Resurrection

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Authors: Paul S. Kemp

Tags: #Fantasy fiction, #Fiction, #Fantasy, #General, #Forgotten realms (Imaginary place), #Epic, #Action & Adventure, #Queens, #Resurrection

BOOK: Resurrection
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Resurrection
War of the Spider Queen [6]
Paul S. Kemp
Wizards of the Coast (2006)
Rating:
**
Tags:
Fantasy fiction, Fiction, Fantasy, General, Forgotten realms (Imaginary place), Epic, Action & Adventure, Queens, Resurrection
Product Description

“Finding someone to finish a series after five novels from five different authors is no easy task. He’s got to be willing to find all the open roads the others have left for him. He’s got to do his homework, and quickly. And given the quality of his predecessors’ work, he’s got to be good . . . Enter Paul Kemp. Whew! Writers like this don’t come along every day.”

–R.A. Salvatore
The New York Times
best-selling author of
The Two Swords

THE SPIDER QUEEN LIVES AGAIN

But something is different, something her priestesses can hear in the winds, feel in their spirits, and for a select few see with their own eyes. The Demonweb Pits, removed from the Abyss to take its place among the lower planes, is more dangerous, more horrifying than anyone has ever imagined. Teeming with feral spiders bent on ripping each other to pieces– killing, eating, and killing again–the blasted landscape of Lolth’s personal hell is still forming.

Quenthel Baenre, with the tattered remnants of her expedition continuing to plot against her, crosses that spider-infested killing ground in hopes of answering the call of her reborn goddess. If she can make it to Lolth’s side, can she even imagine what plans the Queen of the Demonweb Pits has had for her all along?

The final novel in an epic six-part series from the fertile imaginations of R.A. Salvatore, and a select group of the newest, most exciting authors in the genre. Join them as they bring an end to a devastating war, and give birth to the greatest horror the Realms has ever known.

Danifae Yauntyrr, former battle-captive of House Melarn, has come too far to stop now. She has regained her freedom after years of servitude, but has yet to exact her revenge. Though she has gained much, grown in both power and ambition, and enjoys the protection of the powerful draegloth Jeggred Baenre, Danifae still needs to kill Halisstra Melarn. But how can she when she’s followed Quenthel and Pharaun into the heart of Lolth’s reformed domain, a hellish world of demonic spiders bent on eating each other, and anything else stupid enough to get in their way–including the chosen vessel of Lolth herself.

While Danifae wonders how she’ll ever take vengeance on a woman she left behind on the surface of Faerûn, the very target of her burning hatred is close on her heals. Halisstra has come to the Demonweb Pits with a very different agenda. In her hands she holds the fabled Crescent Blade, a sword she believes will grant her the power to kill Lolth herself–but only if they find her before she fully completes her own mysterious

RESURRECTION

The War of the Spider Queen comes to an end.

About the Author

PAUL S. KEMP is the author of several previous Forgotten Realms titles, including Shadow's Witness, Twilight Falling, and Dawn of Night. He also contributed a short story to The Halls of Stormweather.

Paul S. Kemp
War of the Spider Queen 06 -

Resurrection

A Forgotten Realms novel

By

Scanned by ripXrip

Proofread and formatted by Bw-SciFi

Ebook version 1.0

Release Date: June, 25
th
, 2005

For Jen,
Roarke,
and Riordan
Acknowledgements
Countless colleagues and friends deserve my thanks, but one above all: Phil Athans. Thanks, my friend.
Eight legs, eight.

Clattering on the stones, ticking, ticking, tapping, tapping impatiently.

They were done with their battle, with their feasting, devouring their siblings, growing stronger with each juicy bite. Bloated and spent, they stood around the octagonal stone, myriad eyes staring into myriad eyes, eight legs eight tapping and clattering.

They could eat no more; they could fight no more. Exhaustion held them in place, as Lolth had desired from the beginning. The thousands became eight
-
the eight strongest, the eight smartest, the eight most devious, the eight most ruthless. One would fuse with the Yor'thae. One would assume the mantle of a goddess, the deity of Chaos.

Only one, whom the others would serve… if the One gave them that choice and that chance. If not, then they, like their thousands of dead siblings, would be devoured.

The spiders knew that they could not influence the choice any longer. The competition was long past, the fight decided, and only She Who Was Chaos could make the final pronouncement. The spiders did not delude themselves with false hubris. They did not deceive themselves with any thoughts that they might undo that which would be done. The broodling war was over.

