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Authors: Juliet E. McKenna

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The Thief's Gamble (Einarinn 1)

BOOK: The Thief's Gamble (Einarinn 1)
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The Thief's Gamble

 

( Tales of Einarinn - 1 )

Juliet E. McKenna

The Secrets of the Shadow-Men

Magic? It's for the rich, the powerful ... the Archmage and his elite wizards and cloud-masters.

Livak is not among them. She haunts the back taverns of the realm, careful to appear neither rich nor poor, neither tall nor short ... neither man nor woman. Obscurity is her protection, thievery her livelihood, and gambling her weakness.

Alas, some bets are hard to resist. Particularly when they offer a chance to board a ship for Hadrumal, the fabled city of the Archmage. So Livak follows a minor wizard, Shiv, in an attempt to turn a rune or two, never dreaming that the stolen tankard she wants to sell contains the secrets of an ancient magic far more powerful, and infinitely darker, than any mortal mage's spells.

 

THE THIEF'S GAMBLE
The First Tale of Einarinn
JULIET E. McKENNA 
ACKNOWLEDGEMENTS

Many people helped shape this tale. My heartfelt thanks go to Steve, for his constant support and inspiration; to Helen, for bringing so much to the original concept; to Mike and Sue, Liz and Andy, for invariably honest criticism. Also, an honourable mention goes to all at Castle Penar.

The writing is only the start. I am indebted to Emma, Val and Adrian for championing the cause, to Tim for invaluable editorial advice and to ail at Orbit for their enthusiasm.

On a personal note, I would like to thank the various branches of the Rose family for their help during the Great Chicken-Pox Crisis. I would also like to thank my mother for the unforgettable phone-call: 'You know, it was just like reading a real book!'

CHAPTER ONE

Taken from:

Wealth and Wisdom

A Gentleman's Guide to their Acquisition and Keeping

BY Tori Samed

Gambling

Most gambling revolves around the runes of the ancient races, their use for divination and other such superstitions having long been discarded in civilised countries. Some games are based purely on randomly drawing a predetermined number of runes; others rely on casting combinations that earn greater or lesser scores. In either instance, cultivating a memory for what has gone before is recommended.

The best place to gamble is with friends, in convivial surroundings accompanied by a good vintage, provided that the stakes and means of redeeming debts have been agreed beforehand. When travelling, many of the better inns in the cities and on the major coach routes will have a permanent gaming table with a resident host. Such games are generally played fair and can run to very high stakes. If you have sufficient skill, you may rise from the table, your purse heavy with coin. However, any debts incurred in such company must be honoured instantly if you wish to avoid having your goods and luggage seized in payment.

Do not be beguiled into a casual contest in a city thronged at festival time. Beware the amiable stranger who offers you a friendly game to while away a dull evening in a back-roads tavern. Such men prey on the unwary, turning the game mercilessly to their advantage with weighted runes and sleight of hand. Turned away from hearth and home, disgraced or fugitive, they are little better than mercenaries and thieves.

The Packhorse Tavern, on the Col Road
South of Ambafost, Ensaimin, 12th of For-Autumn

Some opportunities ought to come labelled 'too good to be true'. Of course, ten years of living by my wits should have taught me how to spot them. You would have thought so anyway; so would I.

The night this particular opportunity came to wreak havoc in my life, I was sitting comfortably full of good dinner in front of a roaring fire, and listening to the wind tearing at the snug inn. I was wearing my usual nondescript travelling clothes and, with any luck, the other patrons in the tap-room would have been hard put to decide my age, sex or business. Being unremarkable is a talent I cultivate: middling height, middling build, nothing special — unless I choose differently. Feet up on a stool and hat over my eyes, I may have looked half-asleep, but mentally I was pacing the room and kicking the furniture. Where was Halice? We had been due to meet here four days ago and this unplanned stay was eating into my funds. It was unlike her to be late for a meet. On the few occasions it had happened before, she had always got a message through. What should I do?

