The Crystal Shard (30 page)

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Authors: R. A. Salvatore

Tags: #Fantasy & Magic, #Juvenile Fiction

BOOK: The Crystal Shard
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And then Drizzt was beside it, silently breaking its fall into the darkness. The drow pulled his dagger from the orc's throat and laid his victim softly on the ground. He and Guenhwyvar, unnoticed shadows of death, moved on.

They had broken through the only line of guards that had been set on the northern perimeter and now easily picked their way among the sleeping camp. Drizzt could have killed dozens of orcs and goblins, even a verbeeg, though the cessation of its thundering snores might have drawn attention, but he couldn't afford to slow his pace. Each passing minute continued to drain Guenhwyvar, and now the first hints of a second enemy, the revealing dawn, were becoming apparent in the eastern sky.

The drow's hopes had risen considerably with the progress he had made, but he was dismayed when he came upon Cryshal-Tirith. A group of battle-ready ogre guards ringed the tower, blocking his way.

He crouched beside the cat, undecided on what they should do. To escape the breadth of the huge camp before the dawn exposed them, they would have to flee back the way they came. Drizzt doubted that Guenhwyvar, in its pitiful state, could even attempt that route. Yet to go on meant a hopeless fight with a group of ogres. There seemed no answer to the dilemma.

Then something happened back in the northeast section of the encampment, opening a path for the stealthy companions. Sudden shouts of alarm sprang up, drawing the ogres a few long strides away from their posts. Drizzt thought at first that the murdered orc guard had been discovered, but the cries were too far to the east.

Soon the clang of steel on steel rang out in the predawn air. A battle had been joined.

Rival tribes, Drizzt supposed, though he could not spot the combatants from this distance.

His curiosity wasn't overwhelming, however. The undisciplined ogres had moved even farther away from their appointed positions. And Guenhwyvar had spotted the tower door.

The two didn't hesitate for a second.

The ogres never even noticed the two shadows enter the tower behind them.

*****

A strange sensation, a buzzing vibration, came over Drizzt as he passed through Cryshal-Tirith's entryway, as though he had moved into the bowels of a living entity. He continued on, though, through the darkened hallway that led to the tower's first level, marveling at the strange crystalline material that comprised the walls and floors of the structure.

He found himself in a squared hall, the bottom chamber of the four-roomed structure. This was the hall where Kessell often met with his field generals, the wizard's primary audience hall for all but his top-ranking commanders.

Drizzt peered around at the dark forms in the room and the deeper shadows that they created. Though he sighted no movement, he sensed that he was not alone. He knew that Guenhwyvar had the same uneasy feelings, for the fur on the scruff of the black-coated neck was ruffled and the cat let out a low growl.

Kessell considered this room a buffer zone between himself and the rabble of the outside world. It was the one chamber in the tower that he rarely visited. This was the place where Akar Kessell housed his trolls.

29

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The dwarves of Mithril Hall completed the first of their secret exits shortly after sunset.

Bruenor was the first to climb to the top of the ladder and peek out from under the cut sod at the settling monster army. So expert were the dwarven miners that they had been able to dig a shaft right up into the middle of a large group of goblins and ogres without even alerting the monsters in the least.

Bruenor was smiling when he came back down to rejoin his clansmen. "Finish th' other nine," he instructed as he moved down the tunnel, Catti-brie beside him. "Tonight's sleep'll be a sound one for some o' Kessell's boys!" he declared, patting the head of his belted axe.

"What role am I to play in the coming battle?" Catti-brie asked when they moved away from the other dwarves.

"Ye'll get to pull one o' the levers an' collapse the tunnels if any o' the swine come down,"

Bruenor replied.

"And if you are all killed on the field?" Catti-brie reasoned. "Being buried alone in these tunnels does not hold much promise for me."

Bruenor stroked his red beard. He hadn't considered that consequence, figuring only that if he and his clan were cut down on the field, Catti-brie would be safe enough behind the collapsed tunnels. But how could she live down here alone? What price would she pay for survival?

"Do ye want to come up an' fight then? Ye're fair enough with a sword, an' I'll be right beside ye! "

Catti-brie considered the proposition for a moment. "I'll stay with the lever," she decided.

"You'll have enough to look after your own head up there. And someone has to be here to drop the tunnels; we cannot let goblins claim our halls as their home!"

"Besides," she added with a smile, "it was stupid of me to worry. I know that you will come back to me, Bruenor. Never have you, nor any of your clan, failed me!" She kissed the dwarf on the forehead and skipped away.