Eight legs eight tap-tapped nervously on the stone.

Beyond the cocoon of the inner sanctum, the drow were not so accepting. They basked in pride, they placed self above Lolth, they thought themselves worthy or even beyond that peak. They dared presume knowledge of Lolth, of the choice before them all, and they dared plot and connive to deny their rivals their proper place.

Fools, they were, and the spiders knew it. Futility glided in their every step, their fate long sealed.

The plot was scripted by the Lady of Chaos, and that was the most perplexing and tantalizing of all. For any road paved by Lolth would not run straight, nor to any expected destination.

That was the beauty.

The spiders knew it.

The time was approaching.

The spiders knew it.

Eight legs eight clattered on the stones, ticking, ticking, tapping, tapping, patience twisted, stretched and torn asunder.

Eight legs, eight.

Chapter One
Inthracis sat in his favorite chair, a high-backed throne made from bones packed together with a mortar of blood and pulped skin. Tomes and scrolls, the tools of his research, lay open atop the large basalt table before him. The soaring walls of the three-story library of Corpsehaven, his fortress, loomed on all sides.

Eyes stared at him from out of the walls.

Made from the heaped decay of thousands upon thousands of semi-sentient, magically preserved corpses, Corpsehaven's walls, floors, and ceilings could have filled the cemeteries of a hundred cities. Bodies were the bricks of Inthracis's keep. He regarded himself as an artisan, a fleshmason who smashed and twisted the moaning forms into whatever contorted shape he needed. He was indiscriminate in his choice of materials; all manner of bodies had been pressed into the structure of his keep. Mortals, demons, devils, and even other yugoloths had round a home in Corpsehaven's walls. Inthracis was nothing if not a fair murderer. Any being that stood in his way on his rise through the ranks of the Blood Rift's ultroloth hierarchy ended up in one of his walls, decaying and near death but still sensate enough to feel pain, still alive enough to suffer and moan.

He smiled. Being surrounded by his dead and his books always settled his mind. The library was his retreat. The pungent reek of decaying flesh and the piquant aroma of parchment preservative cleared both his cavernous sinuses and his cavernous mind.

And that was well, for he desired clarity. His research had revealed little, only tantalizing hints.

He knew only that the Lower Planes were in an uproar and that Lolth was at the center of it. He had not yet determined how best to capitalize on the chaos.

He ran a mottled, long-fingered hand over the smooth skin of his scalp and wondered how he might turn events to his advantage. Long had he waited to move against Kexxon the Oinoloth, Archgeneral of the Blood Rift. Perhaps the time for action had come, during the Lolth-spawned chaos?

He stared into the bloodshot, pain-filled eyes of his walls but the corpses offered him no answers, only lipless grimaces, soft moans, and agonized stares. Their suffering lightened Inthracis's spirit.

Outside Corpsehaven, audible even through the walls of pressed flesh and glassteel windows, the scream of the Blood Rift's blistering winds sang their song of agony-a high pitched, rising keen, similar to that made by the dozen or so mortals Inthracis had personally flayed. As the sound subsided, Inthracis cocked his head and waited. He knew that a planar tremor would follow hard after, trailing the wind's wail with the same certainty that thunder followed lightning in an Ethereal cyclone.

There.

A slow rumble began, just a soft shaking at first, but building to a crescendo that shook the entire fortress, a paroxysm that caused flakes of skin meal and dried hair to rain like volcanic ash from the high ceiling of the library. Inthracis suspected that the entirety of the Blood Rift, perhaps even the whole of the Lower Planes, was shaking. Lolth had torn the Demonweb Pits free of the Abyss, he knew, and raw, purposeless power-reified chaos-poured into the Lower Planes and sent shudders throughout the cosmos.

The multiverse, Inthracis knew, was in parturition, and the cosmic birthing was rattling the planes. Reality had been reorganized, entire planes moved, and the Blood Rift, Inthracis's home plane, groaned under the resulting onslaught of energies. Ever since Lolth had begun her… activities, the barren, mountainous plane had suffered a plague of volcanic eruptions, blizzards of ash, and thunderous rockslides that could have buried continents on the Prime Material. Fissures opened at random in the mountainous, rocky landscape, swallowing leagues of earth. The churning, gore-filled flow of the Blood River, the great artery that fed the body of the plane, roiled in its wide channel.

