Read Centaur Aisle Online

Authors: Piers Anthony

Centaur Aisle (11 page)

BOOK: Centaur Aisle
11.47Mb size Format: txt, pdf, ePub
ads

"Well, somebody had to serve the cake and punch," the Zombie Master said defensively. "Everyone else was busy, and we couldn't ask the guests."

Dor peered. Sure enough, zombies in tuxedos and formal gowns were serving the delicacies. Gobbets of rot were mixing with the cake, and yellowish drool was dripping in the punch. The appetite of the guests seemed to be diminishing.

The assembled monsters, noting that Humfrey had not been turned to stone despite being petrified, were now eager to kiss the bride. They were in no hurry to raid the refreshments. A long line formed.

Millie caught Dor's elbow. "That was very good, Your Majesty. I understand that my husband is to substitute for you during your journey to Centaur Isle."

"He is?" But immediately the beauty and simplicity of it came clear. "He's a Magician! He would do just fine! But I know he doesn't like to indulge in politics."

"Well, since we are going there for a visit anyway, to see the zombies and ghosts, it's not really political."

Dor realized that Millie had really helped him out. Only she could have persuaded the Zombie Master to take the office of King even temporarily. "Uh, thanks. I think the ghosts will like the twins."

She smiled. "The walls will have ears."

That was Hi's talent. "They sure will!"

"Let's go join the monsters," she said, taking his arm. Her touch still sent a rippling thrill through him, perhaps not just because of her magic talent. "How is Irene? I understand she will one day do with you what we women have always done with Magicians."

"Did it ever occur to any of you scheming conspirators that I might have other plans?" Dor asked, nettled despite the effect she had on him. Perhaps he was reacting in order to counter his illicit liking for her. She certainly didn't seem like eight hundred years old!

"No, that never occurred to any of us," she said. "Do you think you have a chance to escape?"

"I doubt it," he said. "But first we have to deal with this mysterious Magician of Centaur Isle. And I hope King Trent comes back soon."

"I hope so, too," Millie said. "And Queen Iris. She was the one who helped bring me back to life. She and your father. I'm forever grateful to them. And to you, too, Dor, for returning Jonathan to me."

She always referred to the Zombie Master by his given name. "I was glad to do it," Dor said.

Then a mishmash of creatures closed in on them, and Dor gave himself up to socializing, perforce. Everyone had a word for the King. Dor wasn't good at this; in fact, he felt almost as awkward as Good Magician Humfrey looked. What was it really like, getting married?

"You'll find out!" the book he still carried said, chuckling evilly.

Chapter 4. Hungry Dune

T
hey had surveyed prospective routes and decided to travel down the coast of Xanth. Dor's father Bink had once traveled into the south-center region, down to the great interior Lake Ogre-Chobee, where the curse-fiends lived, and he recommended against that route. Dragons, chasms, nickelpedes, and other horrors abounded, and there was a massive growth of brambles that made passing difficult, as well as a region of magic-dust that could be hazardous to one's mental health.

On the other hand, the open sea was little better. There the huge sea monsters ruled, preying on everything available. If dragons ruled the wilderness land, serpents ruled the deep water. Where the magic ambience of Xanth faded, the Mundane monsters commenced, and these were worse yet. Dor knew them only through his inattentive geography studies— toothy alligators, white sharks, and blue whales. He didn't want any part of those!

But the coastal shallows excluded the larger sea creatures and the solid-land monsters. Chances were that with a strong youth like the ogre Smash along, they could move safely through this region without raising too much commotion. Had that not been the case, the Elders would never have permitted this excursion, regardless of the need. As it was, they insisted that Dor take along some preventive magic from the Royal Arsenal—a magic sword, a flying carpet, and an escape hoop. Irene carried a selected bag of seeds that she could use to grow particular plants at need— fruits, nuts, and vegetables for the food, and watermelons and milkweed if they had no safe supply of liquid.

They used a magic boat that would sail itself swiftly and quietly down any channel that was deep enough, yet was light enough to be portaged across sand bars. The craft was indefatigable; all they had to do was guide it, and in one full day and night it would bring them to Centaur Isle. This would certainly be faster and easier than walking. Chet, whose geographic education had not been neglected, had a clear notion of the coastal outline and would steer the boat past the treacherous shoals and deeps. Everything was as routine as the nervous Elders could make it.

