Trapped (21 page)

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Authors: James Alan Gardner

BOOK: Trapped
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As the duplicate died, the real Dreamsinger had said, "I envy you."

So much for the myth that Spark Lords revere life. And let's not forget Dreamsinger had wiped Dee-James's original mind as casually as borrowing a piece of paper to write down a note. The Sorcery-Lord needed a mental receptacle, and the man was close to hand.

Poor Dee-James. Martyred because he happened to be convenient.

And if he hadn't been there, would Dreamsinger have used someone else? Impervia? The Caryatid? Me?

I shivered.

"Dear friends," said the Spark Lord. "Shall we go to Nanticook House?"

Impervia, the Caryatid, and I nodded in cowed silence.

On our way out the door, Dreamsinger stopped with a dimpled smile. "Almost forgot." She turned back toward Hump, still frozen above the bar. "Boom," she said.

Hump went boom.

For weeks afterward, they'd be finding pieces of him caught in cracks of the walls.

 

11: BROKEN GLASS AND GOSSAMER

Nanticook House sat atop the bluffs east of town: the same pricey neighborhood as my on-again/off-again Gretchen. But "neighborhood" was the wrong word—people there didn't know what "neighborly" meant. The estates were big enough that you could see the house next door only with a telescope, assuming your telescope could pierce the high brick walls around each property. Nobody cared to view or visit the folks nearby. The only sense of community came from the packs of guard dogs who patrolled these grounds; some nights, the dogs on all the estates howled at the moon in unison.

The humans, however, avoided contact with each other. That's the difference between the small-town rich and their city counterparts. The urban upper crust enjoy getting together: they hold masquerades, go to the opera, and try to outdo each other with big weddings as they marry off their children in strategic alliances. There's always a whiff of arrogance (and often jaded decadence), but the aristocrats in cities are
sociable.
They have fun with each other; they talk.

The wealthy in Dover-on-Sea were different. They'd chosen privacy over personal contact; they had secrets to hide. My Gretchen, for example, entertained many a gentleman visitor from out of town, but never left her own property. Nursing her secrets. And Warwick Xavier of Nanticook House apparently had secrets too... most notably, his position as Dover's Smuggler Supreme.

I'd passed his place often on my way to Gretchen's: his mansion was a two-story sprawl built around a big inner courtyard. From above it would look like a picture frame surrounding gardened greenery—a pleasant design for Mediterranean climates, but not very practical in Feliss winters. Every room was exposed to the elements on two walls, the outer and the courtyard side, so it must have been hell to keep the house heated. Most likely, Xavier walked around all winter in three layers of long-johns, looking like a wool-swaddled teddy bear. Then again, if he was Smuggler King, he could afford fireplaces in every room, plus warm-bodied companions who'd cuddle close whenever he felt a chill.

As we approached the estate, multiple chimneys were pouring out smoke. The wind blew toward us; soot had accumulated on the few piles of snow untouched by thaw. Though the wall blocked our view of the house, we could see lights shining up into the night. Warwick Xavier seemed to be awake, despite the late hour.

"Dear friends," Dreamsinger whispered, "leave your horses here. And please,
please
be quiet."

As I tied Ibn to a sapling outside the walls, I reflected how unnecessary it had been to ask us to shut up—we'd barely spoken a word since The Buxom Bull. I was the only one who knew where Nanticook House was, so I'd taken the lead; apart from the occasional "This way," we'd walked in complete silence. It would have been nice to speak to Impervia or the Caryatid, if only to ask what Dreamsinger looked like under the Hafsah illusion... but the most I could do was meet my friends' eyes and exchange plaintive looks.

Now the Sorcery-Lord moved to the front, making no sound as she led us forward. I wondered why she kept us with her. A Spark didn't need schoolteachers to protect her—if things turned messy, we were more likely to get in the way than provide assistance. Unless, of course, Dreamsinger needed us the way she'd needed Dee-James, as a holding tank for her mind.

But you don't walk out on a Spark, even when she's leading you into danger. So we all proceeded to Nanticook House's front gate.