Given the upheaval, Inthracis had several times increased the magical protections that shielded Corpsehaven from such threats, but still the danger gave him pause. Corpsehaven sat on a level ledge sculpted from the otherwise precipitously steep side of the Blood Rift's largest volcano, Calaas. It would not do for an unexpected landslide or volcanic spasm to send Inthracis's life's work skidding down the mountainside.

The wind outside rose again, a low whine that grew to an unbearable keen before beginning to die. Behind the wind's wail of pain, Inthracis could just make out the conspiratorial whisper of a word. He sensed it as much as heard it, and it was the same word he had been hearing intermittently for days:

Yor'thae.

Each time the gust hissed its secret, the corpses in his walls moaned through rotted lips and decayed arms loose from the wall squirmed to reach bony hands for rotted ears. With each utterance of the unholy word, the entirety of Corpsehaven wriggled like a hive of abyssal ants.

Inthracis knew the word's meaning, of course. He was an ultroloth, one of the most powerful in the Blood Rift, and he was versed in over one hundred twenty languages, including High Drow of Faerun. The
Yor'thae
was Lolth's Chosen, and the Spider Queen was summoning her Chosen to her side. It infuriated Inthracis that he had not been able to learn why.

He recognized that Lolth, like the Lower Planes, was undergoing a transmogrification. Perhaps she would be transformed, perhaps the process would annihilate her. The calling of the
Yor'thae
presaged events of significance, and the word was in the ear, on the tongues, and in the minds of all the powerful in the Lower Planes: demon princes of the Abyss, archdevils of the Nine Hells, ultroloths of the Blood Rift. All were positioning themselves to take advantage of whatever outcome resulted.

Despite himself, Inthracis admired the Spider Bitch's temerity. Though he did not fully understand the stakes, he did understand that Lolth had gambled much on the success of her Chosen.

Such a gamble should not have surprised him overmuch. At her core Lolth was the same as any demon-a creature of chaos. Senseless risk and senseless slaughter were her nature.

Which is why demons are idiots, Inthracis decided. Even demon
goddesses.
The wise took only well-calculated risks for well-calculated rewards. Such was Inthracis's creed and it had served him well.

He tapped his ring-bedecked fingers on the polished basalt table, and sparks of magical energy leaped from the bands. The legs of the table-human legs grafted to the basalt top-shifted slightly to better accommodate him. The bones of his chair adjusted to more comfortably sit him.

He looked upon the collective knowledge gathered in his library, seeking inspiration. Desiccated hands and arms jutted from the walls of flesh, forming shelves upon which sat in orderly rows an enormous quantity of magical scrolls, tomes, and grimoires, a lifetime's worth of arcane knowledge and spells. Inthracis's multifaceted eyes scanned them in several spectrums. Multifarious colors of varying intensities emanated from the tomes, denoting their relative magical power and the type of magic they embodied. Like the dead in his walls, the books offered him no ready answer.

Another tremor rattled the plane, another wail trumpeted the promise or threat of Lolth's
Yor'thae,
another agitated rustle ran through the dead of Corpsehaven.

Distracted, Inthracis pushed back his chair, rose from the table, and walked to the library's largest window, an octagonal slab of glassteel wider than Inthracis was tall and magically melded with the bones and flesh around it. A lattice of thread-thin blue and black veins grew within the glass, a byproduct of the melding.

The veins looked like a spider's web, Inthracis thought, and he almost smiled.

The grand window offered a wondrous view of the heat-scorched red sky, a panorama of Calaas's side and the rugged lowlands of the Blood Rift far below. Inthracis stepped close to the window and looked out and down.

Though he had flattened a plateau half a league wide into Calaas's side, he had raised Corpsehaven right at the edge of the plateau. He had chosen such a precipitous location so that he could always look out and be reminded of how far he had to fall, should he grow stupid, lazy, or weak.

Outside, the unceasing winds whipped a rain of black ash into blinding swirls. Arteries of lava, fed from the eternal flow of the plane's volcanoes, lined the lowlands far below. Fumaroles dotted the black landscape like plague boils, venting smoke and yellow gas into the red sky. The winding red vein of the Blood River surged through the gorges and canyons.

