Stephen King's the Dark Tower: The Complete Concordance Revised and Updated (97 page)

BOOK: Stephen King's the Dark Tower: The Complete Concordance Revised and Updated
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LEVEL NINETEEN OF THE DARK TOWER:
According to EDDIE DEAN, the KEYSTONE WORLD is level NINETEEN of the Dark Tower. V:525

TOWER KEYSTONE:
See
KEYSTONE WORLDS
,
listed separately

DEEP CRACKS

PRIORESS EVERLYNNE OF SERENITY believed that the SKIN-MAN had divested himself of any remaining humanity. By the time he began slaughtering the people of DEBARIA, he had become nothing more than a monster from the Deep Cracks.

W:48

DERRY

See
MAINE (STATE OF)
: ALTERNATIVE AMERICAS AND THE STATE OF MAINE,
in
OUR WORLD PLACES

DERVA

What little we know about the Derva comes from NIGEL THE BUTLER, a friendly robot who unfortunately looks much like ANDY, CALLA BRYN STURGIS’s Messenger Robot. According to Nigel, the FEDIC DOGAN is deserted because most of its workers have moved on to the Derva. He can’t explain what the Derva is or what purpose it serves, since such information is classified.

VII:76

DEVAR-TETE

See
DOGAN
: FEDIC DOGAN

**DEVAR-TOI (ALGUL SIENTO, BLUE HEAVEN, PLEASANTVILLE, BREAKER U, ELMVILLE, THUNDERCLAP STATION)

In the 2003 version of
The Gunslinger,
we see a TAHEEN bird-man in the MOHAINE DESERT. According to the BORDER DWELLER named BROWN, he is looking for a place called Algul Siento. In the final book of the Dark Tower series we find out that Algul Siento means Blue Heaven, but that Blue Heaven’s other name is the Devar-Toi, or Big Prison. The Devar-Toi (whose other translation means BREAKER prison) is located in the desert wastes of THUNDERCLAP, the first, sunless region of END-WORLD. It lies on the SHARDIK/MATURIN BEAM and is six miles from Thunderclap Station.

To anyone looking down upon its cheerful blue roofs from the nearby butte, STEEK-TETE, the Devar-Toi looks like a delightful slice of Americana set amid the dry, dead lands of End-World. Half of the Devar is modeled upon a quiet American college campus, and the other half resembles the Main Street of an old-fashioned Midwestern town, complete with a local movie theater and a drugstore/soda fountain.

However, despite its idyllic appearance, the Devar-Toi is a horrible place. Its ground and air are poisonous, a lingering toxicity left over from the deadly gas set off by the mad CRIMSON KING generations before. All who live here—hume,
taheen,
or CAN-TOI—suffer from skin irritations, frequent infections, and general bad health. Since Thunderclap itself has no real sunlight (a permanent darkness left over from the mad king’s gas), the daylight which illuminates the compound is artificially generated by an electric (or perhaps atomic) sun. Like everything else in MID-WORLD and End-World, the machinery that runs this false sun is wearing down, hence days usually last more than twenty-four hours and are often disrupted by moments of complete darkness, like a foretaste of the Void.

True to its real name, the Devar-Toi is a prison, not a holiday camp. It employs 180 full-time personnel, all of whom serve the Crimson King and his ultimate goal of destroying the macroverse. Surrounding the campus and town are three runs of electric fence (guarded by humes) and six watchtowers (guarded by armed
taheen
). Both campus and Main Street are watched over by wandering
can-toi
guards, known as floaters.

The purpose of the Devar-Toi is to house (and cage) the psychic Breakers, whose powers are enhanced by the twin-telepathy chemicals culled from the brains of the BORDERLANDS’ prepubescent children. Whether they want to or
not, the Breakers are forced to use their powerful minds to weaken the BEAMS, which hold the DARK TOWER in place. Unfortunately, few of the Breakers have the moral integrity needed to stand up against their captors’ desires. Most are in complete denial, but even those who suspect what they are doing are unwilling to rock the proverbial boat. The food is good, the sim sex is excellent, and most of them were outcasts in the hume world anyway, so why should they care if the universe ends in fire or in ice? However, luckily for our
tet,
a few of the Breakers (including TED BRAUTIGAN, DINKY EARNSHAW, and SHEEMIE RUIZ) find the job they do morally reprehensible. They help Roland and his friends destroy the Devar, saving the Tower, and the macroverse, from almost certain annihilation.

