Read Beyond the Nightmare Gate Online

Authors: Ian Page,Joe Dever

Tags: #Fiction, #Fantasy, #Grey Star the Wizard, #Magnamund

Beyond the Nightmare Gate (26 page)

BOOK: Beyond the Nightmare Gate
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(
199
) Replaced ‘Chaos-Master’ with ‘Chaos-master’.

(
202
) Replaced ‘head; and’ with ‘head, and’.

(
203
) Replaced ‘death and’ with ‘death, and’.

(
204
) Replaced each occurrence of ‘on to’ with ‘onto’.

(
205
) Replaced ‘If you possess the Magical Power of Sorcery, have more than 6
WILLPOWER
points remaining, and wish to use your power to move the Ethetron’ with ‘If you possess the Magical Power of Elementalism and wish to use it’.

(
207
) Replaced ‘point you’ with ‘point, you’. Replaced each occurrence of ‘Chaos-Master’ with ‘Chaos-master’.

(
210
) Replaced ‘you look’ with ‘you a look’.

(
211
) Replaced ‘its architecture possess’ with ‘its architecture possesses’. Replaced ‘cloud plane’ with ‘cloud plain’.

(
214
) Replaced ‘Elessin; inhabitants’ with ‘Elessin, inhabitants’. Added a period to the end of the illustration's caption.

(
215
) Replaced ‘Ethetron but’ with ‘Ethetron, but’. Added a period to the end of the illustration's caption.

(
216
) Added a period to the end of the illustration's caption.

(
217
) Replaced ‘careful Grey’ with ‘careful, Grey’. Switched the order of the choices.

(
218
) Replaced ‘it.!’ with ‘it!’. Replaced ‘Jahksa, as’ with ‘Jahksa as’.

(
220
) Replaced ‘the Elessi’ with ‘only one Elessi’. Replaced each occurrence of ‘Pipe’ with ‘pipe’.

(
223
) Replaced ‘hinge or’ with ‘hinge, or’. Replaced ‘cloud plane’ with ‘cloud plain’.

(
26
Replaced ‘Staff, and have’ with ‘Staff and have’.

(
234
) Replaced ‘on to’ with ‘onto’.

(
235
) Replaced ‘throat its’ with ‘throat, its’.

(
237
) Replaced ‘laughter; but’ with ‘laughter — but’.

(
241
) Replaced ‘many coloured’ with ‘many-coloured’. Replaced ‘grotesque, but life-like, statue’ with ‘grotesque but life-like statue’. Replaced ‘telepath and, since’ with ‘telepath, and since’. Added a period to the end of the illustration's caption.

(
242
) Replaced ‘nothing and’ with ‘nothing, and’. Removed ‘ It must be kept as a Backpack Item or you may give it to Tanith to carry, in which case note this on your
Action Chart
.’.

(
244
) Replaced ‘this Item’ with ‘this item’.

(
245
) Replaced ‘Guardian, and’ with ‘Guardian and’.

(
246
) Replaced ‘half-way’ with ‘halfway’. Replaced ‘Tanith still’ with ‘Tanith, still’. Switched the order of the choices.

(
247
) Replaced ‘pin-points’ with ‘pinpoints’.

(
248
) Replaced ‘lips and’ with ‘lips, and’. Replaced each occurrence of ‘Pipe’ with ‘pipe’.

(
249
) Replaced ‘time or’ with ‘time, or’. Replaced ‘Chaos-Master’ with ‘Chaos-master’. Replaced ‘or do’ with ‘or if you do’.

(
250
) Replaced ‘alone I’ with ‘alone, I’. Replaced ‘introduce … .’ with ‘introduce … ’. Replaced ‘Star and the’ with ‘Star, and the’. Replaced ‘Academicians all’ with ‘Academicians, all’. Replaced ‘names you’ with ‘names, you’. Replaced ‘Academician's’ with ‘Academicians'’. Replaced ‘think m'boy’ with ‘think, m'boy’. Replaced ‘nothing and’ with ‘nothing, and’. Replaced ‘us Grey’ with ‘us, Grey’. Replaced ‘professor and’ with ‘professor, and’. Replaced ‘fears and’ with ‘fears, and’. Added a period to the end of the illustration's caption. Replaced ‘seas and’ with ‘seas, and’. Replaced each occurrence of ‘Daziarn plane’ with ‘Daziarn Plane’.

(
251
) Replaced ‘them but’ with ‘them, but’.

(
252
) Replaced ‘veins; lose’ with ‘veins: lose’.