Here and there, swarms of larvae-the form mortal souls took in the Blood Rift-squirmed along the broken landscape or wriggled up Calaas's sides. The larvae looked like pale, bloated worms as long as Inthracis's arm. Heads jutted from the slime-covered, wormlike bodies, the only remnant of the dead soul's mortal form. The faces wore expressions of agony that Inthracis found pleasing.

Despite the ash storm and roiling landscape, squads of towering, insectoid mezzoloths and several powerfully muscled, scaled, and winged nycaloths-all of them in service to one or another of the ultroloths-prowled the rockscape with long, magical pikes. With the pikes they impaled one larva after another, collecting souls the way a spear fisherman hunted fish on the Prime. The stuck larvae squirmed feebly on the shafts, overwrought with pain and despair.

To judge from the heads on some of the nearby larvae, most of the souls appeared to be those of humans, but races of all kinds found their way to the Blood Rift, all of them damned to serve in the furnaces of the plane. Some of the souls would be transformed into lesser yugoloths to fill out Inthracis's or another ultroloth's forces. Others would be used as trade goods, food, or magical fuel for experiments.

Inthracis looked away from the soul harvest and gazed down and to his left. There, barely visible through the haze of ash and heat, built into a plateau in Calaas's side not unlike that upon which Corpsehaven sat, Inthracis could just espy the pennons of skin that flew at the top of the Obsidian Tower, the keep of Bubonis. The ultroloth immediately below Inthracis in the Blood Rift's hierarchy, Bubonis coveted Inthracis's position as much as Inthracis coveted Kexxon's. Bubonis too would be scheming; he too would be planning how to use the chaos to further his ascent up Calaas's side.

All of the Blood Rift's elite ultroloths laired on Calaas. The relative height of an ultroloth's fortress along Calaas's side indicated the owner's status within the Blood Rift's hierarchy. Kexxon the Oinoloth's fortress, the Steel Keep, sat highest of all, perched among the red and black clouds at the very edge of Calaas's caldera. Corpsehaven sat only twenty or so leagues below the Steel Keep and only two or three leagues above the Obsidian Tower of Bubonis.

Inthracis knew that the day would come when he would face a challenge from Bubonis, when he would himself challenge Kexxon. For the hundredth time in the past twelve hours, he wondered if the time had come. The thought of throwing Kexxon's corpse down the Infinite Deep amused him. The Infinite Deep descended to the center of creation, and its rocky sides were so sheer, so unbroken by any shelf or ledge of significance, that when things fell there, they fell forever.

Without warning, darkness descended on the library, darkness so intense that even Inthracis's eyes could not penetrate it, though he could see in virtually all spectra. Sound quieted; the wind seemed to offer its wail as though from a great distance. Inthracis could hear the walls squirming in the darkness. His hearts beat faster.

He was under attack, he realized. But who would dare? Bubonis?

The words to a series of defensive spells rose to the front of Inthracis's mind and he whispered the syllables in rapid succession, all while weaving his fingers through the air in a series of intricate gestures. In the span of three breaths, he was warded with spells that would protect him against mental, magical, and physical attacks.

He slid from his cloak a metal wand that fired a stream of acid upon command. Then he levitated toward the high ceiling and listened.

The walls of Corpsehaven rustled with a wet susurration. Decayed hands reached down from the ceiling to paw his robes, as though seeking reassurance. Their touch gave him a momentary start. He heard nothing save his own soft breathing.

It occurred to him then that someone or something had managed to penetrate the intricate wards set about Corpsehaven without triggering any alarms. He knew of no one, not even Kexxon himself, who could have done so.

Worry took hold of him. His grip on the wand tightened.

Within the darkness, a sudden heaviness manifested, a palpable presence of power. Inthracis's ears popped; his head throbbed; even the corpses in his walls uttered a cracked scream.

The darkness seemed to grow substantive, to caress him, its touch lighter than that of the corpses, more seductive but also more threatening.

Something was in his library.

Despite himself, Inthracis's three hearts hammered in his chest.

With sudden certainty, he realized that he shared the darkness with a divine power. Nothing else could have so easily invaded his fortress. Nothing else could have so terrified him.

Inthracis knew that he was overmatched. Fighting would be pointless. A god, or perhaps a goddess, had come for him.

He lowered himself to the floor. While it was not quite in him to abase himself, he managed to offer the darkness a stilted bow.

"Your respect is insincere," said a soft, oily male voice in High Drow.

At the sound of the voice, another irritated rustle ran through the corpses, another moan escaped their decayed lips.

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