I counted my money again; not that anyone else in the room noticed as I slipped my fingers into the pouch under my shirt and sorted the coin. I carry noble coin on me night and day; I've had to abandon my belongings a few times and being caught out with no money leads to bad experiences. I had thirty Caladhrian Stars, ten Tormalin Crowns and, reassuringly bulky, three Empire Crowns. They were more than enough to give me a stake for the Autumn Fair at Col and I had a heavy pouch of common coin upstairs which would cover my travelling expenses as long as I left in the morning. If I waited any longer, I'd have to pay carriers' coach fare and that would seriously eat into my reserves.

The problem was that I did not want to work the Autumn Fair on my own. Lucrative as it is, it can be a dangerous place and while I can take care of myself nowadays, Halice is still a lot handier than me with her sword and her knives. Working as a pair has other advantages too; when someone feels their luck with the runes is going bad, it's much harder to see why when there are two people adjusting the odds. As an added bonus, people never expect two women to be working the gambling together, even in a big city. I could hook up with other people but Halice is better than most as well as more honest than some.

Of course, the most likely explanation was that Halice was stuck in some lord's lock-up awaiting the local version of justice. I cursed out loud, forgetting myself for a moment, but luckily no one seemed to have noticed. There were only three other people in the tap-room, and they were deep in conversation with the innkeeper. They were merchants by their dress; this was a well-travelled business route and the chances were they were heading for Col. The filthy weather seemed to be keeping the locals by their own firesides, which was fine by me.

If Halice was in trouble, there was no way I could help her. Identifying myself as her friend would simply land me in shackles too. I frowned. It was hard to believe that Halice would get herself into trouble she could not get clear of. That was one of the main reasons we worked Ensaimin for the most part. Competition for trade guarantees a reassuring lack of inconveniences such as circulating reward notices or co-operative Watch commanders, which make prosy places like Caladhria so inhospitable. Here trouble is seldom so bad it cannot be left behind once you cross a local boundary, and we take care never to outstay our welcome.

So there I was, sitting and fretting and sipping rather good wine, when a very wet horseman strode into the bar and beckoned to mine host. I could not hear what they were saying, and that immediately piqued my curiosity, but I could not move closer without drawing attention to myself. The horseman passed over a small parchment and I heard the chink of coins. As he left, the innkeeper unfolded the letter or whatever it was and the merchants crowded round.

'So what does it say?' a thin man in a stained yellow tunic asked.

'Dunno. Can't read.' The innkeeper shrugged his fat shoulders. 'I'll need to know more before I tack it up though, money or no.'

I bit my lip with frustration. I can read, thanks to a mother determined I should have every possible advantage to offset my birth, but there was no way I was going to make myself conspicuous by offering help.

'Here.' The thin man's companion reached for the parchment and frowned at it. 'Where's the Running Hound?'

'It's the big coaching inn on the market in Ambafost,' the third merchant piped up, peering over the reader's leather-clad shoulder.

'Well, there's a trader staying there who's interested in buying Tormalin antiquities.' The bearded man smoothed out the notice and read it through, lips moving as he did so. 'This says he'll pay good prices and that he'll be buying on market day.'

'He must be doing well, to be paying to advertise like this.' The third merchant gnawed at a nail thoughtfully. 'Is there much doing in antiquities at the moment?'

The bearded man shrugged. 'Maybe he's got plans for the Autumn Fair. There are collectors in Col and there'll be traders from Relshaz and the Archipelago as well.'

The thin man stared at the parchment with greedy eyes. 'Perhaps we should try and get hold of a few good pieces if the prices are going to be favourable.'

They huddled together and the bearded man got out a map as they discussed the possibilities.

