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Authors: Jack L. Chalker

Tags: #Science Fiction, #Fantasy, #Fiction

Horrors of the Dancing Gods (17 page)

BOOK: Horrors of the Dancing Gods
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"It's been a long time, but yeah," Marge agreed. As a Kauri she did not eat, at least in the way humans and animals did, but virtually all faerie still had to drink and had a real appreciation for flavored waters and good wines and beers.

 

"You said you were not surprised to see us," Poquah prodded after a while.

 

Macore nodded. "I figured it out when Joe and that weird halfling girl came through a few weeks back. Talk about somebody nearly impossible to recognize!"

 

"Who? The halfling girl? You knew her?'

 

"No, no! I mean
Joe,
of course. Frankly, unless you talk for a while, you'd be hard pressed to tell her—er, him—er
whatever—
from
any old garden variety wood nymph except maybe a
lot spunkier. Um, sorry, Irv."

 

"No problem," Irving responded. "We aren't exactly close, remember, in the usual ways, and we aren't close by blood, either, at this point, considering that she runs tree sap in her veins."

 

"Yeah, well, anyway, we at least got to talkin' a little bit of old times," the ex-thief continued, "and suddenly it's questions about Yuggoth, of all places. I
don't even like
to say the
word,
let alone think about actually
going
there! And a wood nymph and a baffling girl by themselves? It was nuts. I wouldn't send the
old
Joe there with a legion of troops, let alone
those
two!"

 

"Have you been there yourself?" Marge asked him.

 

He shivered. "Once. Briefly. And I've been close to it now and again. I don't have any great ambitions to go farther, let alone get shipwrecked on or near the place. Unless you use one of the ships specially made for the passage, there's nothing around that whole damned continent except things to snare you and enchant or kill you: sirens, harpies, witches, sea hags, Circes, and all sorts of things, not to mention sea monsters and all the rest. It's nearly impossible to get there on your own safely except through blind luck. The place
breeds
those things!"

 

"But they went?"

 

He nodded. "I
guess
so. They had a little money, and it was probably enough for the hovecraft."

 

"You mean hovercraft?" Marge asked him.

 

He shrugged. "They all call it a hovecraft around here, that's all I know. Spooky ship, I'll tell you that. Takes folks in on occasions, but very few come back. They wanted me to go with 'em—at least Joe did. I got the impression that the halfling didn't want anybody else around. That and common sense was why I refused any offers of helping them out beyond what little I did here. I think, though, that they were between the rock and the hard place themselves. At least, not five days after the two of them left, the others showed up hunting them."

 

"Others?" Poquah was suddenly curious.

 

Macore nodded. "Real nasties, too. Couldn't tell much about them. They came at night in shiny black armor, the interior of the visors jet black. I don't know why, but I had the idea of big, man-sized insects on horseback. They sure weren't human, but they weren't any faerie I'd ever seen before, either."

 

"And they were after Joe?'

 

"Actually, they were after the halfling, but I got the impression that Joe
was
on the short list of folks to get even with. I'll tell you this—you don't say no to guys like that. At least you don't do it twice. I could only hope that by being vague and not volunteering information I might buy 'em a little time."

 

"And did you?' Marge wanted to know.

 

"Hard to say. I think they already knew more than me, even about the two of them tryin' to make for Yuggoth. There was this magic ring from her late father that said to go there and get something."

 

"We know that part. But how could they possibly think they had a chance to do it? Even Ruddygore thinks that our chances are only so-so in alliance and cooperation with the King of Horror himself. These two wouldn't have nearly that, and what they're after is a secret from most everybody except the King," Marge told him, pretty well relating Ruddygore's take.

 

"Could be," the old man admitted. "Still, seems to me that you got at least as much chance if you have a map."

 

"A map! They've got a map to the McGuffin?" Marge was suddenly excited. "Where did they get it? How? Even Ruddygore doesn't have that information."

 

"They got it all right, because that's what I did for them. Broke the damnedest encryption spell I ever saw. Damned near got me, too. I was rusty, but I still got through it. There's never been a thief like me!"

 

"Stop patting yourself on the back so much and tell me about the halfling," Marge responded, shaking her head. "What's her story?"

 

Macore shrugged,
then
told them all pretty much what Alvi had told to Joe, plus Joe's account of her rescue. He also described the halfling in a way that made her seem far more of a monster than she really was. "Pretty face, though. Really pretty."

 

"You believe she was truthful?" Poquah probed.

 

"Leading Joe along, you mean? Naw. She wasn't that kind, and I can usually tell 'em. On the other hand, I'm pretty sure she's almost driven to try this crazy thing on Yuggoth."

 

"A curse, you mean?" Marge asked him. "You saw it?'

 

"Uh uh. With as much crap as most halflings have, you couldn't tell a curse from a beauty treatment, and you know t. Too much crazy magic on those one-of-a-kinds. No, what set my nose twitching was how determined she was in spite of the fact that I got the strong idea she wasn't at all unhappy just the way she was. Hell,
Joe
has more drive to find that thing and use it than she seemed to have. You spend your whole life hiding out, a virtual prisoner, denying what you are—and, like, she's never been anything
but
what she is, so she's got no comparisons—and then you come out like this, and the world doesn't end and the mobs don't grab torches and chase you. You even find a friend with tons of experience. See what I mean?"

 

Irving shifted. Until then he'd been taking no real part and showing very little apparent interest. Now, though, he said, "But somebody
is
chasing her, right? Those things in armor, the manlike insects? And somebody tried to capture her when her father was killed. I don't know, but if I had that kind of situation, I think maybe I'd want to change into something more comfortable myself."

