The Alloy of Law: A Mistborn Novel (43 page)

BOOK: The Alloy of Law: A Mistborn Novel
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She took the book. “Pardon,” she said, trying to fight through the numbness he had put inside her. Was she really speaking to a mythological figure? Was she going mad? She could barely think. “But why didn’t you take it to him yourself?”

Ironeyes responded with a tight-lipped smile, watching her with the heads of those silvery spikes. “I have a feeling he’d have tried to shoot me. That one does not like unanswered questions, but he does my brother’s work, and that is something I feel inclined to encourage. Good day, Lady Marasi Colms.”

Ironeyes turned, cloak rustling, and walked away down the alley. He put his hood up as he walked, then lifted into the air, propelled by Allomancy over the tops of the nearby buildings. He vanished from sight.

Marasi clutched the book, then slid it into her handbag, shaking.

*   *   *

 

Waxillium landed at the rail station, dropping as gently as he could from his Allomantic flight down the tracks. Landing still hurt his leg.

Wayne sat on the platform, feet up on a barrel, smoking his pipe. He still had his arm in a sling. He wouldn’t be able to heal it quickly—he had no health stored up. Trying to store some now would just make him heal more slowly during that process, then heal more quickly as he tapped his metalmind, ending with no net gain.

Wayne was reading a small novel that he’d picked out of someone’s pocket on their train ride out to the estates. He’d left an aluminum bullet in its place, worth easily a hundred times the price of the book. Ironically, the person who found it would probably throw it away, never realizing its value.

I’ll need to talk to him about that again,
Waxillium thought, walking up onto the platform.
But not today.
Today, they had other worries.

Waxillium joined his friend, but continued staring to the south. Toward the city, and his uncle.

“It’s a pretty good book,” Wayne said, flipping a page. “You should try it. It’s about bunnies. They talk. Damnedest thing ever.”

Waxillium didn’t reply.

“So, was it your uncle?” Wayne asked.

“Yes.”

“Crud. I owe you a fiver, then.”

“The bet was for twenty.”

“Yeah, but you owe me fifteen.”

“I do?”

“Sure, for that bet I made that you’d end up helpin’ me with the Vanishers.”

Waxillium frowned, looking at his friend. “I don’t remember that bet.”

“You weren’t there when we made it.”

“I wasn’t there?”

“Yeah.”

“Wayne, you can’t make bets with people when they aren’t there.”

“I can,” Wayne said, tucking the book into his pocket and standing, “if they
shoulda
been there. And you shoulda, Wax.”

“I…” How to respond to that? “I will be. From now on.”

Wayne nodded, joining him and looking toward Elendel. It rose in the distance, the two competing skyscrapers rising on one side of the city, other smaller ones growing like crystals from the center of the expanding metropolis.

“You know,” Wayne said, “I always wondered what it would be like to come here, find civilization and all that. I didn’t realize.”

“Realize what?” Waxillium asked.

“That
this
was really the rough part of the world,” Wayne said. “That we had it easy, out past the mountains.”

Waxillium found himself nodding. “You can be very wise sometimes, Wayne.”

“It’s onnacount of my thinkin’, mate,” Wayne said, tapping his head, increasing the thickness of his accent. “It’s what I do wif my brain. Somma the time, at least.”

“And the rest of the time?”

“The rest of the time, I don’t do so much thinkin’. ’Cuz if I did, I’d go runnin’ back to where things is simple. You see?”

“I see. And we do have to stay, Wayne. I have work to do here.”

“Then we’ll see it done,” Wayne said. “Just like always.”

Waxillium nodded, reaching into his sleeve and sliding out a thin black book.

“What’s that?” Wayne asked, taking it, curious.

“My uncle’s pocket book,” Waxillium said. “Filled with appointments and notes.”

Wayne whistled softly. “How’d you take it? Shoulder bump?”

“Table sweep,” Waxillium said.

“Nice. Glad to know I’ve taught you
somethin’
useful during our years together. What did you trade for it?”

“A threat,” Waxillium said, looking back toward Elendel. “And a promise.”

He would see this to the end. Roughs honor. When one of your own went bad, it was your job to see the mess cleaned up.

 

 

ARS ARCANUM

 

 

LIST OF METALS

 

ALUMINUM:
A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them, it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy.

BENDALLOY:
Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake.

BRASS:
Soother Mistings burn brass to soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves.

BRONZE:
Seeker Mistings burn brass to “hear” pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness.

CADMIUM:
Pulser Mistings burn cadmium to stretch time in a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings can store breath inside a cadmium metalmind; during active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood.