(
256
) Replaced ‘on to’ with ‘onto’.

(
262
) Replaced ‘surprise the’ with ‘surprise, the’.

(
264
) Replaced ‘apprehensive you’ with ‘apprehensive, you’.

(
267
) Replaced ‘and within seconds a’ with ‘and, within seconds, a’.

(
268
) Replaced ‘point you’ with ‘point, you’.

(
271
) Replaced ‘Pipe’ with ‘pipe’.

(
272
) Replaced ‘flame you’ with ‘flame, you’.

(
273
) Replaced ‘disappears and’ with ‘disappears, and’. Replaced ‘voice, ‘we’ with ‘voice. ‘We’. Replaced ‘Tanith, ‘we’ with ‘Tanith. ‘We’. Replaced ‘anticipate my moves.’ with ‘anticipate my moves?’.

(
274
) Replaced ‘threat but’ with ‘threat, but’.

(
276
) Replaced ‘I … .’ with ‘I … ’. Replaced each occurrence of ‘Chaos-Master’ with ‘Chaos-master’.

(
277
) Replaced ‘wings, then’ with ‘wings, and then’.

(
278
) Replaced ‘plane of grey cloud’ with ‘plain of grey cloud’.

(
281
) Replaced ‘to attack but’ with ‘to attack, but’.

(
283
) Replaced ‘you but’ with ‘you, but’.

(
284
) Replaced ‘he city’ with ‘the city’. Replaced ‘Pipe’ with ‘pipe’.

(
285
) Replaced ‘side you’ with ‘side, you’.

(
287
) Removed ‘ It must be kept as a Backpack Item or you may give it to Tanith to carry, in which case note this on your
Action Chart
.’.

(
289
) Replaced ‘seconds a’ with ‘seconds, a’.

(
290
) Replaced ‘Chaos bird’ with ‘Chaos-bird’. Replaced ‘the flying machine spins towards the Trianon and collides’ with ‘the flying machine spins towards the Trianon and collides with it’.

(
291
) Replaced ‘well Jahksa’ with ‘well, Jahksa’. Replaced ‘Shasark; an’ with ‘Shasarak: an’. Replaced ‘you, then’ with ‘you, and then’.

(
292
) Replaced ‘sheer and’ with ‘sheer, and’.

(
293
) Replaced ‘settlement but’ with ‘settlement, but’.

(
294
) Replaced ‘points you’ with ‘points, you’.

(
295
) Replaced ‘large impassive’ with ‘large, impassive’. Replaced ‘on to’ with ‘onto’.

(
296
) Replaced ‘alive you’ with ‘alive, you’.

(
298
) Replaced ‘locked but’ with ‘locked, but’.

(
300
) Replaced ‘mountain just’ with ‘mountain, just’. Replaced ‘accomodate’ with ‘accommodate’.

(
301
) Replaced ‘point you’ with ‘point, you’.

(
302
) Replaced ‘change and’ with ‘change, and’. Replaced ‘west and’ with ‘west, and’.

(
303
) Replaced ‘reboard’ with ‘re-board’. Replaced ‘Screaming Statue’ with ‘Screaming God’.

(
305
) Replaced each occurrence of ‘Items’ with ‘items’.

(
306
) Replaced ‘Moonstone and’ with ‘Moonstone, and’. Replaced ‘all; merely’ with ‘all: merely’. Added a period to the end of the illustration's caption.

(
307
) Replaced ‘ ‘Meski?’ ’ with ‘
‘Meski?’
’.

(
309
) Replaced each occurrence of ‘Chaos-Master’ with ‘Chaos-master’. Replaced ‘remorse and’ with ‘remorse, and’. Replaced ‘Item but’ with ‘Item, but’.

(
311
) Replaced each occurrence of ‘on to’ with ‘onto’.

(
312
) Replaced ‘moments the’ with ‘moments, the’.

(
313
) Replaced ‘Pipe’ with ‘pipe’.

(
314
) Replaced ‘Power or’ with ‘Power, or’. Replaced ‘Power of Enchantment’ with ‘Power of Enchantment and wish to use it’. Replaced ‘or do’ with ‘or if you do’.

(
315
) Replaced ‘people but’ with ‘people, but’.

(
317
) Replaced ‘help and’ with ‘help, and’.

(
318
) Replaced each occurrence of ‘step on to’ with ‘step onto’.