 

"Good point," Marge agreed, a bit surprised at the boy's sophisticated reasoning. Maybe she
had
underestimated him. "But who
was
her father? And mother, for that mater? What are these creatures that seem so bold but nobody seems to be able to identify? Who wants her, and obviously alive? As a halfling, the laws of the human world here wouldn't allow her to inherit. She's classed as faerie whether any faerie will accept her or not. It doesn't make any sense." She sighed. "If only we knew her
real
father! But even she didn't know
that."

 

"There is one possibility," Poquah commented. "An enchantment. An enchantment so comprehensive that it can be broken only by beating overwhelming odds and gaining what is most unlikely. A halfling could easily hide that."

 

"Huh? You mean she's really
not
a
halfling? But what good would
that
do? I mean, if you can't break it without the McGuffin, then it's the same as real, and they obviously don't want her to get to that thing," Marge pointed out.

 

"True," the Imir agreed. "However, you overlook the obvious possibility of a truly perfect enchantment Someone, perhaps only one person, knows. This one also is the only one who either knows how to break the enchantment or has the means, often a physical object, with which to do so. He, she, it, whatever, needs the girl at a certain age when the enchantment can be broken. Whoever, whatever, the enchantment hides may have great power, or great authority, or great wealth and knowledge, or be the key to gaining it. I wish we had her at Terindell. We might well be able to at least find out the meaning of it all. Now she's out there somewhere, with Joe her only friend, walking straight into the most dangerous place in the world, pursued by a legion. I would say that we have little time to lose on this."

 

Macore looked at them and shook his head in wonder. "So you three are going after them, after
all?"

 

"Close enough," Poquah replied. "We will go after the McGuffm. They are headed toward the same goal, so it is one and the same thing. In my hands, the McGuffin may get safely to Ruddygore. In
his
hands, it will solve the problems and mysteries that vex us all."

 

"We kinda hoped you'd come with us for old time's sake," Marge told him. "Off one last time into the great adventure. Isn't it tempting?'

 

Macore looked around at his nymph crew and boat and tropical port and then fingered his gray-white whiskers. "No, it's not. It might have been once upon a time. Might even have been irresistible. The thing is, Marge, I'm not like you. I'm not like
any
of the rest of you, which should be pretty clear if you just think about it."

 

"Huh? What do you mean?"

 

"Marge—you, Joe, Poquah—you're faerie. You don't age. Time has only local meaning to you, as in morning, noon, night, or next week. Irv's a big, strong lad, and he's not faerie, that's true, but he's only in his teens and about primed to make a name for himself. Either that or he'll die, but I don't think you will, Irv. I think there's too much in the way of smarts in your blood and bone for that. So, what do we have? Faerie, a sorcerer who's beyond any of us, a kid out to carve a reputation for himself in the manner of Husaquahrian legends—and then you've got me. I'm old. I
m old and mortal, and I'm not getting any younger. I have aches in my joints whenever the weather's changing, my eyes don't see clearly the way they once did, and things that were once easy for me come hard. The
talent's
still there, and my brain almost always says, `Macore, you're still twenty years old and the world's greatest thief,' but then my body interrupts and says, 'No, you ain't, either. You're an old fart, and your adventure days are past.' And that's the way it is. I'm lucky I can do it enjoyably and comfortably, but I'm falling apart. I can see the darkness at the end coming even though I can hardly believe it's me in this situation, and I can't figure for the life of me how it all went so fast. But the only thing I got left is my soul, if it's worth much these days and if it doesn't have too many second mortgages on it. I ain't sure what comes after the dark I can see, but I sure don't want to hurry it."

 

It was a strong, profound, and serious statement clearly coming from his heart, and it wasn't easy to dismiss what he was saying or talk him out of it because the truth of it was all too evident. For the first time since coming there Marge suddenly realized that there was a chance that one day she'd come for a visit and Macore wouldn't be there anymore, or anywhere else, either. Even Irving would age almost before her eyes and one day crumble to dust as well.

 

That was why you weren't supposed to get too close to humans, ever.

 

"Macore ..." she began, but couldn't think of anything to say.

 

He smiled. "Don't worry about it. It's time. The younger generation replaces the old. In one sense I've got better odds than the rest of you, since there's
something
beyond that dark wall for me, but you're stuck where you are. In a sense, that's the other reason for not coming. Maybe I get killed, but that's looming anyway. But what if I got
you
killed, or Poquah, by being too slow or too sore or just not up to moving at the speed safety demanded? You're probably gonna get yourselves killed anyway, since you keep going out on these damn-fool quests, but if that happens, it should be on
your
head, not my conscience or my soul. You're immortals. You die and that's
it.
I won't be responsible for that."

 

"We'll miss not having a
master thief of your experience, but I understand," Marge assured him. "Still, I wish we weren't going in so damned blind. This is tough enough as it is, but I think I'd give a lot for that map."

 

Macore grinned. "Oh, I don't think you need to give up
that
much," he said playfully, reaching into a folder and pulling out a large folded piece of parchment. He handed it to her, and she unfolded it.

 

"The
map!
But—you didn't let Joe go off without it, did you?"

 

Macore sounded hurt. "Of course not. They have exactly the same map you do right here. The thing was contained in a monstrously encrypted spell. You don't think I wouldn't make a
copy,
do you? It's almost second nature to steal anything that comes along, even this. I lifted some pretty nifty official secrets with this technique once upon a time, and several treasure maps."

 

It was quite dark, so they brought the lamps close to examine the map. It showed a continental mass that even
looked
ugly.

BOOK: Horrors of the Dancing Gods
13.49Mb size Format: txt, pdf, ePub
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