Bad blood among the passengers couldn't ordinarily be considered one of the more auspicious conditions for a space voyage. In this instance though, the captain reflected, some feuding between Laes Yango and the do Eldel might do no harm. It could help keep both of them out of his hair and generally hamper whatever sneaky manoeuvreings they'd be up to individually. He wondered whether Hulik would carry out her threat to blow off Laes Yango's head, if things come to that point. She might, he decided. Yango, according to the reports he'd had from Goth, was prudently keeping to his stateroom most of the time now. Of course, the big trader was at a disadvantage ... the captain had retained custody of his gun, on general suspicion.
Neither Goth nor Vezzarn ever had heard anything at all of the antique Sheem Robots. Perhaps Yango's hyperelectronic spider monster was as harmless as he claimed, but it was staying right there in its locked-up crate in the vault until the
Venture
was ready to discharge her cargo in port. There'd been robots that were far from harmless...
About time for Hulik to create a tense situation on the ship next! Well, the trip to Emris wouldn’t take forever! They were nearly halfway through the Chaladoor by now…
SMALL PERSON, said the vatch, YOU ARE MOST DIVERTING! I AM INCREASINGLY PLEASED TO HAVE FOUND YOU AMONG MY THOUGHTS.
Eh? What was
that?
Surprised, the captain groped around mentally, paused. Out of nowhere that vast voice came booming and whirling about him again, like great formlessly shifting gusts of wind.
WHAT TROUBLES! WHAT PROBLEMS! exclaimed the vatch. HOW COMICALLY YOU STRUGGLE AMONG YOUR FELLOW PHANTOMS! TINY CREATURE OF MY MIND, ARE YOU WORTHY OF CLOSER ATTENTION?
Impression, suddenly, of a mountain of wavy, unstable blackness before him. From some point near its peak, two huge, green, slitted eyes stared down.
SHALL WE MAKE THE GAME MORE INTERESTING, SMALL PERSON? SHOULD YOU BE TESTED FOR A GREATER ROLE? PERHAPS YOU WILL! ... PERHAPS YOU WILL--
The captain jerked upright and found himself sitting in the control chair. There was only the familiar room and its equipment about, with the Chaladoor gazing in through the viewscreens.
Fallen asleep, he thought. Fallen asleep to dream of a preposterous vatch-thing, which had the notion it was dreaming
him!
His eyes went guiltily to the console chronometer. He'd nodded off for only a minute or two, apparently. But that was bad! It was still the early part of his watch.
He got coffee, lit a cigarette, sat down again and sighed heavily. It had occurred to him that he might ask Miss do Eldel if she could spare some of her stay-awake pills, but he'd given up the thought at once. Accepting drugs of any kind from a suspected spy wouldn't be the cleverest thing to do. He'd use all his next scheduled sleep period for sleep and nothing else, he promised himself. Standing watch half the time wasn't the problem, if Goth could do it with no indications of droopiness, he could. But the complications created by the others, and the need to be alert for more trouble from them, had cut heavily into the time he should have kept free for rest. The sensible move might be to lock all three of them up in their respective cabins.
And if there were
any
renewed indications of mischief. He decided, he'd do just that...
FOR A WHILE, the passengers and the one-man crew seemed to be on their best behaviour. The Chaladoor, however, was not. There were several abrupt alerts, and one hard run from something which blurred the detectors and appeared in the viewscreens' visual magnification as a cloud of brown dust. It displayed extraordinary mobility for a dust cloud. An electric-blue charge crackled and snapped about the
Venture's
hull for minutes as they raced ahead of it; then, gradually, they'd pulled away. Another encounter, when a great pale sphere of a ship came edging in swiftly on their course, was averted by warning snarls from the nova guns. The sphere remained parallel for a time, well beyond range, then, swung off and departed.
And finally there was Worm weather in the viewscreens again...
It was nothing like the previous occasion. One had to be alertly observant to catch them; and hours might pass without any sign at all. Then a tiny hazy glow would be there for a minute or two, moving distantly among the stars, and disappearing in the unexplained fashion of the Nuri globes. The lounge screens remained off, the captain had let it be known that the temporary malfunction was now permanent, so neither Vezzarn nor the passengers became aware of that particular phenomenon.
But for the two responsible for the
Venture's
safety, and for matters which might be unthinkably more important, it was a nerve-stretching thing. Sleep periods were cut short again.
The captain, therefore, wasn't too surprised when he discovered himself waking up in the control chair during a watch period once more. Nor, at the moment, was he too concerned. He'd rigged up a private alarm device guaranteed to jar him out of deepest slumber, which he left standing on the desk throughout his watches. It had to be reset manually every three minutes to keep it silent, and, even in the Chaladoor, there were few stretches where anything very serious was likely to develop without previous warning in three minutes. At the first suggestion of drowsiness he turned it on.
But then came a disturbing recollection. This time he had
not
turned it on. He remembered a wave of heavy sleepiness, which had seemed to roll down on him suddenly, and must have literally blanked him out in an instant. It had been preceded by a momentary sense of something changing, something subtly wrong on the ship. He hadn't had time to analyze that...
For an instant, his thoughts stopped in shock. Automatically, as he grew aware there'd been a lapse in wakefulness, he'd glanced over the detector system, found it inert, shifted attention to the ship's screens.
There was something very wrong there!
The appearance of the route pattern ahead of the
Venture
had changed completely. Off to the left, by a few degrees, hung a blue-white sundisk the size of his thumb nail, a patch of furious incandescence which certainly hadn't been in view before! How long had he…?
Three hours plus, the console chronometer told him silently. A good three hours and twenty minutes! He flicked on Goth's intercom buzzer, held it down, eyes still rapidly searching the screens for anything of significance the detectors had left unregistered. A dozen times over, in those three hours, some Chaladoor raider could have swept down on them and knocked them out of space. "Goth?"
