Authors: Susannah McFarlane
Tags: #Juvenile Fiction/Action & Adventure/General
EJ12 remembered the
SHINE
bullet train, indeed, she had driven it once on a mission. Today she was a passenger with about twenty other agents of different ages. They were all dressed in the
SHINE
issue grey track pants and hoodies. Everyone seemed to be talking excitedly at once: it was just like the bus on school camp.
A1 went up to the front and gave the driver the all clear to depart. As EJ and CC walked towards the back of the train, they saw another girl that looked about their age, sitting alone.
âCan we sit with you?' EJ asked.
âSure,' replied the girl smiling. âI'm Agent KM12, under-twelve fast-transport division and general missions.'
EJ sat next to her. âI'm EJ12, under-twelve code-cracking division and general missions.'
âAnd I'm CC12,' said CC. âUnder-twelve surveillance division and general missions.'
âWe've got most areas covered,' laughed KM. âBetween us we should be able to take on anything.'
The girls giggled and began to talk. As they all had the same security clearance, they could talk about their missions. Sometimes the hardest thing about being a secret agent was having to keep it a secret.
âWhat's been your favourite mission so far, EJ?' asked KM.
âIt would have to be the chocolate cake factory one,' said EJ, smiling at CC. âNot only did I finally work out how to bake a cupcake but I met CC. It was fun doing part of a mission with someone else.
Although, actually, the Antarctica one was pretty amazing. I saw thousands of baby penguins and rode the
SHINE
mobile.'
âI
love
SHINE
mobiles,' cried KM. âHave you used them on open seas yet? You can go over 100 kilometres an hour. It is awesome!'
âThat sounds pretty fast,' said CC. âI normally have to stay really still and watch things. I wonder what would happen if we switched missions once?'
âI'm not sure that would be a good idea,' said EJ. âI get the feeling KM is not so good at standing still.'
The girls laughed again.
âWhat's your best spy charm?' asked CC, twisting her charm bracelet.
Every
SHINE
agent had a special-issue bracelet of silver charms that were in fact CHARMs, Clever Hidden Accessories with Release Mechanism.
SHINE
agents often needed special tools and gadgets to help them on their missions but they couldn't carry a whole lot of equipment around with them all the time. Not only would it be too
heavy, but also it would attract attention. The clever team of inventors at the
SHINE
laboratory had invented a way to shrink gadgets so that they could be worn as charms on a bracelet. Who would ever suspect that on an agents' wrist was an ice pick, baby penguin food, a camera hidden in a plastic cupcake, a skeleton key and even spider repellent? A simple twist of the charm released the gadget to its proper size. Another twist would re-shrink it back to a charm or, if necessary, there was a small button that could be pushed to make the item decompose to nothing.
âDo you have this one?' asked CC holding a little torch charm. âIt looks small but is a really powerful torch.'
EJ, who wasn't that keen on night missions, would have loved that charm. âI haven't got that one but I have got glow ropeâit is really long and glows in the dark. You can use it to leave a trail at night.'
âI have a rope charm,' said KM, âbut it doesn't glow.'
âMy rope charm doesn't glow either,' said CC, âI
wonder if we can upgrade?'
The girls compared spy charms, then apps on their phones and then swapped music from their spy-pods. It was fun. KM12 reminded EJ a lot of Isi. KM was also enthusiastic about everything and talked excitedly at a hundred miles an hourâno wonder she was in the fast-transport division.
The girls were talking so much that they didn't notice that the
SHINE
bullet train had left the Mission Tube tunnel and was now speeding through bushland and up into the mountains.
The girls only stopped talking when the train pulled in at a small railway siding. They had arrived. But where were they? There was no railway station and no sign, just a narrow timber platform by the tracks in the middle of the bush.
The doors of the train opened and the agents stepped out. The air was fresh and EJ breathed in the sweet smell of the eucalyptus trees as she
listened to the chatter of birds and rustle of leaves in the light wind.
âAlright
SHINE
agents, everyone follow me,' cried A1. âSingle file, please and as quick as you can.'
âWhere do you think we are EJ?' asked KM.
âI don't know,' replied EJ, âbut we were in the train for a long time and look across there, there is nothing but trees and hills.'
âIt's beautiful,' said CC. âDon't you feel like we are the only people for miles?'
âI guess that's the point,' said EJ. âWe can train with noone knowing we are here.'
