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Authors: Troy Denning

Waterdeep (27 page)

BOOK: Waterdeep
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“Think with your head, not your heart, Kel.” Midnight’s words were surprisingly gentle. She laid a hand upon his arm. “With the gods themselves against us, we cannot-“

“But they’ll die!” Kelemvor objected, pulling his arm free. “And if you allow that, you’re no better than Cyric.”

Nothing could anger the mage more than being compared to Cyric. “Do what you want,” she snapped. “But do it without me!”

Midnight’s outburst upset Kelemvor, but he didn’t let that prevent him from starting toward the battle. Before Kelemvor had taken a dozen steps, Adon called, “Wait!”

The cleric could not allow the company to separate again. No matter what danger lay ahead, they stood a better chance of survival if they faced it together. “We can’t let the undead into the castle, or we’ll be cut off from the Realm of the Dead.”

“True,” Midnight muttered grudgingly. She didn’t know whether to be angry that Kelemvor had forced Adon to change his mind, or to be happy that the cleric had found a way to justify saving the caravan.

“As slow as the battle’s moving, we can reach the castle before the undead.” Adon sighed. “Perhaps we’ll find the inner ward in defensible condition.”

“If we do,” Kelemvor said, “we’ll let the drivers in and keep the undead outside. That’s the caravan’s best chance-“

“And ours,” Midnight agreed. She had misgivings about intervening in the fight, but at least Kelemvor was willing to do it safely. “If we’re going to do this, we’d better hurry.” The three companions started toward the castle at a trot.

Ten minutes later, a lone rider approached the top of the rise. After his one-time friends had abandoned him, Cyric had crawled off the road. There, sustained by the vigor of the sword, he had fallen into a slumber more deep and profound than he believed possible. It had not been a peaceful sleep, filled as it was by the stench of death and the screeches of the damned, but it had been a restorative one.

Then, after two days of walking, he had met the same six riders that Midnight’s company had passed. The thief recited a cleverly fabricated story of how the trio had robbed him and left him for dead. The riders sympathetically reported that the scoundrels were on the road ahead. Despite Cyric’s clever story, however, they refused to give him one of their horses. Instead, they offered to allow him to ride with them until they reached the nearest stable. That same night, the thief had killed all six, five of them in their sleep. Then, taking a horse, a bow, and a quiver of arrows, he had turned north after Midnight’s company and the tablet.

When Cyric reached the top of the rise, he realized that he had caught his enemies just in time. Dragonspear Castle stood to the right of the road, and Midnight’s company was just slipping into the outer ward. Then the thief saw the caravan moving toward the gate, their awkward attackers following. Noting that there was about to be a battle, Cyric strung his stolen bow and spurred his stolen mount. He did not want to miss the chance to put a few arrows in his old friends’ backs.

In the outer ward of Dragonspear Castle, Midnight had almost given up any hope of defending the crumbled fortress. The outer wall was so pocked with holes and breaches that nothing short of an army could man it. Fortunately, the inner ward was in better condition. All four of its towers still stood, and the walls remained more or less intact. The inner gate hung askew on its hinges, but looked as though it could still be closed.

After a quick inspection, Kelemvor declared, “We can hold the inner ward. Midnight, go to the southwest tower and let us know when the caravan reaches the outer wall.” The warrior stepped behind the inner gate and inspected the hinges. “Adon and I will close this when the time comes.”

Midnight quickly climbed to the top of the wall, then went to the southwest tower. It was the tallest and most secure of Dragonspear’s remaining towers. A spiral stairway ran along the wall facing the courtyard, and the only entrances to its rooms were from the staircase. The stairway itself had only two entrances, one from the top of the wall and one from the courtyard. At one time, each entrance could be sealed in case the courtyard or walls were overrun, but the doors had been battered off their hinges long ago.

Midnight entered the tower’s staircase and climbed to the top room. It had once served as the office of someone important, perhaps the steward or bailiff. A heavy, age-worn desk sat near the door, and the remnants of tapestries, now moth-eaten and faded, hung on two walls. In the center of the room hung a rusting iron chandelier, three of its sockets still containing the stubs of ancient and yellowed candles. So that the chandelier could be lit easily, it was suspended by a grimy rope running through a pulley system and tied off to an eyehook in the wall.

