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Authors: Ridley Pearson

Power Play

BOOK: Power Play
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The following are some of the trademarks, registered marks, and service marks owned by Disney Enterprises, Inc.: Adventureland, Audio-Animatronics, Big Thunder Mountain Railroad, Disney, Disneyland, DisneyQuest, Disney’s Animal Kingdom, Downtown Disney, Epcot, Fantasyland, FASTPASS, Fort Wilderness Lodge, Frontierland, Walt Disney Imagineering, Imagineers, it’s a small world, Magic Kingdom, Main Street, U.S.A., Mickey’s Toontown, Monorail, New Orleans Square, Space Mountain, Splash Mountain, Tomorrowland, Toontown, Walt Disney World

 

Buzz Lightyear Astro Blasters © Disney Enterprises, Inc./Pixar Animation Studios

 

Toy Story
characters © Disney Enterprises, Inc./Pixar Animation Studios

 

Winnie the Pooh characters based on the “Winnie the Pooh” works by

A. A. Milne and E. H. Shepard

 

Copyright © 2011 Page One, Inc.

 

All rights reserved. Published by Disney • Hyperion Books, an imprint of Disney Book Group. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission from the publisher. For information address Disney • Hyperion Books, 114 Fifth Avenue, New York, New York 10011-5690.

 

ISBN 978-1-4231-5252-1

 

Visit
www.disneyhyperionbooks.com

www.thekingdomkeepers.com

www.ridleypearson.com

 

A
LSO BY
R
IDLEY
P
EARSON

Kingdom Keepers—Disney After Dark

Kingdom Keepers II—Disney at Dawn

Kingdom Keepers III—Disney in Shadow

 

Steel Trapp—The Challenge

Steel Trapp—The Academy

 

W
RITING WITH
D
AVE
B
ARRY

Peter and the Starcatchers

Peter and the Shadow Thieves

Peter and the Secret of Rundoon

Peter and the Sword of Mercy

 

Escape from the Carnivale

Cave of the Dark Wind

Blood Tide

 

Science Fair

For my daughters, Storey and Paige, and my wonderful readers—you make it magical
.

 

“L
ET’S GET LOST
,” Finn said to the two girls.

DisneyQuest was a maze, a place where it was difficult to know where you were. An electronic funhouse filled with virtual rides, video games, and interactive attractions, the enormous building in Walt Disney World’s Downtown Disney consisted of five floors subdivided into virtual worlds and activities, all interconnected in a way that seemed designed to disorient. Finn Whitman actually
was
currently lost—he couldn’t quite figure out where he was or how to get out of there—but his suggestion to “get lost” stemmed from his spotting Greg “Lousy” Luowski at the other end of the gaming room, over near the Guitar Hero consoles. Luowski was the ninth-grade bully. Roughly the size of a kitchen appliance, the zit-faced, fingernail-chewing Luowski had it out for Finn, and Finn knew enough to stay clear of trouble. At least,
avoidable
trouble.

Over the past few years, trouble had defined him, had followed him as he and his four friends—now known as the Kingdom Keepers—had gained notoriety for their efforts to save Disney World from the Overtakers, a group of fanatical Disney villain characters within the Parks bent on taking over and “stealing the magic.” Guys like Luowski didn’t appreciate sharing the spotlight with anyone, and at the moment Finn was roughly a million times more popular than Luowski.

“How about the simulators in CyberSpace Mountain?” Charlene said. Charlene was to beautiful what Mount Everest was to high. A cheerleader and phenomenal athlete, she was the poster child for the Kingdom Keepers. Her Facebook page had more friends than Ashton Kutcher’s—well, not really, but close enough. Boys liked her. Girls liked her. Teachers liked her. Parents liked her. It was enough to make you hate her. But no one could. She was too ridiculously Charlene to ever have an ill thought aimed at her.

Finn considered the suggestion and glanced over to Amanda to get her read. Amanda was a different kind of pretty: mysterious, her looks often changing from slightly Asian to Polynesian or Caribbean. Amanda was not officially one of the five Kingdom Keepers, but she and her “sister,” Jess, had unique qualities and unusual abilities that made them important to the team.

