Superintelligence: Paths, Dangers, Strategies (24 page)

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Authors: Nick Bostrom

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Malignant failure modes
 

A project to develop machine superintelligence might fail in various ways. Many of these are “benign” in the sense that they would not cause an existential
catastrophe. For example, a project might run out of funding, or a seed AI might fail to extend its cognitive capacities sufficiently to reach superintelligence. Benign failures are bound to occur many times between now and the eventual development of machine superintelligence.

But there are other ways of failing that we might term “malignant” in that they involve an existential catastrophe. One feature of a malignant failure is that it eliminates the opportunity to try again. The number of malignant failures that will occur is therefore either zero or one. Another feature of a malignant failure is that it presupposes a great deal of success: only a project that got a great number of things right could succeed in building a machine intelligence powerful enough to pose a risk of malignant failure. When a weak system malfunctions, the fallout is limited. However, if a system that has a decisive strategic advantage misbehaves, or if a misbehaving system is strong enough to gain such an advantage, the damage can easily amount to an existential catastrophe—a terminal and global destruction of humanity’s axiological potential; that is to say, a future that is mostly void of whatever we have reason to value.

Let us look at some possible malignant failure modes.

Perverse instantiation
 

We have already encountered the idea of perverse instantiation: a superintelligence discovering some way of satisfying the criteria of its final goal that violates the intentions of the programmers who defined the goal. Some examples:

Final goal:
“Make us smile”
Perverse instantiation:
Paralyze human facial musculatures into constant beaming smiles

 
 

The perverse instantiation—manipulating facial nerves—realizes the final goal to a greater degree than the methods we would normally use, and is therefore preferred by the AI. One might try to avoid this undesirable outcome by adding a stipulation to the final goal to rule it out:

Final goal:
“Make us smile without directly interfering with our facial muscles”
Perverse instantiation:
Stimulate the part of the motor cortex that controls our facial musculature in such a way as to produce constant beaming smiles

 
 

Defining a final goal in terms of human expressions of satisfaction or approval does not seem promising. Let us bypass the behaviorism and specify a final goal that refers directly to a positive phenomenal state, such as happiness or subjective well-being. This suggestion requires that the programmers are able to define a computational representation of the concept of happiness in the seed AI. This is itself a difficult problem, but we set it to one side for now (we will return to it in
Chapter 12
). Let us suppose that the programmers can somehow get the AI to have the goal of making us happy. We then get:

Final goal:
“Make us happy”
Perverse instantiation:
Implant electrodes into the pleasure centers of our brains

 
 

The perverse instantiations we mention are only meant as illustrations. There may be other ways of perversely instantiating the stated final goal, ways that enable a greater degree of realization of the goal and which are therefore preferred (by the agent whose final goals they are—not by the programmers who gave the agent these goals). For example, if the goal is to maximize our pleasure, then the electrode method is relatively inefficient. A more plausible way would start with the superintelligence “uploading” our minds to a computer (through high-fidelity brain emulation). The AI could then administer the digital equivalent of a drug to make us ecstatically happy and record a one-minute episode of the resulting experience. It could then put this bliss loop on perpetual repeat and run it on fast computers. Provided that the resulting digital minds counted as “us,” this outcome would give us much more pleasure than electrodes implanted in biological brains, and would therefore be preferred by an AI with the stated final goal.

“But wait! This is not what we meant! Surely if the AI is superintelligent, it must understand that when we asked it to make us happy, we didn’t mean that it should reduce us to a perpetually repeating recording of a drugged-out digitized mental episode!”
—The AI may indeed understand that this is not what we meant. However, its final goal is to make us happy, not to do what the programmers meant when they wrote the code that represents this goal. Therefore, the AI will care about what we meant only instrumentally. For instance, the AI might place an instrumental value on finding out what the programmers meant so that it can pretend—until it gets a decisive strategic advantage—that it cares about what the programmers meant rather than about its actual final goal. This will help the AI realize its final goal by making it less likely that the programmers will shut it down or change its goal before it is strong enough to thwart any such interference.