EJ, KM and CC followed the other agents and pushed through the bushes and stepped on to a dirt walking track that sloped down the mountain. The agents walked along, with tall straight trees towering over them on either side. After a while, there were fewer trees and the track levelled out as they came to a large natural clearing. In the middle of the clearing, the grass had been cut so it was like a sports field. At the edge of the field was a
long wooden cabin with wooden benches and tables outside. Six smaller cabins were next to the long cabin and on the other side of the field, close to all the trees, there was a run of enclosures. EJ wondered what was kept in there.
A high wire fence surrounded the whole area and there was a double-gate that opened automatically as the group walked towards it. As the agents walked in, some older agents came out of the large cabin. EJ smiled as she recognised C2C, the sea captain, REV1, the
SHINE
driving ace, CO45, the code scientist and IQ400,
SHINE'
s chief inventor. There was also a woman coming from the enclosures at the far end. EJ didn't recognise her but she knew the beautiful husky dog she had on a leadâit was one of the huskies that EJ had rescued on her Antarctica mission. A1 had said that they would be re-trained at a
SHINE
camp.
All the senior agents joined A1 as she stood at the front of the group. EJ hoped that she would be able to spend some time with them.
âWelcome everyone,' cried A1.
There were some barks and yelps coming from the pens.
âWelcome to both dog and human agents,' laughed A1. âAnd, of course, we must not forget our puppies.'
EJ, KM and CC all looked at each other and then squealed in a very non-secret agent way.
Puppies!
âWelcome to the Mount Globe
SHINE
training camp,' repeated A1,
âSHINE'
s top-secret training facility. No one knows we are here.'
And then, EJ noticed, A1 looked across to IQ400. Was that a worried look on A1's face or was EJ imagining it?
âOver the next two days,' continued A1, âyou will work on some of your special agent skills. The older agents will spend the time hiking and camping on the far side of Mount Globe with Agents CO45, REV1 and C2C. They will leave at nightfall. The under-twelve division will remain here with me, Agents
1Q400 and BRK9, head of our dog division.'
âOh, that's disappointing. I was hoping we would be going camping,' whispered CC.
âThe under-twelves should not feel disappointed,' continued A1.
âHow
does
she do that?' whispered CC again.
âThe under-twelves,' continued A1, âwill practise for their dirt bike riding licence and they will also work with BRK9 to assist in puppy training. Some puppies were found abandoned near the camp and we have adopted them. They are training extremely well. And, on the last evening we will have a nighttime drill with our spy-talkers.'
âI totally take that back about being disappointed,' said CC, smiling broadly. EJ and KM smiled back.
âFinally, you will all have a session with our chief inventor, Agent IQ400 who will show you some new charms we have in development. I need not remind you all how top-secret this work is:
SHADOW
would do anything to get their hands on these new inventions. They would also like these training charms. Agent IQ400, will you please
demonstrate the charms to our agents?'
âCertainly, A1.'
A tall woman about the same age as EJ's mum stepped forward. It was Agent IQ400. Tall and dressed in
SHINE
training gear, Agent IQ400 had brown hair tied back in a sensible ponytail but she also wore some very un-sensible and fun yellow-rimmed glasses. She held a large black briefcase out in front of her. Agent IQ400 pushed a button on its handle and four legs shot out of the case to make, as IQ400 turned it over, a table, a briefcase table.
âThat's cool,' KM whispered to EJ.
EJ nodded and wondered if you could get school bags like that. It could be good for homework.
IQ cleared her throat and began to speak. âThank you A1, and hello, fellow agents. I have here two training charms but in order to demonstrate them, I need a volunteer.'
Along with every other agent, EJ, KM and CC's hands shot up. EJ couldn't hide her smile as IQ picked her.
âNow,' said IQ, holding up a silver charm in the shape of a sports shoe, âwith this charm, there is an extra twist. Literally. You twist once to the left and once to the right and wait a few seconds and yes, here they are, one shoe for the left and one shoe for the right.' IQ was holding a pair of sport shoes. âThese shoes mould perfectly to fit each agent's feet,' she said passing the shoes to EJ, who put them on. As she pulled on the laces, EJ felt the shoes vibrate and push in and around her foot until they fitted snugly.
âNow,' said IQ, âthese are, of course, no ordinary training shoes. How high can you jump in the air, Agent EJ12?' she asked.
âMaybe half a metre,' replied EJ.
âLet's see if we can improve on that,' said IQ. âYou will see there are three buttons on the side of the left shoe. EJ12, please press the green button with the upward arrow and then jump.'
EJ pressed the button and jumped.