They started in midmorning from the beach nearest Castle Roogna that had been cleared of monsters. The day was clear, the sea calm. Here there was a brief bay between the mainland and a long chain of barrier islands, the most secure of all waters, theoretically. This trip should not only be safe, but also dull. Of course nothing in Xanth could be taken for granted.

For an hour they traveled south along the bay channel. Dor grew tired of watching the passing islands, but remained too keyed up to rest. After all, it was a centaur Magician they were going to spy out—something never before known in Xanth, unless one counted Herman the Hermit Centaur, who hadn't really been a Magician, just a strongly talented individual who related to the Will-o'-Wisps.

Smash, too, was restive; he was a creature of physical action, and this free ride irked him. Dor would have challenged him to a game of tic-tac-toe, an amusement he had learned from the child of one of the soldier settlers, but knew he would win every game; ogres were not much on intellect.

Grundy the Golem entertained himself by chatting with passing fish and sea creatures. It was amazing, the gossip he came up with. A sneaky sawfish was cutting in on the time of the damselfish of a hammerhead, and the hammerhead was getting suspicious. Pretty soon he would pound the teeth out of the sawfish. A sea squirt was shoring himself up with the flow from an undersea fresh-water spring, getting tipsy on the rare liquid. A certain little oyster was getting out of bed at midnight and gambling with the sand dollars; he was building up quite an alluvial deposit at the central bank of sand. But when his folks found out, he would be gamboling to a different tune.

Irene, meanwhile, struck up a dialogue with the centaur. "You're so intelligent, Chet. How is it that your magic is so, well, simple?"

"No one is blessed with the selection of his personal talent," Chet said philosophically. He was lying in the middle of the boat, so as to keep the center of gravity low, and seemed comfortable enough. "We centaurs less than most, since only recently has our magic been recognized. My mother—"

"I know Cherie thinks magic is obscene."

"Oh, she is broad-minded about its presence in lesser creatures."

"Like human beings?" Irene asked dangerously.

"No need to be sensitive about it. We do not discriminate against your kind, and your magic does to a considerable extent compensate."

"How come we rule Xanth, then?" she demanded. Dor found himself getting interested; this was better than fish gossip anyway.

"There is some question whether humans are actually dominant in Xanth," Chet said. "The dragons of the northern reaches might have a different opinion. At any rate, we centaurs permit you humans your foibles. If you wish to point to one of your number and say, 'That individual rules Xanth,' we have no objection so long as that person doesn't interfere with important things."

"What's so important?"

"You would not be in a position to understand the nuances of centaur society."

Irene bridled. "Oh, yeah? Tell me a nuance."

"I'm afraid that is privileged information."

Dor knew Chet was asking for trouble. Already, stray wild seeds in Irene's vicinity were popping open and sending out shoots and roots, a sure sign of her ire. But like many girls, she concealed it well. "Yet humans have the best magic."

"Certainly—if you value magic."

"What would you centaurs say if my father started changing you into fruitflies?"

"Fruit neat," Smash said, overhearing. "Let's eat!"

"Don't be a dunce," Grundy said. "It's two hours yet till lunch."

"Here, I'll start a breadfruit plant," Irene said. "You can watch it grow." She picked a seed from her collection and set it in one of the earth-filled pots she had brought along. "Grow," she commanded, and the seed sprouted. The ogre watched its growth avidly, waiting for it to mature and produce the first succulent loaf of bread.

"King Trent would not do anything as irresponsible as that," Chet said, picking up on the question. "We centaurs have generally gotten along well with him."

"Because he can destroy you. You'd
better
get along!"

"Not so. We centaurs are archers. No one can get close enough to harm us unless we permit him. We get along because we choose to."

Irene adroitly changed the subject. "You never told me how you felt about your own magic. All your brains, but all you can do is shrink rocks."

"Well, it does relate. I render a stone into a calx. A calx is a small stone, a pebble used for calculating. Such calculus can grow complex, and it has important ramifications. So I feel my magic talent contributes—"

"Monster coming," Grundy announced. "A little fish told me."

"There aren't supposed to be monsters in these waters," Dor objected.

