Ice hockey
- NHL 09
(2008, EA Sports, EA Canada, Xbox 360, Canada)
Mountaineering and climbing
- Crazy Climber
(1980, Nichibutsu, Coin-op, Japan): Skyscraper-scaling arcade fun.
- Bivouac
(1987, Infogrames, Amstrad CPC, France): Attempt to simulate the mountaineering challenge.
Poker
- Texas Hold ’em
(2006, Microsoft Game Studios, TikGames, Xbox 360, USA)
Rugby
- Rugby ’08
(2007, EA Sports, HB Studios, PlayStation 2, Canada)
Skateboarding
- Tony Hawk’s Pro Skater 4
(2002, Activision O2, Neversoft, PlayStation 2, USA): Before the series lost its edge.
- Skate.
(2007, Electronic Arts, EA Black Box, Xbox 360, Canada): More restrained stunts than the Tony Hawk games but more rewarding for that, especially when coupled with a city to skate and grind your way through.
Skiing and snowboarding
- SSX Tricky
(2001, EA Sports Big, EA Canada, PlayStation 2, Canada): Joyous snowboard racing fun.
- Amped 3
(2005, 2K Sports, Indie Built, Xbox 360, USA): Snowboarder chic alternative to the hyperrealism of the
SSX
series.
- Family Ski
(2008, Namco Bandai, Wii, Japan): Balance Board-enhanced gentle ski fun.
Snooker and pool
- Jimmy White’s ‘Whirlwind’ Snooker
(1991, Virgin Games, Archer MacLean, Amiga, UK)
- Pool Paradise
(2004, Ignition Entertainment, Awesome Studios, Gamecube, UK)
Soccer
- Football Manager
(1981, Addictive Games, Kevin Toms, ZX81, UK): The start of the soccer management genre.
- Sensible World of Soccer
(1994, Renegade, Sensible Software, Amiga, UK): 2D footy’s pinnacle
- FIFA 10
(2009, EA Sports, EA Canada, PlayStation 3, Canada)
- Football Manager 2010
(2009, Sega, Sports Interactive, PC: Windows, UK)
Surfing
- Kelly Slater’s Pro Surfing
(2002, Activision O2, Treyarch, Xbox, USA)
Table tennis
- Rockstar Games Presents Table Tennis
(2006, Rockstar Games, Rockstar San Diego, Xbox 360, USA)
Tennis
- Virtua Tennis 3
(2006, Sega, Sega AM3, Coin-op, Japan)
- Wii Sports
(2006, Nintendo, Wii, Japan)
Volleyball
- Dead or Alive Xtreme Beach Volleyball
(2003, Tecmo, Team Ninja, Xbox, Japan): Almost forgotten beneath the pixel titillation is a decent enough volleyll game.
Wrestling
- Super Fire Pro Wrestling Special
(1994, Human Entertainment, Super NES, Japan)
Others
- World Games
(1986, Epyx, Commodore 64, USA): Ranges from the traditional, such as skiing, to the unusual, such as caber tossing and bull riding.
- California Games
(1987, Epyx, Commodore 64, USA): Sunny sporting delights.
- Wii Sports Resort
(2009, Nintendo, Wii, Japan): 11 sports wrapped in an island resort theme. Also see the previously mentioned
Wii Sports
(2006, Nintendo, Wii, Japan).
Fighting
The boxing game
Heavyweight Champ
(1976, Sega, Coin-op, Japan) was the earliest example. Then came the genre-defining double whammy of
Kung-Fu Master
(1984, Irem, Coin-op, Japan) and
Karate Champ
(1984, Data East, Technos Japan, Coin-op, Japan).
Kung-Fu Master
’s followers:
- Final Fight
(1989, Capcom, Coin-op, Japan): Over-the-top ’80s US urban grit and three-player mode.
- Golden Axe
(1989, Sega, Makoto Uchida, Coin-op, Japan): Swords and sorcery battling that laid the template for the chirpy indie smash
Castle Crashers
(2008, The Behemoth, Xbox 360, USA).
- River City Ransom / Street Gangs
(1989, Technos Japan, Mitsuhiro Yoshida & Hiroyuki Sekimoto, NES, Japan): Beat up gangs, steal their money, buy a spa treatment. A unique, cute and humorous marriage of RPG and beat ’em up.
- Dynasty Warriors 4
(2003, Koei, Omega Force, PlayStation 2, Japan): Exhilarating lone warrior versus an army action.
- Viewtiful Joe
(2003, Capcom, Clover Studio, Gamecube, Japan): Riotous punch-up action inspired by Japan’s tokusatsu (‘live action’) TV shows. Think Mighty Morphin’ Power Rangers.
- Yazuka
(2005, Sega, Amusement Vision, PlayStation 2, Japan) and
The Warriors
(2005, Rockstar Games, Rockstar Toronto, PlayStation 2, Canada): Remaking the scrolling fighting for the 3D era.
Karate Champ’s disciples:
- International Karate + / Chop ’n Drop
(1987, System 3, Archer MacLean, Commodore 64, UK): Three-player cheat-fuelled fun.
- Street Fighter II
(1991, Capcom, Yoshiki Okamoto, Coin-op, Japan): One of the most influential and enduring fighting games ever made. Its secret moves were a revolution.