Bruenor smiled after her. "Suren yer a brave girl, my Catti-brie," he muttered.

The work on the tunnels was finished a few hours later. The shafts had been dug and the entire tunnel complex around them had been rigged to collapse to cover any retreating action or squash any goblin advance. The entire clan, their faces purposely blackened with soot and their heavy armor and weapons muffled under layers of dark cloth, lined up at the base of the ten shafts. Bruenor went up first to investigate. He peeked out and smiled grimly. All around him ogres and goblins had bedded down for the night.

He was about to give the signal for his kinsmen to move when a commotion suddenly started up in the camp. Bruenor remained at the top of the shaft, though he kept his head beneath the sod layer (which got him stepped on by a passing goblin), and tried to figure out what had alerted the monsters. He heard shouts of command and a clatter like a large force assembling.

More shouts followed, calls for the death of the Severed Tongue. Though he had never heard that name before, the dwarf easily guessed that it described an orc tribe. "So, they're fightin' amongst themselves, are they?" he muttered softly, chuckling. Realizing that the dwarves' assault would have to wait, he climbed back down the ladder.

But the clan, disappointed in the delay, did not disperse. They were determined that this night's work would indeed be done. So they waited.

The night passed its mid-point and still the sounds of movement came from the camp above. Yet the wait wasn't dulling the edge of the dwarves determination. Conversely, the delay was sharpening their intensity, heightening their hunger for goblin. blood. These fighters were also blacksmiths, craftsman who spent long hours adding a single scale to a dragon statue. They knew patience.

Finally, when all was again quiet, Bruenor went back up the ladder. Before he had even poked his head through the turf, he heard the comforting sounds of rhythmic breathing and loud snores.

Without further delay, the clan slipped out of the holes and methodically set about their murderous work. They did not revel in their roles as assassins, preferring to fight sword against sword, but they understood the necessity of this type of raid, and they placed no value whatsoever on the lives of goblin scum.

The area gradually quieted as more and more of the monsters entered the silent sleep of death. The dwarves concentrated on the ogres first, in case their attack was discovered before they were able to do much damage. But their strategy was unnecessary. Many minutes passed without retaliation.

By the time one of the guards noticed what was happening and managed to shout out a cry of alarm, the blood of more than a thousand of Kessell's charges wetted the field.

Cries went up all about them, but Bruenor did not call for a retreat. "Form up!" he commanded. "Tight around the tunnels!" He knew that the mad rush of the first wave of counterattackers would be disorganized and unprepared.

The dwarves formed into a tight defensive posture and had little trouble cutting the goblins down. Bruenor's axe was marked with many more notches before any goblin had even taken a swing at him.

Gradually, though, Kessell's charges became more organized. They came at the dwarves in formations of their own, and their growing numbers, as more and more of the camp was roused and alerted, began to press heavily on the raiders. And then a group of ogres, Kessell's elite tower guard, came charging across the field.

The first of the dwarves to retreat, the tunnel experts who were to make the final check on the preparations for the collapse, put their booted feet on the top rungs of the shaft ladders.

The escape into the tunnels would be a delicate operation, and efficient haste would be the deciding factor in its success or failure.

But Bruenor unexpectedly ordered the tunnel experts to come back out of the shafts and the dwarves to hold their line.

He had heard the first notes of an ancient song, a song that, just a few years before, would have filled him with dread. Now, though, it lifted his heart with hope.

He recognized the voice that led the stirring words.

*****

A severed arm of rotted flesh splatted on the floor, yet another victim of the whirring scimitars of Drizzt Do'Urden.

But the fearless trolls crowded in. Normally, Drizzt would have known of their presence as soon as he entered the square chamber. Their terrible stench made it hard for them to hide.

These ones, though, hadn't actually been in the chamber when the drow entered. As Drizzt had moved deeper into the room, he tripped a magical alarm that bathed the area in wizard's light and cued the guardians. They stepped in through the magical mirrors that Kessell had planted as watchposts throughout the room.

Drizzt had already dropped one of the wretched beasts, but now he was more concerned with running than fighting. Five others replaced the first and were more than a match for any fighter. Drizzt shook his head in disbelief when the body of the troll he had beheaded suddenly rose again and began flailing blindly.

And then, a clawed hand caught hold of his ankle. He knew without looking that it was the limb he had just cut free.

Horrified, he kicked the grotesque arm away from him and turned and sprinted to the spiraling stairway that ran up to the tower's second level from the back of the chamber. At his earlier command, Guenhwyvar had already limped weakly up the stairs and now waited on the platform at the top.

