Andre Norton: The Essential Collection (130 page)

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Authors: Andre Norton

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BOOK: Andre Norton: The Essential Collection
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Dalgard lay on his back, gazing up into the blue-green sky. Yet Raf knew that he was intent on every word. A merman padded up, settled down cross-legged beside the scout, as if he too were enthralled by the pilot's halting description of a man he might never see again. Then a second of the sea people came and a third, until Raf felt that some sort of a noiseless council was in progress. His words trailed away, and then Dalgard offered an explanation.

"It will take us many, many days to reach the place where your ship is. And before we are able to complete that journey your friends may be gone. So we shall try something else—with your aid."

Raf fingered the little bundle of his possessions. Even his helmet with its com phone was missing.

"No," again Dalgard read his mind. "Your machines are of no use to you now. We shall try our way."

"How?" Wild thoughts of a big signal fire—But how could that be sighted across a mountain range. Of some sort of an improvised com unit—

"I said our way." There was a smile on Dalgard's face, visible to Raf's slowly clearing vision. "We shall provide another kind of machine, and these"—he waved at the mermen—"will give us the power, or so we hope. Lie here," he gestured to the sand beside him, "and think only of your friend in the ship, in his natural surroundings. Try to hold that picture constant in your mind, letting no other thought trouble it."

"Do you mean—send a message to him mentally!" Raf's reply was half protest.

"Did I not so reach you when we were in the city—even before I knew of you as an individual?" the scout reminded him. "And such messages are doubly possible when they are sent from friend to friend."

"But we were close then."

"That is why—" again Dalgard indicated the mermen. "For them this is the natural means of communication. They will pick up your reaching thought, amplify it with their power, beam it north. Since your friend deals with matters of communication, let us hope that he will be sensitive to this method."

Raf was only half convinced that it might work But he remembered how Dalgard had established contact with him, before, as the scout had pointed out, they had met. It was that voiceless cry for aid which had pulled him into this adventure in the first place. It was only fitting that something of the same process give him help in return.

Obediently he stretched out on the sand and closed his dim eyes, trying to picture Soriki in the small cabin which held the com, slouched in his bucket seat, his deceptive posture that of a lax idler, as he had seen him so many times. Soriki—his broad face with its flat cheekbones, its wide cheerful mouth, its heavy-lidded eyes. And having fixed Soriki's face, he tried to believe that he was now confronting the com-tech, speaking directly to him.

"Come—come and get me—south—seashore—Soriki come and get me!" The words formed a kind of chant, a chant aimed at that familiar face in its familiar surroundings. "South—come and get me—" Raf struggled to think only of that, to allow nothing to break through that chant or disturb his picture of the scene he had called from memory.

How long that attempt at communication lasted the pilot could not tell, for somehow he slipped from the deep concentration into sleep, dreamless and untroubled, from which he awoke with the befogged feeling that something important had happened. But had he gotten through?

The ring of mermen was gone, and it was dawn, gray, chill with the forewarnings of rain in the air. He was reassured because he was certain that in spite of the gloom his sight was a fraction clearer than it had been the day before. But had they gotten through? As he arose, brushing the sand from him, he saw the scout splashing out of the sea, a fish impaled on his spear.

"Did we get through?" Raf blurted out.

"Since your friend cannot reply with the mind touch, we do not know. But later we shall try again." To Raf's peering gaze Dalgard's face had a drawn, gaunt look as if he had been at hard labor during the hours just past. He walked up the beach slowly, without the springing step Raf had come to associate with him. As he settled down to gut the fish with one of the bone knives, the scout repeated, "We can try again—!"

Half an hour later, as the rain swept in from the sea, Raf knew that they would not have to try. His head went up, his face eager. He had known that sound too long and too well ever to mistake it—the drone of a flitter motor cutting through the swish of the falling water. Some trick of the cliffs behind them must be magnifying and projecting the sound, for he could not sight the machine. But it was coming. He whirled to Dalgard, only to see that the other was on his feet and had taken up his spear.

"It is the flitter! Soriki heard—they're coming!" Raf hastened to assure him.

For the last time he saw Dalgard's slow, warm smile, clearer than he had ever seen it before. Then the scout turned and trotted away, toward a fringing rock wall. Before he dropped out of sight behind that barrier he raised the spear in salute.

"Swift and fortunate voyaging!" He gave the farewell of Homeport.

Then Raf understood. The colonist meant just what he had said: he wanted no contact with the space ship. To Raf he had owed a debt and now that was paid. But the time was not yet when the men of Astra and the men of Terra should meet. A hundred years from now perhaps—or a thousand—but not yet. And remembering what had summoned the flitter winging toward him, Raf drew a deep breath. What would the men of Astra accomplish in a hundred years? What could those of Terra do to match them in knowledge? It was a challenge, and he alone knew just how much of a challenge. Homeport must remain his own secret. He had been guided to this place, saved by the mermen alone. Dalgard and his people must not exist as far as the crew of the RS 10 were concerned.

For the last time he experienced the intimacy of the mind touch. "That is it—brother!" Then the sensation was gone as the black blot of the flitter buzzed out of the clouds.

From behind the rocks Dalgard watched the pilot enter the strange machine. For a single moment he had an impulse to shout, to run forward, to surrender to his desire to see the others, the ship which had brought them through space and would, they confidently believed, take them back to the Terra he knew only as a legend of the past. But he mastered that desire. He had been right. The road had already forked and there was no going back. He must carry this secret all the rest of his life—he must be strong-willed enough so that Homeport would never know. Time—give them time to be what they could be. Then in a hundred years—or a thousand—But not yet!