Street Fighter IV
(2008, Capcom, Capcom & Dimps, Coin-op, Japan) proved the series hasn’t lost its appeal.
- Mortal Kombat
(1992, Midway Games, Ed Boon & John Tobias, Coin-op, USA): Now best remembered for the controversy than the entertainment value. SNK’s
Street Fighter II
followers –
Fatal Fury: King of Fighters
(1991, SNK, Coin-op, Japan) and
Samurai Shodown II
(1994, SNK, Neo Geo, Japan) – were superior.
- Virtua Fighter
(1993, Sega, Yu Suzuki, Coin-op, Japan): Took fighting into the third dimension.
- Bushido Blade
(1997, Squaresoft, Light Weight, PlayStation, Japan): A daring jettison of fighting game tradition. No energy bars, instant kills and limb-disabling damage juxtaposed against beautiful backdrops. Also see the instant death decapitations of
Barbarian: The Ultimate Warrior / Death Sword
(1987, Palace Software, Steve Brown, Commodore 64, UK).
- Soul Calibur
(1998, Namco, Coin-op [Dreamcast], Japan): Astonishing weapon-based combat.
- Super Smash Bros Melee
(2001, Nintendo, HAL Laboratory, Gamecube, Japan): Nintendo’s characters gathered together for deliriously fun cartoon punch-ups.
- Dead or Alive 3
(2001, Tecmo, Team Ninja, Xbox, Japan) and Tekken 6 (2007, Namco Bandai, Coin-op, Japan): Equally matched rival fighting game series.
- Rag Doll Kung Fu
(2005, Valve, Mark Healey, PC: Windows, UK): Elastic puppetry underpins this crazed and irreverent martial arts game.
Driving
Restricted by technology, the earliest driving games opted for a bird’s eye view of the road, such as in
Gran Trak 10
(1974, Atari, Coin-op, USA).
The best of the overhead tarmac burners:
- Ivan ‘Ironman’ Stewart’s Super Off-Road Racer
(1989, Leland, John Morgan, Coin-op, USA): Rough and tumble off-road racing on suitably bumpy tracks. As with most overhead racers best played with friends.
- Super Cars II
(1991, Gremlin Graphics, Magnetic Fields, Amiga, UK): Tongue-in-cheek take on the overhead racer with weapons to destroy your rivals and between-race run-ins with bureaucratic safety officials.
- Micro Machines V3
(1997, Codemasters, PlayStation, UK): Based on the toy cars and set on tracks set up on kitchen tables and in household gardens. The overhead racer’s finest moment.
A rare few tried an isometric viewpoint:
- Racing Destruction Set
(1985, Electronic Arts, Rick Koenig, Commodore 64, USA): Build-your-own-tracks racing. A precursor to the racecourse-building game Trackmania (2003, Focus Multimedia, Nadeo, PC: Windows, France).
- R.C. Pro-Am
(1988, Nintendo, Rare, NES, UK): Zippy isometric races.
Nürburgring/1
(1976, Dr.-Ing. Reiner Foerst, Coin-op, West Germany) and
Night Driver
(1976, Atari, Dave Shepperd, Coin-op, USA) introduced the driver’s perspective viewpoint, while
Turbo
(1981, Sega, Coin-op, Japan) was first with the behind-the-car view. These three games formed the basis of most of what follows and the divide between the simulation-emphasis of
Nürburgring/1
and the arcade thrills of
Night Driver
is still very much visible.
First, the simulation leaning:
- Revs
(1984, Acornsoft, Geoff Crammond, BBC Micro, UK): The start of physics degree holder Crammond’s efforts to simulate professional racing, which continued with
Formula 1 Grand Prix
(1992, Microprose, Geoff Crammond, PC: MS-DOS, UK) and
Grand Prix 4
(2002, Microprose, Geoff Crammond, PC: Windows, UK). Also see the fantastical rollercoaster drag racing of
Stunt Car Racer / Stunt Track Racer
(1989, Microprose, Geoff Crammond, Amiga, UK).
- Hard Drivin’
(1988, Atari Games, Coin-op, USA): 3D driving game pioneer.
- I
ndianapolis 500: The Simulation
(1989, Electronic Arts, Papyrus Design Group, PC: MS-DOS, USA): Landmark use of 3D to simulate Indy 500 racing complete with instant replays and multiple camera angles.
- Gran Turismo
(1997, Sony Computer Entertainment, Polyphony Digital, PlayStation, Japan): Petrolhead wish fulfilment. Fill your virtual garage with every flash car you ever wanted. Try:
Gran Turismo 3: A-Spec
(2001, Sony Computer Entertainment, Polyphony Digital, PlayStation 2, Japan).
- Grand Prix Legends
(1998, Sierra, Papyrus Design Group, PC: Windows, USA): Recreates the 1967 Formula 1 season in glorious detail.
- F1 2002
(2002, EA Sports, Image Space, PC: Windows, USA): Stole Geoff Crammond’s thunder with its choice between full-on simulation and arcade action.
- rFactor
(2005, Image Space, PC: Windows, USA): Incredibly detailed. A true simulation.
- X-Motor Racing
(2007, Exotypos, PC: Windows, USA): So accurate the car industry uses its technology for research and development.