The room had two small windows. One overlooked the outer ward, and through it, Midnight could see the path from the outer gate to the inner. Through the other window, she could see the inner ward and the inner gate.

Kelemvor and Adon had found a long beam and were using it to lever the gate closed. Midnight could see that there would always be a gap between the gate and the wall, but she still felt more secure. The gate would certainly make the inner ward defensible.

Despite her increased sense of safety, though, Midnight was upset with Kelemvor for dragging the company into this conflict. To satisfy the warrior’s sense of virtue, he was risking all of their lives and letting the fate of the world hang in the balance. Still, Midnight wasn’t surprised. The fighter had always been a shortsighted, stubborn man, and that had not changed when Bane lifted his curse. The only difference was that, instead of seeking payment for even the slightest favor, he now insisted upon correcting each and every iniquity he encountered.

Even if it was frustrating and inconvenient, Midnight thought she could live with Kelemvor’s stubbornness, but only after the tablets were returned to the Planes. Until then, even if it meant distancing herself from her lover, she could not let her feelings interfere with her duty any longer.

But at the moment, Midnight’s duty was to make sure her friends were not surprised when the caravan arrived. As long as she continued watching Kelemvor and Adon, she was neglecting that duty. The magic-user turned to the other window.

Fifteen minutes later, the first caravan driver reached the outer gale, leading a string of four frightened packhorses. Midnight saw no sign of his undead pursuers, though she had not expected to. Zombies were slow and easy to outrun - at least in the short term. The trouble was that they kept coming, eventually exhausting their prey.

Midnight went to the rear window of the tower. “They’re at the outer wall!” she called.

Adon and Kelemvor, who had just pried the heavy gates into place, drew their weapons. They stood to one side of the narrow gap. In his imagination, Kelemvor was already listening to the drivers proclaim their gratitude.

But Adon was not thinking about the drivers at all. The saddlebags containing the tablet were slung over his shoulder. He wished he had given the artifact to Midnight for safekeeping. In addition to being exposed to theft, it would only get in the way during battle. Unfortunately, it was too late to do anything about that now.

Midnight returned to the front window. The ten caravan drivers were lurking at the outer gate, peering into the ward as if they feared the inside of Dragonspear Castle more than what pursued them. They were a strange crew, wearing striped, hooded cloaks that kept their faces hidden in dark hollows.

Midnight was surprised at their lack of urgency. The undead could not be so far behind that they had time to waste.

Finally, she yelled, “You in the caravan! Run for the keep!”

Without any hurry, the drivers started forward. The caravan was halfway to the inner gate when the first corpse clambered through a gap in the outer wall. The zombie wore the same striped cloak as the drivers, though its hood was thrown back to reveal a coarse braid of black hair, eyes lacking any spark of life, and doughy gray skin.

Midnight assumed a terrible creature must have befallen the caravan, slaying half or more of its number and setting the dead against their fellows. Four more zombies climbed into the outer ward and continued after the caravan. The drivers didn’t look back. Instead, they concentrated upon leading their horses toward the inner gate.

Down in the ward, Adon and Kelemvor laboriously opened the gate a little more to admit the horses as well as their masters. The zombies were pursuing so slowly that Kelemvor had no doubt that there would be plenty of time to close the gate after the drivers reached safety.

From the tower window, Midnight watched as the last zombie climbed through the outer wall. The chase seemed wrong to her, however. The whole thing had been too slow and too relaxed. Nor did she like how the drivers had responded to her offer of help - without a word of acknowledgment or thanks.

As the first driver reached the gate, an overpowering stench of decay and death filled Kelemvor’s nostrils. At first, the odor puzzled him, for the zombies were not close enough for him to smell them. Then, thinking about how slowly the caravan moved, the warrior began to suspect the drivers were not what they appeared to be.

“Close the gate!” he yelled to Adon, grabbing the beam they had used to lever the door into its current position.

“What do you mean?” the cleric demanded, confused. Like Kelemvor, he smelled something foul. But he assumed it was merely the horses - or something in their packs.

The green-eyed fighter cursed and pushed one end of the beam toward the cleric. “They’re zombies! All of them! Now, close the gate.”

