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Authors: Robert Jordan

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Thom Merrilin
(TOM MER-rih-lihn): A not-so-simple gleeman and traveler.
See also
Game of Houses; gleeman.

Tinkers:
Properly, the Tuatha’an (too-AH-thah-AHN), also called the Traveling People. A wandering folk who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them. Very few people even suspect that the Tuatha’an are descended from Aiel who broke away during the Breaking of the World in an attempt to find a way back to the time of peace.
See also
Aiel.

Trollocs
(TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge of stature, they are a twisted blend of animal and human stock. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear. They will eat anything—or anyone.
See also
Trolloc Wars.

Trolloc Wars:
A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world under the command of Myrddraal and Dreadlords. Eventually the Trollocs were driven back into the Great Blight, but some nations ceased to exist, and others that survived were almost depopulated. All records of the time are fragmentary.
See also
Dreadlords; Myrddraal; Trollocs.

True Source:
The driving force of the universe, which turns the Wheel of Time. Divided into a male half (
saidin
) and a female half (
saidar
), which work at the same time with and against each other. Only a man can draw on
saidin
, only a woman on
saidar.
For more than three thousand years,
saidin
has been tainted by the Dark One’s touch.
See also
One Power.

 

Warder:
A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to be done against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret.
See also
Aes Sedai.

War of Power:
See
War of the Shadow.

War of the Hundred Years
(FY 994–FY 1117): A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. The War of the Hundred Years depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart, and the nations of the present day were formed.
See also
Hawkwing, Artur.

War of the Shadow:
Also known as the War of Power. Began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten,
every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison in a strike led by Lews Therin Telamon, the Dragon, and one hundred male Aes Sedai called the Hundred Companions. The Dark One’s counterstroke tainted
saidin
and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness and the Breaking of the World.
See also
Dragon, the; One Power, the.

weight, units of:
10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

Wheel of Time, the:
Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change.

Whitecloaks:
See
Children of the Light.

White Tower:
The center and heart of Aes Sedai power, located in the heart of the great island city of Tar Valon.

wilder:
A woman who has learned to channel the One Power on her own; only one in four survive this. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are among the most powerful of channelers. The term is often used in derogatory fashion.

Wisdom:
In villages, a woman chosen by the Women’s Circle for her knowledge of such things as healing and foretelling the weather, as well as common good sense. Generally considered the equal of the Mayor, and in some villages his superior. She is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman or Seeker, among others.

Wise One:
Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs and other things, much like Wisdoms. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling. A good many Wise Ones can channel to one degree or another; they find every Aiel woman born with the spark in her and most of those who can learn. The fact that Wise Ones can channel is not spoken of among Aiel, by custom. Also by custom, Wise Ones avoid all contact with Aes Sedai, even more so than other Aiel. Wise Ones stand
outside all feuds and battle, and according to
ji’e’toh
may not be harmed or impeded in any way. For a Wise One to take part in a battle would be a great violation of custom and tradition. Three Wise Ones now living are dreamwalkers, with the ability to enter
Tel’aran’rhiod
and to speak to other people in their dreams among other things.
See also
dreamwalker;
Tel’aran’rhiod.

About the Author

 

 

 

Robert Jordan was born in 1948 in Charleston, South Carolina. He taught himself to read when he was four with the incidental aid of a twelve-years-older brother, and was tackling Mark Twain and Jules Verne by five. He was a graduate of The Citadel, The Military College of South Carolina, with a degree in physics. He served two tours in Vietnam with the U.S. Army; among his decorations are the Distinguished Flying Cross with bronze oak leaf cluster, the Bronze Star with “V” and bronze oak leaf cluster, and two Vietnamese Gallantry Crosses with Palm. A history buff, he also wrote dance and theater criticism. He enjoyed the outdoor sports of hunting, fishing, and sailing, and the indoor sports of poker, chess, pool, and pipe collecting. He began writing in 1977 and continued until his death on September 16, 2007.

BOOK: Lord of Chaos
6.21Mb size Format: txt, pdf, ePub
ads

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