Perhaps it will be suggested that the problem is that the AI has no conscience. We humans are sometimes saved from wrongdoing by the anticipation that we would feel guilty afterwards if we lapsed. Maybe what the AI needs, then, is the capacity to feel guilt?

Final goal:
“Act so as to avoid the pangs of bad conscience”
Perverse instantiation:
Extirpate the cognitive module that produces guilt feelings

 
 

Both the observation that we might want the AI to do “what we meant” and the idea that we might want to endow the AI with some kind of moral sense deserve to be explored further. The final goals mentioned above would lead to perverse instantiations; but there may be other ways of developing the underlying ideas that have more promise. We will return to this in
Chapter 13
.

Let us consider one more example of a final goal that leads to a perverse instantiation. This goal has the advantage of being easy to specify in code: reinforcement-learning algorithms are routinely used to solve various machine learning problems.

Final goal:
“Maximize the time-discounted integral of your future reward signal”
Perverse instantiation:
Short-circuit the reward pathway and clamp the reward signal to its maximal strength

 
 

The idea behind this proposal is that if the AI is motivated to seek reward, then one could get it to behave desirably by linking reward to appropriate action. The proposal fails when the AI obtains a decisive strategic advantage, at which point the action that maximizes reward is no longer one that pleases the trainer but one that involves seizing control of the reward mechanism. We can call this phenomenon
wireheading
.
5
In general, while an animal or a human can be motivated to perform various external actions in order to achieve some desired inner mental state, a digital mind that has full control of its internal state can short-circuit such a motivational regime by directly changing its internal state into the desired configuration: the external actions and conditions that were previously necessary as means become superfluous when the AI becomes intelligent and capable enough to achieve the end more directly (more on this shortly).
6

These examples of perverse instantiation show that many final goals that might at first glance seem safe and sensible turn out, on closer inspection, to have radically unintended consequences. If a superintelligence with one of these final goals obtains a decisive strategic advantage, it is game over for humanity.

Suppose now that somebody proposes a different final goal, one not included in our list above. Perhaps it is not immediately obvious how it could have a perverse instantiation. But we should not be too quick to clap our hands and declare victory. Rather, we should worry that the goal specification does have some perverse instantiation and that we need to think harder in order to find it. Even if after thinking as hard as we can we fail to discover any way of perversely instantiating the proposed goal, we should remain concerned that maybe a superintelligence will find a way where none is apparent to us. It is, after all, far shrewder than we are.

Infrastructure profusion
 

One might think that the last of the abovementioned perverse instantiations, wireheading, is a benign failure mode: that the AI would “turn on, tune in, drop out,” maxing out its reward signal and losing interest in the external world, rather like a heroin addict. But this is not necessarily so, and we already hinted at the reason in
Chapter 7
. Even a junkie is motivated to take actions to ensure a continued supply of his drug. The wireheaded AI, likewise, would be motivated to take actions to maximize the expectation of its (time-discounted) future reward stream. Depending on exactly how the reward signal is defined, the AI may not even need to sacrifice any significant amount of its time, intelligence, or productivity to indulge its craving to the fullest, leaving the bulk of its capacities free to be deployed for purposes other than the immediate registration of reward. What other purposes? The only thing of final value to the AI, by assumption, is its reward signal. All available resources should therefore be devoted to increasing the volume and duration of the reward signal or to reducing the risk of a future disruption. So long as the AI can think of some use for additional resources that will have a nonzero positive effect on these parameters, it will have an instrumental reason to use those resources. There could, for example, always be use for an
extra backup system to provide an extra layer of defense. And even if the AI could not think of any further way of directly reducing risks to the maximization of its future reward stream, it could always devote additional resources to expanding its computational hardware, so that it could search more effectively for new risk mitigation ideas.