Drizzt distinctly heard the sucking footsteps of his sickening pursuers and the scratching of the severed hand's filthy nails as it also took up the chase. The drow bounded up the stairway without looking back, hoping that his speed and agility would give him enough of a lead to find some way of escaping.

For there was no door on the platform.

The landing at the top of the stairs was rectangular and about ten feet across at its widest length. Two sides were open to the room, a third caught the lip of the cresting stairwell, and the fourth was a flat sheet of mirror, extending the exact length of the platform and secured between it and the chamber's ceiling. Drizzt hoped that he would be able to understand the nuances of this unusual door, if that was what the mirror actually was, when he examined it from the platform's level.

It wouldn't be that easy.

Though the mirror was filled with the reflection of an ornate tapestry hanging on the wall of the chamber directly opposite it, its surface appeared perfectly smooth and unbroken by any cracks or handles that might indicate a concealed opening. Drizzt sheathed his weapons and ran his hands across the surface to see if there was a handle hidden from his sharp eyes, but the even slide of the glass only confirmed his observation.

The trolls were on the stairway.

Drizzt tried to push his way through the glass, speaking all of the command words of opening he had ever learned, searching for an extra-dimensional portal similar to the ones that had held Kessell's hideous guards. The wall remained a tangible barrier.

The lead troll reached the halfway point on the stairs.

"There must be a clue somewhere!" the drow groaned. "Wizards love a challenge, and there is no sport to this!" The only possible answer lay in the intricate designs and images of the tapestry. Drizzt stared at it, trying to sort through the thousands of interwoven images for some special hint that would show him the way to safety.

The stench flowed up to him. He could hear the slobbering of the ever-hungry monsters.

But he had to control his revulsion and concentrate on the myriad images. One thing in the tapestry caught his eye: the lines of a poem that wove through all of the other images along the top border. In contrast to the dulling colors of the rest of the ancient artwork, the calligraphed letters of the poem held the contrasting brightness of a newer addition.

Something Kessell had added?

Come if ye will To the orgy within,

But first ye must find the latch!

Seen and not seen,

Been yet not been And a handle that flesh cannot catch.

One line in particular stood out in the drow's mind. He had heard the phrase "Been yet not been" in his childhood days in Menzoberranzan. They referred to Urgutha Forka, a vicious demon that had ravaged the planet with a particularly virulent plague in the ancient times when Drizzt's ancestors had walked on the surface. The surface elves had always denied the existence of Urgutha Forka, blaming the plague on the drow, but the dark elves knew better.

Something in their physical make-up had kept them immune to the demon, and after they realized how deadly it was to their enemies, they had worked to fulfill the suspicions of the light elves by enlisting Urgutha as an ally.

Thus the reference "Been yet not been" was a derogatory line in a longer drow tale, a secret joke on their hated cousins who had lost thousands to a creature they denied even existed.

The riddle would have been impossible to anyone unaware of the tale of Urgutha Forka.

The drow had found a valuable advantage. He scanned the reflection of the tapestry for some image that had a connection to the demon. And he found it in on the far edge of the mirror at belt height: a portrayal of Urgutha itself, revealed in all of its horrible splendor. The demon was depicted smashing the skull of an elf with a black rod, its symbol. Drizzt had seen this same portrayal before. Nothing seemed out of place or hinted at anything unusual.

The trolls had turned the final corner of their ascent. Drizzt was nearly out of time.

He turned and searched the source of the image for some discrepancy. It struck him at once. In the original tapestry Urgutha was striking the elf with its fist; there was no rod!

"Seen and not seen."

Drizzt spun back on the mirror, grasping at the demon's illusory weapon. But all he felt was smooth glass. He nearly cried out in frustration.

His experience had taught him discipline, and he quickly regained his composure. He moved his hand back away from the mirror, attempting to position his own reflection at the same depth he judged the rod to be at. He slowly closed his fingers, watching his hand's image close around the rod with the excitement of anticipated success.

He shifted his hand slightly.

A thin crack appeared in the mirror.

The leading troll reached the top of the stairs, but Drizzt and Guenhwyvar were gone.

The drow slid the strange door back into its closed position, leaned back, and sighed with relief. A dimly lit stairway led up before him, ending with a platform that opened into the tower's second level. No door blocked the way, just hanging strands of beads, sparkling orange in the torchlight of the room beyond. Drizzt heard giggling.

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