I drank the rest of my wine and pondered my next moves. I happened to know where you could find some very fine pieces of Tormalin Empire work, and if I could get anywhere near a realistic price for one, even allowing for a merchant's cut, I could wait for Halice until the very last hour, then hire a private coach to get me to Col and still have money over to stake me for a very high playing game. The trick would be getting the piece to the merchant without the original owner being aware of it and there it seemed that the gods were smiling on me for a change. I should have known better, but at the time all I could think of was the profit I could make. There was also the little matter of a very sweet revenge which would be a substantial bonus. Was it worth the gamble?

The merchants were absorbed in their discussion, and I went upstairs without anyone remarking on it. I unshuttered the window and peered out. Rain was still falling but the wind was slackening off and the waxing lesser moon was fleetingly visible through gaps in the cloud.

Should I do this? It would be risky but, then again, it could be very profitable. Well, I'm a gambler and no one ever struck it rich keeping their runes in their pocket, did they? The temptation was just too strong. I changed clothes rapidly, swapping homespun and leather for good broadcloth breeches and tunic, boots, gloves and hooded jerkin, all in charcoal grey. Black gives hard edges which can catch the eye even in the darkest night. The rough wooden beams of the inn made leaving through the window simplicity itself, as long as I took care not to mark the intervening plaster. I was soon jogging through the woods fringing the road to Hawtree.

It was cold and wet but the prospect of a little adventure warmed me. I did not do much thieving in those days. The difficulties of fencing goods in a strange place are formidable and while weighting the runes in a game of chance can get you flogged, getting caught stealing from a noble's house gets you the pillory at best and loses you a hand at worst. Unfortunately, only nobles have anything worth stealing. You may wonder why I was chancing it this time, but I happened to know this particular noble was not going to be at home, which did rather weight the odds in my favour. Raeponin's devotees can talk all they want about balance and justice and levelling the scales, but you won't ever find me making offerings at his shrine. After all, I gamble for a living, not for fun.

I had sat on my horse under a dripping oak tree earlier that week watching the gentleman and his entourage heading north with enough luggage to indicate a lengthy stay in another place. I would have recognised him anywhere, even after ten years. You do not easily forget the face of a man who has tried to beat and rape you.

Hawtree was not far and I covered the distance easily; staying fit is essential in my kind of life. I breathed in the damp green scent of the night happily. I love being out in the country at night, for all that the sun rules my birth-runes. It must be my father's blood coming through, despite my city upbringing. The village was mostly dark and a few of the wooden houses showed dim lights, but this was farming country and most folk here slept and rose with the sun. The larger brick and flint buildings round the market square showed more signs of life despite the fact it was now past midnight, so I ducked into an alley and waited to catch my breath. I walked noiselessly through the dark lanes, keeping an eye out for dogs who might advertise my presence.

The house was just off a garden square, a favourable position for a wealthy landowner's residence. The tall front showed heavy oak shutters barred with iron and a stout door with an expensive lock; this did not bother me as I worked my way round to the alley at the back. I found a dark corner and studied the kitchen and outbuildings round the yard. My mother said I was the most useless maid she had ever known but my years as a housekeeper's daughter had given me invaluable knowledge about the domestic arrangements of large houses. A scullery maid would be trying to sleep in the meagre warmth of the dying kitchen range while her more fortunate seniors would have chilled and cramped quarters in the garrets. The cook and chamberlain would have the better rooms overlooking the yard. I couldn't tell how many servants the bastard had taken with him so I had better avoid any of those areas. The room I wanted was towards the front of the house on the ground floor so ideally I needed to get in through a first-floor window. I studied them in the fitful moonlight and blessed the keen night-sight that my father had granted me. It did not look promising but I was reluctant to give up; I wanted the money this would provide and the more I thought about it, the more I liked the idea of finally getting my own back on the misbegotten swine who had first brought me to this house. I suppose, to be precise, quite a chain of events had brought me to this house; the bastard with the nice collection of silver simply happened to be the last link.

BOOK: The Thief's Gamble (Einarinn 1)
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