Grundy consulted with the fish. "It's a sea dragon. It heard the commotion of our passage, so it's coming in to investigate. The channel's deep enough for it here."

"We'd better get out of the channel, then," Dor said.

"This is not the best place," Chet objected.

"No place is best to get eaten, dummy!" Irene snapped. "We can't handle a water dragon. We'll have to get out of its way. Shallow water is all we need."

"There are groupies in these shallows," Chet said. "Not a threat, so long as we sail beyond their depth, but not fun to encounter. If we can get farther down before diverging—"

But now they saw the head of the dragon to the south, gliding above the water. Its neck cut a wake; the monster was traveling fast. It was far too big for them to fight.

Smash, however, was game. Ogres were too stupid to know fear. He stood, making the craft rock crazily. "For me's to squeeze!" he said, gesturing with his meathooks.

"All you could do is gouge out handfuls of scales," Irene said. "Meanwhile, it would be chomping the rest of us. You know an ogre has to have firm footing on land to tackle a dragon of any type."

Without further argument, Chet swerved toward the mainland beach. But almost immediately the sand began to writhe. "Oh, no!" Dor exclaimed. "A sand dune has taken over that beach. We can't go there."

"Agreed," Chet said. "That dune wasn't on my map. It must have moved in the past few days." He swerved back the other way.

That was the problem about Xanth; very little was permanent. In the course of a day, the validity of a given map could be compromised; in a week it could be destroyed. That was one reason so much of Xanth remained unexplored. It had been traveled, but the details were not fixed.

The dune, noting their departure, reared up in a great sandy hump, its most typical form. Had they been so foolish as to step on that beach, it would have rolled right over them, buried them, and consumed them at leisure.

But now the water dragon was much closer. They cut across its path uncomfortably close and approached the island's inner shore. The dragon halted, turning its body to pursue them—but in a moment its nether loops ran aground in the shallows, and it halted. Jets of steam plumed from its nostrils; it was frustrated.

A flipper slapped at the side of the boat. "It's a groupie," Grundy cried. "Knock it off!"

Smash reached out a gnarled mitt to grasp the flipper and haul the thing up in the air. The creature was a fattish fish with large, soft extremities.

"That's a groupie?" Irene asked. "What's so bad about it?"

The fish curled about, got its flippers on the ogre's arm, and drew itself up. Its wide mouth touched Smash's arm in a seeming kiss.

"Don't let it do that!" Chet warned. "It's trying to siphon out your soul."

The ogre understood that. He flung the groupie far over the water, where it landed with a splash.

But now several more were slapping at the boat, trying to scramble inside. Irene shrieked. "Just knock them away," Chet said. "They can't take your soul unless you let them. But they'll keep trying."

"They're coming in all over!" Dor cried. "How can we get away from them?"

Chet smiled grimly. "We can move into the deep channel. Groupies are shallow creatures; they don't stir deep waters."

"But the dragon's waiting there!"

"Of course. Dragons eat groupies. That's why groupies don't venture there."

"Dragons also eat people," Irene protested.

"That might be considered a disadvantage," the centaur agreed. "If you have a better solution, I am amenable to it."

Irene opened her bag of seeds and peered in. "I have watercress. That might help."

"Try it!" Dor exclaimed, sweeping three sets of flippers off the side of the boat. "They're overwhelming us!"

"That is the manner of the species," Chet agreed, sweeping several more off. "They come not single spy, but in battalions."

She picked out a tiny seed. "Grow!" she commanded, and dropped it in the water. The others paused momentarily in their labors to watch. How could such a little seed abate such a pressing menace?

Almost immediately there was a kind of writhing and bubbling where the seed had disappeared. Tiny tendrils writhed outward like wriggling worms. Bubbles rose and popped effervescently. "Cress!" the mass hissed as it expanded.

The groupies hesitated, taken aback by this phenomenon. Then they pounced on it, sucking in mouthfuls.

"They're eating it up!" Dor said.

BOOK: Centaur Aisle
11.47Mb size Format: txt, pdf, ePub
ads

Other books

Remembrance by Alistair MacLeod
Entangled Summer by Barrow-Belisle, Michele
Bad Girls by Brooke Stern
The Zap Gun by Philip K. Dick
The Perfect Kill by Robert B. Baer
A Comfit Of Rogues by House, Gregory