CHROMIUM:
Leecher Mistings who burn chromium while touching another Allomancer will wipe that Allomancer’s metal reserves. Spinner Ferrings can store fortune in a chromium metalmind, making themselves unlucky during active storage, and can tap it at a later time to increase their luck.

COPPER:
Coppercloud Mistings (also known as Smokers) burn copper to create an invisible cloud around themselves, which hides nearby Allomancers from being detected by a Seeker and which shields nearby individuals from the effects of emotional Allomancy. Archivist Ferrings can store memories in a copper metalmind (coppermind); the memory is gone from their head while in storage, and can be retrieved with perfect recall at a later time.

DURALUMIN:
A Mistborn who burns duralumin instantly burns away any other metals being burned at the time, releasing an enormous burst of those metals’ power. Mistings who can burn Duralumin are called Duralumin Gnats due to the ineffectiveness of this ability by itself. Connecter Ferrings can store spiritual connection in a duralumin metalmind, reducing other people’s awareness and friendship with them during active storage, and can tap it at a later time in order to speedily form trust relationships with others.

ELECTRUM:
Oracle Mistings burn electrum to see a vision of possible paths their future could take. This is usually limited to a few seconds. Pinnacle Ferrings can store determination in an electrum metalmind, entering a depressed state during active storage, and can tap it at a later time to enter a manic phase.

GOLD:
Augur Mistings burn gold to see a vision of a past self or how they would have turned out having made different choices in the past. Bloodmaker Ferrings can store health in a gold metalmind, reducing their health while actively storing, and can tap it at a later time in order to heal quickly or to heal beyond the body’s usual abilities.

IRON:
Lurcher Mistings who burn iron can Pull on nearby sources of metal. Pulls must be directly toward the Lurcher’s center of gravity. Skimmer Ferrings can store physical weight in an iron metalmind, reducing their effective weight while actively storing, and can tap it at a later time to increase their effective weight.

NICROSIL:
Nicroburst Mistings who burn nicrosil while touching another Allomancer will instantly burn away any metals being burned by that Allomancer, releasing an enormous (and perhaps unexpected) burst of those metals’ power within that Allomancer. Soulbearer Ferrings can store Investiture in a nicrosil metalmind. This is a power that very few know anything about; indeed, I’m certain the people of Terris don’t truly know what they are doing when they use these powers.

PEWTER:
Pewterarm Mistings (also known as Thugs) burn pewter to increase their physical strength, speed, and durability, also enhancing their bodies’ ability to heal. Brute Ferrings can store physical strength in a pewter metalmind, reducing their strength while actively storing, and can tap it at a later time to increase their strength.

STEEL:
Coinshot Mistings who burn steel can Push on nearby sources of metal. Pushes must be directly away from the Coinshot’s center of gravity. Steelrunner Ferrings can store physical speed in a steel metalmind, slowing them while actively storing, and can tap it at a later time to increase their speed.

TIN:
Tineye Mistings who burn tin increase the sensitivity of their five senses. All are increased at the same time. Windwhisperer Ferrings can store the sensitivity of one of the five senses in a tin metalmind; a different tin metalmind must be used for each sense. While storing, their sensitivity in that sense is reduced, and when the metalmind is tapped that sense is enhanced.

ZINC:
Rioter Mistings burn zinc to riot (enflame) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. Sparker Ferrings can store mental speed in a zinc metalmind, dulling their ability to think and reason while actively storing, and can tap it at a later time to think and reason more quickly.

 

ON THE THREE METALLIC ARTS

 

On Scadrial, there are three prime manifestations of Investiture. Locally, these are spoken of as the “Metallic Arts,” though there are other names for them.

Allomancy is the most common of the three. It is end-positive, according to my terminology, meaning that the practitioner draws in power from an external source. The body then filters it into various forms. (The actual outlet of the power is not chosen by the practitioner, but instead is hardwritten into their Spiritweb.) The key to drawing this power comes in the form of various types of metals, with specific compositions being required. Though the metal is consumed in the process, the power itself doesn’t actually come from the metal. The metal is a catalyst, you might say, that begins an Investiture and keeps it running.

In truth, this isn’t much different from the form-based Investitures one finds on Sel, where specific shape is the key—here, however, the interactions are more limited. Still, one cannot deny the raw power of Allomancy. It is instinctive and intuitive for the practitioner, as opposed to requiring a great deal of study and exactness, as one finds in the form-based Investitures of Sel.

Allomancy is brutal, raw, and powerful. There are sixteen base metals that work, though two others—named the God Metals locally—can be used in alloy to craft an entirely different set of sixteen each. As these God Metals are no longer commonly available, however, the other metals are not in wide use.

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