The Essential Max Brooks: The Zombie Survival Guide and World War Z (16 page)

BOOK: The Essential Max Brooks: The Zombie Survival Guide and World War Z
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6. T
HE
M
OTORCYCLE

Definitely the best choice for fleeing an infested area. The motorcycle—specifically the dirt bike—can reach places inaccessible to four-wheeled vehicles. Their speed and maneuverability allows them to be ridden right through a crowd of zombies. Their light weight allows them to be pushed for miles. Of course, there are drawbacks. Motorcycles have small gas tanks, and offer no protection whatsoever. The statistics show, however, that these are small disadvantages. When compared to other motorists attempting to escape a zombie outbreak, dirt-bike riders have a 23-to-1 survival rate. Sadly, 31 percent of motorcycle fatalities come from ordinary accidents. Reckless and/or arrogant riders could find themselves killed just as easily by a crash as by the jaws of walking dead.

7. A
DDITIONAL
M
OTOR
-V
EHICLE
E
QUIPMENT

• Tire-patching gear

• Pump

• Extra fuel (as much as can be carried and stored outside of the cabin)

• Extra parts (within size limits)

• C.B. radio

• Instruction manual

• Repair kit (jumper cables, jack, etc.)

8. A
LTERNATE
R
OAD
T
RANSPORTATION

A. The Horse

No one can dispute the obvious advantage of an escape on horseback. Fueling from a gas station becomes irrelevant. Extra supplies are reduced to feed, blanket, and some additional medicine. Terrain options increase, as four hooves don't need a road. Before the luxury of automobiles, people traveled quite efficiently on these fast, sturdy animals. Before saddling up and hitting the trail, however, keep in mind these simple warnings. As anyone who's even ridden a pony as a child will agree, horseback riding requires skill. Forget how easy it looks in Westerns. The skills needed to ride and care for horses are difficult to master. Unless you already know how, don't think you can learn on the go. Another drawback, specific to dealing with zombies, is that horses are notoriously spooked by the undead. Even the scent of a zombie, carried by the wind and maybe miles from the source, will be enough to send most horses into hysterics. This could be an advantageous early-warning system to an extremely experienced rider, one who knows how to control his animal. For most, however, the end result could be a catapult toss to the ground, injuries and all. The horse, at that moment, would not only leave its hapless rider stranded, but its frantic neighing would also serve to alert nearby zombies.

B. The Bicycle

In a class by itself, this vehicle offers the best of both worlds. The common bicycle is fast, quiet, muscle-powered, and easy to maintain. Add to this the additional advantage that it is the only vehicle you can pick up and carry if the terrain gets too rough. People using bicycles to escape from infested areas have almost always fared better than those on foot. For optimum performance, use a mountain bike, as opposed to the racing or recreational model. Don't let your speed and mobility go to your head, however. Wear standard safety gear, and choose caution over speed. The last thing you want is to end up in a ditch, legs broken, bike trashed, with the shuffling of undead feet growing louder with each step.

TERRAIN TYPES

Much of our species' evolution has been a struggle to master our environment. Some would say we've gone too far. This may or may not be true. What cannot be argued, especially in the case of industrialized, First World countries, is that it is possible to assert complete control over the forces of nature. In the comforts of your own home, you control the elements. You decide when it should be hot or cold, wet or dry. You decide to erase the day by pulling the shades, or purge the night by simply turning on a lamp. Even the smells and, in some cases, the sounds of the outside world can be expunged by the walls and closed windows of the artificial bubble you call home. In that bubble, the environment takes orders from you; out in the world, on the run from a mob of ferocious zombies, the exact opposite is true. You will be at nature's mercy, unable to change even the slightest aspect of the environment that you previously took for granted. Here, adaptation will be the key to survival, and the first step to that adaptation is to know your terrain. Every environment you encounter will have its own set of rules. These rules must be studied and respected at all times. This respect will determine whether that terrain becomes your ally or enemy.

1. F
OREST
(T
EMPERATE
/T
ROPICAL)

The density of many high trees enhances concealment. Animal noises, or lack thereof, can provide warning of approaching danger. Soft earth will serve to muffle your footsteps. Occasional sources of natural food (nuts, berries, fish, game, etc.) will supplement and extend your packed rations. Sleeping in the branches of a large tree may permit you a safe night's rest. One irritating disadvantage comes from the canopy above. If you hear a helicopter overhead, you will not be able to signal it quickly. Even if the crew does spot you, they'd need a large clearing to land. This may be frustrating as you hear but are unable to see possible salvation flying right above your head.

2. P
LAINS

Wide open spaces allow zombies to spot you at great distances. If possible, avoid them. If not, keep a sharp lookout for the undead. Make sure you see them before they see you. Drop to the ground immediately. Wait for them to pass. If motion is necessary, crawl. Stay down until you've cleared the danger zone.

3. F
IELDS

For concealment, nothing works better than tall crops. The question is: Will this work to your advantage or to a lurking ghoul's? Noise will be a critical factor. Traipsing through dry crops will create enough din to attract zombies from far and wide. Even at their wettest, travel through fields slowly, listen carefully, and be ready for close combat at any time.

4. H
ILLS

Traveling through rolling terrain will limit your visibility. If possible, avoid high ground. Stick to valleys. Keep an eye on the surrounding hilltops in case the unexpected zombie should spot you. High ground can be useful for getting your bearings, confirming your route, and confirming zombie locations within the area. Approach high ground with extreme caution. Travel low, on your stomach, with eyes primed for a slouching figure and ears alert for that distinctive moan.

5. S
WAMP

If possible, avoid wetlands altogether. The noise of splashing through water prevents any chance of stealth. Poisonous and predatory wildlife are as much a threat as the undead. Soft mud will impede your advance, especially with a heavy pack. Always stick to firm, dry ground. If necessary, wade through only the shallowest water. Watch for ripples or any subsurface motion. A zombie might have sunk through the soft mud and be trapped just below the waterline. Look for tracks and animal carcasses. As in forests, listen to the wildlife. Their physical presence will also act as an early-warning mechanism. Hundreds of different animal and bird species live in this ecosystem. Only the threat of large predators would be enough to silence them. If you find yourself in the middle of a swamp and suddenly hear absolutely nothing, you will know the undead are close.

6. T
UNDRA

This subarctic environment is the most human-friendly on earth. Long winter nights are safe for travel, as the extremely low temperatures freeze zombies in their tracks. The long summer days put sight-dependent humans on equal parity with their omnisensed, undead pursuers. This allows for more time spent on the go. Ironically, this subarctic twilight has also proven to aid in deeper, more relaxed sleep. Escapees bedding down for the “night” have consistently reported the ability to truly rest without the fear of a putrid mob rushing at them from out of the darkness.

7. D
ESERT

Apart from urban areas, hot, arid zones can be the most dangerous environments on earth. Even without the threat of zombies, dehydration and/or heatstroke can kill a healthy human in several hours. The best way to avoid these lethal conditions is, obviously, to travel by night. Unfortunately, this will be impossible, as night movement is highly discouraged during an outbreak. Traveling should take place for three hours after dawn and three hours before dusk. The brightest, hottest part of the day should be spent immobile and shaded. Use hours of total darkness for rest. This will slow your journey but greatly reduce the risks of attack. More than in any other terrain, make sure you either have enough water for the trek or know exactly where to obtain it. If possible, avoid deserts altogether. Never forget that this environment can kill you just as easily as any walking dead.

BOOK: The Essential Max Brooks: The Zombie Survival Guide and World War Z
8.96Mb size Format: txt, pdf, ePub
ads

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