CSS: The Definitive Guide, 3rd Edition (66 page)

Read CSS: The Definitive Guide, 3rd Edition Online

Authors: Eric A. Meyer

Tags: #COMPUTERS / Web / Page Design

BOOK: CSS: The Definitive Guide, 3rd Edition
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Background Sounds

Visual elements can have backgrounds, so it's only fair that audible elements
should be able to have them, too. In the aural medium, a background refers to playing
a sound while the element is being spoken. The property used to accomplish this is
play-during
.

play-during

Values:

[
mix
||
repeat
]? |
auto
|
none
|
inherit

Initial value:

auto

Applies to:

All elements

Inherited:

No

Computed value:

For values, the absolute URI; otherwise, as
specified

The simplest example is playing a single sound at the beginning of an element's
aural rendering:

h1 {play-during: url(trumpets.mp3);}

Given this rule, any
h1
element would be spoken
while the sound file
trumpets.mp3
plays. The sound file is
played once. If it is shorter than the time it takes to speak the element's contents,
it stops before the element is finished. If it's longer than the necessary time, the
sound stops once all of the element's content has been spoken.

If you want a sound to repeat throughout the entire speaking of an element, add
the keyword
repeat
. This is the auditory
equivalent of
background-repeat
:
repeat
:

div.ocean {play-during: url(wave.wav) repeat;}

Like visible backgrounds, background sounds
do
not composite by default. Consider the following situation:

a:link {play-during: url(chains.mp3) repeat;}
em {play-during: url(bass.mp3) repeat;}
This is a really great site!

Here,
chains.mp3
will play repetitively behind the text of
the link,
except
for the text of the
em
element. For that text, the chains will not be audible; instead,
bass.mp3
will be heard. The parent's background sound is not
heard, just as its background would not be seen behind the
em
element if both elements had visible backgrounds.

If you want to combine the two, use the keyword
mix
:

a:link {play-during: url(chains.mp3) repeat;}
em {play-during: url(bass.mp3) repeat mix;}

Now,
chains.mp3
will be audible behind all of the link text,
including the text in the
em
element. For that
element, both
chains.mp3
and
bass.mp3
will
be heard mixed together.

The analogy to visible backgrounds breaks down with the value
none
. This keyword cuts off all background sounds,
including any that may belong to ancestor elements. Thus, given the following rules,
the
em
text will have no background sounds at
all—neither
bass.mp3
nor
chains.mp3
will be
heard:

a:link {play-during: url(chains.mp3) repeat;}
em {play-during: none;}
This is a really great site!
Positioning Sounds

When
only one person is speaking, the sound emanates from one point in space, unless of
course that person is moving around. In a conversation involving multiple people, the
sound of each voice will come from a different point in space.

With the availability of high-end audio systems and 3D sound, it should be
possible to position sounds within that space. CSS2.x defines two properties to
accomplish this, one of which defines the angle of a sound's source on a horizontal
plane, and the second of which defines the source's angle on a vertical plane. The
placement of sounds along the horizontal plane is handled using
azimuth
.

azimuth

Values:

| [[
left-side
|
far-left
|
left
|
center-left
|
center
|
center-right
|
right
|
far-right
|
right-side
] ||
behind
] |
leftwards
|
rightwards
|
inherit

Initial value:

center

Applies to:

All elements

Inherited:

Yes

Computed value:

Normalized angle

Angle values can come in three units:
deg
(degrees),
grad
(grads), and
rad
(radians). The possible ranges for these unit types
are
0
-
360deg
,
0
-
400grad
,
and
0
-
6.2831853rad
. Negative values are permitted, but they are recalculated as
positive values. For example,
-45deg
is equivalent
to
315deg
(360–45), and
-50grad
would be the same as
350grad
.

Most of the keywords are simply equivalents of angle values. These are shown in
Table 14-1
, using degrees as the
angle value of choice, and illustrated visually in
Figure 14-11
. The last column of
Table 14-1
shows the equivalents of the
keywords in the first column being used in conjunction with
behind
.

Table 14-1. azimuth keyword and angle equivalents

Keyword

Angle

Behind

center

0

180deg -180deg

center-right

20deg -340deg

160deg -200deg

right

40deg -320deg

140deg -220deg

far-right

60deg -300deg

120deg -240deg

right-side

90deg -270deg

90deg -270deg

center-left

340deg -20deg

200deg -160deg

left

320deg -40deg

220deg -140deg

far-left

300deg -60deg

240deg -120deg

left-side

270deg -90deg

270deg -90deg

Figure 14-11. The horizontal plane, seen from above

Tip

Note that the keyword
behind
cannot be
combined with an angle value. It can be used only in conjunction with one of the
keywords listed in
Table
14-1
.

There are two keywords in addition to those listed in
Table 14-1
:
leftwards
and
rightwards
. The effect
of the former is to subtract
20deg
from the
current angle value of
azimuth
, and the latter
adds
20deg
to the value. For example:

body {azimuth: right-side;}  /* equivalent to 90deg */
h1 {azimuth: leftwards;}

The computed angle value of
azimuth
for the
h1
element is
70deg
. Now consider the following situation:

body {azimuth: behind;}  /* equivalent to 180deg */
h1 {azimuth: leftwards;} /* computes to 160deg */

The effect of
leftwards
, given these rules, is
to make the sound move to the right, not the left. It's odd, but that's how CSS2 is
written. Similarly, using
rightwards
in the
previous example would cause the
h1
element's
sound source to move 20 degrees to the left.

Much like
azimuth
, only simpler, is
elevation
, which places sounds in the vertical plane.

elevation

Values:

|
below
|
level
|
above
|
higher
|
lower
|
inherit

Initial value:

level

Applies to:

All elements

Inherited:

Yes

Computed value:

Normalized angle

Like
azimuth
,
elevation
accepts degree, grad, and radian angles. The three
angle-equivalent keywords are
above
(90 degrees),
level
(0), and
below
(-90 degrees). These are illustrated in
Figure 14-12
.

Figure 14-12. The vertical plane, seen from the right side

The relative-placement keywords,
higher
and
lower
, either add or subtract 10 degrees from
the current elevation angle. Therefore, in the following example,
h1
elements that are children of the
body
will be placed 10 degrees above the horizontal
plane:

body {elevation: level;}  /* equivalent to 0 */
body > h1 {elevation: higher;}
Combining azimuth with elevation

When values for
azimuth
and
elevation
are taken together, they define a point in an imaginary
sphere whose center is the user.
Figure
14-13
illustrates this sphere, along with some cardinal points and the
values that would place sounds in those positions.

Figure 14-13. Three-dimensional aural space

Imagine a point halfway between straight ahead of you and your immediate right
as you sit in a chair, and halfway between the horizon and the zenith. This point
could be described as
azimuth
:
45deg; elevation
:
45deg;
. Now imagine a sound source at the same elevation but located
halfway between your immediate left and a point directly behind you. This source
could be described in any of the following ways:

azimuth: -135deg; elevation: 45deg;
azimuth: 215deg; elevation: 45deg;
azimuth: left behind; elevation: 45deg;

It is entirely possible that positioned sounds would assist a user in
separating cues from other audio sources, or could help to create positionally
separate special material:

a[href] {cue: url(ping.wav); azimuth: behind; elevation: 30deg;}
voices.onhigh {play-during: url(choir.mp3); elevation: above;}

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