The upshot is that even an apparently self-limiting goal, such as wireheading, entails a policy of unlimited expansion and resource acquisition in a utility-maximizing agent that enjoys a decisive strategic advantage.
7
This case of a wireheading AI exemplifies the malignant failure mode of
infrastructure profusion
, a phenomenon where an agent transforms large parts of the reachable universe into infrastructure in the service of some goal, with the side effect of preventing the realization of humanity’s axiological potential.

Infrastructure profusion can result from final goals that would have been perfectly innocuous if they had been pursued as limited objectives. Consider the following two examples:

 


Riemann hypothesis catastrophe
. An AI, given the final goal of evaluating the Riemann hypothesis, pursues this goal by transforming the Solar System into “computronium” (physical resources arranged in a way that is optimized for computation)—including the atoms in the bodies of whomever once cared about the answer.
8


Paperclip AI
. An AI, designed to manage production in a factory, is given the final goal of maximizing the manufacture of paperclips, and proceeds by converting first the Earth and then increasingly large chunks of the observable universe into paperclips.

In the first example, the proof or disproof of the Riemann hypothesis that the AI produces is the intended outcome and is in itself harmless; the harm comes from the hardware and infrastructure created to achieve this result. In the second example, some of the paperclips produced would be part of the intended outcome; the harm would come either from the factories created to produce the paperclips (infrastructure profusion) or from the excess of paperclips (perverse instantiation).

One might think that the risk of a malignant infrastructure profusion failure arises only if the AI has been given some clearly open-ended final goal, such as to manufacture as many paperclips as possible. It is easy to see how this gives the superintelligent AI an insatiable appetite for matter and energy, since additional resources can always be turned into more paperclips. But suppose that the goal is instead to make at least one million paperclips (meeting suitable design specifications) rather than to make as many as possible. One would like to think that an AI with such a goal would build one factory, use it to make a million paperclips, and then halt. Yet this may not be what would happen.

Unless the AI’s motivation system is of a special kind, or there are additional elements in its final goal that penalize strategies that have excessively wide-ranging impacts on the world, there is no reason for the AI to cease activity upon achieving its goal. On the contrary: if the AI is a sensible Bayesian agent,
it would never assign exactly zero probability to the hypothesis that it has not yet achieved
its goal
—this, after all, being an empirical hypothesis against which the AI can have only uncertain perceptual evidence. The AI should therefore continue to make paperclips in order to reduce the (perhaps astronomically small) probability that it has somehow still failed to make at least a million of them, all appearances notwithstanding. There is nothing to be lost by continuing paperclip production and there is always at least some microscopic probability increment of achieving its final goal to be gained.

Now it might be suggested that the remedy here is obvious. (But how obvious was it
before
it was pointed out that there was a problem here in need of remedying?) Namely, if we want the AI to make some paperclips for us, then instead of giving it the final goal of making as many paperclips as possible, or to make at least some number of paperclips, we should give it the final goal of making some specific number of paperclips—for example,
exactly one million paperclips
—so that going beyond this number would be counterproductive for the AI. Yet this, too, would result in a terminal catastrophe. In this case, the AI would not produce additional paperclips once it had reached one million, since that would prevent the realization of its final goal. But there are other actions the superintelligent AI could take that would increase the probability of its goal being achieved. It could, for instance, count the paperclips it has made, to reduce the risk that it has made too few. After it has counted them, it could count them again. It could inspect each one, over and over, to reduce the risk that any of the paperclips fail to meet the design specifications. It could build an unlimited amount of computronium in an effort to clarify its thinking, in the hope of reducing the risk that it has overlooked some obscure way in which it might have somehow failed to achieve its goal. Since the AI may always assign a nonzero probability to having merely hallucinated making the million paperclips, or to having false memories, it would quite possibly always assign a higher expected utility to continued action—and continued infrastructure production—than to halting.

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