Comprehension dawning in his eyes, Adon took his side of the beam and turned to position it beneath the heavy gate.

But he was too late. The first zombie pushed through the gap. Beneath the driver’s striped hood, Adon saw a bloated face and lifeless eyes. The thing’s thin lips were pulled back in a grotesque grin, revealing a set of broken yellow teeth.

It raised an arm and clawed at the cleric.

Adon ducked and grabbed his mace, but dropped the beam. For a second the cleric wished that he was still in Sune’s grace, still able to turn undead. That wish passed as two more drivers pushed through the gap.

Kelemvor grabbed his sword and hacked at the first zombie’s neck. The thing’s head rolled off its shoulders neatly, but the body remained standing. It began swinging its fists blindly. Then the next two zombies attacked, both focusing on Adon. One landed a savage blow in the cleric’s ribs, and the other backhanded him so violently that his ears rang.

“Run!” Kelemvor yelled. He slashed a zombie’s arm off then backed away a step.

Adon started to obey, but stumbled over the beam and nearly fell. He swung his mace, hitting the closest zombie. Bone cracked and the creature’s temple caved in, but it did not fall. Two more drivers stepped forward, one to either side of the cleric.

Midnight heard several dull thuds as her friends’ weapons struck the zombies, then ran to the window overlooking the inner ward. She saw Kelemvor hacking at three of the undead that surrounded Adon. Two more drivers were pushing through the gate, and the mage knew plenty more were approaching outside.

Kelemvor slashed, tearing the cloak from the head of a driver. Its eyes were dull and lifeless, and its skin doughy and gray. The fighter slashed again and the driver lost an arm - then pressed forward to counterattack.

Midnight knew her misgivings had been justified, Adon and Kelemvor were as good as dead and the tablet lost, unless she could pluck them from the midst of battle. Remembering the heavy chandelier in the middle of the room, the mage went to the wall and released the rope. The chandelier crashed to the floor. She drew her dagger and cut the rope free, then hastily coiled it.

Down in the courtyard, Adon thought he was doomed. The cleric was surrounded by three zombies that seemed impervious to his mace - or at least immune to the damage he was dealing with the weapon. More undead were entering the courtyard every few seconds. He smashed a driver’s ribs and felt them break, then cringed as the zombie raked at his face with four filthy fingers.

To Aden’s left, Kelemvor’s sword found a target, beheading a zombie and temporarily clearing a small path between the warrior and the cleric. Adon seized the chance to fling the tablet to Kelemvor.

The saddlebags struck the fighter in the shoulder,then tangled around his left arm. Intent upon recovering the artifact, the zombies turned toward the tablet and left Adon alone. Although Adon and Kelemvor did not know this, before his destruction, Bhaal had told Myrkul where Midnight kept the tablet. Accordingly, the Lord of the Dead had instructed the zombies to recover any saddlebags the heroes carried with them.

Although Adon did not know the source of the zombies’ information, it took him only an instant to realize they wanted the tablet and knew where it was. “Run!” he called to Kelemvor, stepping forward and cracking a corpse’s skull. “Get out of here!”

Kelemvor thought his friend was merely being noble.

“No!” the fighter cried, slicing into a zombie.

The thing did not fall then two more stepped to its side. All three undead lashed out at the warrior, and he had no choice except to back away. Nevertheless, still having failed to notice that Adon was no longer under attack, Kelemvor yelled, “I got you into this, and I’ll get you out of it!”

“I doubt that,” Midnight yelled. She stood atop the wall behind Kelemvor, the hastily coiled rope in her hands. The magic-user dropped one end of the rope toward the courtyard. She ran the other end through an arrow loop in the closest merlon and began tying it off.

Kelemvor slashed at a leg, slicing deep into an attacker’s knee. The zombie pressed forward, completely unaffected by a wound that would have crippled a living man. The fighter’s other two attackers landed powerful blows in his ribs, then two more zombies crowded around and began flailing at him. The warrior retreated another few steps, and a moment later his back was pressed against the wall.

Seeing what Midnight intended and realizing that he could do little to help Kelemvor, Adon screamed, “Up the rope, Kel! I’m safe!” With that, he turned and ran for the nearest stairway.

BOOK: Waterdeep
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