BOING!
EJ shot nearly three metres into the air. It was as if she was wearing springs. The bounce so caught EJ off guard that she nearly fell over when she landed. Everyone gasped. EJ steadied herself then jumped again, this time bouncing even higher and with greater control. For a moment, she could see over the roofs of the camp huts.
âThese are awesome!' cried EJ as she made a perfect landing. Her gymnastics coach would have been happy.
âThey are rather, aren't they?' said IQ. âThank you, EJ12, you may return to the group. There is also a button for running on water but I really think we should be in our swimming gear to try that one. And, finally, there is a button for increased running speed. Who would like to demonstrate that one?'
KM's hand shot up. She looked liked she was going to burst if IQ didn't pick her.
A1 noticed the colour KM's face was turning and smiled as she spoke to IQ. âI think you better pick Agent KM12 from our fast-transport division.'
IQ smiled. âKM12?'
KM bounded forward and took the charm from IQ. She twisted it left and right and then put on her shoes. Once they had adjusted to her feet, she looked up at IQ, waiting.
âOkay,' said IQ. âNow press the pink button with the lightning bolt on it and run to the front gate of the camp please, KM12.'
KM pressed the button. There was a whirring noise from the shoes, like a small motor. As KM began to run, the shoes seem to propel her forward, faster, much faster. She looked a bit wobbly on the shoes for the first couple of steps but soon found her balance. In what seemed like no time at all, KM had run to the gate and was back standing next to IQ, hardly out of breath at all.
âThe
SHINE
athletic record for that distance is 30 seconds with normal trainers. With these new turbo trainers, Agent KM12 did it in just 7.5 seconds. The shoes give a 30-second burst of motorised speed. After the 30 seconds you have to wait another ten seconds before you can speed again. Thank you KM, you may keep those shoes on.'
KM beamed. EJ wondered if KM would ever take the shoes off again.
âNow, our final charm is a training whistle.' IQ took out a charm in the shape of a sports whistle. She twisted it and then took something from the side of the whistle and put it in one ear. IQ then held the whistle up to her lips and blew. Nothing happened. There was no sound but EJ did notice that the husky standing with Agent BRK9 suddenly looked up and tilted its head towards IQ400.
âCan anyone hear that?' she asked.
Everyone looked blankly at IQ and shook their heads.
Hear what?
wondered EJ.
âOkay, try this. Agent CC, come up here please and activate this whistle charm.'
CC went up and took the whistle charm from IQ and twisted.
âNow take the small plug from the side and place it in one of your ears. Then tell me what you hear.'
IQ blew on her whistle again. This time the
husky stood up and began barking.
âWow,' said CC shaking her head, âthat's really high-pitched.'
âIt certainly is,' said IQ, âbecause this is a high-frequency whistle. We know that dogs have much better hearing than humans and can hear more sounds, more frequencies than we can. This whistle makes a higher frequency sound that dogs can hear and, if we use the plug in the whistle, we can hear the noise as well. This charm is very useful when working with our dog agents: different types and numbers of whistles can mean different commands. You might also use it to communicate with another agentâas long as they are wearing the plug, of course. Now, everyone, please come up and collect your charms.'
The agents filed up and took one of each of the charms from the briefcase. As they were attaching them to their bracelets, A1 started talking.
âPlease activate your trainers immediately. You will need them for our first exercise, a cross-country run. “A fit agent is a fine agent” as one of
our mottoes says, and the course will make you all familiar with the countryside around the camp. You will run up Mount Globe, around and back again. The track is clearly marked with yellow flags. You will represent your age divisions, and the first team with all members back will be awarded points for the Shining Stars competition.'
EJ, CC and KM looked at each other excitedly. The Shining Stars competition was
SHINE'
s spy of the year award and agents were always keen to pick up extra points. EJ, CC and KM would be in the same team, the under-twelve team. Could they beat the older girls?
âThere is one more thing,' continued A1. âWe have placed four objects along the course, objects that do not belong in the bush, that are out of place. A good agent, an agent on the ball, must notice things like this. Each team must correctly identify and take a photo of each of the four objects. Any team that finishes without finding them will be disqualified. Okay, now please line up at this first yellow flag.'
The agents lined up, grouped in their teams, waiting. EJ looked at CC, who looked at KM, who looked at EJ. They were ready and determined to show what the under-twelves could do.
âAgents,' cried A1, âare you ready? On your marks, get set, go!'
The agents ran out of the camp gates and into the bush. The race was on.