V:573, VII:151, VII:152, VII:153, VII:178, VII:181, VII:207–16, VII:221–46, VII:250, VII:254–59
(map),
VII:261, VII:266, VII:272, VII:292–302, VII:309, VII:312, VII:323, VII:325
(indirect),
VII:326, VII:329, VII:331, VII:340–42, VII:343–416, VII:421, VII:455, VII:535
(Blue Heaven),
VII:559, VII:560, VII:606
(Algul),
VII:627
(algul),
VII:629
(dorms)

BREAKER U:
The section of the Devar that resembles a college campus. The BREAKERS’ luxurious accommodations are located here, as are the INFIRMARY and the all-important STUDY. VII:209, VII:257

CORBETT HALL (DORMS, PROCTOR’S SUITE):
Corbett Hall is one of the Breaker dorms. (SHEEMIE lives here.) After he is fatally wounded, EDDIE DEAN is brought to Corbett’s Proctor’s Suite. He dies here. VII:267, VII:366, VII:378, VII:387, VII:394, VII:395, VII:396, VII:399, VII:400–404, VII:408–16, VII:411–14

PROCTOR’S SUITE:
EDDIE DEAN dies here. VII:394, VII:395–97, VII:400, VII:401–404, VII:408–10

DAMLI HOUSE (HEARTBREAK HOUSE):
This large Queen Anne–style house is home to both the CAN-TOI and TAHEEN guards. It also contains the STUDY, the INFIRMARY, and the CAFETERIA. All of the Devar’s deep telemetry equipment (which measures psychic activity, among other things) is located here. On Roland’s instructions, HAYLIS OF CHAYVEN (a CHILD OF RODERICK) plants two sneetches in Damli. VII:201, VII:209, VII:230, VII:231, VII:232, VII:233, VII:234, VII:235–45, VII:256–57, VII:258, VII:293, VII:300, VII:345, VII:347, VII:349, VII:356–57, VII:358, VII:359, VII:361, VII:362, VII:363
(indirect),
VII:366, VII:367–68, VII:370, VII:371, VII:372, VII:373, VII:374, VII:375, VII:389, VII:395, VII:414, VII:577

INFIRMARY:
The infirmary is located on the third floor of Damli and is overseen by the much feared DR. GANGLI. V:367–68

THE STUDY:
This plush room, which looks much like a richly endowed Victorian gentlemen’s club, is located in the center of Damli House. It is a long, high, oak-paneled room decorated with Turkish rugs, Tiffany lamps, and expensive art. Through its glass ceiling, the BREAKERS can see THUNDERCLAP’s false sun.

Any guard in a bad mood will jump at the chance to take a stroll onto the Study’s third-floor balcony. Watching the Breakers work in their sumptuous room is pleasurable. However, this pleasure doesn’t arise from the beauty of the room itself but from the “good mind” vibe
which the Breakers exude while they’re working. VII:236, VII:239, VII:241–45, VII:272, VII:290, VII:291, VII:295, VII:337, VII:343, VII:353, VII:357, VII:359–61, VII:364

FEVERAL HALL:
This Breaker dorm is located directly behind DAMLI HOUSE. Roland instructs HAYLIS OF CHAYVEN, a CHILD OF RODERICK, to plant a sneetch here. VII:349, VII:356, VII:357–58, VII:359, VII:362, VII:371, VII:389

MALL:
The Mall is the large green lawn located at the center of the campus section of the Devar-Toi. DAMLI HOUSE and SHAPLEIGH HOUSE both overlook the Mall. VII:224, VII:230–34, VII:236, VII:241, VII:245, VII:343, VII:352, VII:358, VII:371, VII:372, VII:393, VII:400, VII:404–8, VII:411, VII:414, VII:416–17

SHAPLEIGH HOUSE (DEVAR MASTER’S HOUSE, WARDEN’S HOUSE, SHIT HOUSE):
This tidy Cape Cod belongs to PIMLI PRENTISS and sits on the opposite side of the MALL from DAMLI. The BREAKERS call it SHIT HOUSE. HAYLIS OF CHAYVEN plants the last of his sneetches in Shapleigh. VII:221–30, VII:245–46, VII:256, VII:258, VII:299, VII:343–49, VII:352–55, VII:358, VII:361, VII:371, VII:377, VII:389, VII:400

PLEASANTVILLE (ELMVILLE):
Pleasantville (which our
tet
originally calls Elmville) is the town section of the Devar-Toi. It looks like an old-fashioned Main Street taken from small-town-anywhere, USA. VII:209, VII:255, VII:257, VII:293, VII:299, VII:310–11, VII:327, VII:351, VII:362, VII:363, VII:381, VII:387, VII:399, VII:491

CLOVER TAVERN:
Located at the end of Main Street in Pleasantville. After the Devar’s final battle (and after EDDIE DEAN is mortally wounded), JAKE CHAMBERS waits here until it is time for him to go to Eddie’s deathbed. VII:387–99
(Jake waits here for Roland’s call; his flashback happens here)

GAY PAREE FASHIONS:
VII:370, VII:380

GEM THEATER:
VII:210, VII:272, VII:293, VII:370, VII:382

HAIR TODAY:
VII:370, VII:381

HENRY GRAHAM’S DRUG STORE AND SODA FOUNTAIN:
VII:272, VII:369

MAIN STREET:
VII:208, VII:293, VII:299, VII:327, VII:352, VII:369, VII:374, VII:378, VII:379, VII:380, VII:382, VII:387, VII:391

PLEASANTVILLE BAKESHOP:
VII:378, VII:380

PLEASANTVILLE BOOKSTORE:
VII:369

PLEASANTVILLE HARDWARE:
This shop also contains Pleasantville’s robotic firemen. VII:363, VII:369

