Tastes, pleasant/unpleasant
acquired tastes
Taylor 410 guitar
Teachers.
See under
Robots
Teapots/tea kettles(fig)(fig.) (fig.)
Telephones.
See also
Cell phones
Television
Te ò tea strainer(fig.) (fig.)
Terrorists
Text messaging
Tiger, Lionel
Time by Design
Time issues
Tolkien, J.R.R.
Tools.
See also
Hand tools
Tractinsky, Noam
Training
Traits
Travel
Trust
Tunnel vision
Turkle, Sherry
2001: A Space Odyssey
(film)
C3PO and R2D2 in(fig.)
HAL in
TyNant Natural Mineral Water
Underhill, Paco
Understandability
Unemployment
United States National Research Council
Usability
Value/s
Vicarious experience
Video games
categories of
consoles for
“God” games
Video recorders
Video telephones
Vinge, Vernor
Visceral-level processing
and first impressions
and movies
and music
and safety and survival systems
and video games
See also
Design, visceral
Visual appearance.
See also
Aesthetics
Vogue
Volkswagen (VW) automobiles
Watches(fig.)(fig.)
Watches Tell More than Time
(Coates)
Water bottles(figs.)
WaterHaven Shower(fig.)
Web sites
personal web sites
See also
Internet
Weizenbaum, Joseph
Wild Bunch, The
(film)
Wolf, Mark
Women
Wright, Will
Wusthof chef knife
XBOX video game player
Zen View
Zyman, Sergio
Copyright © 2004 by Donald A. Norman
Published by Basic Books,
A Member of the Perseus Books Group
All rights reserved. No part of this book may be reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles and reviews. For information, address Basic Books, 387 Park Avenue South, New York, NY 10016-8810.
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[email protected].
LIBRARY OF CONGRESS CATALOGING-IN-PUBLICATION DATA Norman, Donald A.
Emotional design : why we love (or hate) everyday things / Donald A.
Norman. p. cm.
Includes bibliographical references and index.
eISBN : 978-0-465-00417-1
1. Emotions and cognition. 2. Design--Psychological aspects. 3. Design, IndustrialâPsychological aspects. I. Title.
BF531.N.9'11âdc21
/