(
319
) Replaced each occurrence of ‘vial’ with ‘Vial’. Replaced ‘Ezeran acid’ with ‘Ezeran Acid’. Replaced ‘powder and’ with ‘powder, and’.

(
320
) Replaced ‘creatures but’ with ‘creatures, but’. Replaced ‘weapons but’ with ‘weapons, but’. Replaced ‘Gem, and’ with ‘Gem and’.

(
322
) Replaced ‘combat but’ with ‘combat, but’. Replaced ‘greatest’ with ‘greater’. Added ‘ and wish to cease fighting,’. Replaced ‘If you kill the Elessi within three rounds, or choose to fight to the death’ with ‘Otherwise, if you have already killed the Elessi after three rounds, or you continue on and win the combat’.

(
326
) Replaced ‘cry another’ with ‘cry, another’. Replaced ‘lips and, suddenly, your’ with ‘lips, and suddenly your’. Replaced each occurrence of ‘Pipe’ with ‘pipe’.

(
327
) Replaced ‘eternity you’ with ‘eternity, you’.

(
330
) Replaced ‘honorary’ with ‘honoured’.

(
331
) Replaced ‘city and’ with ‘city, and’.

(
334
) Replaced ‘horror, there’ with ‘horror. There’.

(
338
) Replaced ‘Moonstone and’ with ‘Moonstone, and’. Replaced ‘surface it’ with ‘surface, it’. Replaced ‘you, but’ with ‘you but’. Replaced ‘instruct and, with’ with ‘instruct, and with’.

(
339
) Replaced ‘cloud plane’ with ‘cloud plain’.

(
340
) Replaced ‘agility you’ with ‘agility, you’.

(
343
) Replaced ‘says and’ with ‘says, and’.

(
344
) Replaced ‘Unfortunately you’ with ‘Unfortunately, you’. Replaced ‘behind but’ with ‘behind, but’.

(
345
) Replaced ‘Tanith but’ with ‘Tanith, but’.

(
346
) Replaced ‘telepathy and’ with ‘telepathy, and’.

(
347
) Replaced ‘west and’ with ‘west, and’.

(
349
) Replaced ‘on to’ with ‘onto’.

(
350
) Replaced ‘anticipation you’ with ‘anticipation, you’. Replaced ‘recognition at’ with ‘recognition, at’. Replaced ‘titled’ with ‘entitled’.

(
Combat Rules Summary
) Added a fourth step ‘Pick a number from the
Random Number Table
.’ in the first step list. Replaced ‘Turn to Combat’ with ‘Turn to the Combat’. Replaced ‘cross reference’ with ‘cross-reference’.

Beyond the Nightmare Gate
by Joe Dever and Ian Page
Footnotes

[
1
] (
The Game Rules
) This section of the rules implies that you must re-pick all three scores —
COMBAT SKILL
,
WILLPOWER
, and
ENDURANCE
 — even though you may have already completed a previous adventure. This is without precedent in other books and therefore appears to be a mistake. In order to preserve rule consistency among the books, you may choose to retain your
COMBAT SKILL
and
ENDURANCE
scores and only re-pick your
WILLPOWER
score.

[
2
] (
The Game Rules
) If you have completed
Book Two
but not
Book One
, it seems reasonable to add 25 to the number you picked.

[
3
] (
The Game Rules
) There are sections in the
Grey Star
books that describe how you use a Magical Power and how many
WILLPOWER
points you spend, without giving you a choice and without taking into account that you may not have the required number of
WILLPOWER
points left. You may choose to simply subtract the specified number of
WILLPOWER
points. This may leave you with a negative
WILLPOWER
score, or if it was already negative, it will make your score become even more negative.

Alternatively, you may wish to use a method given in
Section 175
of
War of the Wizards
, which contains one such case of mandated use of magic: If you do not have enough
WILLPOWER
points, then you use
ENDURANCE
points at a rate of 2
ENDURANCE
points for every 1
WILLPOWER
point you lack (i.e. 2
ENDURANCE
points = 1
WILLPOWER
point). If your
ENDURANCE
score falls to zero or below, you are dead and the adventure is over.

Note that you may never
choose
to use a Magical Power or your Wizard's Staff if you do not have sufficient
WILLPOWER
points. This method also cannot be used in cases where you lose
WILLPOWER
points for a reason other than using magic, for instance as a result of mental or magical attacks. In these cases, you may end up with a negative
WILLPOWER
score.

