The Eye of Winter's Fury (115 page)

Read The Eye of Winter's Fury Online

Authors: Michael J. Ward

Tags: #Sci Fi & Fantasy, #Fantasy, #Fiction & Literature

BOOK: The Eye of Winter's Fury
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Distraction (mo):
(see
feint
). You can only use
distraction
once per combat.

Dodge (co):
Use this ability when you have lost a combat round to avoid taking damage from your opponent’s damage score. This ability can only be used once per combat.

Dogged determination (mo):
You may reroll any/all of your hero’s speed dice, accepting the result of the rerolled dice. This ability can only be used once per combat.

Dominate (mo):
Change the result of one die you roll for damage to a
. You can only use this ability once per combat.

Dragon fire (co):
Instead of rolling for a damage score, you can blast your opponents with dragon fire. This inflicts 3 damage dice to a single opponent of your choosing, and 1 damage die to all other opponents, ignoring
armour
(roll separately for each). You can only use
dragon fire
once per combat.

Drake fire (co):
(see
dragon fire
). You can only use
Drake fire
once per combat.

Dry ice (co):
(see entry
484
for full description.) This ability can only be used once per combat.

Evade (co):
(see dodge). You can only use
evade
once per combat.

Eviscerate (dm):
Use
eviscerate
to automatically defeat all opponents with 5
health
or less. This ability can only be used once per combat.

Exploit (pa):
For each
result your opponent rolls for attack speed you automatically inflict 1 damage back to them, ignoring
armour
.

Fatal blow (co):
Use
fatal blow
to ignore half of your opponent’s
armour
, rounding up. This ability can only be used once per combat.

Fear (mo):
Lower your opponent’s damage score by 2 for one combat round. This ability can only be used once per combat.

Feint (mo):
You may reroll some or all of your dice, when rolling for attack speed. This ability can only be used once per combat.

Finesse (mo):
Use
finesse
to reroll one die for damage, adding 2 to the result. This ability can only be used once per combat.

First blood (pa):
Before the first combat round you can automatically inflict 4 damage to an opponent of your choosing. (Note: This will also inflict any harmful passive abilities you have, such as
bleed
and
venom
.)

First cut (pa):
Before the first combat round you can automatically inflict 1 damage to an opponent of your choosing. (Note: This will also inflict any harmful passive abilities you have, such as
bleed
and
venom
.)

Focus (mo):
Use any time in combat to raise your
magic
score by 3 for one combat round. You can only use this ability once per combat.

Freeze (mo):
Use any time in combat to ignore the passive damage you would ordinarily suffer at the end of a combat round for two rounds. You can only use this ability once per combat.

Frenzy (sp):
Increase your
speed
by 3 for one combat round. You can only use
frenzy
once per combat.

Frost burn (mo):
Use any time in combat to add 2 to your damage score. This ability can only be used once per combat.

Frost guard (mo):
Use any time in combat to raise your
armour
score by 3 for one combat round and lower all your opponents’
speed
by 1 for the next round only. You can only use this ability once per combat.

Frost hound (dm):
(requires Syn’s heart) When you defeat an opponent, you can transform the corpse into a frost hound. The hound will immediately attack another single opponent, inflicting 2 damage per round (ignoring
armour
) for the duration of the combat. You can only use this ability once per combat, to summon a single hound.

Frostbite (co):
If your damage score causes health damage to your opponent, you can also cast
frostbite
. This lowers your opponent’s
speed
by 1 for the next two combat rounds. This ability can only be used once per combat.

Furious sweep (co):
Instead of rolling for a damage score, you can use
furious sweep
. Roll 2 damage dice and apply the result to each of your opponents, ignoring their
armour
. Your
speed
is lowered by 1 for the next round only. You can only use this ability once per combat.

Gambit (pa):
Each time you play a death move special ability, roll a die. On a
result you may also regain a
speed
or
modifier
ability that you have already played – allowing you to use that chosen ability again any time during the combat.

Getaway (pa):
If you are defeated in combat, roll a die. On a
or
result, you do not need to record the defeat on your hero sheet.

Gouge (co):
Increases the damage caused by the
bleed
ability by 1.

Greater heal (mo):
You can cast this spell any time in combat to automatically restore 8
health
. This ability can only be used once per combat. If you have multiple items with the
greater heal
ability, each one can be used once to restore 8
health
.

Gut ripper (mo):
(see critical strike). You can only use
gut ripper
once per combat.

Haste (sp):
You may roll an extra die to determine your attack speed for one round of combat. You may only use this ability once per combat.

Heal (mo):
You can cast this spell any time in combat to automatically heal yourself for 4
health
. This ability can only be used once per combat. If you have multiple items with the
heal
ability, each one can be used once to restore 4
health
.

Heart steal (pa):
Whenever you use
piercing
or
deep wound
in combat, you may automatically roll an extra die for damage.

Heavy blow (co):
(see
deep wound
). You can only use
heavy blow
once per combat.

Hooked (mo):
Use this ability to save one die result from your attack speed roll to use in the next combat round. You cannot change or reroll the saved die.
Hooked
can only be used once per combat.

Hurricane rush (co):
Give into your fury and become a reckless whirlwind of death! This ability inflicts 2 damage dice to each opponent ignoring
armour
(roll separately for each), but for every opponent you hit you must take 1 damage in return, ignoring
armour
. You can only use this ability once per combat.

Ice edge (pa):
Any
result for your damage score will lower your opponent’s
speed
by 1 in the next combat round.

Ice hooks (pa):
Scale sheer and treacherous surfaces with these sharp climbing claws. You will be told when you can use this ability.

Ice mantle (pa):
You may permanently raise your
armour
by 2. You are also immune to any effects/abilities that would lower your
armour
in combat.

Ice slick (mo):
If you roll a
for attack speed, you may roll an extra die. This ability can only be used once per combat.

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