PLEASANTVILLE SHOES:
VII:370, VII:380

STORAGE SHEDS:
These empty sheds are located north of the Devar, just beyond the electric fence. SUSANNAH hides behind them at the beginning of our
ka-tet
’s attack upon the Breaker prison. V:341, V:349

ROD VILLAGE:
The CHILDREN OF RODERICK live in this small, dirty village located about two miles beyond THUNDERCLAP STATION. The Rods do grounds work at the Devar. VII:216

STEEK-TETE (CAN STEKE-TETE):
In English,
Can Steek-Tete
means “The
Little Needle.” Steek-Tete is a butte located about six or eight miles from THUNDERCLAP STATION. While planning their attack on the Devar-Toi, Roland’s
ka-tet
stays in one of the butte’s many caves. This hideout was prepared for them by TED BRAUTIGAN and his comrades. VII:203–20
(setting),
VII:247–342
(setting; our
ka-tet
listens to Ted’s tapes here)

THUNDERCLAP STATION:
Thunderclap’s deserted train station, located approximately six miles from the Devar-Toi, is a green-roofed structure adjacent to a huge, glass-roofed switching yard. Although we do not actually see Thunderclap Station until the final book of the Dark Tower series, it is an ominous, unseen presence as early as
Wolves of the Calla.

To reach the CALLAS of the BORDERLANDS, the robotic, child-stealing WOLVES travel through a MECHANICAL DOORWAY (located beneath the FEDIC DOGAN) and come out in Thunderclap Station. It is from here that they gallop toward the Callas on their child-stealing mission. After they are made ROONT in the Fedic Dogan’s EXTRACTION ROOM, the Callas’ ruined children pass through this same door so that they can be loaded onto one of Thunderclap Station’s remaining flatcars. This train returns the children to the borderlands so that they can live out the remainders of their brief (and painful) shadow-lives. VII:151, VII:152, VII:153, VII:200–205, VII:206, VII:207, VII:208, VII:213, VII:214, VII:215, VII:221–22, VII:225–26, VII:261, VII:288, VII:297, VII:300, VII:411, VII:531

DEVIL’S ARSE

See
FEDIC

DISCORDIA, THE (BADLANDS, THE BADS, NOWHERE LANDS)

The Discordia badlands, located deep in END-WORLD, lie between the southeastern side of CASTLE DISCORDIA and the northwestern edge of the WHITE LANDS OF EMPATHICA. When SUSANNAH DEAN first sees the broken rocks and gaping crevices of the Discordia from Castle Discordia’s ALLURE, she thinks it is the most forbidding landscape she has ever seen. Unfortunately for her, she and her
dinh,
Roland, are destined to travel through these poisoned lands on their way to LE CASSE ROI RUSSE, castle of the CRIMSON KING. According to Roland, the badlands were poisoned by the Crimson King himself.

The dead, needle-like mountains of the Discordia are the twinners of our world’s beautiful WHITE MOUNTAINS. Interestingly, the term
Greater Discordia
is sometimes used for the PRIM, the magical, chaotic soup from which all life arose.

VI:93, VI:95, VI:98, VI:101–18
(near castle),
VI:219, VI:221, VI:222, VI:229, VI:232, VI:234, VI:244, VI:254, VI:290, VI:291, VI:294
(and Dis),
VI:295
(and Dis),
VI:318, VI:352, VI:353, VI:354, VI:357, VI:374, VI:384, VI:408, VI:409, VII:51, VII:52, VII:76, VII:96, VII:97, VII:127, VII:144, VII:150, VII:223
(lands beyond Fedic),
VII:246, VII:259, VII:300, VII:303, VII:378, VII:406, VII:411, VII:533, VII:539, VII:554, VII:577, VII:580–627
(Badlands Avenue; 588, Nowhere Lands),
VII:644, VII:658, VII:670, VII:677, VII:709, VII:710, VII:746

BADLANDS AVENUE (KING’S WAY):
Badlands Avenue is SUSANNAH DEAN’s name for the path which winds through the Discordia. Badlands
Avenue follows the PATH OF THE BEAM. As it nears LE CASSE ROI RUSSE, it is also known as King’s Way. VII:580–99
(591 named King’s Way),
VII:617–19, VII:624–27

DISCORDIA (CASTLE OF)

See
CASTLE DISCORDIA

DISCORDIA CHECK-POINT DOGAN

See
DOGAN
: DISCORDIA CHECK-POINT DOGAN

DIXIE PIG

The first time we hear a reference to the Dixie Pig is when Roland’s entire
ka-tet
travels to NEW YORK CITY via TODASH. Written on the fence surrounding the Vacant LOT, located on FORTY-SIXTH STREET and SECOND AVENUE, is the following rhyme: “Oh, SUSANNAH-MIO, divided girl of mine, Done parked her RIG in the Dixie Pig, in the year of ’99.” Our second hint that the Pig will play an important part in our tale comes while Mia hunts for food in CASTLE DISCORDIA’s deserted BANQUETING HALL (a dining room which is, in reality, just the JAFFORDS FAMILY barn). While Mia struggles with
sai
RAT over a suckling pig, we see that she is wearing a Dixie Pig T-shirt.

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