 

The gate was wrought-iron, glossy black without a hint of rust. Sheets of wood had been fitted into the gaps between the iron bars, held in place by wires. The sheets were so thin, Impervia could have put her fist through them, but they weren't there as defense—just preventing gawkers from peering into the grounds.

Warwick Xavier must like his privacy.

Dreamsinger didn't bother to check if the gate was locked. She just made a gesture, her hands glowed red, and the wrought-iron frame flopped inward, as if its fittings had vaporized.

The gate didn't make much noise as it fell—with the gaps between bars filled in, it was like a sheet of light wood toppling over in a carpenter's shop, its descent slowed by air resistance. Nothing more than a breezy whump when it hit the ground. The sound still carried a short distance, but there was no one inside close enough to hear... no one anywhere along the gravel drive leading up to the house. No guard dogs either; with soot from the house's fireplaces filling the air, the dogs probably couldn't smell us, and by luck, they were all out of sight on the far side of the building.

The driveway was long and wide—over a hundred meters from the gate to the house and broad enough for two oversized carriages to pass each other comfortably. Xavier might be antisocial, but Nanticook House could accommodate guests if necessary. Perhaps I shouldn't have been surprised the Smuggler Chief had plenty of room for carts moving in and out; on occasion, the place might be as busy as a freight warehouse.

No carts were in evidence tonight, but something was definitely afoot. Every room on the ground floor showed lights, and not just a candle or two: the place beamed with lampfire, as if Xavier was hosting a dance-ball for everyone in Dover-on-Sea. No music played, however, and no gabble of conversation reached our ears as we drew near the house; I could see no movement through the windows.

Brightly lit houses are seldom so quiet. And when they are, it makes me nervous.

 

For a while, it looked like Dreamsinger would prance straight up to the front portico and tug on the bell. I think she considered it; she stopped on the stoop for a full count of ten—not, as far as I could see, listening for tell-tale sounds or using some sorcerous clairvoyance to peer through the door, but simply debating how brazenly she wanted to handle the situation.

While we waited, the Caryatid produced a flame from somewhere and began passing it back and forth nervously between her palms. Sister Impervia assumed what she called a "natural" stance—perfectly balanced, knees slightly bent, hands free at her sides—which is to say, a martial artist's attempt to look nonthreatening while still poised to dislodge your skull with a spinning hook kick. As for me, I'm sure I did something that showed my friends I was jittery as a June-bug, but I was
trying
to look nonchalant.

In the end, Dreamsinger was struck with an attack of discretion. She suddenly wheeled from the door and started to circle the house: moving quickly, peeking into every window we passed, but staying far enough out into the darkness that people inside couldn't see us.

We saw nobody in any of the front rooms; not a guard, not a servant, not even a parakeet. The decor looked costly but soulless—a lot of dark pine furniture and nondescript china on plate-rails. Each room (and there were a
lot
of rooms) held a single objet d'art: always a portrait painting, always undistinguished and always in murky colors, as if the painter had once seen a Rembrandt but could only remember it had dim lighting. None of the rooms showed any particular purpose; they were all generic parlors/drawing rooms/sitting rooms/lounges, rather than serving a recognizable function like a dining room, bedroom, or study. They were, in other words, strictly for show—the sort of rooms a real family would soon subvert with doll houses, billiard tables, and piles of Aunt Miriam's embroidery.

The side of the house was more promising than the front, with an honest-to-goodness kitchen and even two women at work. One woman was big, blonde, and bready, extracting the guts from a turkey. The other looked more decorative: young, slim, as dark as Impervia, and dressed in a short tight uniform designed for the pleasure of male viewers rather than the practical performance of scullery work. Still, she was diligently kneading a wad of dough, pushing it around the counter with experienced efficiency.

I wondered why these women were working at 3:45 in the morning... but maybe Xavier kept his whole household on smugglers' hours. Work at night, sleep by day.

We passed the kitchen silently, drawing no attention from either woman. Next door was a pantry and next to that, windows covered with cheap curtains—probably the servants' quarters, with the curtains put up by the servants themselves to frustrate peeping toms.

Since I couldn't see anything in those rooms, I turned my eyes to the stables that paralleled the house across a gravel yard. Two four-horse coaches were parked in the open drive-shed; I wondered if Xavier had company, or if he'd simply purchased two carriages because they were cheaper by the pair.