Amanda and Jess had once been part of a group of foster kids called the Fairlies—as in “fairly human.” Kids who could bend spoons just by staring at them, or hear clearly at absurd distances, hold their breath underwater for ten minutes at a time, light fires by concentrating, dream the future, see the past. Kids labeled freaks and weirdos; kids once studied by the military but dismissed to a special home in Baltimore when scientists failed to duplicate or explain what was termed their “controlled phenomena.”

Currently, Amanda and Jess lived in an Orlando foster home for wayward girls run by the iron-handed Mrs. Nash. Despite sharing not only the same address, but also the same bunk room, they now attended different high schools; Jess had qualified for an AP program and went to Edgewater High along with two of the Kingdom Keepers, Willa and Philby.

Amanda had come to DisneyQuest this evening because the event was a school-sanctioned function. She’d brought Jess as her one allowed guest. To Finn, it seemed like the entire ninth grade of Winter Park High was there.

Finn liked Amanda, which roughly translated to: he couldn’t stop thinking about her, was often tongue-tied when trying to talk to her, and made a fool out of himself when trying to come off as cool. There was a friction that existed between Amanda and Charlene that he knew had something to do with him, but which he didn’t like to think about. In general, he didn’t like to think about girls all that much, but he couldn’t seem to help himself.

“Okay,” he said. “I guess.” Finn didn’t like roller coasters—actually was terrified of them—but wasn’t about to admit it.

The other three Keepers were also in DisneyQuest somewhere, as was Jess. Even though only Finn and Amanda attended Winter Park, it had been months since the whole group had done anything fun together. Their last outing, to Disney’s Hollywood Studios’ Fantasmic!, had led to an encounter with the Overtakers that nearly got Finn killed. The idea tonight had been to meet here and stick together, but they’d separated by ride and interest—Philby and Willa had gone to the ground floor to battle pirate ships, while Maybeck and Jess had gone to the bumper cars. Charlene had taken off to the bathroom a few minutes earlier, and Finn had considered ditching her in favor of being alone with Amanda; but it had only been a passing thought and one he didn’t fully understand. He liked Charlene. A lot. But not in the same incomprehensible way he liked Amanda.

Luowski spotted Finn and made a face like a football player who’d taken a knee in the wrong place. Finn didn’t want to get drawn into that.

“Come on, let’s go,” he said, as Charlene returned.

The three took the stairs to the second floor, and Charlene led them to CyberSpace Mountain.

The ride was a virtual roller coaster that allowed visitors to pick preexisting twists and turns or to design their own. There were five levels of challenge, from easy to terrifying.

“I’ll take mine lite,” Finn said.

“Me, too,” said Amanda. “I get sick on roller coasters.”

“We should go together,” Finn said, confessing, “because I’m basically a chicken.”

“Oh, right,” said Charlene. “You a chicken? I don’t think so.”

“Seriously! The Barnstormer is about as tough as I can take.”

Both girls laughed. Then they exchanged looks that had they been Taser shots would have dropped each other to the ground.

Bill Nye the Science Guy tutored Charlene as she scrolled through selections to create a wildly scary roller coaster for herself. Maybe she was trying to make a point to Amanda, maybe she just loved roller coasters; but it had enough loops and jumps to make an astronaut puke.

She used her entrance ticket to store it. Then she quickly worked with Bill Nye to make another, very basic, ride. She saved it onto Finn’s ticket.

“I love it as scary as it gets,” she said looking directly at Amanda. “It’s awesome.”

They headed for the short line of people that waited for the next simulator. Charlene was bumped into by someone, so hard that had she not possessed the grace of a dancer, she would have fallen to the floor.

Greg Luowski.

She dropped the two tickets in the process. In a surprisingly polite gesture, Luowski asked if she was okay and collected the tickets and returned them to her. Finn caught this look in Luowski’s eyes—the jerk liked Charlene; his bumping into her had been no accident.

BOOK: Power Play
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