[
4
] (
The Game Rules
) It is possible for your
WILLPOWER
to fall below zero. For example, if you are the victim of an attack that drains your
WILLPOWER
, your score may be forced below zero. If your
WILLPOWER
falls to zero or below, you will not be able to cast spells or use the magical properties of your Wizard's Staff until your score is again above zero. You can still use your Wizard's Staff in combat as a normal weapon, but you must deduct 6 points from your
COMBAT SKILL
.

[
5
] (
Magical Powers
) The wording of this section of the rules seems to indicate — if read literally — that you may choose your set of Powers again if you have completed a previous adventure. This is without precedent in other books. In order to preserve consistency with other books, you should not choose your Powers again. If you have completed at least one previous adventure, you may choose one additional Power from the list. If you choose Alchemy as your new Magical Power, you also receive a Herb Pouch with contents, as detailed in the
Equipment
section.

[
6
] (
Magical Powers
) If your
WILLPOWER
falls to zero or below, you will not be able to use the magical properties of your Wizard's Staff until your score is again above zero. You can still use your Wizard's Staff in combat as a normal weapon, but you must deduct 6 points from your
COMBAT SKILL
.

[
7
] (
Equipment
) If you have completed a previous adventure, you keep all equipment you had at the end of that adventure. You do not receive any new equipment, unless you have just selected Alchemy as your sixth Magical Power, in which case you receive a Herb Pouch with contents as indicated in this section.

[
8
] (
Equipment
) If you have mastered the Lesser Magick of Alchemy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.

[
9
] (
Equipment
) The new Mongoose Publishing editions of the gamebooks clarify that ‘You may only use one Weapon at a time in combat.’

[
10
] (
Section 78
) As you are using your Power of Elementalism against the Chaos-birds, you should deduct 1
WILLPOWER
point.

[
11
] (
Section 106
) You may only choose a Key that you have not already tried.

[
12
] (
Section 107
) If the Elessi leader has been holding your Wizard's Staff until now, you can now take it back.

[
13
] (
Section 118
) If you have already opened this door, you do not need to do it again. If you have opened the door but chosen
not
to step through it, you can now choose to do so (turn to
125
), or to walk back to the large stairway (turn to
239
). If you have both opened and ventured inside the door, you must turn to
239
.

[
14
] (
Section 144
) There is no choice that leads to this section of the book. This appears to be an oversight which is not easily correctable.

[
15
] (
Section 148
) As you are using your Wizard's Staff against the Jahksa, you should deduct 2
WILLPOWER
points.

[
16
] (
Section 150
) You may only choose a Key that you have not already tried.

[
17
] (
Section 177
) You must choose whether to keep the individual buds or to mix potions from them. You may not do both.

[
18
] (
Section 182
) If the Elessin confiscated your Weapons, including your Wizard's Staff, these are now returned to you.

[
19
] (
Section 186
) You may only choose a Key that you have not already tried.

[
20
] (
Section 190
) There is no choice that leads to this section of the book. This appears to be an oversight which is not easily correctable.

[
21
] (
Section 191
) If you carry any other Weapon in addition to your Wizard's Staff, the Elessin have confiscated this too (but not any weapon-like Special Items). Note this on your
Action Chart
.

[
22
] (
Section 197
) You may only choose a Key that you have not already tried.

[
23
] (
Section 231
) Remember that you may only use those Keys you possess.

[
24
] (
Section 240
) You may keep any Keys that you have already noted on your
Action Chart
. You may also keep any Keys that you have not used — which might be the Eagle Key, the Wolf Key, the Spider Key, and/or the Dragon Key. List all Keys to the Crystal Tower as a single Backpack Item on your
Action Chart
(noting which Keys are included). If you do not want to carry the Keys in your Backpack, you can let Tanith carry them, but you must then note down that you cannot access them if Tanith is not with you.

[
25
] (
Section 242
) You may only choose a Key that you have not already tried.

[
26
] (
Section 252
) You may only choose a Key that you have not already tried.

[
27
] (
Section 278
) If you left your Backpack in the Ethetron, you now regain access to it and all of the items therein.

[
28
] (
Section 287
) You may only choose a Key that you have not already tried.

[
29
] (
Section 305
) If you choose to keep them, note the Coins and a maximum of one Medallion as Special Items on your
Action Chart
. If you choose to keep more than one Medallion, the rest must be carried in your Backpack where they take up one space each.

[
30
] (
Section 344
) Make a note on your
Action Chart
that you have left your Backpack and all Backpack Items in the Ethetron. You will not have access to them again until you return to the Ethetron.

BOOK: Beyond the Nightmare Gate
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