Finally, we reached the back of the house: the side overlooking the lake. There was little to see but a great crinkled blackness beyond the edge of the bluffs. At the mouth of the harbor below, a small lighthouse lit the water around its footings, casting a few meters of dappled dimness. Apart from that, the only hints of light on the lake were brief reflections of stars, caught for fleeting instants on vagrant ripples. The rest of the vista was dark and cold.

In contrast, the rear of Nanticook House blazed with more lamps and hearth fires—just as many here as on the side facing the road. Yet the dining room was empty, the table bare. Beyond it was another drawing room, this one equipped with a bar: dozens of bottles on display, but no sign anyone ever drank from them. No hint that guests had ever pulled the chairs into a comfortable circle, or shoved furniture aside so there'd be room to throw darts.

I was beginning to think Warwick Xavier just didn't use the bottom floor of his house. Perhaps all life took place on the top story... yet there were no lights up there at all.

The next room looked equally ignorable. I was moving along when I nearly bumped into Dreamsinger—she'd stopped and was gazing inside, her eyes narrowed. Once more I glanced into the house but saw nothing of note; yet the Sorcery-Lord was staring as if enraptured.

I looked again at the house. Immediately my eyes shifted elsewhere: the lawn, the lake, the dark upper floor,
any place
but the room in front of me. Closing my eyes, I couldn't even picture what was in there—just that it was utterly uninteresting, not worth my attention.

Aha. This must be the "antiscrying field" Dreamsinger had mentioned while Twinned with Hump: an enchantment that made you believe the room was boring. Nanites inside my brain were playing games with my emotions and perceptions, perhaps raising my threshold of selective inattention whenever I looked in the room's direction—suppressing visual input so that it never reached my consciousness.

But Dreamsinger obviously could resist such trickery. She strode boldly forward, toward the room's windows. Assuming it
had
windows. Whenever I tried to look, my gaze slid off. It was better to watch the Sorcery-Lord herself, to train my eyes on her beautiful Hafsah derriere. That kept me moving ahead, despite a growing emotional force that pushed me away, crying, "Don't waste your time, there's nothing here!" Then I passed through some invisible boundary, the edge of the antiscrying field; and I could see Dreamsinger in front of me, reaching out, her hand touching window glass.

She whispered, "Boom."

 

The window exploded at Dreamsinger's touch, blasting shards of glass into the room. It was a big window; it had lots of glass.

The shards slashed like shrapnel into two brawny men who stood just inside. The men didn't have a chance: they went down under the barrage, blown off their feet, sliced by glass splinters. One man collided with a heavy chair, drove it forward half a meter, then toppled off sideways... striking the floor at an angle that shoved crystal daggers deeper into his flesh. Blood gushed from a severed artery—a fountain that lasted several seconds, then subsided to a pressureless drip.

The other man landed facedown on the carpet, slivers of glass protruding from his back like needles on a porcupine. He lifted his arm feebly, reaching blindly for nothing. Beneath his tattered clothes, bony spurs pushed weakly from the raised arm, then retracted again in defeat.

The spurs showed that Hump wasn't the only smuggler with pointy augmentation. Not that the spikes seemed to do much good. The man in front of us slumped unconscious and continued to bleed from a dozen lacerations.

Suddenly, I was grabbed from behind and thrown onto the muddy soil. "Idiot," Impervia whispered, pressing her body against my spine. I opened my mouth to protest but was drowned out by an eruption of gunfire from inside the house. Oops. I'd been so busy watching men die near the window, I'd never looked farther into the room. There must have been more guards inside, beyond the blast radius of the glass. Now they were shooting in our direction: shooting at Dreamsinger alone, since the Caryatid had hit the dirt beside Impervia and me.

The Sorcery-Lord made no effort to remove herself from the fire zone. As the shots continued, she stepped over the low windowsill and into the room itself. Bullets zinged through the air; a few passed through Dreamsinger's crimson cloak, tearing several holes in it before the cloak was ripped to rags... but the majority of shots were directly on target, plowing straight into Dreamsinger's body.

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