The intercom screen remained blank. No answer.
Now fright surged through the captain. He half rose from the chair, felt sudden leaden pain buckling his left leg under him, and fell back heavily as Laes Yango's sardonic voice said from somewhere behind him, "Don't excite yourself, sir! The child hasn't been hurt. In fact, she's here in the room with us."
Hulik do Eldel and Vezzarn were also in the control room with them. Goth sat on the couch between the two; leaning slumped against Hulik, head drooping. All three looked as if they had fallen asleep and settled into the limply flexed poses of complete relaxation. "What did you do?" the captain asked.
Yango shrugged. "Traces of a mind drug in the ventilation system. If I named it, you wouldn't know it. Quite harmless. But unless the antidote is given, it remains effective for twelve to fourteen hours. Which will be twice the time required here."
"Required for what?" Yango had put a small gunlike object on the armrest of the chair in which he sat as he was speaking. A paralysis-producing object and the captain could testify to its effectiveness. He was barely able to feel his left leg now, let alone use it.
"Well, let's take matters in order, sir," the trader replied. "I can hardly have your full attention until you've accepted the fact that there's nothing you can do to change the situation to your advantage. To start with then, I have your gun and the personal weapons of your companions. Your leg will regain its normal sensations within minutes, but let me assure you that you won't be able to leave that chair until I permit it." He tapped the paralyzer-producer. "You've experienced its lightest effect. That should be enough.
"Another thing you must remember, sir, is that I don't need you. Not in the least. You live by my indulgence. If it appears that you're going to be troublesome, you'll die. I can handle this ship well enough.
"Now the explanation. I am a collector of sorts. Of items of value. Which might on occasion be ships, or people… Yango's left hand made an expansive gesture. "Money I obtain where I can, naturally. And information. I am an avid collector of information. I've established what I believe to be one of the most efficient, farthest-ranging information systems presently in existence.
"One curious item of information that came to me some time ago concerned a certain Captain Pausert who has been until recently a citizen in good standing of the independent trans-Empire Republic of Nikkeldepain. This Captain Pausert was reported to have purchased three enslaved children on the Empire planet of Porlumma and to have taken them away with him on his ship.
"These children, three sisters, were believed to be natives of the witch world Karres and, in the emphatic opinion of various citizens of Porlumma, already accomplished sorceresses. Subsequently there were several reports that reliable witnesses had seen Captain Pausert's ship vanish instantly when threatened with attack by other spacecraft. It was concluded that by purchasing the Karres children he had gained control of a spacedrive of unknown type, perhaps magical in nature, which permitted him to take shortcuts through unknown dimensions of the universe and reappear in space at a point far removed from the one where he had been last observed.
"This, sir, was an interesting little story, particularly when considered in the light of other stories which have long been current regarding the strange world of Karres. It became far more interesting to me when, some while later, I received other information suggesting strongly that Captain Pausert, his ship, and one of the three witch children he had picked up on Porlumma were now at my present base of operations, Uldune. I initiated an immediate, very comprehensive investigation.
"It became evident that I was not the only one interested in the matter. Several versions, variously distorted, of the original story had reached Uldune. One of them implied that Captain Pausert was not a native of Nikkeldepain, but himself a Karres witch. Another made no mention of Karres or witchcraft at all but spoke only of a new spacedrive mechanism, a technological marvel which made possible the instantaneous transmission of an entire ship over interstellar distances.
"I proceeded cautiously. If you were Captain Pausert, it seemed that you must indeed control such a drive. There was no other good explanation for the fact that you had arrived on Uldune so shortly after having been reported from several points west of the Empire. This was no trifling concern. There were competitors for this secret, and I arranged matters so that, whatever might happen, I should still eventually become its possessor. During your stay on Uldune, a full half of the Agandar's fleet of buccaneer ships were drawn into the vicinity of the planet, under orders to launch a planned, all-out attack on it if given the word. Not an easy operation, but I was determined that if the Daal obtained the drive from you, for a time there seemed reason to believe that those were Sedmon's intentions, it would be taken in turn from him."
The captain cleared his throat. "You're working with the pirates of the Agandar?" he asked.
"Well, sir, not exactly that," Laes Yango told him. "I am the Agandar, and my pirates work for me. As do others. As, if you so decide, and you have little real choice in the matter, will you. This was too important an undertaking to entrust to another, and too important to be brought to a hurried conclusion. If a mistake was made, everything might be lost.
"There were questions. If you had the drive, why the elaborate restructuring of your ship for risk run work? With such a device any tub capable of holding out space could go anywhere. Unless there were limitations on its use ... Then what would the nature of such limitations be? How far was the nonmaterial science apparently developed by Karres involved? And of the two of you, who was the true witch? I needed the answers to those questions and others before I could act to best advantage.
"So I accompanied you into the Chaladoor. I watched and listened, not only by my body's eyes and ears. I am reasonably certain the drive has not been used since I came on this ship. Therefore there are limitations on it. It is not used casually or in ordinary circumstances. But there are indications enough that it was ready for use when it was needed. You, sir, are, if I may say so, an excellent shiphandler. But you are not a witch. That story, whatever its source, was unfounded. When a situation arises which threatens to turn into more than you and your ship between you might be able to meet, you call on the child. The witch child. She remains ready to do then, at the last moment, whatever will need doing to escape.
"So then, I think, we have the principal answers. You do not control the drive as was reported, except as the child does what you wish. For the witch is the drive and the drive is the witch. That is the essential fact here. To me it means that to control the drive I, too, must learn to control the witch. And the witch is young, relatively inexperienced, and relatively defenceless. I think it will be possible to control her."
"She has a large number of friends who are less inexperienced," the captain pointed out carefully.