STORM OVER WARLOCK

S
TORM
O
VER
W
ARLOCK
: T
ABLE
OF
C
ONTENTS

1. Disaster

2. Death of a Ship

3. To Close Ranks

4. Sortie

5. Pursuit

6. The Hound

7. Unwelcome Guide

8. Utgard

9. One Alone

10. A Trap for a Trapper

11. The Witch

12. The Veil of Illusion

13. He Who Dreams....

14. Escape

15. Dragon Slayer

16. Third Prisoner

17. Throg Justice

18. Storm's Ending

1. D
ISASTER

The Throg task force struck the Terran Survey camp a few minutes after dawn, without warning, and with a deadly precision which argued that the aliens had fully reconnoitered and prepared that attack. Eye-searing lances of energy lashed back and forth across the base with methodical accuracy. And a single cowering witness, flattened on a ledge in the heights above, knew that when the last of those yellow-red bolts fell, nothing human would be left alive down there. His teeth closed hard upon the thick stuff of the sleeve covering his thin forearm, and in his throat a scream of terror and rage was stillborn.

More than caution kept him pinned on that narrow shelf of rock. Watching that holocaust below, Shann Lantee could not force himself to move. The sheer ruthlessness of the Throg move-in left him momentarily weak. To listen to a tale of Throgs in action, and to be an eye-witness to such action, were two vastly different things. He shivered in spite of the warmth of the Survey Corps uniform.

As yet he had sighted none of the aliens, only their plate-shaped flyers. They would stay aloft until their long-range weapon cleared out all opposition. But how had they been able to make such a complete annihilation of the Terran force? The last report had placed the nearest Throg nest at least two systems away from Warlock. And a patrol lane had been drawn about the Circe system the minute that Survey had marked its second planet ready for colonization. Somehow the beetles had slipped through that supposedly tight cordon and would now consolidate their gains with their usual speed at rooting. First an energy attack to finish the small Terran force; then they would simply take over.

A month later, or maybe two months, and they could not have done it. The grids would have been up, and any Throg ship venturing into Warlock's amber-tinted sky would abruptly cease to be. In the race for survival as a galactic power, Terra had that one small edge over the swarms of the enemy. They need only stake out their new-found world and get the grids assembled on its surface; then that planet would be locked to the beetles. The critical period was between the first discovery of a suitable colony world and the erection of grid control. Planets in the past had been lost during that time lag, just as Warlock was lost now.

Throgs and Terrans.... For more than a century now, planet time, they had been fighting their queer, twisted war among the stars. Terrans hunted worlds for colonization, the old hunger for land of their own driving men from the over-populated worlds, out of Sol's system to the far stars. And those worlds barren of intelligent native life, open to settlers, were none too many and widely scattered. Perhaps half a dozen were found in a quarter century, and of that six maybe only one was suitable for human life without any costly and lengthy adaption of man or world. Warlock was one of the lucky finds which came so seldom.

Throgs were predators, living on the loot they garnered. As yet, mankind had not been able to discover whether they did indeed swarm from any home world. Perhaps they lived eternally on board their plate ships with no permanent base, forced into a wandering life by the destruction of the planet on which they had originally been spawned. But they were raiders now, laying waste defenseless worlds, picking up the wealth of shattered cities in which no native life remained. And their hidden temporary bases were looped about the galaxy, their need for worlds with an atmosphere similar to Terra's as necessary as that of man. For in spite of their grotesque insectile bodies, their wholly alien minds, the Throgs were warm-blooded, oxygen-breathing creatures.

After the first few clashes the early Terran explorers had endeavored to promote a truce between the species, only to discover that between Throg and man there appeared to be no meeting ground at all—total differences of mental processes producing insurmountable misunderstanding. There was simply no point of communication. So the Terrans had suffered one smarting defeat after another until they perfected the grid. And now their colonies were safe, at least when time worked in their favor.

It had not on Warlock.

A last vivid lash of red cracked over the huddle of domes in the valley. Shann blinked, half blinded by that glare. His jaws ached as he unclenched his teeth. That was the finish. Breathing raggedly, he raised his head, beginning to realize that he was the only one of his kind left alive on a none-too-hospitable world controlled by enemies—without shelter or supplies.

He edged back into the narrow cleft which was the entrance to the ledge. As a representative of his species he was not impressive, and now with those shudders he could not master, shaking his thin body, he looked even smaller and more vulnerable. Shann drew his knees up close under his chin. The hood of his woodsman's jacket was pushed back in spite of the chill of the morning, and he wiped the back of his hand across his lips and chin in an oddly childish gesture.

None of the men below who had been alive only minutes earlier had been close friends of his; Shann had never known anyone but acquaintances in his short, roving life. Most people had ignored him completely except to give orders, and one or two had been actively malicious—like Garth Thorvald. Shann grimaced at a certain recent memory, and then that grimace faded into wonder. If young Thorvald hadn't purposefully tried to get Shann into trouble by opening the wolverines' cage, Shann wouldn't be here now—alive and safe for a time—he'd have been down there with the others.

The wolverines! For the first time since Shann had heard the crackle of the Throg attack he remembered the reason he had been heading into the hills. Of all the men on the Survey team, Shann Lantee had been the least important. The dirty, tedious clean-up jobs, the dull routines which required no technical training but which had to be performed to keep the camp functioning comfortably, those had been his portion. And he had accepted that status willingly, just to have a chance to be included among Survey personnel. Not that he had the slightest hope of climbing up to even an S-E-Three rating in the service.

Part of those menial activities had been to clean the animal cages. And there Shann Lantee had found something new, something so absorbing that most of the tiring dull labor had ceased to exist except as tasks to finish before he could return to the fascination of the animal runs.

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