there was something in your citizen's file about knives—"

"Look here!" exploded Coley. "So I knew how to use a knife when I was a kid. I had to, to stay alive in the spaceport district. So I got into a little trouble with the law—"

"Now, now—" said the Consul, comfortably. "Now, now."

"Using a man's past to blackmail him into a job that's none of his business. '
Would I please adjust to a change in plans, unavoidable but necessary
—' Well, I don't please! I don't please at all."

"I'd recommend you do," interrupted the Consul, allowing a little metal to creep into his voice. "You people who go shopping around on foreign worlds and getting rich at it have a bad tendency to take the protection of your Humanity for granted. Let me correct this tendency in you, even if several billion others continue to perpetuate the notion. The respect aliens have always given your life and possessions is not, though you may have thought so heretofore, something extended out of the kindness of their hearts. They keep their paws off people because they know we Humans never abandon one of our own. You've been living safe within that system all your life, Mr. Yunce. Now it's time to do your part for someone else. Under my authority as Consul, I'm drafting you to aid me in—"

"What's wrong with the star-marines?" roared Coley.

"The few star-marines I have attached to the Consulate are required here," said the Consul.

"Then flash back to Sol for the X-4 Department. Those Government Troubleshooters—"

"The X-4 Department is a popular fiction," said the Consul, coldly. "We draft people we need, we don't keep a glamorous corps of secret operators. Now, no more complaints Mr. Yunce, or I'll put you under arrest. It's that, or take the job. Which?"

"All right," growled Coley. "What's the deal?"

"I wouldn't use you if I didn't have to," said the Consul. "But there's no one else. There's a Human—one of our young lady tourists who's run off from the compound and ended in a Yaran religious center a little over a hundred miles from here.'

"But if she's run off . . . of her own free will—"

"Ah, but we don't believe it was," said the Consul. "We think the Yarans enticed or coerced her into going." He paused. "Do you know anything about the Yarans?"

Coley shook his head.

"Every race we meet," said the Consul, putting the tips of his fingers together, "has to be approached by Humanity in a different way. In the case of Yara, here we've got a highly humanoid race which has a highly unhuman philosophy. They think life's a game."

"Sounds like fun." said Coley.

"Not the kind of a game you think," said the Consul, undisturbed. "They mean Game with a capital G. Everything's a Game to be played under certain rules. Even their relationship as a race to the human race is a Game to be played. A Game of Five, as life is a game of five parts—the parts being childhood, youth, young adulthood, middle age and old age. Right now, as they see it, their relations with Humanity are in the fourth part—Middle Age. In Childhood they tried passive indifference to our attempt to set up diplomatic relations. In Youth, they rioted against our attempt to set up a space terminal and human compound here. In Young Adulthood they attacked us with professional soldiery and made war against us. In each portion of the game, we won out. Now, in Middle Age, they are trying subtlety against us with this coercion of the girl. Only when we beat them at this and at the Old Age portion will they concede defeat and enter into friendly relations with us."

Coley grunted.

"According to them, Sara Illoy—that's the girl—has decided to become one of them and take up her personal Game of Life at the Young Adulthood stage. In this stage she has certain rights, certain liabilities, certain privileges and obligations. Only if she handles these successfully, will she survive to start in on the next stage. You understand," said the Consul, looking over at Coley, "this is a system of taboo raised to the nth level. Someone like her, not born to the system, has literally no chance of surviving."

"I see," said Coley. And he did.

"And of course," said the Consul, quietly, "if she dies, they will have found a way to kill a member of the human race with impunity. Which will win them the Middle Age portion and lose us the game, since we have to be perfect to win. Which means an end to us on this world; and a bad example set that could fire incidents on other non-human worlds."

Coley nodded.

"What am I supposed to do about it?" he asked.

"As a female Young Adult," said the Consul, "she may be made to return to the compound only by her lover or mate. We want you to play the young lover role and get her. If you ask for her, they must let her go with you. That's one of the rules."

Coley nodded again, this time cautiously.

"They have to let her go with me?" he said.

"They have to," repeated the Consul, leaning back in his chair and putting the tips of his fingers together. He looked out the tall window of the office in which he and Coley had been talking. "Go and bring her back. That's your job. We have transportation waiting to take you to her right now."

"Well, then," growled Coley, getting to his feet. "What're we waiting for? Let's get going and get it over with."

* * *

Three hours later, Coley found himself in the native Yaran city of Tannakil, in one of the Why towers of the Center of Meaning.

"Wait here," said the native Yaran who had brought him; and walked off leaving him alone in the heavily-draped room of the hexagonal wooden tower. Coley watched the Yaran leave, uneasiness nibbling at him.

Something was wrong, he told himself. His instincts were warning him. The Yaran that had just left him had been the one who had escorted him from the human compound to the native seacoast town outside it. They had taken a native glider that had gotten its original impulse by a stomach-sickening plunge down a wooden incline and out over a high sea-cliff. Thereafter the pilot with a skill that—Coley had to admit—no human could have come close to matching, had worked them up in altitude, and inland, across a low range of mountains, over a patch of desert and to this foothill town lying at the toes of another and greater range of mountains. Granted the air currents of Yara were more congenial to the art of gliding, granted it was a distance of probably no more than a hundred and fifty miles, still it was a prodigious feat by human standards.

But it was not this that had made Coley uneasy. It was something in the air. It was something in the attitude of the accompanying Yaran, Ansash by name. Coley considered and dismissed the possibility that it was the alienness of Ansash that was disturbing him. The Yarans were not all that different. In fact, the difference was so slight that Coley could not lay his finger upon it. When he had first stepped outside the compound, he had thought he saw what the difference was between Yarans and humans. Now, they all looked as Earth-original as any humans he had ever seen.

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